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Seahawks Skins: XM5 Warhawk

Commanders!

In the recently launched Seahawks Battle Path, you have the opportunity to collect various lore-themed skins from the world of Armored Warfare, including Joshua Seagrove’s Avenger or the epic M1A3 Aces belonging to Kathryn Grey. And today, we’d like to show you another lore-inspired skin called XM5 Warhawk.



In the world of Armored Warfare, the XM5 Warhawk is a semi-experimental American IFV based on the German Boxer platform, featuring a modular turret. Before the budget collapse of the U.S. Army, it was a hot contender for the next American IFV, intended to finally replace the decades-old Bradley.

But that was not to be—it never passed the low-production phase and was never officially adopted, hence the XM designation. Roughly two dozen vehicles of this type were produced for various trials, and those left in El Arish were purchased (along with the M1A3 prototypes) by Clayburn Industries.



The single XM5 attached to the Seahawks is highly personalized with various non-regulation elements and paint jobs. It is too precious to be risked in combat and typically only gets deployed if there’s no risk of losing it or if the situation is exceptionally dire.

The first distinctive feature of the skin is its camouflage that can change colors based on your used base paint. The camouflage itself is basically the modern U.S. TALON pattern that the U.S. troops would likely be using in the 2030.



The name “Warhawk” was chosen by the Seahawks after someone (let’s face it, probably Woody) airbrushed a hawk picture on its upper front plate. The name was subsequently also written on the turret.



Since the ex-U.S. Seahawks knew at least some history, they remembered that, during the Second World War, the P-40 Warhawk planes were adorned with shark teeth. And so they thought: “why not do the same thing here?” As a result, the XM5 Warhawk has a set of shark teeth in the front and on the sides. Clayburn inscriptions can also be found on the vehicle even though most were painted over by now.



The final touch is the Seahawk logo in the back.



And that’s it for this skin, commanders. We hope that you’ll enjoy this skin, stay tuned for more Seahawk content and, as always:

See you on the battlefield!

Update 0.246 Now Available

Commanders!

We are happy to announce that the Update 0.246 is now available!



Please note that the Shockwave Season 0 is over and the mode is no longer available. Stay tuned for more info about our further plans for the Shockwave mode!

[h2]List of Update 0.246 Changes[/h2]

Autocannon HE shell overhaul

We are overhauling the High Explosive shells for autocannons (with notable exceptions such as AbramsX and Boxer RIWP) to do the following:

  • HE shells will only deal full damage to unarmored or very lightly targets
  • Armored targets will be dealt no damage (or very limited damage)
  • The HE shells will deal a lot of damage to external modules such as tracks, guns and ERA/NERA elements


Seahawks Battle Path

In this update, we are correcting several issues of the Seahawks Battle Path and its vehicles:

  • VN20: Tracks no longer move faster than the wheels rotate
  • VN20: Many smaller visual fixes
  • Fixed the skills of commander Samuel Thorpe


Additional Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • Fixed the aiming point of multiple (almost all) artillery vehicles
  • AMX-30B2: Vehicle is no longer excessively dirty
  • BTR-82A: Fixed the door-opening animation for the improved armor configuration
  • BTR-82A: Small visual fixes
  • Challenger 2: Fixed an issue where the targeting was broken when playing with the Faugh a Ballagh skin
  • Challenger 2 ATDU: Returned the turret “roof” element to the vehicle and its skins
  • Challenger 2 ATDU: Fixed the Honey Badger skin that was missing a camouflage part around the gun
  • M1: Increased the amount of ammunition carried from 50 to 56
  • M1A1: Increased the amount of ammunition carried from 48 to 50
  • M1A1 AIM: Increased the amount of ammunition carried from 48 to 50
  • M1A1 Storm: Increased the amount of ammunition carried from 48 to 50
  • M1A2: Increased the amount of ammunition carried from 48 to 50
  • M1A2: Fixed the look of the SEP v3 PL skin
  • M1A2C: Increased the amount of ammunition carried from 48 to 50
  • M1A2C Hades: Increased the amount of ammunition carried from 48 to 50
  • M1128 Stryker: Increased the amount of ammunition carried from 50 to 63
  • Puma: Small visual fixes on the Panzergrenadier skin
  • T-72M2 Wilk: The Half-Restored skin gun cover now has the correct color
  • T-90M Proryv: Fixed the excessive dirt covering ERA elements
  • XM1: Increased the amount of ammunition carried from 50 to 56
  • XM1A3: Increased the amount of 120mm ammunition carried from 50 to 60
  • XM1A3: Fixed the M1A3 skin icon


