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Server Maintenance

On the 20th of February 2025, starting from 7:00 CET, the server will not be available for 3 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Developer Diary: Repair Zone

Commanders!

In our previous Borsuk article, we revealed the upcoming Repair Zone active ability and today we’d like to tell you more about how it works.



As was mentioned before, the ability, simply put, slowly restores the hitpoints of friendly vehicles inside it, including your own.

The zone consists of a circle and an object (a pile of parts). The circle itself is invulnerable but the pile of parts has 1000 hitpoints (and some light armor). It’s worth noting that it cannot be destroyed instantly by ramming into it (unlike the VN20’s deployable turret or infantry troopers) in order to prevent its accidental destruction since player vehicles will have to drive near it.

The center of the vehicle has to be present within the repair circle and stop for the repair process to trigger. The repair process stops as soon as you move (even within the zone).

The number of friendly vehicles inside the zone is not limited by anything but the circle’s size. Effectively, this means two or three vehicles will be able to use it at the same time. The repair speed is the same for every vehicle within the zone and doesn’t decrease with more vehicles present.

Deploying the Repair Zone works much like with other infantry. You have a single Repair Zone charge. If it gets destroyed – well, that’s it. You can “pick up” the Repair Zone with your Borsuk and move it elsewhere at any point, as long as it is not destroyed. However, the deployment takes some time, during which you must remain stationary. In a match, Repair Zone is not limited by duration – it stays until picked up or destroyed.

The zone isn’t spotted automatically. It has a camouflage value (tied to the pile of parts) and if that’s hidden behind a hill, you won’t be able to see an enemy zone at all. Unlike infantry, however, the zone cannot spot things on its own, nor it has any armament – it remains completely passive.

And that’s about it, commanders. We hope that you’ll enjoy this new mechanic and, as always:

See you on the battlefield!

Shadow Protocol Battle Path: Info and Preorder

Commanders!

Today, we’d like to tell you more about the upcoming Shadow Protocol Battle Path campaign as a whole along with the changes and improvements we’ve prepared for you.



[h2]Preorder[/h2]

You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available:

  • Shadow Protocol access with the Mists of Winter camouflage, the Winter Mercenary player avatar and the Cold-Hearted player title
  • Shadow Protocol access with 50.000 Battle Coins, the Mists of Winter camouflage, the Winter Mercenary player avatar and the Cold-Hearted player title
  • Shadow Protocol access with 10 Battle Coin boosters, the Mists of Winter camouflage, the Winter Mercenary player avatar and the Cold-Hearted player title


For more details about the Shadow Protocol Battle Path, please read below.



The bundles are available in our Web Shop:



[h2]Shadow Protocol[/h2]

With this Battle Path, we are returning to the format of previous Battle Path. The Shadow Protocol Battle Path doesn’t offer a story to follow. Instead, it has two themes – mercenaries, and the past, the present and the future of warfare. Its topic can therefore be divided into three parts:

  • Mercenary history (covering the conflicts that involved mercenaries, starting from the Golden Age that were the sixties, to the 2000s)
  • Contemporary mercenary history (from the Caucasus to the Middle East)
  • Future warfare (where the focus shifts towards the Pacific theater of operations)


The assets will be theme-appropriate with some of the most badass camouflages, decals and titles to date.

[h2]Prizes[/h2]

Speaking of rewards, there will be 50 levels packed full of prizes. As usual, we’ve prepared three brand-new vehicles for you:

  • T-64BV Mod.2022 Tier 8 Premium MBT for reaching Level 20
  • Borsuk Tier 10 Premium AFV for reaching Level 35 (with its new Repair Zone ability)
  • KNIFV NLOS LPS Tier 10 Premium TD for reaching Level 50


As usual, you will also be able to claim a large number of camouflages, skins, decals, base paints, and much more. But that’s not everything – not by a longshot.

[h2]What else is new?[/h2]

Good news, commanders. We’ve kept the low prices you’ve been enjoying in the Seahawks Battle Path, which means that each level will only cost 4.500 Battle Coins. What we have changed, however, are the prizes. Practically every second level now offers a Battle Coin booster reward (amongst other things).



