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Historical Skins – Germany (Leopard 2A4 Bundeswehr)

Commanders!

Starting from this autumn, we’d like to do things a little differently than we did before, try a few new things, integrate the world of Armored Warfare more into our skin and vehicle decisions (more of that later) and take new approaches to our traditional event celebrations. The final point is something we’d like to tell you more about today.



One of the most important events we celebrate every year is the German Unity Day on October 3 every year. Usually we present one new German-themed skin but this year, we’ll make it a little different. Instead of one skin, we’ll have five skins for you, representing two countries that were united in 1990 – East and West Germany. Unlike the previous ones, these skins will be available for low-Tier and mid-Tier vehicles to offer them the correct, era-appropriate appearance. Most of these vehicles haven’t received any skins before so we hope this set will provide a breath of fresh air in that regard.



Let’s start with the Bundeswehr and the Leopard 2 skin for the Leopard 2 progression MBT.



Of course, there’s no need to introduce the Leopard 2A4 – it’s one of the most common western MBTs to this day, although its days of glory are long over with more advanced Leopard 2A5 and 2A6 variants taking its place. It was used extensively by the Bundeswehr as a frontline tank with 2125 built or converted between 1985 and 1992.



The skin is based on a Leopard 2A4 belonging to the 123rd Tank Battalion (Panzerbataillon 123) stationed in Amberg. Aside from the tactical insignia and the number Black 325, the vehicle bears the symbol of the unit – a knight helmed belonging to Seyfried Schwepperman, a German knight from the 14th century. Panzerbataillon 123 was disbanded in 2004.



We hope that you’ll enjoy this skin set and, as always:

See you on the battlefield!

Offer: American Firepower

Commanders!

Today we’ve prepared the following items for you:
  • CATTB Tier 10 Premium Main Battle Tank
  • Abrams AGDS Tier 9 Premium Tank Destroyer
  • Griffin 120mm Tier 8 Premium Light Tank
  • Bradley AAWS-H Tier 8 Premium Tank Destroyer
  • Stryker ADATS Tier 9 Premium Tank Destroyer
  • M1134 Tier 8 Premium Tank Destroyer
  • M1A1 Storm Tier 7 Premium Main Battle Tank
  • Iron Crate
Between September 15 and 22, 2022, the following items will be available:

 
[h2]CATTB[/h2]
 

The CATTB Main Battle Tank was an experimental platform, developed as one of the early steps in the creation of a next generation Abrams Main Battle Tank, also referred to as the Block III Abrams, or M1A3. It was created in the 1980s as a response to the perceived threat of future Soviet super tanks and featured some truly advanced components, such as the XM291 dual caliber cannon that could switch between 120mm and 140mm calibers. With the collapse of the Soviet Union, the development of this tank became unnecessary and the program was canceled in the 1990s. You can read more about it in our dedicated article.



In Armored Warfare, the CATTB is a Tier 10 Premium Main Battle Tank and one of the most powerful and versatile MBTs around, devastating its opponents with its signature double-tap feature, allowing it to fire its cannon twice in short order. This allows it to drive around a corner, deal very high amounts of damage and then retreat back into cover, leaving the enemy reeling from the massive blow.

This vehicle is available via Loot Crates, which drop CATTB parts. Collect 100 CATTB parts from these Loot Crates to assemble the whole vehicle.

 

 

 
[h2]Abrams AGDS[/h2]
 

The Abrams AGDS (Armored Ground Defense System) was a vehicle concept and proposal, drafted in July 1996 by Dr. Asher H. Sharoni (a former colonel in the Israeli Defense Forces) and Lawrence D. Bacon from a Californian company called Western Design Howden. It was supposed to be an air-defense vehicle, protecting the Abrams formations against flying threats, although its weaponry can be deployed against ground targets as well. The United States were, at the time, sorely lacking a vehicle comparable to the Russian Shilka and one of the ideas was to use the Abrams chassis paired with a new turret to produce an armored AA gun that would be able to keep up with the American tank units. This plan was never realized and the vehicle stayed only on paper but you can play the Abrams AGDS in Armored Warfare and experience what it would have been like, had it ever been deployed.



