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Offer: Eastern Bloc Week

Commanders!

This week, we’ve prepared another set of attractive items for you:
  • Kornet-D1 Tier 10 Premium Tank Destroyer
  • Armata 152 Tier 10 Premium Main Battle Tank
  • Elite Commanders
  • BMPT Mod.2000 Tier 8 Premium Tank Destroyer
  • Commander Loot Crate
Between November 18 and November 25, 2021, the following items will be available:


[h2]Kornet-D1[/h2]


The Kornet-D1 Tank Destroyer was one of the proposed variants for the BMD-4M chassis. As a dedicated tank hunter, it was supposed to be armed with two Kornet ATGM quad launchers, providing the Russian Airborne forces with long-range tank-killing capabilities. The project was launched in 2013 but the vehicle never reached the prototype stage with the program likely being canceled in 2018. You can read more about it in our dedicated article.



In Armored Warfare, the Kornet-D1 is a Tier 10 Premium Tank Destroyer and a tracked counterpart to the wheeled Kornet-EM progression vehicle. It is only lightly armed but also very stealthy and its lack of vision range is compensated by the ability to deploy a Sniper. Additionally, when configured properly, the vehicle is capable of launching two missiles at once, making it incredibly deadly against any target, especially at long ranges.

This vehicle is available via Loot Crates, which drop Kornet-D1 parts. Collect 100 Kornet-D1 parts from these Loot Crates to assemble the whole vehicle.






[h2]Armata 152[/h2]


The Armata 152 is a version of the T-14 Armata, armed with larger cannon. One of the upgrades considered for the T-14 Armata was the increase of its caliber to 152mm in order to absolutely, positively destroy anything with the first shot. The 2A83 smoothbore is a behemoth of a gun, designed in the last days of the Soviet empire for the next generation of super-tanks. It’s massive, heavy and quite costly to produce, but, most importantly, it was never truly needed to deal with the western MBTs since the standard 125mm guns were (and still are) up to the task. That is why it never found its way on any Soviet MBT with even the standard T-14 Armata being armed with an improved 125mm cannon. You can, however, experience its awesome firepower in Armored Warfare! Learn more about it in a dedicated article.

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In Armored Warfare, the T-14 Armata 152 is a Tier 10 Premium Main Battle Tank. While not firing as fast as its 125mm counterpart, the 152mm rounds do enormous damage, often eliminating weaker opponents with a single shot. And then there’s the platform itself – the Armata, the most modern Main Battle Tank in the world. Earn it and use it to dominate!

The Armata 152 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.






[h2]Elite Commanders[/h2]


Some of the most popular and requested commanders are making a comeback in bundles together with Insignia and Boost tokens chosen specifically to allow for their faster training.



The commanders available are:
  • Alexander Cortez
  • Alisa Korhonen
  • Erin O’Connell
  • Austin Harper
  • Ophelia Kitescu

Please note that these bundles come with special Platinum Armored Warfare boost tokens, the best progress boosters available in the game. You can read more about them in our dedicated article.

As for the commanders themselves, this guide will provide you with useful tips on how to configure their skills.






[h2]BMPT Mod.2000[/h2]


The BMPT Mod.2000 is, as its name suggests, one of the earliest models of the famous Russian BMPT series, also known under the name “Terminator.” The word BMPT stands for “tank support combat vehicle,” which is exactly what the machine was designed for – to accompany tanks to battle and support them (predominantly in urban environments) against enemy infantry. It consists of a MBT-class hull (a modified T-90 one) and an unmanned turret, armed with a single 30mm automatic cannon and a single four-tube launcher for Kornet-E ATGMs. This particular model was shown to general public in 2000, but didn’t get much attention. It was overhauled almost immediately to the iconic twin-autocannon configuration that’s being used to this day.

[previewyoutube][/previewyoutube]

In Armored Warfare, the BMPT Mod.2000 is a Tier 8 Premium Tank Destroyer. It’s a heavy duty vehicle with its hull offering excellent protection for its class. The turret, albeit lightly armored, only takes reduced damage. Even though this vehicle only features a single 30mm autocannon (unlike all the other BMPT series vehicles in the game), this is compensated by the presence of powerful ATGMs that make the BMPT Mod.2000 an extremely potent tank killer.

This vehicle is now available on MY.GAMES Market directly in three different variants:
  • BMPT Mod.2000 without any camouflage
  • BMPT Mod.2000 Reaper with a scary black grim-reaper-themed camouflage
  • BMPT Mod.2000 Sapphire with its hull covered in blue flames

Please note that the latter two camouflages are permanent and cannot be removed from the vehicle if you purchase them.






