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Armored Warfare News

Scavenger Run is here!

Commanders!

Starting on March 27, you’ll be able to earn a major bonus to your next Gold purchase (even a truly massive one, like 80 percent) by participating in the Scavenger Run event.



In other words, in case you win such a bonus and buy 1.000 Gold, you’ll receive 1.800 Gold instead. And that can make one hell of a difference (please note, however, that the maximum amount of bonus Gold obtainable this way is 10.000 Gold).



Scavenger Run is, in its core, a very simple event. There are many ruined and abandoned objects across the world of Armored Warfare and your friendly neighborhood arms dealer ran across one of them.



You are now being hired to scout it out. On a small map, you choose one of three bases and then scout its three warehouses by clicking on them. Depending on your finds (determined randomly), you will receive a sizeable bonus to your next Gold purchase.



This event will be active for several days (the counter in Garage will always tell you how much time is left), so if you’re planning to stock on Gold for the next Battle Path or simply want to boost your progress right now, it’s the perfect opportunity to do so.

We hope that you’ll enjoy this new mechanic and, as always:

See you on the battlefield!

Offer: Tank Destroyers

Commanders!

Today we’ve prepared the following items for you:

  • TOS-1M Buratino Tier 10 Premium Tank Destroyer
  • Koshmar skin for TOS-1M
  • Kornet-D1 Tier 10 Premium Tank Destroyer
  • T-15 Kinzhal Tier 10 Premium Tank Destroyer
  • Leclerc T40 Tier 9 Premium Tank Destroyer
  • Otomatic Tier 9 Premium Tank Destroyer
  • Abrams AGDS Tier 9 Premium Tank Destroyer
  • Hunter Tier 9 Premium Armored Fighting Vehicle
  • BMPT Mod.2017 Tier 8 Premium Tank Destroyer
  • Iron Crate


Between March 27 and April 3, 2025, the following items will be available:

[h3]TOS-1M Buratino[/h3]

The TOS-1M Buratino is a prototype version of the Russian TOS-1/TOS-1A heavy rocket launcher. It was designed in 1997 at Omsk as an improvement to the old TOS-1 whose roots go back all the way to the Afghan War. You can read more about it in our dedicated article.



In Armored Warfare, the TOS-1M Buratino is a Tier 10 Premium Tank Destroyer. As befits its massive rocket launcher installed on the top of a T-90A MBT chassis, its firepower is all but unparalleled and you are looking at perhaps the most destructive vehicle of Armored Warfare. It is available in two configurations – with fast-launching 122mm rockets and the iconic 220mm rockets that can be unlocked either by installing a skin (Koshmar), or by progressing through an active Battle Path.

The TOS-1M is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.



[h3]Koshmar Bundle[/h3]

Additionally, we've prepared a skin bundle with a new skin. The skin “Koshmar” we have prepared for you is for the TOS-1M Tier 10 Premium TD. Not only is it cool looking, it also unlocks the overprogression modules for you, including the 220mm turret and the 220mm thermobaric rockets. You can read more about it in our dedicated article.



The skin is available as a part of the Koshmar Bundle, which contains the following items:

  • Skin: TOS-1M Koshmar
  • 3 Platinum Loot Crates
  • 500 Gold


This bundle is available in our Web Shop.



[h3]Kornet-D1[/h3]

The Kornet-D1 Tank Destroyer was one of the proposed variants for the BMD-4M chassis. As a dedicated tank hunter, it was supposed to be armed with two Kornet ATGM quad launchers, providing the Russian Airborne forces with long-range tank-killing capabilities. The project was launched in 2013 but the vehicle never reached the prototype stage with the program likely being canceled in 2018. You can read more about it in our dedicated article.



In Armored Warfare, the Kornet-D1 is a Tier 10 Premium Tank Destroyer and a tracked counterpart to the wheeled Kornet-EM progression vehicle. It is only lightly armed but also very stealthy and its lack of vision range is compensated by the ability to deploy a Sniper. Additionally, when configured properly, the vehicle is capable of launching two missiles at once, making it incredibly deadly against any target, especially at long ranges.

