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The Northern Wind Battle Path is now available!

Commanders!

We’re happy to announce that the Viking-themed Northern Wind Battle Path campaign has just begun.

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This three-month-long campaign offers you the opportunity to get your hands on four very special reward vehicles, including the long-awaited Stridsvagn 2000 Tier 10 Premium MBT, but other valuable prizes are also available, including the Jomsviking skins, decals and much more. You can find more information about the campaign in the Frequently Asked Questions section below and in our dedicated article.

In order to join the Battle Path campaign, please enter the game and click on the Northern Wind icon on the upper bar.

From there, you can simply purchase the Battle Path access:
  • Standard pass (access only)
  • Golden pass with access and 50.000 Battle Coins

Please note that there might be a delay of up to 10 minutes between the purchase and the access to the event. The abovementioned access bundles are also available on the MY.GAMES Market platform.

Frequently Asked Questions


How does it all work?

Simply put, you earn Battle Coins by completing missions and then spend them to raise your Battle Path level while earning Battle Path Premium vehicles, layer avatars, skins, decals and other goodies, including a reward tank with Premium status, the Tier 10 Stridsvagn 2000 MBT. You can also get other Premium vehicles as well.

What do I have to do?

You may simply play your battles as usual and earn Battle Coins to unlock the 50 available Battle Path levels, which contain exciting prizes, including 3 Premium vehicles. To boost your Battle Coin income, you can also complete special Missions.

The Battle Path campaign is divided into four paths (mission chains), each with its set of 6 or 5 missions. Additionally, two sets of tasks are also available:
  • Battle Coin missions (deal damage, destroy enemy targets and earn XP for Battle Coins)
  • Challenges (weekly tasks and an additional source of Battle Coin income)

All these extra missions only reward Battle Coins with two exceptions:
  • The final mission of each chain rewards you with a new camouflage called Scandinavian Ornament
  • The fourth (Elite) chain offers a number of CV90120 Ghost parts as a reward

Otherwise, all the Battle Path rewards (vehicles, skins etc.) are a part of the 50-level progression.

What are the Battle Coins?

The Battle Coins are a unique currency, required to advance through Battle Path levels. You can also spend Battle Coins on completing difficult missions without having to actually complete their requirements in the game. On the Battle Path screen, you can see your Battle Coin balance in the upper right corner.

How many levels are there?

There are 50 levels in total. For reaching Level 50, you will a reward tank with Premium status, the Stridsvagn 2000 Tier 10 MBT.

How can I start a mission chain (path)?

Three mission chains are available, as such:
  • Series 1 for Tier 3-10 MBTs
  • Series 2 for Tier 3-10 LTs and AFVs
  • Series 3 for Tier 3-10 TDs and SPGs

These chains are available right from the start and do not require an unlock token. The fourth mission chain, called Elite, is available only upon the completion of the previous three chains and contains CV90120 Ghost parts (blueprints). Elite missions can only be completed using Tier 8-10 vehicles.

Some missions require me to do things I do not understand, like Kill or Eliminate. Can you explain?

There are several goal categories included:
  • Kill/Destroy
  • Assist
  • Eliminate

Kill (or Destroy, which is the same thing) simply means you have to be the player who deals the finishing blow to the target.

Assist means that you have to be the player who deals the most damage to the target (save for killing it). There is no threshold – if player A deals 40 percent of all the damage to the target, player B deals 30 percent of all the damage done to the target and then player C deals the remaining 30 percent and kills it, player A will get the “assist”. Kill or assist requirements often come together, so you can either achieve a kill, or an assist and both will count towards your mission progress.

Eliminate means that you have to destroy the target AND, at the same time, be the player dealing the most damage to it. What that means is that, in the case described above, no player would achieve elimination. However, if two players dealt 30 percent of damage each and then another player dealt 40 percent of damage and killed the target, that player would achieve elimination.

How can I obtain Battle Coins?

There are several ways of obtaining them:
  • By completing Repeatable Battle Coins missions or Challenges
  • By completing missions from one of the three basic mission chains
  • By purchasing them or winning them in an official Armored Warfare event
  • By just playing

It’s worth noting that:
  • Special Battle Coin boosters can be obtained for Repeatable Battle Coin missions and for Battle Path level progression, increasing your Battle Coin income for two hours by 900 percent (these can also be saved for future Battle Paths)
  • Long queue waits are compensated by increased Battle Coin income
  • You will get Battle Coins for playing even without Battle Path access

The amount of Battle Coins for playing is calculated as such:

You’ll receive a fixed amount of Battle Coins (2 for PvE and GLOPS, 3 for PvP) for each minute of effective combat. Effective combat time is a new mechanic that counts only the time when you are active in battle (during or between the actions that contribute towards your team’s effort). The exact length will be rounded up for the purposes of rewards (eg. 41 seconds will be treated as 1 minute, 1:01 minute as 2 minutes etc.) and will be available on the results screen.

