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Armored Warfare News

Server Maintenance

On the 19th of November, starting from 8:00 CET, the server will not be available for one hour due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Please also note that the Special Operations mode will be once again disabled for this weekend.

Historical Skins and Camouflage – Japanese Winter

Commanders!

This December, we have prepared, amongst many other things, two historical skins for you that you have long asked for. Both will be available for a single vehicle in the game – the Type 90 Premium Main Battle Tank (which is currently available either via Loot Crates, or directly on MY.GAMES Market with a discount).



We truly hope that these skins will make the Type 90 owners happy because we are introducing them based on your earlier feedback. As you already know, the Type 90 MBT has never really seen combat and has never been deployed outside of Japan itself. Despite this fact, the Japan Ground Self-Defense Force has produced some of the most interesting winter camouflages around.

Two of these camouflages became quite well known. Both are applied to a Type 90 MBT that is already covered with the standard green and brown Japanese camouflage (also available in the game and currently on offer as a part of a discounted Type 90 bundle).

The first camouflage consists of spray-painted white dots on the vehicle’s hull and turret top. Both turret sides and the gun are covered by a white tarp with the vehicle’s number being painted on a blue plate and attached to the sides of the turret. We are introducing this pattern as a skin called Snowstorm.



The second camouflage consists of – believe it or not – vertical white lines of plastic. It looks like the crew camouflaged their vehicle by covering it in white tape and some transparent plastic sheets, creating a unique look unseen on any other vehicle. We are introducing this pattern as a skin called Winter Warrior.



Both patterns appeared either in the 1990s or the early 2000s during various Japanese military exercises and we attempted to re-create them as faithfully as possible.



And last but not least, we will also be introducing a Japanese winter camouflage, this time for all vehicles. It consists of the standard Japanese summer camo with white stripes brush-painted over it, giving your vehicle that epic winter coating you’ve always wanted because – and this is the best part – you won’t have to pay a dime to get your hands on all of these items.



They will all be available in December 2020 during various winter-related activities, unrelated to the upcoming Battle Path, and will be very easy to obtain, as long you pay attention to Armored Warfare news on the game’s portal. Make sure you check it every day in order not to miss anything because this year’s December will be jam-packed with activities, contests and winter fun.

See you on the battlefield, commanders!

In Development: Object 195

Commanders!

The crown jewel of the upcoming Battle Path will be the Object 195 Main Battle Tank.

The Object 195, which is sometimes also known under its marketing name T-95, is a result of the same line of thought as the Black Eagle, but with one significant difference. It has a really, really big gun so it can deal with literally anything it comes across.



Object 195 was originally designed to become the future fourth generation Main Battle Tank. It was developed in Nizhny Tagil by the experienced Uralvagonzavod design bureau (UKBTM), which was responsible for such legendary tanks as the T-72 and T-90.

The actual development was probably initiated in the Soviet Union in the late 1980s as part of the “Sovershestvovanie-88” (Improvement-88) military program to upgrade the Soviet tank fleet with something more powerful that would completely outclass its western opponents – the ultimate battlefield predator with unparalleled firepower and protection levels.

The program had four cornerstones:
  • Maximizing the probability of knocking the enemy target out with the first hit
  • Maximizing crew survivability against enemy armor-piercing and HEAT tank shells
  • Integrating the vehicle into the future command and control system of the Russian forces
  • Making the chassis versatile enough to be usable for various other vehicle classes (such as heavy ARV) and to be upgradeable over the next thirty years

Several decisions were made based on these requirements. The vehicle had to have multiple weapons systems. These weapons would be using as advanced ammunition as possible and were to be operated remotely. The fire control system was to include advanced optics and a thermal imager. Protection levels were to be twice or even three times as high as that of its contemporaries. The engine was to be a diesel or gas turbine of at least 1500hp with hydro-dynamic suspension to ensure the best off-road characteristics achievable and high fire accuracy on the move. And last but not least, the vehicle was to be equipped with an internal electronic management system capable of signaling any issues to the crew.

The developers hoped each of these vehicles would be able to carry out three times as many combat missions from deployment to eventual destruction in combat compared to other tanks of the time.

The development progressed well but seems to have been interrupted after the fall of the Soviet Union due to a lack of funding. Interestingly, unlike other Soviet era projects, it was revived after approximately a decade. The second development phase took place approximately between 2000 and 2008.

The most important feature of Object 195 was its unmanned turret armed with a massive automatically loaded 152mm 2A83 gun. The ammunition was not fed into the gun from a bustle, but from a carousel located below the turret. The vehicle was also armed with a 30mm 2A42 autocannon for softer targets.

The crew was completely isolated from the weapon system. The two crewmembers (reduced from the standard three of other Soviet tanks) were located in the frontal part of the vehicle, where they were protected not only by massively thick frontal armor but also by the armored capsule they sat in. This layout protected the crewmembers not only from enemy shell hits, but also from ammunition explosion or burning fuel.



The project counted on an undisclosed type of newly-developed diesel X engine producing around 1500hp and – as mentioned above – on hydro-pneumatic suspension. Officially, the engine type is not known, but some sources speculate that it might be the A-85-3 12-cylinder turbocharged diesel engine from Chelyabinsk, producing some 1650hp (or even 2200hp in its supercharged version).

The suspension was of a new type – it probably used some T-72 components but generally was not copied from any other tank.

One of the reasons for the development of such an advanced vehicle was the need to develop a very well-protected tank within the weight constraints specified by Russian military requirements. As a result of these considerations, the vehicle, weighing around 52 to 55 tons (sources vary), was quite light for its weapons category. With some 27 hp/t power-to-weight ratio, the acceleration, maximum speed and agility were very likely quite impressive, although all three remain classified. The numbers published (80 km/h maximum speed etc.) are very likely little more than general estimates.