This vehicle is available via Loot Crates, which drop Kornet-D1 parts. Collect 100 Kornet-D1 parts from these Loot Crates to assemble the whole vehicle.



[h3]T-15 Kinzhal[/h3]

This vehicle is a version of the T-15 heavy IFV (built on the Armata platform) but instead of the Bumerang turret featuring 30mm autocannon, it’s armed with another combat module called Kinzhal. The Kinzhal module’s main armament is long 57mm automatic cannon that can devastate even the heaviest IFVs it could meet on the battlefield. A prototype appeared in 2019 but the concept was not approved for mass production. You can read more about it in our dedicated article.



In Armored Warfare, the T-15 Kinzhal is a Tier 10 Premium Tank Destroyer. Unlike the original progression version of the T-15, it’s a vehicle that relies heavily on its autocannon. The 57mm gun is immensely powerful and can fire in three round bursts with one of the highest damage per minute outputs in the game. In addition to its outstanding firepower, the Kinzhal is heavily armored and despite its average mobility, it’s one of the most durable and versatile vehicles in Armored Warfare.

This vehicle is available via Loot Crates, which drop T-15 Kinzhal parts. Collect 100 T-15 Kinzhal parts from these Loot Crates to assemble the whole vehicle.



[h3]Leclerc T40[/h3]

Sometimes called the French Terminator, this vehicle was designed on the Leclerc MBT chassis with one purpose in mind – to accompany tanks and fight off infantry attacks the same way as the Russian BMPT series does. You can read more about it in our dedicated article.



In Armored Warfare, the Leclerc T40 is a Tier 9 Premium Tank Destroyer. It offers you a combination of a durable hull, rapid-fire 40mm automatic cannon and, most importantly, the Javelin missile system. Simply right-click the target, wait until it becomes locket and fire the Javelin ATGM – it will home itself on the target, attacking its weak roof armor. Thanks to this ability, the Leclerc T40 is one of the most destructive vehicles in the game.

This bundle is available in our Web Shop.



[h3]Otomatic[/h3]

The Otomatic was an attempt from the 1980s and 1990s to mate originally naval 76mm rapid-firing cannon with a tracked chassis (either of Palmaria or a Leopard) to create an advanced anti-aircraft gun. You can read more about it in our dedicated article.



In Armored Warfare, the Otomatic a Tier 9 Premium Tank Destroyer. Thanks to its fast-firing 76mm gun it can deal tremendous amounts of damage over short periods of time and can deal effectively with any target it encounters on the battlefield.

This bundle is available in our Web Shop.



[h3]Abrams AGDS[/h3]

The Abrams AGDS (Armored Ground Defense System) was a vehicle concept and proposal, drafted in July 1996 by Dr. Asher H. Sharoni (a former colonel in the Israeli Defense Forces) and Lawrence D. Bacon from a Californian company called Western Design Howden. It was supposed to be an air-defense vehicle, protecting the Abrams formations against flying threats, although its weaponry can be deployed against ground targets as well. The United States were, at the time, sorely lacking a vehicle comparable to the Russian Shilka and one of the ideas was to use the Abrams chassis paired with a new turret to produce an armored AA gun that would be able to keep up with the American tank units. This plan was never realized and the vehicle stayed only on paper but you can play the Abrams AGDS in Armored Warfare and experience what it would have been like, had it ever been deployed.



In Armored Warfare, the Abrams AGDS is a very unique Tier 9 Premium Tank Destroyer. What makes it so special are its two large guided missile launchers capable of firing an incredibly devastating volley within seconds. The AGDS can devastate practically every opponent on the battlefield with a single salvo, making it one of the best and most effective mid-to-long range vehicles in the game. At close ranges, it can rely on excellent frontal turret protection and its two 35mm autocannons to keep enemies at bay until the missile launcher reloads to unleash another deadly swarm of missiles. The Abrams AGDS is one of the most feared vehicles in Armored Warfare!