In Armored Warfare, the Abrams AGDS is a very unique Tier 9 Premium Tank Destroyer. What makes it so special are its two large guided missile launchers capable of firing an incredibly devastating volley within seconds. The AGDS can devastate practically every opponent on the battlefield with a single salvo, making it one of the best and most effective mid-to-long range vehicles in the game. At close ranges, it can rely on excellent frontal turret protection and its two 35mm autocannons to keep enemies at bay until the missile launcher reloads to unleash another deadly swarm of missiles. The Abrams AGDS is one of the most feared vehicles in Armored Warfare!

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]Griffin 120mm[/h2]
 

The Armored Warfare version of the Griffin Light Tank is based on an early 2016 tech demonstrator, intended to show the U.S. military during the AUSA 2016 conference that General Dynamics meant business. It was built as a private venture; effectively a scaled-up example of General Dynamics was capable of providing when it came to highly mobile vehicles with a lot of firepower for the U.S. airborne forces. The U.S. Army was impressed and the design has since evolved into what is generally referred to as the MPF Light Tank. You can read more about this vehicle in our dedicated article.



In Armored Warfare, the Griffin 120mm is a Tier 8 Premium Light Tank and a powerful, fast machine, armed not only with its 120mm cannon, but also with special ammunition types, making it deadly at any distance. Few Tier 9 vehicles can match its sheer ferocity on the battlefield.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]Bradley AAWS-H[/h2]
 

The Bradley AAWS-H Tank Destroyer was an attempt by Loral Vought to mount four kinetic guided missiles on an extendable arm while using the Bradley IFV chassis as a platform. Kinetic missiles were cutting edge tech back in the 1980s – unlike standard ATGMs, they destroyed the target by their kinetic energy instead of a HEAT warhead, accelerating to several times the speed of sound. There was little to no defense against them, although they did have some drawbacks, which was why they were never adopted in real life. You can read more about the vehicle in our dedicated article.



In Armored Warfare, the Bradley AAWS-H is a Tier 8 Premium Tank Destroyer. It’s an ATGM-based TD, carrying special kinetic missiles that actually become more effective with increasing distance to your target. It is the embodiment of a long-range missile carrier and is perfect for players who prefer sniping to close combat.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]Stryker ADATS[/h2]
 

ADATS stands for “Air Defense Anti-Tank System,” describing its purpose very well. The system is intended to engage both air and ground armored targets. It was developed in the 1980s by a Swiss company called Oerlikon-Contraves and was offered as an interesting hybrid that would be able to deal with both Soviet tanks and helicopters or attack planes. Unfortunately for it, it came too late – only Canada would actually accept it in service and the end of the Cold War meant the end to all attempts at its large-scale introduction. The ADATS missiles were quite large but, more importantly, extremely fast and were certain to be extremely destructive to any Soviet armored targets, even though this thankfully never had to be tested in real combat. The ADATS turret was offered for a wide variety of platforms and was actively installed on a vehicle that is kind of like a cousin to the Stryker, the Canadian LAV-III. In this configuration, the vehicle was called MMEV.



In Armored Warfare, Stryker ADATS is a Tier 9 Premium Tank Destroyer. It is a wheeled vehicle armed with two weapon systems – powerful long-range guided missiles and short-range unguided rockets, offering it some survivability in short range combat as well as the ability to deal tremendous damage if left to its devices.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]M1134[/h2]
 

The M1134 is an advanced missile Tank Destroyer based on the Stryker chassis, used in the U.S. Army Stryker Brigade Combat Teams to enhance the unit’s firepower against enemy armor. While only lightly protected, its main strength light in the advanced model of the BGM-71 TOW missile launcher, allowing it to knock out practically every armored target it encounters on the battlefield.



