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Developer Diary: Shadow Protocol Changes

Commanders!

It’s been some time since the announcement of the Shadow Protocol Battle Path, currently bound to appear in early April. We also discussed the upcoming vehicles and prizes but the thing is, we made some adjustments since the initial announcement. Let’s take a look at them.



First, the KNIFV NLOS LPS. Based on our testing, this vehicle required only minor changes compared to the first version. One thing we did, however, is adjust the missile lock time (reduced for single launches from 3.5s to 3s between missiles) and trajectory to become more practical. The vehicle also had a long spotting range, which we reduced to 390m. Overall, despite its somewhat wacky look, the vehicle is highly viable.



Secondly there’s the Borsuk. The biggest question about this vehicle was its ability’s rate of repair. The current setting is 30 hitpoints per second.

We have also rebalanced the vehicle’s frontal protection (it’ll be better protected from kinetic rounds and less from HEAT rounds and ATGMs), improved the missile reload time and increased the rate of fire.



And, finally, there’s the T-64BV Mod.2022. The big thing here is the frontal armor buff, which the T-64BV Mod.2017 is also getting. The upper frontal plate armor is becoming more durable for both vehicles.





Other than that there were minor issues – we buffed the Kombat gun-launched guided missile on the T-64BV and the Oplot (increased penetration by 25mm, higher non-penetration damage) and reduced the hitpoints from 2800 to 2600 (the same amount the T-64BV Mod.2017 has as they are essentially identical vehicles).



And one last thing – you were asking about the contents of the Mercenary Loot Crate. They are here:

  • Commander Kitescu
  • Commander Alvarez
  • Commander Cortez
  • Commander Harper
  • Commander O’Connell
  • Commander Bouchard
  • Boxer RIWP
  • TOS-1M
  • Puma
  • EMBT
  • Skyranger
  • KF41
  • ZTZ-20
  • Namer IFV
  • ZTZ-99B
  • Object 195
  • MPF LT
  • Chall. II Streetfighter
  • Kornet-D1
  • Panzer 87
  • CATTB
  • Type 10
  • Altay
  • AFT-10
  • Armata 152
  • Об. 490
  • Object 640
  • AbramsX
  • Type 99A2-140
  • Hunter AFV
  • Msta-S
  • Kurganets-25
  • ZTQ-15
  • Type 96B
  • ADATS
  • AGDS
  • Leclerc T40
  • Oplot
  • QN-506
  • ZTL-11
  • VT5
  • Type 96B
  • SBS Pindad
  • Bradley AAWS-H
  • Griffin 120
  • KTO Rosomak M1 Wataha
  • Wilk
  • Khrizantema-S
  • Vickers Mk.7
  • K21
  • T-72B3
  • BMPT-2000
  • Challenger Falcon
  • M1134 Fox
  • M95 Degman
  • Leopard 2A4 Revolution
  • Marder 2
  • AMX 10 RCR
  • Ascod LT
  • BMPT-2017
  • M1134 ATGM
  • VN-17
  • M1A1 AIM
  • Stingray 2 Shark
  • K1A1
  • BWP 2000
  • PTL-02
  • Merkava 2D
  • M60-2000
  • Type 89
  • ZUBR
  • M60-2000 NEON
  • M1A1 Storm
  • PTZ 89
  • Type 90
  • Object 187
  • T-80U Shark
  • Sabra Mk.2
  • Seongun 915
  • RDF-LT Neon
  • RDF-LT
  • RDF-LT Claw
  • Expeditionary Tank
  • Expeditionary Tank Reaper
  • FV721 Fox Shark
  • XM1 Fox
  • XM1
  • MBT-70
  • MBT-70 Merc
  • VFM Mk 5 Merc
  • WZ-1224
  • Type 74
  • XM-247
  • Chief. Mk.11
  • BMD-2 Black Eagle
  • M60A3 ICE
  • BMD-2 Wolf
  • ERC-90 F4 Shark
  • Chief. Mk.6 Leader
  • AMX 30B2
  • LAV-150 90 Merc
  • LAV-150-90
  • Ontos
  • BWP-1M Puma
  • Zhalo-S
  • ZBD-86 Skin Neon
  • ZBD-86
  • AMX-10P PAC 90 Fox
  • AMX-10P PAC 90 Merc
  • Zhalo-S Black Eagle
  • Zhalo-S Merc
  • AMX-10-P90
  • Object 430
  • Object 430 Ice


And that’s about it, commanders. We are looking forward to your feedback and, as always:

See you on the battlefield!

