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Armored Warfare News

Historical Skins – Leopard 2A5 Bundeswehr

Commanders!

Since the previous historical skins based on real life vehicles, Warhammer and Glorieux, turned out to be so popular amongst you, we’ve prepared a special German skin based on the Leopard 2A5 Tier 8 MBT for the upcoming Unity Day celebration. We call it simply “Bundeswehr”.



As its name suggests, this skin is based on a real life Leopard Main Battle Tank serving in the German army, specifically with Panzerbataillon 104 (104th Armored Battalion) of Panzerbrigade 12 (12th Armored Brigade), which in turn belongs to 10. Panzerdivision (10th Armored Division).

Panzerbataillon 104 has its home base in Oberpfalz-Kaserne in Pfreimd and is tasked with defending the federal state of Bavaria (south-eastern Germany). Bavaria, of course, once belonged to West Germany. In 1981, Panzerbataillon 104 was renamed from the older Panzerjägerbataillon 104, a Tank Destroyer unit armed with Kanonenjagdpanzer TDs, which was founded in Pfreimd a decade earlier, in 1971.



In 2020, Panzerbataillon is armed with Leopard 2 Main Battle Tanks, which it regularly shows to the public. Our skin is based on the Leopard 2A5 model (even though the unit uses Leopard 2A6s) and is fitted with all the proper insignia it requires, although it does not represent any specific vehicle in particular.



At first glance, the tank looks like a standard Leopard 2A5 fitted with the Bundeswehr camouflage we already have in the game, but we have added a number of details such as the small smoke grenade launcher numbers, the weight indicator in the front or the cross and license plate in the back.



Additionally, the tank is fitted with a partial camouflage net, adding to the feeling of realism.







We hope that you will enjoy this skin as much as we enjoyed creating it for you and, as always:

See you on the battlefield!

In Development: Al Dabbah Map

Commanders!

It’s been a while since we added a new PvP map, hasn’t it? With the changes introduced as a part of Update 0.33, we thought we’d give your newly rebalanced vehicles a little bit of room to stretch their legs. Welcome to the Al Dabbah map!



War has once again come to Sudan as multiple mercenary forces attempt to seize control of one of the last remaining large-scale solar power stations in the world – the Al Dabbah plant. This cutting edge facility uses technologies that are no longer available. Producing enough power for the entire region as well as being located on the river Nile, it is not only essential, but also irreplaceable. Many corporations are aware of that and the battles for this plant are expected to be exceptionally fierce.



The Al Dabbah desert map is very large and split into three parts by the river Nile to the south-east and an artificial channel to the north-west, each crossable relatively with ease. There are two banks and the plant itself, located in the middle. Both banks are fairly open with the only cover provided by the rolling dunes of Sahara along with some smaller villages.



The map will be available in two Random Battles types – Standard and Encounter.

In the Standard mode, one team will start in the southwest and another one in the south-east. Each side has a fairly open killing field at its disposal in order to defend your base properly. Each base is flanked by two elevated positions ideal for defending Tank Destroyers to settle in. However, these positions are fairly extended from the base itself, so switching between those on the fly is not really an option.



MBTs will have the options either to flank the power plant, , which could lead to their exposure or, alternatively, to short-range combat in the center of the plant. Either flank will allow them to approach the enemy base with some light cover, but it is not advised because the TDs watching over each base may pick them off if they’re not careful. The exposed flanks are best left to fast vehicles such as LTs and AFVs, which are able to cover long distances using their high maximum speeds.



However, surrendering the central base and focusing on flanking attacks is not really an option because the plant offers an excellent vantage point, controlling much of the flanking routes, the defensive TD positions and, worst of all, allowing the enemy to fire almost into your own base.



In the Encounter mode, there’s only one base that is located right under the central base to the south-east. Furious combat for the base itself and for the power-plant awaits you here as both you and the enemies attempt to take the base as quickly as possible.



Highly mobile warfare is the key to success here – if you manage to flank your opponents, your victory is all but assured.

We hope that you will enjoy the map and, as always:

See you on the battlefield!

Update 0.33: Feedback Collection

Commanders!

A few days ago, we’ve introduced Update 0.33 and today, we’d like to ask you about your opinion.

Please let us know what you think about Update 0.33 using the form below:



Please note that the form is available in English only and that you will need a Google account to submit your feedback in order to prevent any tampering with the results.

Thank you for your feedback and, as always:

See you on the battlefield!

Update: Battle Coins Expiration

Commanders!

We would like to remind you that, much like during the previous Battle Path campaigns, the Battle Coins acquired during the Enigma's Legacy Battle Path will not carry over.



Please make sure you spend your remaining Battle Coins before the end of the Enigma's Legacy Battle Path (September 21)!

We hope that you enjoyed this Battle Path campaign and, as always:

See you on the battlefield!

Issues with Module Compensation

Commanders!

In Update 0.33, we removed or updated some modules from the following Main Battle Tanks: Leclerc Prototype, Leclerc, M1A1 Abrams, M1A2 Abrams. The Credits and Experience spent on those modules were to be compensated, but unfortunately, due to an issue with the Update, the compensated amount was incorrect.



We would like to inform you that we are already working on a fix and will remedy this in the next hotfix that will appear in the near future. We apologize for the inconvenience.

Thank you for your patience and see you on the battlefield!