This bundle is available in our Web Shop.



[h3]Hunter AFV[/h3]

Another alternative name for this vehicle is NGAFV (or Next Gen AFV), since it belongs to a whole program to replace the obsolete M113 APC in Singaporean service and to operate alongside its predecessor, another indigenous Singaporean IFV called Bionix. Hunter is the name of the production model of this program. The Hunter AFV is the pinnacle of bleeding edge of technology. In this sense, it can be compared to the AS21 Redback and both vehicles share several characteristics, not the least of which being relatively large size. This bulky IFV offers considerable levels of protection and firepower. It is expected to serve in the Singaporean army in large numbers in the near future with its mass-production having recently begun. You can read more about its history in our dedicated article.



In Armored Warfare, the Hunter AFV is a Tier 9 Premium Armored Fighting Vehicle. As its description above suggests, it is a rather standard-sized IFV with good levels of protection and excellent firepower (consisting of a 30mm autocannon and a Spike ATGM launcher). It also features a recently introduced type of armor, NERA. Simply put, NERA is an ablative armor kit that deteriorates whenever it gets hit. In other words, the vehicle starts with excellent protection levels but it will lose some with damage taken as the battle progresses. Apart from that, the vehicle is adequately mobile and quite universal. It can, of course, also deploy Mechanized Infantry.

This bundle is available in our Web Shop.



[h3]BMPT Mod.2017[/h3]

The BMPT Mod.2017 is one specific version of the BMPT Terminator that was deployed in 2017 in Syria for extended testing along with some other Russian prototype equipment, including the SU-57 jet fighter and the Uran-9 combat robot. It consists of a modified T-90 hull with a modernized turret from BMPT-72 installed on it. Another major difference was the presence of a new type of Explosive Reactive Armor that was made of soft fabric bags with explosive filler. You can read more about it in our dedicated article.



In Armored Warfare, the BMPT Mod. 2017 is a Tier 8 Premium Tank Destroyer and arguably the most powerful variant of the BMPT family. Like the others, it combines a tank hull with an unmanned turret, armed with two 30mm cannons as well as four missile launchers. Its thick armor and advanced ATGMs quickly made it one of the most feared vehicles of Tier 8 battlefields, a position it retains to this day.

This bundle is available in our Web Shop.



[h3]Iron Crate[/h3]

We’ve prepared for you an additional offer this week. The Iron Crate is available in our Web Shop!



This crate allows you to win a Tier 4 to Tier 10 Premium vehicle (or its value in Gold if you have it already). The crate contains some very rare vehicles, including:

  • ZTL-11 Tier 9 Premium TD
  • VN17 Tier 8 Premium AFV


This bundle is available in our Web Shop.



We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Server Maintenance

On the 25th of March 2025, starting from 7:00 CET, the server will not be available for 2 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Offer: Seahawks Loot Crate

Commanders!

The Seahawks Loot Crate is now available with a major discount until March 31! This Loot Crate contains Seahawks Battle Coins and Boosters.

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  • Battle Coins are the primary currency of the Seahawks Battle Path campaign and are used to progress through it and to obtain its prizes.
  • Battle Coin Boosters are usable only during an active Battle Path and increase your Battle Coin income by 900 percent for two hours.


Please note that you have to obtain the access to a Battle Path to use both items.

This bundle is available in our Web Shop.



We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Armored Warfare Lore Guide

Commanders!

Orienting yourselves in Armored Warfare lore can be a bit disorienting as the lore is spread across many missions and events, some of them not being currently available. To make things more convenient, we have assembled a guide for you.

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Armored Warfare works with the concept of alternative realities. The lore can be separated into three distinct story blocks, each taking place in a separate timeline. The timelines are tied together by an overarching narrative disclosed in Part 2: Perihelion. Without further ado, let’s get to it!

[h2]Part 1: World Gone By[/h2]

  • This part of the story of Armored Warfare can be experienced through the weekend Special Operations.