Update 0.280 Now Available

Commanders!

We are happy to announce that the Update 0.280 is now available!



[h2]List of Update 0.280 Changes[/h2]

[h3]Basurmanin Contract[/h3]

In this update, we’re adding a new contract replacing the old T-64BV one. As usual, you are able to complete the contract missions in exchange for the following prizes:

  • BMP-1AM Basurmanin Tier 7 Premium Armored Fighting Vehicle for the initial contract completion
  • Russian camouflage and decals available for contract achievements
  • Contract Loot Crate with various camouflages, temporary vehicles and other prizes for further completions


The contract will last at least until autumn so there is plenty of time to finish it.

Self-Propelled Gun Update

In this update we are increasing the performance of most SPG-class vehicles as many were found to be underperforming. We are changing the following parameters:

  • 2S1 Gvozdika: Increased hitpoints to 1800
  • 2S1 Gvozdika: Increased camouflage from 20% to 30%
  • 2S1 Gvozdika: Improved reload time from 9 to 6.5s
  • 2S1 Gvozdika: Increased 0 to 32 km/h acceleration from 5.06s to 4s
  • 2S1 Gvozdika: Increased maximum speed from 60 to 65 km/h
  • 2S3 Akatsiya: Increased camouflage from 20% to 25%
  • 2S3 Akatsiya: Increased turret traverse from 21 to 30 deg/s
  • 2S3 Akatsiya: Nerfed reload time from 6.5s to 8.5s
  • 2S3 Akatsiya: Improved the ammo switch time from 15s to 1s
  • Abbot: Fixed the reticle shape
  • Abbot VE: Fixed the reticle shape
  • AS90: Increased hitpoints to 2350
  • AS90: Improved reload time from 13 to 11s
  • AS90: Increased camouflage from 13% to 17%
  • AS90: Somewhat improved the accuracy of both guns
  • Centauro 155: Increased hitpoints to 2450
  • Centauro 155: Increased camouflage from 20% to 30%
  • Centauro 155: Increased turret traverse from 40 to 45 deg/s
  • Centauro 155: Increased 0 to 32 km/h acceleration from 4s to 2.9s
  • Centauro 155: Improved accuracy across the board
  • Centauro 155: Improved reload time from 10 to 8.5s
  • Centauro 155: Improved HE shell velocity from 650 to 800 m/s
  • Centauro 155: Improved HEAT shell velocity from 850 to 1000 m/s
  • Centauro 155: Improved smoke shell reload time from 25s to 15s
  • Centauro 155: Improved the amount of smoke charges from 6 to 12
  • M108: Increased hitpoints to 1700
  • M108: Increased camouflage from 20% to 30%
  • M108: Improved reload time from 8 to 5.6s
  • M108: Increased turret traverse from 19.8 to 35 deg/s
  • M108: Improved the ammo switch time from 8s to 1s
  • M108: Improved accuracy across the board
  • M109: Increased hitpoints to 1900
  • M109: Increased camouflage from 20% to 25%
  • M109: Increased turret traverse from 25 to 35 deg/s
  • M109: Added a new unlockable engine with even better values (maximum speed)
  • M109: Improved reload time from 12 to 9.5s
  • M109A6 Paladin: Increased 0 to 32 km/h acceleration from 5.76s to 4.25s
  • M109A6 Paladin: Increased maximum speed from 56 to 60 km/h
  • M109A6 Paladin: Increased turret traverse from 22 to 30 deg/s
  • M109A6 Paladin: Improved reload time from 13 to 10.5s
  • M109A6 Paladin: Increased camouflage from 20% to 25%
  • Palmaria: Vehicle no longer gets stuck in ditches
  • Palmaria: Improved reload time from 12 to 10.5s
  • Palmaria: Increased maximum speed from 60 to 62 km/h
  • Palmaria: Increased 0 to 32 km/h acceleration from 5.23s to 4.6s
  • Panzerhaubitze 2000: Fixed the missing protection modules in the Upgrade window
  • Panzerhaubitze 2000: Increased hitpoints to 2650
  • Panzerhaubitze 2000: Increased 0 to 32 km/h acceleration from 4.83s to 4.1s
  • Panzerhaubitze 2000: Improved reload time from 20 to 15s
  • Panzerhaubitze 2000: Improved magazine reload time from 5 to 3.8s
  • Panzerhaubitze 2000: Improved the ammo switch time from 15s to 2s
  • Panzerhaubitze 2000: Improved the aiming time by 10%
  • PLZ-05: Increased maximum speed from 60 to 65 km/h
  • PLZ-05: Increased turret traverse from 30 to 35 deg/s
  • PLZ-05: Improved the ammo switch time from 15s to 2s
  • PLZ-05: Improved reload time from 24 to 18s (both guns)
  • PLZ-05: Improved magazine reload time from 5.5 to 3.5s (both guns)
  • PLZ-89: Increased maximum speed from 65 to 70 km/h
  • PLZ-89: Increased 0 to 32 km/h acceleration from 4.58s to 4s
  • PLZ-89: Added a new unlockable engine with even better values (maximum speed, acceleration)
  • PLZ-89: Increased camouflage from 20% to 30%