Like before, winning will multiply your reward (by 1.25 for PvE and GLOPS and by 1.5 for PvP) but you’ll also receive extra Battle Coins for being amongst the best players on the battlefield (4 for Top 2 in PvE, 5 for Top 5 in PvP and 10 for Top 5 in GLOPS).

How long will the campaign be available?

The Battle Path missions will be available for the duration of 3 months. The remaining time can be seen in the Battle Path window in the game.

What unique prizes can I look forward to for participating in the Battle Path?

The Battle Path level prizes include:

The standard Level progression also includes the Jomsviking skins. The three basic mission chains include unique camouflage for three environments. Other valuable prizes such as avatars and decals await you as well.

Can I complete the chain missions within a chain in any order?

No. You need to complete them in the order specified by each chain, one after another. It is, however, possible to complete a mission by spending extra Battle Coins. You can see which mission is currently active by visiting the Mission tab of the Battle Path window. The completed missions are marked with a green ticker and the missions that are yet to be unlocked are marked with a lock icon.

How many Battle Coins does unlocking each level cost?

Advancing to another level costs 50 to 1500 Battle Coins for Levels 1-10 and 4500 Battle Coins for Levels 11-50.

Can I see the progress of my missions in the game?

Yes, in the Battle Path window.

Can I complete more missions at the same time, or the next one only starts after the previous one is finished?

The next one only starts after the previous one is finished. You need to pick up your mission reward manually in the Battle Path window in order to activate the next mission. However, it is possible to have up to three missions active simultaneously and to complete them all in one battle (if their requirements do not prohibit you from doing so). It is also possible to complete a Battle Coin mission, a regular chain mission and a Challenge at the same time.

How do I know what vehicles to use and what modes to enter when completing a mission?

Each mission has its own set of requirements that are sometimes randomized. Mission requirements are stated in each mission’s description, above the mission’s text and main objective description. Please pay attention to the requirements such as Assist, Kill or Eliminate, as these all have different meanings (explained above).

When do I receive a prize that I win, for example by advancing by a level?

You will receive it automatically, within 30 minutes of you receiving it.

If I didn’t receive the reward I won fair and square, what do I do?

Please contact our support service.

What are Repeatable Battle Coin Missions?

There are three missions available:
  • Deal a certain amount of damage (each point of damage against player vehicles will count as five for the purpose of this mission)
  • Destroy a certain number of enemy vehicles (each player vehicle will count as five)
  • Earn a certain amount of net Experience

The cooldown of these missions is 72 hours. However, there’s a twist to them. Upon each cooldown, each of these three missions will also contain a randomly chosen set of conditions. For example, the Battle Path may ask you to deal damage while driving a Marat Shishkin Tank Destroyer, or a Sol Schreiber vehicle of any class.

What are Challenges?

Challenges (there will be ten of them in total) will open on weekly basis as the event progresses. Each Challenge requires you to do something (for example, deal 15.000 damage in PvE/GLOPS or 3.000 damage in PvP) and consists of ten stages, each more difficult than the last. The abovementioned Challenge opening will be server-based, so joining the Battle Path two weeks into it will allow you to start with two Challenges already unlocked.

What is the Shop?

The Shop Battle Path tab allows you to exchange the Battle Coins you don’t need for the actual Level progression for valuable items such as:
  • CV90120 Ghost parts
  • Credits
  • Boosters
  • Premium Time
  • Premium vehicles (including Tier 10 ones and those from the previous Battle Paths)
  • Commanders (including Ophelia Kitescu and Alisa Korhonen)
  • Epic skins

The items on offer are periodically renewed so every single offer set is available for a limited time only. Additionally, a manual re-roll is available for 300 Battle Coins. Aside from the Elite missions, the Shop is the only way you may obtain enough CV90120 Ghost parts to assemble the vehicle (you need 100 of those).

What is the Workshop?

The Workshop Battle Path tab will allow you to modify your Battle Path vehicles (including those from the older Battle Paths) with additional performance-enhancing or modifying modules that will be available for completing a certain number of Battle Path Missions (chain missions or Battle Coin missions) or Challenges.