The missions have been overhauled once again. This time, each mission will be possible to complete in any Tier 4 to Tier 10 vehicle. Since missions are not mandatory to receive your dose of Battle Path boosters, we’ve ramped the difficulty up – but also the prizes:

  • Finishing each of the four chains will award you with an exclusive skin that will not be available by any other means
  • Finishing each of the first three chains will also award you with 5 Mercenary Loot Crates
  • Finishing the top chain with the most difficult missions will award you with 15 whopping Mercenary Loot Crates


Mercenary Loot Crates are another new Loot Crates, exclusive to this Battle Path. They work much like the Iron Loot Crates. From EACH such crate, you can receive:

  • Premium vehicle (Tier 3 to Tier 10, including TOS-1M, Boxer RIWP, EMBT, Puma and many more)
  • Premium commander (including Ophelia Kitescu or Alexander Cortez)


No “last ditch” prizes such as Platinum Loot Crates or Boosters. Just vehicles, commanders, or, if you have the drop already, its full price in Gold as a compensation. And with 30 boxes on the line, that is one hell of a deal.

And, last but not least, we have added a couple of things to the Battle Path shop as usual – for the standardized prices, of course.

[h2]Conclusion[/h2]

The rest of the Battle Path remains mostly the same. The Battle Path is currently planned to launch in early April but, as usual, the specific date will be announced a bit later.

We hope you’ll enjoy this Battle Path as much as we enjoyed designing it and, as always:

See you on the battlefield!

Update 0.270 Now Available

Commanders!

We are happy to announce that the Update 0.270 is now available!



[h2]List of Update 0.270 Changes[/h2]

Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • Ajax: Fixed a number of visual issues on the Desert Ajax skin
  • ASCOD LT-105: Manned turret no longer receives reduced damage
  • Challenger 2 ATDU: Additional armor now correctly appears in the Armor Inspector window
  • FV101 Scorpion Kastet: Turret now correctly counts as unmanned
  • KF41 Lynx Prototype: It is now possible to damage or destroy the APS module
  • LAV-150 90: Fixed the missing toys on the Duckling skin
  • Leclerc: Fixed the camouflage net appearance on the Tropicalisé skin
  • Lynx Skyranger: Fixed the drive sprocket interaction with tracks
  • M1A2C: Fixed broken ERA clipping through the camouflage on the War Pig skin
  • M1A2C: Fixed a number of visual issues of the War Pig skin on low and medium graphics settings
  • M1A2C: Fixed the ERA texture on the SEP v3 PL skin and some other smaller visual issues
  • Puma: Added a shell ejection animation
  • T-14 Armata: Fixed the dirt appearance on the Nakidka skin
  • T-64BV Mod.2017: Fixed the frontal gun depression value
  • T-72A: Fixed the headlight appearance
  • T-72B: Fixed the headlight appearance
  • T-72B3 Fixed the headlight appearance
  • T-72M1: Fixed the headlight appearance
  • T-72M4CZ: Fixed the headlight appearance
  • T-80B: Fixed the destroyed ERA appearance on the Pacific Fleet Marines skin
  • T-90M: Fixed several smaller visual issues
  • Typhoon-VDV: Improved the vehicle’s passive ability, which now provides 100 meter spotting range bonus instead of the previously announced 30 meter one and improves the ability of your teammates to spot targets through foliage


General Changes

  • Fixed an issue where it was impossible to complete some Contract missions, including for Gold
  • Fixed an issue where broken (empty) achievements were awarded to players
  • Fixed some incorrectly deployed UI elements
  • Rate of Decay Special Operation: Fixed the electric pole that was getting players stuck at B4
  • Lone Star Special Operation: Fixed several smaller visual issues (small holes in buildings, incorrect detail settings of objects)
  • Added several assets for future events

Server Maintenance

On the 18th of February 2025, starting from 7:00 CET, the server will not be available for 7 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.