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Armored Warfare News

Server Maintenance

On the 22nd of November 2024, starting from 7:00 CET, the server will not be available for 5 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Developer Diary: Battle Path Commander Changes

Commanders!

In the Seahawks Battle Path article, we mentioned that the three commanders featured as prizes in the Seahawks Battle Path would be getting an update.

These commanders are:

  • Joshua Seagrove
  • Kathryn Grey
  • Fyodor Sokolov


Without further ado, here’s what we’ve done.

Joshua Seagrove is and always has been intended as a wheeled Tank Destroyer commander since his vehicle is canonically a Stryker by the name of Avenger (featured as a skin in the Battle Path prizes).



His focus should be on firepower, module destruction and camouflage. Therefore:

  • Joshua Seagrove’s main skill is now static (available in full state right from the initial rank) and provides 7% reload speed buff at the expense of 25% hitpoints
  • Two Tier 3 skills providing 3.33% bonus to rate of fire after destroying a module) got improved to 5% and moved to the corners of the field
  • Two Tier 3 skills providing 6.89% camouflage penalty reduction for firing a gun got improved to 8% and moved to the corners of the field
  • The entire vicinity of the main skill is now filled with Eagle Eye skills (increasing the ability to see through foliage)
  • Two Marksman skills (improving accuracy) are also above and below the main skill



Kathryn Grey is supposed to be an effective Abrams commander given her canonical lore choice of driving an M1A3 Abrams (also featured as a skin in the Battle Path).



Once again, her focus is on MBT firepower. Therefore:

  • Kathryn Grey’s main skill was upgraded and received a new name, Warfighter. It now scales with ranks and provides up to 8% reload time improvement as long as you drive an MBT
  • The not-so-useful Track and Destroy skills in lower right corner were replaced by two fields of skills providing 15% chance to deal maximum damage (30% in total)
  • We have removed various condition skills triggering whenever an enemy is within 50m and replaced them with hull traverse skills without this condition
  • In the center of the field (that was previously empty) there is a new skill providing reload time improvement as long as there are no enemies present within 50m (regardless of class)



And, finally, Fyodor Sokolov is getting a set of smaller changes. His essence remains the same – he will provide an XP bonus, making him highly suitable as a commander for new players.



However:

The top rank XP bonus is increased from 40% to 50%
Replaced the Texas Duel skill (increasing accuracy) on the left side with another third rank repair skill
On the left middle side, the ATGM and accuracy skills were replaced by Motivation skills (increasing crew statistics)

Please note that Maximilian König (previously a “clone” of this commander skill-wise) is not getting this overhaul and from now on will be different. As for Samuel Thorpe (who’s not connected to the Battle Path), he will receive a deeper overhaul that will be described in a separate article.

We hope that you will enjoy these changes and, as always:

See you on the battlefield!

Update: Battle Coins Expiration

Commanders!

We would like to remind you that, much like during the previous Battle Path campaigns, the Battle Coins acquired during the Tales from the Dark Battle Path will not carry over.

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Please make sure you spend your remaining Battle Coins before the end of the Tales from the Dark Battle Path (November 21, 7:00 CET)!

Furthermore, please make sure you open any and all in-game Battle Path loot crates containing Tales from the Dark Battle Coins. It will not be possible to use them in the next Battle Path.

We hope that you enjoyed this Battle Path campaign and, as always:

See you on the battlefield!

Offer: Tier 10 Direct Sales

Commanders!

Today we’ve prepared the following items for you (directly available, no loot crates):

  • EMBT Tier 10 Premium Main Battle Tank
  • Object 195 Tier 10 Premium Main Battle Tank
  • Object 490 Tier 10 Premium Main Battle Tank


Between November 18 and November 25, 2024, the following items will be available:

[h2]EMBT[/h2]

The Enhanced Main Battle Tank (EMBT) is a future MBT demonstrator developed over the course of several years as cooperation between the Germany (KMW) and the French (Nexter). It features a heavily modified Leopard 2 hull with a brand-new turret unveiled in 2022 during the Eurosatory 2022 expo in Paris. Our version of the tank is armed with 140mm ASCALON gun. You can read more about it in our dedicated article.