In Armored Warfare, the M1134 is a Tier 8 Tank Destroyer. Its main and only weapon is the dual-shot missile launcher. As such, the vehicle is mostly defenseless at close ranges, but can take out any enemy it encounters at long distances thanks to its powerful guided missiles. Mastering it requires patient gameplay and clever use of cover, making it more suitable for experienced players.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]M1A1 Storm[/h2]
 

In 1985, the Abrams was upgraded with, amongst other things, the 120mm M256 smoothbore cannon. Over 5000 M1A1 tanks were produced until 1992. This tank participated in Operation Desert Storm, which forged its legendary reputation.



In Armored Warfare, the M1A1 Storm is a Tier 7 Premium Main Battle Tank. The M1A1 Storm look was inspired by Operation Desert Storm, including a gorgeous camouflage net model. But, more importantly, this tank is equipped with a massive frontal dozer blade, adding extra armor and ramming damage to the long list of its advantages.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]Iron Crate[/h2]
 

We’ve prepared for you an additional offer this week. The Iron Crate is available on MY.GAMES Market with 50% discount!



The mechanics are very simple. This crate allows you to win one of the vehicles listed in its description (or its value in Gold if you have it already). The crate contains some very rare vehicles (with some new ones!), including the MPF Tier 10 Premium LT.

For a full list, please visit the MY.GAMES Market Iron Crate page.

Clicking the link below will open the game’s launcher. Please select the Market option on the left, select Armored Warfare and then the Chest section to access this offer.

 

 

We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Update 0.38.9214 Now Available

Commanders!

We are happy to announce that the Update 0.38.9214 is now available!

[previewyoutube][/previewyoutube]
 
[h2]List of Update 0.38.9214 Changes[/h2]
 
  • Fixed an issue where the Rise of the Dragon Battle Path vehicles couldn’t reload and switch ammunition properly in some matches (also known as the “ZTZ-20 reload bug”)
See you on the battlefield!

Server Maintenance

On the 15th of September 2022, starting from 8:00 CEST, the server will not be available for 3 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

The in-game Global Chat is still temporarily disabled. To communicate with the community, please visit our Discord channel.

In Development: Lynx Skyranger

Commanders!

Now that the Battle Path is under way (and so is the ZTZ-20 fix), we can finally talk about our other plans for the rest of the year, starting with a Premium AFV called Lynx Skyranger.



Of course, if you’re into armored vehicles, you’re probably familiar with the German Lynx IFV. If not, here’s what you need to know about it. The Lynx (by Rheinmetall) is one of the most modern infantry fighting vehicles currently offered and yet it’s not exactly special in any way. The idea behind it was to offer a more affordable alternative to various over-engineered modern IFVs such as the Puma. Not necessarily worse, just less complex and with significantly lower lifetime costs.

The first version of this private venture appeared at the Eurosatory 2016 expo in France – this was the lighter KF31 version, as can be divined from the name – KF stands for Kettenfahrzeug (tracked vehicle) and the number represents its weight category (in this case, some 35-38 tons). Two years later, in 2018, another model was unveiled – the significantly heavier KF41 (up to 50 tons) with correspondingly improved protection levels.

The vehicle itself was designed by Rheinmetall engineers to be as modular and easy to maintain as possible while offering unparalleled configurability. Its hull is made of steel. The basic protection level is classified but it is estimated to reach STANAG 4569 Level 3 (protection against 7.62mm armor-piercing bullets) – this armor setup bears the name MCO (Mounted Combat Operation).



That’s not much, but the hull can be easily upgraded with composite panels, likely increasing the protection to Level 5-6 (protection versus 30mm autocannons). But that’s only the beginning – the vehicle is highly resistant to mine and IED explosions and the armor is specifically designed to withstand ATGM hits. This upgraded armor kit setup is called CUE (Complex Urban Environment) – it’s worth noting that these terms were invented by Rheinmetall, this isn’t an official military term.