These modules will become available only when you obtain the vehicle itself, although the completed missions and challenges from this Battle Path will count retroactively. With some effort, all these upgrades will be obtainable during the Northern Wind Battle Path but it is worth noting that if you don’t manage to do that, future Battle Path missions and challenges will count towards them as well.

 

 

Enjoy the event and see you on the battlefield!

Maintenance - June 24

On the 24th of June 2021, starting from 8:00 CEST (23rd of June, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.36.8195



[h2]List of Update 0.36.8195 Changes[/h2]

Northern Wind Battle Path

This update is bringing the Northern Wind Battle Path. The event is due to start on June 24. You can learn more about it in our dedicated article.

Improvements in this iteration include:
  • Added legendary skins to the Battle Coin Shop, including the Spirithaven and Desert Storm Raid ones
  • Purchasing an item in the Battle Coin Shop now leaves a notification in your Garage log
Famine Special Operation Improvements

We are introducing a number of fixes to the latest Special Operation “Famine”:
  • Fixed the “tanks falling into an invisible hole on a bridge” issue
  • Fixed an issue where the warship repair objective wouldn’t appear correctly and the convoy would not spawn
  • It’s no longer possible to fire through the warship as we fixed its collision model
  • Fixed an issue where some objects from the initial cutscene would appear in the mission if the loading process took too long or if you reconnected to it after a disconnect
  • Removed the nose piece of a downed aircraft that was blocking the way near a church
  • Fixed the textures on one of the bunkers from which the enemies emerge
  • Fixed an issue where a silhouette of a city gate would appear in the final cutscene
  • Fixed the time of the day appearance in the initial cutscene
  • Both difficulties: Increased the time between enemy wave spawns during the warship defense phase
  • Extreme difficulty: Increased the convoy vehicle hitpoints from 4400 to 6600
  • Extreme difficulty: Removed the additional damage dealt to the warship in case the enemy captures both defense objectives, the system now works as on the lower difficulty
  • The drones are now actually reaching the warship
  • The warship model now changes with each part delivered
  • The warship model now has new animations during the defense phase
  • AI mortar crews no longer spawn on buildings
  • Fixed several issues with terrain collisions that were causing players to get stuck
General Changes
  • The Desert Crossing map is now available again in the Global Operations mode
  • Fixed an issue where a soldier in the Famine-themed Garage would teleport to the middle of the bridge
  • Leopard 2: Somewhat improved this vehicle’s appearance
  • Griffin 50mm: Fixed an issue where this vehicle’s APS model wouldn’t throw a shadow
  • RST-V Shadow: Fixed this vehicle’s machinegun model to match its caliber
  • TTB: Improved this vehicle’s visual model by adding an accurate representation of the Trophy APS
  • Caribbean Crisis, Mission 2: Enemy AI no longer attacks the Zubr immediately after spawning
  • Moscow Calling, Mission 4: Fixed the flickering windows of the prison building object
  • Fixed an issue where the target lock indicator wouldn’t disappear correctly after the destruction or disappearance of the target
  • Fixed the collision model of a sandbag barricade object found on multiple maps
  • Regional Chinese flags are again available in the client
  • Added various Scandinavian camouflages and other related assets

Storyline Campaign Prologue: Additional Objective

  • June 2028, Chicago

“Now, one more thing, if you will...”

I rolled my eyes discreetly, but apparently not discreetly enough, as the act did not escape my gracious but somewhat irritating host, who reacted with a frown.

“Master Thorpe, you do not realize the scope, or, indeed, the very nature of things that will be asked for you. Surely you do understand we do not need anyone to show our people which side of the gun points where. The tasks you will face...”

He suddenly paused, closing his eyes as if to recollect himself, rubbing his fingers against forehead. I got the feeling he was about to reveal something he shouldn’t have, something important. Behind the cool veneer was a level of anxiety I did not expect. But these miniscule cracks in facade went as quickly as they came. As composed as ever, he continued:

“It takes far more than wielding a gun to be a man. A man, Master Thorpe, a true man that is, must be capable of anything and know a bit of everything. Wage a war. Compose a sonnet. Dress a wound. Cook a tasty meal. After all...”

Another pause.

“Specialization is for insects, not men.”

That was a nice dodge, I thought, as I refocused on the task with renewed vigor. There’s definitely much more to this contract that I thought. The mask slipped once, it would slip again. Perhaps I could use that to leverage my future salary. We’ll see. But one thing was for certain. This interview was almost over.