In the mid-21st century, global corporations have replaced governments, controlling vast military forces through private security groups. Among them, Clayburn Industries is one of the most powerful and is at the beginning of the story led by the ruthless Sebastian Grimm.

Magnus Holter, once a trusted Clayburn Industries security commander, becomes the catalyst for a rebellion against corporate tyranny. The conflict begins in the Caribbean Crisis Special Operation, where mercenary forces hired by Clayburn Industries (you) intercept Holter’s faction stealing chemical weapons from a Clayburn facility. Pursuing him across the Panama Canal and Jamaica, they uncover a deeper conspiracy, leading to their betrayal by Clayburn Industries, after which Holter enlists their help.



The Black Sea Incursion Special Operation offers a flashback to Holter’s past, exposing CI’s brutal suppression of rival mercenary factions and its deep corruption. Holter is betrayed by Grimm and left to take the fall for an illegal corporate war. Narrowly escaping, he begins assembling allies to take down CI.



In Arabian Nights, Holter’s growing rebellion strikes at CI’s chemical weapons depots, uncovering damning evidence. Capturing Douglas O’Reilly, the leader of the Evocati mercenaries, they force him to testify against Grimm. Grimm is arrested after a climactic battle, and Clayburn Industries is effectively dismantled.



Moscow Calling sees an international organization called ISD attempting to restore order at a global summit, but an unknown force, (later referred to as Enigma), launches a devastating attack, decapitating the organization there and then. The ISD is shattered and Holter is captured. Enigma forces, with seemingly unlimited funding and advanced technology far beyond anything seen before, effectively take over the world, toppling governments and bankrupting corporations.



In American Dream, resistance fighters in the former U.S., led by Ryan Miller, battle extremist factions supported by Enigma. They uncover Enigma’s advanced military technology of unknown origin and its plans for global domination. Miller sacrifices himself to relay vital information to Hana Buric, a surviving resistance office.

Spirithaven shifts the war to Japan, where the resistance captures James Todd Litteral, a key Enigma operative. Holter, now a symbol of the resistance, leads an assault on Enigma’s hidden stronghold, culminating in a massive battle inside a volcano. He kills Enigma’s leader, Victor Blaze, but is mortally wounded. Furthermore, the destruction of Enigma’s fortress triggers a global catastrophe, sending the world into chaos.



In Apocalypse, three years after the collapse of the civilization, survivors form bands vying for scarce resources. New factions emerge, including characters like Ivo Rinaldi and Igor Kopylov, who scavenge the entire world for survival while clashing with local warlords. Around this time, Gail Espinoza is torn from this world by Murdoch (see Part 2: Perihelion), triggering its destruction after the final mission of the Apocalypse chain.



What seemed like an airship floated over a volcano, but it was unlike any airship I've seen before. Four giant impellers appeared to have kept it afloat but they seemed too small compared to the sheer bulk of the giant thing, its enormous steel body over three hundred feet long.

By our laws of physics, the craft had no right to stay in the air yet there it was, slowly moving away from the raging elemental inferno below it. There was clearly a crew on board – the laptop's speakers played a radio traffic recording from the strange craft, loud and clear, as if captured straight from the source.

No, not radio traffic – those were the unfiltered voices of the crew.

Something was happening.

The world on the screen... simply stopped, as if someone hit a pause button. The recording continued. The bodiless voices were clearly aware of what was going on judging from their surprised and gradually panicking voices. The shock soon grew into terror as both outside and inside of the ship, things started to just... I couldn't find the right word. Disappear would be the obvious first choice, except it wasn't that. For something to disappear it has to exist first but somehow, the events depicted on the screen implied the things gone weren't just gone. It was like they never existed in the first place. In their stead, an indescribable void – a non-color defying any attempts at description.

By that point, the voices were screaming, the minds behind them scorched by the sheer magnitude of the event unfolding before their eyes. Above, the clouds disappeared and the stars were going out, cluster by cluster. The event was clearly accelerating – the mountains, the trees, even the volcano faded away and so did many of the voices and parts of the ship. In the end, there was only one male voice left, a continuous tortured howl of a man condemned to the worst possible fate of the last witness of an entire world dying around him. And then... nothing, just darkness swallowing the scene.