[h3]Vehicle Fixes and Updates[/h3]

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • Fixed an issue on multiple vehicles that occasionally caused too long reload times
  • AbramsX: Fixed the incorrect 35mm autocannon caliber
  • AbramsX: Autocannon module can now be damaged or destroyed as any other weapon system (hitting it does not damage the tank itself)
  • Assaulter: Improved the ammunition switch time to 0.5s
  • ASCOD LT-105: Improved the gun depression for the LPT (unmanned) turret to -12
  • Cheonma-2: Removed the Modern Kinetic Ammunition trait
  • Cheonma-2: Fixed the additional progression modules (an issue that made them impossible to install)
  • PTZ-89: Improved the ammunition switch time to 0.5s
  • Sprut-SD: Improved the ammunition switch time to 0.5s
  • ST1: Improved the ammunition switch time to 0.5s
  • Type 16: Improved the ammunition switch time to 0.5s
  • Type 99B: Fixed the Gung Ho skin appearance
  • Typhoon-VDV: Added ATGM covers
  • VN20: Fixed the additional progression modules (an issue that made them impossible to install)
  • WWO Wilk: Improved the ammunition switch time to 0.5s
  • Wilk XC-8: Improved the ammunition switch time to 0.5s
  • XK3: Fixed the additional progression modules (an issue that made them impossible to install)
  • ZUBR PSP: Improved the ammunition switch time to 0.5s


[h3]General Changes[/h3]

  • Fixed various mission timers to the intended state
  • Fixed several ingame browser issues
  • Bulwark missions can now be completed using the T-72AV tank
  • Fixed the secondary objectives on the Harbinger map
  • Gold from the Gold Subscription offer now correctly appears in the Garage log
  • Fixed the appearance of the driver warning text
  • Added several new assets for future events
  • Fixed several localization issues

Event: Ranking (PvE, Damage)

Commanders!

We’re happy to share that we are working on a new event type called Ranking events, and are launching a trial run today.



The idea is simple. A server-wide ranking list is now available between March 17 (01:00 CET) and March 20 (01:00 CET). During this trial run, the goal is to deal as much damage as possible using Main Battle Tanks in the PvE (Hard) mode (that is, Tiers 4 to 10).

Please note:

  • The event is available until March 20, 01:00 AM CET
  • The ranking list will refresh once per day (at 6 AM CET, the first results will appear tomorrow morning)
  • Only Tier 4-10 MBTs count
  • Only regular PvE (Hard) mode counts (not Special Operations)


After the end of the event, Top 3 players will be rewarded as such:

  • First place: 30.000 Battle Coins
  • Second place: 20.000 Battle Coins
  • Third place: 10.000 Battle Coins


It’s also important to note that this is a test run of this event type – things might go wrong and the event might end early.