A single prototype was built and it allegedly passed state trials between 2008 and 2010 (sources vary), but by 2010 the project was discontinued due to a lack of financing. On April 7 2010, the deputy defense minister, Vladimir Popovkin, publicly announced the termination of the project because the then more than two-decade-old project was obsolete.

The prototype was shown to several journalists in July 2010 and Uralvagonzavod released several ambiguous statements but no more information appeared on the vehicle until the appearance of the Armata platform. Much like the Black Eagle, Object 195 development served as a source for some of the Armata solutions and elements.



In Armored Warfare, the Object 195 will be a Tier 10 Premium Main Battle Tank.

But before we get into any details, the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up. With that being said:

All things considered, in its basic form, the Object 195 will be quite similar to the 152mm version of the Armata MBT, so if you are familiar with either the standard Armata or its Premium counterpart, you already know what to expect.



Protection-wise, it’ll be almost the same, with one exception – Object 195 will not feature the Supercharged APS ability, or, for that matter, the Afganit APS itself. Instead, it will be equipped with an older combination of Shtora-2 soft kill APS and a hard kill APS called Shtandard.

Firepower-wise, there’s of course the trusted 152mm 2A83 gun installed in an unmanned turret. However, unlike on the Armata, there’s also a 30mm autocannon available with its own complement of shells. What that means is that you can switch between 152mm shots to your autocannon in order to do some extra damage, or that you don’t have to waste your precious main gun shells on some very light targets. The guns can elevate to +14 degrees and depress to -7 degrees. The rate of fire, accuracy and other similar values will be the same as on the 152mm Armata. The 152mm gun fires APFSDS and HE shells, the 30mm autocannon fires APDS shells only.

The same more or less goes for the tank’s mobility. Its 57 tons are propelled forward by a 1500hp diesel engine, allowing it to go as fast as 70 km/h.



Last but not least, the vehicle will be available with three active abilities to choose from:
  • Rapid Fire
  • Override
  • Top Speed

We hope that you will enjoy this long-awaited Main Battle Tank and, as always:

See you on the battlefield!

Polish Damage Contest

Commanders!

As a part of the Polish Independence Day celebrations, we’ve prepared a special contest for you with the opportunity to, once again, win some amazing prizes.



In this contest, we’ll be asking you to deal as much damage as possible while driving these specific Polish vehicles:
  • KTO Rosomak Tier 7 AFV
  • Rosomak M1M Tier 8 AFV
  • WPB Anders Tier 9 LT
  • Wilk XC-8 Tier 10 TD

You can compete in three categories per vehicle, separated by mode:
  • PvP (Random Battles)
  • Global Operations
  • PvE (excluding Special Operations and the Heroic difficulty)

Post the screenshot of your result (both Team and regular tab) in the dedicated contest channel along with your name, category and result number. We also reserve the right to ask for a replay, so make sure you record your battle. The submission template is as such:
  • Vehicle/Mode (PvP, PvE, GLOPS)/Result/Ingame nickname
The contest ends on November 22, 2020 (22:00 CET) and all entries must be submitted by then.

The prizes are as follows:

Five prizes will be awarded per vehicle and per category (60 prizes in total!), as such:
  • First place: Polandball skin for PL-01, Rosomak M1M Wataha Tier 8 Premium AFV, BWP-1M Puma Tier 4 Premium AFV and 2 Polish decals
  • Second place: Rosomak M1M Wataha Tier 8 Premium AFV, BWP-1M Puma Tier 4 Premium AFV and 2 Polish decals
  • Third place: BWP-1M Puma Tier 4 Premium AFV and 2 Polish decals
  • Fourth and fifth place: 2 Polish decals (Polish Armed Forces and Polish Flag)

If you own the skin or a prize vehicle already, you will receive its price in Gold instead.

Please note:
  • One player can only submit one result per vehicle and mode category (so make sure you submit your best one)
  • All submitted results must be from the battles that take place during the event
  • Platoons are not allowed
  • The winners will be announced and the prizes will be distributed after the end of the event
Good luck and see you on the battlefield!

In Development: Special Operations Mission “Plague”

Commanders!

As you already know, the Apocalypse season is about to begin in the near future and one of the first parts of it introduced will be a new Special Operations mission called Plague, the first in the chain of several about to be introduced in 2020 and 2021.



The mission will take place after the supervolcano explosion that happened during the events of the Spirithaven campaign and continues the story of a world broken by conflict and an environmental disaster of an unprecedented scale. In the months and years that followed, the survivors salvaged what they could and sought shelter to survive in the harsh, post-apocalyptic world.



Amongst the survivors were Ivo Rinaldi, the former leader of PLM, and Igor Kopylov, an ex-major of the Russian military. Together, they started a colony out of an Enigma vault they captured right after the cataclysm. It is now 2047. Their settlement is thriving but is far from safe. Raiders and looters roam the land, fighting over last scraps of food, fuel and ammunition. Commandeering an abandoned Enigma warship, both men set out on a mission to capture vital resources in the Georgian city of Gori, recently devastated by an earthquake...



The “Plague” Special Operation mission will take place in the city of Gori, which you are already familiar with from some other PvP and PvE maps. Don’t get too comfortable though – the earthquake has changed much of its layout. Wide chunks of it were swallowed by massive cracks in the earth and places you might have known from the other maps no longer exist or allow safe passage.



We overhauled the Gori map significantly to offer a lot of blood-pumping short-range city combat against unrelenting enemies. There are, of course, new achievements coming as well – some of them will be fairly difficult and unorthodox, but we’re confident you’ll love them!



We will of course continue to develop more PvE content for the future. The sequel to this operation is already in the works and coming in a few short months. For now, we hope that you will enjoy this one mission and, as always:

See you on the battlefield!