In Armored Warfare, the EMBT is a Tier 10 Premium Main Battle Tank. Extreme accuracy and firepower are its domain as it features an incredibly powerful 140mm gun and a special ability called Machine Learning that increases the kinetic round penetration with each shot (up to three times). In its medium range support vehicle role, this tank has few equals thanks to the abovementioned ability and the availability of top-attack HEAT rounds.

This vehicle is available in our Web Shop.




[h2]Object 195[/h2]

The Object 195 Main Battle Tank is one of the 1980s Soviet supertanks, intended to fight the next generation of NATO MBTs. It was developed in Nizhny Tagil by the experienced Uralvagonzavod design bureau (UKBTM), which was responsible for such legendary tanks as the T-72 and T-90. Much like other such prototypes, it was designed to be armed with massive 152mm smoothbore cannon in an unmanned turret. A single prototype was built and it allegedly passed state trials between 2008 and 2010 but the project was discontinued due to a lack of financing. You can learn more about it in our dedicated article.



In Armored Warfare, the Object 195 is a Tier 10 Premium Main Battle Tank and one of the most versatile vehicles you can get your hands on thanks to a combination of excellent armor, unmanned turret, 152mm hard-hitting gun and one special feature – the coaxial 30mm autocannon that allows you to take out unarmored targets without having to waste a shot of your main weapon.

This vehicle is available in our Web Shop.




[h2]Object 490[/h2]

The Object 490 Main Battle Tank was an advanced concept from the waning days of the Soviet Union. Designed in the 1980s, it represented a radical departure from the MBT paradigm. Its distinct wedge-like shape, along with the fact that the crew was located in the back, offered unparalleled levels of protection. But the most interesting part of the design was its double suspension paired with two engines, allowing the vehicle to stay mobile even after suffering significant damage. However, the conclusion of the Cold War put an end to this design, along with many other advanced Soviet projects. You can learn more about this vehicle in our dedicated article.



In Armored Warfare, the Object 490 Tier 10 Premium MBT is perhaps the best armored vehicle in the game. It’s a true behemoth that is almost impossible to slow down, let alone knock out, and concentrated effort is required to stop one of these things when encountering them on the battlefield. The combination of extremely thick armor and a powerful 152mm gun makes this tank incredibly deadly, even though these advantages are balanced by its mediocre agility and the fact that its gun is only forward facing. This MBT is ideal for you if you prefer slow, methodical advances while dealing massive amounts of damage with each shot. If you keep your flanks secure, you’ll be all but impossible to stop.

This vehicle is available in our Web Shop.



We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Developer Diary: U.S. Vehicle Changes

Commanders!

The Seahawks Battle Path is right around the corner and along with it come the American vehicle buffs we have announced in the article. So let’s take a look at them together.



American vehicles have long been the “baseline” of Armored Warfare in the sense they aren’t really good or bad in any particular aspects. They are just “there” and with the introduction of more and more specialized vehicles, they got pushed into the background a bit. Well, no more, because in the next update, they are becoming awesome.

Let’s start with the M1128 Stryker, Joshua Seagrove’s favorite Tank Destroyer. It’s becoming a really mean vehicle on the battlefield with the following changes:

  • For the autoloader configuration we are changing the reload time within magazine from 3.54s to 2s
  • Added new HEAT-MP round with 855mm penetration and 610 damage
  • Added new APFSDS round with 760mm penetration and 470 damage
  • Significantly increased the vehicle’s agility


Next is the Bradley Fighting Vehicle, the workhorse of the Seahawks. This vehicle’s performance has so far been mediocre, which is why we have made the following changes:

  • Added the 600hp VTA-903T engine (this significantly increases its mobility)
  • 30mm and 40mm variants of the same gun are now separate modules with the 40mm gun having a new HE round
  • Added a new tandem HEAT warhead ATGM (with the same penetration and damage as the previous one but improved flight characteristics)
  • Added a new thermobaric warhead ATGM


In other words, the Bradley’s becoming faster and hard-hitting. But the main part of the changes concerns the Abrams MBT series.