We’d like to ask you for your patience and, as always:

See you on the battlefield!

Shadow Protocol Battle Path: Prize Highlights

Commanders!

The Shadow Protocol Battle Path is coming in early April and we’d like to take a moment to tell you more about its prizes.



The topic of the Shadow Protocol Battle Path is mercenaries – their history, recent and not-so-recent conflicts in which they participated and, of course, the future. But before we take a look at each of these segments, let’s take a look at the main prizes of this Battle Path.

The main prizes are, of course, the vehicles. There are three:

  • T-64BV Mod.2022 Tier 8 Premium MBT for reaching Level 20 (representing the “past” aspect)
  • Borsuk Tier 10 Premium AFV for reaching Level 35 (representing the “contemporary” aspect)
  • KNIFV NLOS LPS Tier 10 Premium TD for reaching Level 50 (representing the “future” aspect)


You can see them on the images below:







This Battle Path is also bringing a new special ability available on the Borsuk called Repair Zone that is slowly healing nearby teammates as well as you.



You’ll also have the opportunity to earn other amazing prizes, including exclusive skins that will not be available by any other means:

  • Golden Snake skin for VN20 for completing the first mission chain
  • Snake skin for Cheonma-2 for completing the second mission chain
  • Golden Lion skin for Puma for completing the third mission chain
  • Future Tech skin for EMBT for completing the fourth and final mission chain
  • Three Tank Biathlon skins for Type 96B for reaching Level 36


Take a look:















But that’s not all. You can earn more Premium vehicles during the Battle Path:

  • M1A1 AIM Tier 8 Premium MBT for reaching Level 45 (it’ll come in handy, we have a new skin for it)
  • Up to 30 Premium vehicles via the brand-new Mercenary Loot Crates (that also contain Premium commanders, but no trash prizes – just Gold)


And that’s STILL not all. There are many other prizes awaiting you as you progress through the Battle Path. Let’s take a look at some of them.



Levels 1 to 20 are dedicated to the past. After the Second World War, mercenaries have popped up across the world. Men who grew up during the largest conflict in human history were not ready to put down their arms just yet and sought freedom and adventure.



They saw the world change. The colonial wars in Africa gave way to various regional conflicts in the Middle East and the former Soviet Union. We’ll have a number of relevant camouflages, decals and flags for you, each coming with a description tying it to the topic of the Battle Path.



We have three new skins for you in this Battle Path and the one representing the past comes from the Libyan Crisis that saw a wide use of mercenaries. In 2014, the movie Fury came out, inspiring the fighters to name their old T-72 Ural that way. The “Fury” skin does represent this vehicle. And since the Ural isn’t performing so well right now, we’ll buff it a bit. Or maybe not just a bit.



Levels 21 to 35 are dedicated to the present – or the not so distant past. The Russo-Georgian war involved mercenaries, as did the conflict between Armenia and Azerbaijan, which culminated in 2023 by the collapse of Artsakh. We’ll touch upon the Syrian Civil War and, of course, the ongoing mercenary involvement in central Africa.









The skin representing the present is called “Winged Hussar” and is loosely based on a KTO Rosomak recently shown in Poland and featuring a painting of the famous winged hussars that saved Vienna from Turkish onslaught. Not to worry, we are aware the Rosomak is underperforming right now and we’ll buff it as well.



And, finally, levels 36 to 50 are dedicated to the future. The eyes of the world slowly turn to the east where the dragon is awakening from its centuries-old slumber – and it is hungry. This part of the Battle Path covers the Pacific with its camouflages and decals.





The final new skin is the “Australian M1A1 AIM” one, changing your M1A1 AIM’s appearance, as the name suggests, to the one used by the Australian army – specifically to a tank called Azrael.



These are just examples and there will be many more prizes in this Battle Path. We hope that you’ll enjoy this event that is coming soon and, as always:

See you on the battlefield!

Server Maintenance

On the 18th of March 2025, starting from 7:00 CET, the server will not be available for 5 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.