The protection also includes:
  • Smoke grenade dischargers (the system depends on the turret)
  • NBC protection system (similar to that of the Puma)

And can be enhanced by an active protection system such as the German AMAP-ADS hard-kill APS or a combination of the ROSY smoke discharger and a laser warning receiver that acts like a soft-kill APS.

The Lynx is (in any configuration) powered by an 18 liter 6-cylinder (I6) Liebherr 976 series turbocharged diesel engine producing from 755hp to theoretically 1475hp, depending on the vehicle’s version and tuning (the official numbers are 755hp for KF31 and 1410hp for KF41). It is paired with an automatic transmission (Renk HSWL 256 or Allison X300 series), allowing the Lynx to go as fast as 70 km/h (the maximum off-road speed being roughly 42 km/h).

And, finally, there’s the armament. The older KF31 was fitted with a Rheinmetall Lance turret featuring a 30mm or a 35mm autocannon. For the KF41, the turret was upgraded to Lance 2.0. Both had a crew of two, bringing the total crew to three (gunner, commander and driver) with six (KF31) or eight (KF41) more men carried in the back. But let’s put a mark here for now and return to the armament topic a bit later.



Despite it only being four years since its introduction (six if you count the KF31), it can already be said that the Lynx KF41 is a successful design because despite not being formally adopted by any military prior to its export offer, Rheinmetall managed to garner a lot of interest and, more importantly, secure a major contract. 218 KF41 Lynx IFVs were ordered by Hungary in 2020 to replace its obsolete fleet of BMPs as a part of the Zrinyi 2026 re-armament program.

These will be built directly in Hungary for over 2 billion EUR with the first batch of 46 vehicles being delivered around the end of 2023 (these initial Lynx IFVs will be German-made). The domestic production is scheduled to launch in the early 2023 with 50 vehicles built per year until the contract goal is met.

The Lynx is currently also competing in the Australian LAND 400 program against Hanwha’s AS21 Redback and perhaps in Greece and even the United States of America for its OMFV program (the chances here are, however, quite slim). On the other hand, Rheinmetall lost the Czech Republic and the Slovak Republic bid to BAE’s CV90 Mk.IV.

And that’s it for now for the basic history of the Lynx. But that’s not where its story ends. Let us get back to the Hungarian contract. Apart from the IFV version (KF41), Hungary ordered the development of other versions as well:
  • Command vehicle
  • Ambulance
  • Self-propelled mortar

And, most importantly – an air-defense variant using the Skyranger turret. And this is where things get interesting.



Now, we know you’ve been asking for the Lynx for quite a long time but the cold hard truth is, the basic Lynx is a very bland vehicle gameplay-wise. It’s another Hunter, nothing more, nothing less – a large hull fitted with an autocannon-armed turret. We wanted to introduce the Lynx of course – but we also wanted to make things more interesting, which is why we opted for this Lynx Skyranger variant – a self-propelled anti-aircraft gun. But not just any Skyranger – the Skyranger 30 HEL variant.

In real life, the Rheinmetall Skyranger is a short-range anti-aircraft combat module (turret) that is fully modular and can be installed on any number of platforms, including the Boxer, Pandur or the abovementioned Lynx.

The turret weighs 2 to 2.5 tons and is unmanned – when installed on the Lynx, its two operators sit where the troop compartment would normally be, which is why the Skyranger Lynx variant can’t carry any troops. Its protection levels are fairly basic – STANAG 4569 Level 2 upgradeable to Level 4. An unmanned turret doesn’t really need a lot of armor anyway since the crew is well-protected.