Commanders!

We’ve prepared an additional Prologue objective for you; one that can be solved easily, or can take you some time – your choice.



The launch of the Northern Wind Battle Path is imminent. Once that happens, the ability to earn Battle Coins by simply playing will become available even to those players, who do not have the access to the Battle Path.

The task is simple:
  • Obtain 2.500 Battle Coins until June 30, 2021 (should equal playing roughly 2 hours per day from the launch date until the end of Storyline Campaign’s Prologue)
  • Make a screenshot of your account with 2.500 Battle Coins
  • Submit the screenshot with your in-game name to a special form
Rewards:
  • Exclusive player title: “Adventurer”
  • 1 day of Premium Time

Additionally, if more than 30% of all players who complete the main Prologue objective complete this additional objective, an additional 10% negative difficulty modifier will be applied to the campaign (in other words, future episodes will become 10% easier).

Please note:
  • Please absolutely make sure to submit your screenshot to the proper form, you won’t be eligible for the reward
  • Only players registered for the Storyline Campaign can complete this objective
  • Only players who will have completed the main Prologue objective at the end of the Prologue episode can complete this objective
  • The reward in this case will be distributed after the end of the Prologue objective
  • To create a screenshot in the game, please press "Printscreen" and then click on the notification that will appear in the lower right corner to open the screenshot's folder
  • The Secret Objective is now also available

For the main Storyline Campaign post, visit our dedicated web page.

See you on the battlefield!

Historical Camouflage – Swedish Export

Commanders!

The final camouflage that’s coming as a part of the Scandinavian asset bundle is the Swedish Export one. This camouflage consists of a very complicated pattern devised by BAE to promote one of the latest iterations of the CV90 IFV, intended for the Czech Republic tender.



This version of the CV90, roughly similar to the CV90 Mk.IV we will have in the game, was presented in two configurations (with a manned turret and an unmanned one) under the name CV90CZ (and CV90CZr respectively) at the IDET 2017 expo in Brno. The Mk.IV version would later be derived from it.

Historically, the camouflage isn’t all that interesting aside from being quite the looker. Arms manufacturers always come up with attractive patterns that catch the eye of potential buyers during official events, making their vehicles look cool and futuristic. But we wanted to take the opportunity to demonstrate the difficulty of implementing such camouflages in Armored Warfare.



In its most basic form, Armored Warfare separates each camouflage pattern into tiles and each tile consists of four channels – three colors and a black overlay. The colors are the RGB channels and are internally marked red, green and blue, although each channel can be set to any color or even to appear transparent, in which case the vehicle’s base paint will appear in its stead. The black overlay is laid on top of them and can have as many shades of transparency as we want – even gradients, which we use to simulate “soft” camouflage edges.



What this means in practice is that while the system is robust enough for even rather advanced camouflage patterns, anything truly complex must be hand-painted, which is why some of the most desired camouflage patterns, such as the Japanese winter camouflage featuring white stripes, had to be implemented as skins (which typically are painted manually).

It’s also worth noting that texture mapping differs from vehicle to vehicle, which is why the same camouflage can appear different on various machines. In the case of historical camouflages, we do our best to make them fit the vehicles they were actually used on. In this particular case, that would be the CV90 Mk.IV.



In this case, we did our best to make the camouflage look like the original using all layers and transparency levels. It isn’t a perfect reproduction, but we believe that the pattern will still be attractive enough for you to consider using it. The camouflage will of course be available for all three environments.

We hope that you will enjoy it and, as usual:

See you on the battlefield!

Battle-Hardened Discounted Bundles

Commanders!

For today’s offer, we’ve prepared a series of Battle-Hardened bundles for four Chinese progression MBTs, including the Type 99A2. These discounted bundles contain Gold as well as the Battle-Hardened status, which will turn your Progression vehicle into a semi-Premium one by increasing its Credit income, Experience income, and by improving its matchmaking quality so that you meet lower Tier opponents in battle than usual, much like Premium vehicles do.



The discounted Battle-Hardened bundles are available for the following vehicles:
  • Type 99A2 Tier 10 MBT (50% discount)
  • Type 99A Tier 9 MBT (45% discount)
  • Type 99 Tier 8 MBT (35% discount)
  • VT-4 Tier 8 MBT (35% discount)

Please note that if you do not own the vehicle in question, you will receive the Battle Hardened status price in Gold instead.



We hope that you will enjoy the offer and, as always:

See you on the battlefield!