For starters, most of the Abrams tanks are getting a frontal armor overhaul. It’s an overall buff to the frontal armor, but some parts are actually becoming thinner. Simply put, the Abrams frontal armor’s about to behave differently and it’s up to you to learn how to deal with the nasty beasts that are the new Abrams tanks. It’s certainly possible, just not a matter of a single button push.

Next, let’s discuss the specific vehicles, starting with the Tier 10 XM1A3, which hasn’t been performing great as of late. On the contrary, it needed a serious buff, which is why we made the following changes:

  • ARAT-2 ERA is now working correctly against tandem warheads (this was more a bug fix than a buff and is a mechanical change rather than a value increase, feel free to test it in game)
  • Added a new Trophy Next Gen APS module with Supercharged APS ability
  • Increased the initial acceleration for both engines
  • 120mm gun now has a new M1147 AMP remote detonation HE round
  • 120mm M829E4 APFSDS damage increased from 600 to 650
  • 140mm gun reload time improved from 9.8s to 9s
  • 140mm gun accuracy of APFSDS and HEAT shells increased


With the frontal armor buff, the XM1A3’s bound to become one of the best MBTs in Armored Warfare, period.

Next, the Tier 9 M1A2C (and its Hades variant). Aside from the frontal armor buff, we are making the following adjustments:

  • Fixed an issue where the properties of ARAT-2 ERA didn’t change properly with this module installed
  • ARAT-2 ERA is now working correctly against tandem warheads (same fix as for XM1A3)
  • Added a new M1147 AMP remote detonation HE round
  • Increased the initial acceleration for both engines
  • Reload speed improved from 6.7s to 6s
  • Significantly increased hull traverse from 33 deg/s to 44 deg/s


For the Tier 8 M1A2, aside from the frontal armor buff as usual, we are making the following changes:

  • Added a new M908 HE round (840 damage, 50mm penetration)
  • Increased the initial acceleration of the engine
  • Reload speed improved from 6.7s to 6s
  • Significantly increased hull traverse from 33 deg/s to 44 deg/s


Following is the Tier 8 Premium M1A1 AIM, previously one of the most mediocre tanks of Armored Warfare. We checked its statistics and decided it finally deserves a proper buff. Therefore, aside from the frontal armor improvement, we have made the following changes:

  • APFSDS round changed from M829A1 to M829A2 (740mm penetration, 540 damage)
  • Added new XM943 STAFF top-attack HEAT round
  • Added new M908 HE round (840 damage, 50mm penetration)
  • Increased the initial acceleration of the engine
  • Significantly increased hull traverse from 33 deg/s to 44 deg/s


The Tier 7 M1A1 can’t be left out either. You know the drill by now – frontal armor upgrade. But also:

  • Added new M908 HE round (840 damage, 50mm penetration
  • Reload speed improved from 6.7s to 6s
  • Increased the initial acceleration of the engine
  • Significantly increased hull traverse from 33 deg/s to 44 deg/s


We’re coming to an end now. What’s left is the Tier 6 M1 with the frontal armor adjustment but also:

  • Added a new armor module that improves the frontal turret and hull armor even further
  • Added a new APFSDS round (690mm penetration, 430 damage)
  • Increased the initial acceleration of the engine
  • Reload speed improved from 5.8s to 5.4s
  • Significantly increased hull traverse from 25 deg/s to 41 deg/s


The rest of the Abrams tanks (XM1, M1A1 Storm) performed well enough in order not to warrant major buffs but we didn’t forget them either:

  • XM1 (and XM1 Fox): APFSDS round changed to M833 (690mm penetration, 430 damage)
  • M1A1 Storm: Increased the initial acceleration of the engine (this will help nicely with your ramming maneuvers)
  • M1A1 Storm: Significantly increased hull traverse from 32.9 deg/s to 44 deg/s


And that’s about it, commanders. The Abrams tanks should retain their jack-of-all-trades characteristics but at a significantly higher level now. We hope that you’ll enjoy devastating your opponents with them and, as always:

See you on the battlefield!