The main weapon of the module is the 30mm Oerlikon KCE Revolver Gun, firing 30x173mm shells with the rate of fire of 1200 rounds per minute from a 250-round magazine. The gun can elevate to +85 degrees and depress to -15 degrees. Thanks to its advanced FCS, it can engage drones as well as low-flying targets, helicopters, lightly armored ground targets and infantry. Several types of ammunition are supported, including APFSDS, HEI-T and programmable explosive ammunition with a proximity fuse (which explodes in mid-air, showering the ground below or everything around it with shrapnel). The last type is especially useful against drones and soft targets – you just don’t want to be around when the metal rain starts pouring down.



The secondary weapon system is a twin-tube launcher for short-range anti-aircraft missiles such as Stinger, Skyknight, TALON or the BAE APKWS – but any missile can be integrated as long as the customer is willing to pay for the development and certification process.

The tertiary weapon system of the HEL variant is, as its name suggests, a laser (HEL stands for High Energy Laser). This is primarily an anti-drone weapon system. The current version features a 20 kW laser but Rheinmetall stated the future variants would feature 50kW or even 100kW lasers.

All these weapons are guided by an AESA array with 5 antennae scanning the surroundings of the vehicle (their range is 20km). These are complemented by advanced IR sensors (called FIRST) and optical sensors (TREO, featuring a thermal camera and a full HD camera), bound together by a fire control system called Skymaster. If this all sounds too technical – in short, it’s currently about the most advanced SPAAG system in the world.



The turret was unveiled very recently (in the February of 2022) and currently remains an early prototype only. The technology should be ready by the end of this year and will be waiting for its first customer. Will it be Hungary? Time will tell but the solution definitely isn’t cheap – the cost of one such module is around 5 million USD.

In Armored Warfare, the Lynx Skyranger will be a Tier 10 Premium Armored Fighting Vehicle.

The basics of this vehicle are pretty straightforward – a solid health pool, adequate armor with NERA elements on the hull and an unmanned turret paired with solid mobility in the form of a 1140hp diesel engine – basically, you have the Hunter with less protection and hitpoints (the Lynx isn’t as big) and without its ATGMs.



What makes the vehicle truly stand apart are its special features and abilities. There are three of them in total.

Programmable Ammunition – the Lynx’s 30mm autocannon is not quite remarkable. We’ll balance its damage and penetration for its higher rate of fire but that’s about it. But it will feature a new ammunition type that is basically HE that explodes over the target. A similar mechanic is already used in the game, although not on an autocannon. In practical sense, it will be useful for removing rooftop ERA and for damaging lighter vehicles hidden behind obstacles and refusing to move, although using it against moving targets will be quite difficult



Starstreak Missiles – as you may have read in the historical section of this article, Skyranger’s missile launcher can be adapted to many missile systems. For our in-game version, we decided to use the British Starstreak as it appeared as an option in one of Rheinmetall’s catalogues. The interesting thing about this missile is that it can be fired at ground targets as well as the air ones and, more importantly, each warhead contains three pieces of sub-munitions in the form of metal darts. These are guided and fly extremely fast (1250 m/s) although their low weight (each weighs less than 1 kg) doesn’t allow them to deal that much damage or penetrate a lot of armor. In Armored Warfare, these will work as long-range ultra-fast but low-damage kinetic missiles (gaining penetration and damage with distance while ignoring APS and ERA), giving you the reach to deal with enemy targets at long distances



High Energy Laser – there are no drones in Armored Warfare (at least not the small ones this laser is intended against) but, fortunately for us, the laser can be repurposed to something else – blinding enemy sensors. The current version of the mechanic works as an active ability similar to the basic Designate Target one where the target needs to be “locked” for a few seconds, after which a debuff is applied. Only instead of increased damage taken, this ability will seriously reduce the target’s spotting range, effectively blinding it in the process. On the downside, much like with TAM’s Laser Lock ability, a laser beam will appear whenever the ability is in use, leading from your vehicle to the target. This laser is visible to both your team and the enemies – in other words, using this ability puts you at risk as the enemy will see where you are even without you getting spotted as usual

And that’s about it for this vehicle. Let us know what you think of the mechanics and, as always:

See you on the battlefield!