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BPE Spec Ops Tournament

Commanders!

The French B.P.E. community would like to invite you to a Special Operations tournament.



To succeed, you to kill as many anti-tank troops in the first Chapter of the Spirithaven Special Operation while playing a Tier 5 vehicle during the specified hours. The following conditions apply:
  • Language: English or French
  • Date: May 30, 2020
  • Time: from 00:01 to 23:59 CEST
  • Mode: Special Operations, Spirithaven, Chapter 1
  • Format: Solo gameplay, players attempt to kill as many Mechanized Infantry enemy troops as possible (one submission per player), only victorious battles count
  • Tier: 5 (no vehicle restrictions)
Your result must be submitted to this dedicated Discord channel: https://discord.gg/GZEM2za
The registration is open until May 29, 2020, 23:59 CEST.

The following prizes await the winners:
  • First place: Enigma’s Legacy Battle Path access and 2.000 Battle Coins
  • Second place: Enigma’s Legacy Battle Path access and 1.000 Battle Coins
  • Third place: Enigma’s Legacy Battle Path access and 500 Battle Coins
See you on the battlefield!

Community Highlight: Speedrun Contest Results

Commanders!

For the recently concluded Spirithaven Speedrun contest, we challenged you to beat each of Spirithaven’s four chapters as fast as possible and today, we’re happy to share the results with you.

[previewyoutube][/previewyoutube]

Without further ado, the winners are as follows:
  • Chapter 1: Team “xGASx” (Killer_Plautze, Tankerman, bigfullkill, Hellfir, Tortentöte) completing the chapter in 4m 48s
  • Chapter 2: Team “Stop Yelling Fedor” (danlambo, Flavio93Zena, Haswell, Trafalga99, Sorenou) completing the chapter in 7m 17s
  • Chapter 3: Team “Wolverine” (Life_Myth, ShadowComandPro, ItalianStyle, CrazyKanuck, Falchion_Talon) completing the chapter in 7m 4s (the Stop Yelling Fedor team was faster with their time being 6m 32s, but only one contest per win was allowed and the winning spot was therefore ceded to Wolverine)
  • Chapter 4: Team “CNIGC” (hayato, Bismarck2117, CN-Android, InitiaSilence, chinachengdu) completing the chapter in 9m 27s (the Wolverine team was faster with their time being 9m 11s, but only one contest per win was allowed and the winning spot was therefore ceded to CNIGC)

In the video above, you can see the victorious Chapter 1 attempt by xGASx. Congratulations to all winners – you’ll receive your prizes soon!

And as for the participants who haven’t won anything – no worries, we are already hard at work on the next contest, so until then:

See you on the battlefield!

Maintenance - May 20

On the 20th of May 2020, starting from 8:00 CEST (19th of May, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.31.6098



[h2]List of Update 0.31.6098 Changes[/h2]
 
  • Fixed an issue where the Labyrinth War Games mode would not properly award Loot Crates
  • Fixed an issue where Special Operations deserters would receive the reward Loot Crates if the rest of the team won the battle (now they won’t)
  • Implemented a number of fixes and assets for the upcoming Battle Path

Developer Diary: Upcoming Infantry Changes

Commanders!

As you already know, Update 0.32 will be a part of the Spirithaven season with its main feature being the Engima’s Legacy Battle Path campaign. That’s, however, not all that it’s bringing. In this update, we’ll be introducing a number of updates and improvements to the Mechanized Infantry feature and today we’d like to tell you more about some of them.

[h2]Updated Model Animations[/h2]

The first feature and probably the one most noticeable at first glance feature we’ll be introducing will be the updated model animations of all the vehicles that carry Mechanized Infantry. Simply put, these vehicles will now have animated doors that will open with the troops disembarking realistically, the way they do in real life. Take a look at this small demonstration:

[previewyoutube][/previewyoutube]

All the vehicles with Mechanized Infantry – more than thirty 30 of them – are getting this upgrade. Not only will this change make the battlefield look more realistic, but it’s also tied to a lot of other model tweaks, checks and improvements.

[h2]Other Infantry Updates[/h2]

Another thing that we wanted to do that’s related to the Mechanized Infantry feature is the update of some Commander skills in order to provide bonuses to Mechanized Infantry. However, instead of introducing a new Commander and making some other less popular commanders even more obsolete, we’ve decided to update one of the existing Commanders – Viktor Kirsanov – with a series of skills that will affect Mechanized Infantry. The upper left corner of his skill field will be overhauled to accommodate those and the commander will also become available for unlocking from the BMP-1 and BMD-1 AFVs.



And last but not least, we’ll be introducing a number of Infantry-related changes and fixes in the future, throughout the rest of the Spirithaven season:
  • We’ll be introducing the option to command your Mechanized Infantry to either move to the location of your choosing (by aiming your reticle at terrain) or to fire at the enemy designated by you (by aiming at the enemy) using a single key
  • All non-MBT vehicles (including TDs and LTs) that do not use ATGMs as the main weapon system will receive the option to fire machineguns as long as they don’t use autocannons, ATGMs or rockets as their main armament and have a machinegun modeled on them
  • HE shells from MBT caliber cannons will be more effective at killing infantry with splash, addressing the issue where some HE explosions wouldn’t harm infantry even if landing almost next to them
  • We will, of course, fix a number of Mechanized Infantry issues, including mechanics and animation

Please note that since the Infantry Command mechanics are planned to arrive at a later date after the launch of Update 0.32, we’ll tell you more about them in a separate article when the time is right. But until that time:

See you on the battlefield!

Maintenance - May 15

On the 15th of May 2020, starting from 8:00 CEST (14th of May, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.31.6094



Please note that during this maintenance, we'll be removing the Gold that was incorrectly issued along with the WW2-themed skins.

[h2]List of Update 0.31.6094 Changes[/h2]

Spirithaven Special Operation, Chapter 4
  • Changed the position of the drones in the final phase of the battle, increasing the space players have to maneuver
  • Increased the delay between the drones using their lasers to indicate they are about the fire and the firing itself
  • Fixed the drone movement animation to make it smoother
  • Increased the time it takes for enemy vehicles to capture objectives during the “Cover Magnus” phase from 15 to 21 seconds
  • The amount of damage Magnus’ tank takes every 5 seconds during the “Help Magnus” phase reduced on the Extreme difficulty from 1000 to 850
General Changes
  • Added a number of assets for the upcoming Enigma’s Legacy Battle Path
  • Added a large number of English localization fixes
  • Earlier on, certain SPG players lost some progress on these vehicles after their recent re-balance – in this update, we are compensating the lost progress
  • Fixed an issue where the K2 Black Panther MBT could penetrate pretty much any target with its stock gun installed, caused by the fact that an experimental roof-penetrating APFSDS round (previously removed for balance reasons) was unintentionally enabled for this gun’s APFSDS shell
  • Challenger 1: Fixed several visual model issues
  • T-14 Armata Hades: Fixed an issue where this tank’s hard-kill APS intercepted kinetic rounds in its passive mode
  • Fixed an issue where SPG players would sometimes not get the proper rewards for battle they were due
  • Fixed an issue where the SPG aim reticle would sometimes behave incorrectly after a respawn or when using support shells
  • Fixed an issue where the SPG aim reticle would sometimes behave incorrectly
  • Fixed an issue where the ATGM penetration indicator would sometimes appear white instead of red or yellow
  • Fixed an issue where the Desert Rat skin unlocked the APS module for the Challenger 2 ATDU