General Changes

  • Fixed several reasons causing the game to crash
  • Returned the true Fullscreen option to the graphics settings
  • Lieutenant bot vehicles are now spawning correctly in PvE missions
  • Bonus rewards for long queues are now working correctly
  • Fixed several localization issues


Server Maintenance

On the 28th of November 2024, starting from 7:00 CET, the server will not be available for 5 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Steam Autumn Sale - Special offer up to 45%!

Click on the image of the vehicle you are interested in to view the offer.


[h2]BMD-2 Black Eagle[/h2]


[h2]M60-2000 NEON[/h2]


[h2]Merkava IID Black Eagle[/h2]


[h2]RDF-LT Skin Neon[/h2]


[h2]Sabra Mk .2[/h2]


[h2]Stingray 2 Black Eagle[/h2]


[h2]T-72AV Officer’s Pack[/h2]


[h2]T-72AV Standard Pack[/h2]


[h2]Vickers Mk.7[/h2]


[h2]ZBD-86 Neon[/h2]


[h2]BMPT Standard Pack[/h2]


[h2]BMPT Marder 2[/h2]


[h2]T-72AV General’s Pack[/h2]


[h2]WWO Wilk[/h2]


[h2]Object 287[/h2]


[h2]Sabre[/h2]


[h2]VFM Mk.5[/h2]


[h2]XM1[/h2]


[h2]2S14 Black Eagle[/h2]


[h2]BMPT General’s Pack[/h2]


[h2]BMPT Officer’s Pack[/h2]


[h2]T-72M2 Wilk[/h2]


[h2]Terminator General Pack[/h2]


[h2]Type 96B[/h2]


[h2]AMX 10 RCR[/h2]


[h2]ASCOD LT - 105[/h2]


[h2]Bradley AAWS-H[/h2]


[h2]Griffin[/h2]


[h2]M-95 Degman[/h2]


[h2]Pindad SBS[/h2]


[h2]Stalker[/h2]


[h2]M1A1 Storm[/h2]


[h2]Type 89[/h2]


[h2]ZUBR PSP[/h2]


[h2]Falcon General Pack[/h2]


[h2]Hunter[/h2]


[h2]K21 General Pack[/h2]


[h2]Leclerc T40[/h2]


[h2]Oplot[/h2]


[h2]Revolution General Pack[/h2]


[h2]T-72B3 General Pack[/h2]


[h2]ZTQ-15[/h2]

In Development: Autocannon HE Overhaul

Commanders!

Today we’d like to tell you more about the overhaul of High Explosive shells for autocannons that’s coming in the next update.



The fact that something like this was coming was unfortunately made clear by an incorrect version of these changes that appeared on the game server along with the Seahawks Battle Path in Update 0.240. Just to be clear, the fact that some HE shells can frontally damage Main Battle Tanks is not intended behavior – quite the opposite.

This is one of the features where the goal is very easy to explain but the execution is difficult. Long story short, we sought a purpose for autocannon HE shells for a long time since they have been either rather toxic or completely useless.

The role we envisaged for these shells is therefore as follows.

  • HE shells will only deal full damage to unarmored or very lightly targets
  • Armored targets will be dealt no damage (or very limited damage)
  • The HE shells will deal a lot of damage to external modules such as tracks, guns and ERA/NERA elements


In other words, these shells will have a specific purpose now and we are sure you’ll put them to good use, commanders. You’ll have the opportunity to try them out very soon and, as always:

See you on the battlefield!