[h2]Commander Loot Crate[/h2]


This week, we’ve prepared another special offer for you in the form of a brand new Commander Loot Crate, featuring, amongst other things, some of the rarest commanders in the game!



This Loot Crate gives you the opportunity to obtain the following items:
  • Commander Ofelia Kitescu
  • Commander Austin Harper
  • Commander Alexander Cortez
  • Commander Alisa Korhonen
  • Commander Erin O’Connell
  • Commander Jorge Alvarez
  • Commander Joshua Seagrove
  • Commander Fyodor Sokolov
  • Platinum Commander XP Insignia tokens
  • Gold Commander XP Insignia tokens

The mechanics are very simple. Each crate allows you to win one of the listed items (or its value in Gold if you have it already, in this case 1.000 Gold per commander).

To learn more about what's in a chest simply click on it, this will launch a small pop up window to show you what’s inside!

Please note:

After opening the crate, you will immediately roll on one of the items that are inside this Loot Crate and will see what you receive before you have to actually pay anything. No more random chances – you immediately see what you get and what you don’t. You can then opt to purchase the item you rolled on for the Loot Crate’s price. Until you do so, you will be unable to buy any other Loot Crate of the same type.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!

In Development: Autocannon Penetration Changes

Commanders!

In our previous article, we discussed how we would update the autocannons in Update 0.38 by giving them an updated version of the Gatling overheat mechanics and we were pleased to find out that, for the most part, this change was accepted fairly well – with some caveats, of course. Mainly, you expressed a lot of concern about the rest of the autocannon parameters.



In today’s article, we’d like to address some of those. If you aren’t sure what we are talking about, please visit the earlier article first.

With that in mind, let’s get right to the core of the matter. One of the big problems plaguing autocannons is the fact that they tend to be ineffective against MBTs in general. The MBTs simply have too thick armor (including side plates) and too many hitpoints for the autocannons to even make a dent. This is why we’ll be changing their overall performance. Much like the overheat mechanism, these changes will affect all Tiers.

Our goal is to make autocannons a close range tool. At longer distances, autocannons will stay relatively ineffective, but the closer you get, the more punch will they pack – especially the ones with 40mm guns or bigger. As such, the best defense against autocannon vehicles will be to keep them as far away from your vehicle as possible. You let them get close and you’re in a world of hurt.

This is why we’ll be changing the armor-piercing ammo penetration values of most autocannons. The rules are simple and obvious – the higher the caliber and Tier, the higher the penetration. A few examples:
  • Marder 2 AP ammo penetration increased from 240mm to 440mm
  • Begleitpanzer 57 basic AP ammo penetration increased from 350mm to 460mm
  • Sphinx basic AP ammo penetration increased from 230mm to 400mm
  • T-15 AP ammo penetration increased from 205mm to 320mm

On the downside, we’ve increased the penetration drop for all autocannon AP shells. At 500 meters, they will lose not 25 percent of their penetration value, but 50 percent.

As a result:
  • At 100m to 200m distances, autocannons will become more effective
  • At 300m distances, they will behave roughly the way it is now
  • At longer distances, they will lose their effectiveness

Please note that these changes affect AP (APDS/APFSDS) shell types only. Various other types (HE) or more exotic sub-types (PELE) will not be affected and will stay as they are now.

We hope that you’ll like both sets of changes and, as always:

See you on the battlefield!

Server Maintenance

On the 18th of November 2021, starting from 8:00 CET, the server will not be available for two hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

In Development: Special Operations Mission “Burning Grounds”

Commanders!

Update 0.38 is bringing with it a new season called Exodus. This season’s Special Operations will continue the story of Ivo Rinaldi and Igor Kopylov as they search for a new home due to a volcano explosion near their base in Košice (Slovakia). Of course, things won’t be that easy, but that’s something you’ll have to discover for yourselves.



For this mission, we have modified the Narrows map. The explosion will occur directly in the mission, which is why the terrain and the mood will change significantly during the course of the mission.



Rivers of lava and other hazards will appear, making the ground treacherous to navigate. The rules are simple – don’t fall into lava!



But visuals won’t be the only spectacular thing about the mission. Other popular elements such as an escort objective (for the first time, you’ll be escorting allied infantry) and fighting enemy snipers will naturally appear as well.

This mission will be one of the features initially available in Update 0.38, which will be likely available in early December along with other things such as the autocannon overhaul.

We hope that you’ll enjoy the mission as much as we enjoyed creating it and, as always:

See you on the battlefield!