[h2]Part 2: Perihelion[/h2]

  • This part of the story of Armored Warfare could be experienced through the Eclipse and Exile Battle Paths and the current Wages of Sin PvE mission.


The year is 2028 and the world order is slowly unraveling. The United States of America, once an undisputed leader of the free world, is wracked by internal strife after more than a century of prosperity.



The story is told from the perspective of Samuel Thorpe, a mercenary down on his luck presented with an offer he can’t possibly refuse. The initial task is to train a branch of a Chicago-based company by the name of Perihelion, its purpose as enigmatic as its founder, an investor by the name of David Murdoch.

In June 2028, Samuel Thorpe joins Perihelion’s forces in Arizona where he meets Gail Espinoza, a reliable soldier in Perihelion service. Soon after a nearby U.S. Army base is attacked in the night by unknown enemies and they go investigate along with the rest of the Perihelion mercs.



The attack is repelled but the origin is mysterious and they encounter several supernatural events, including a mysterious voice calling them by names and hijacking comms.



The attackers were after a cache of equipment protected by the U.S. Army on Murdoch’s behalf. Some of the equipment gets recovered by Thorpe. One of the pieces of tech is a data storage containing data about alternative universes, including the one Gail Espinoza comes from (this is revealed later in the story). Removing someone from their own reality causes the reality to deflate, gradually disappearing into nothingness.



Thorpe learns that Murdoch is aware of all this and is actively researching the events. Someone else is, however, also aware and there is the matter of the strange voice, so Thorpe and Espinoza travel to Europe and Africa to investigate, encountering multiple supernatural elements and strange occurrences. The first half of the story culminates in Africa where a chain of clues leads them. Espinoza is captured by an entity called The Traveller, who is after Murdoch, but Thorpe manages to set her free.



The second part of the story, Thorpe and Espinoza learn that they were “unique” in the sense that they do not exist in any other realities (and he used them to get rid of the Traveller as nobody else could do that). They discover that Murdoch is ancient and he assumed many identities over the thousands of years, including that of Marduk (an ancient god-like being). He is referred to by the Traveller as the “Exile” because he was exiled from his own reality for crimes he had committed. He seeks to return, thus dooming the reality Thorpe is from.

When Murdoch finds out Thorp andEspinoza know, he attempts to have them eliminated. They travel across the world to uncover his secrets and past and finally learn of a reality breach in South America that Murdoch is trying to use to open a gateway to other realities and has already triggered the collapse of this world. They travel to the breach but they are almost killed by Murdoch’s forces before finally confronting Murdoch himself.



By a stroke of luck they managed to destroy Murdoch’s vehicle, seemingly killing him and get to a place between worlds (“the Desolation”), from where they escape the reality to a different one resembling a peaceful version of the early 2000s. Their story ends there... or does it?

[h2]Part 3: Seahawks[/h2]

  • This part of the story of Armored Warfare can be experienced through the Seahawks Battle Path and the current Rate of Decay, Lone Star Special Operations, and regular PvE missions.


The world of 2042 is a broken one with corporations usurping much of the world’s resources and former superpowers like the United States of America are but a shadow of their former glory. This is a result of decades of deterioration, greed and unbridled exploitation of the most powerful consortiums, some of which are wealthier than entire continents combined. These corporations control private mercenary armies, equipped with all kinds of weaponry short of nuclear. Entire divisions of armored vehicles are at their disposal, ready to do their master’s bidding – not out of patriotism or loyalty, but for Credits – the universal currency of the new world.



In the late 2030s, a series of conflicts that would eventually become known as the Corporate Wars devastated large portions of Europe and the United States. Several major corporations including the British Clayburn Industries and the German Lodestar GmbH engaged in conflicts that left massive territories in corporate hands. Mercenaries, private security forces and rebel militias fought each other all over central Europe and the Balkans. The years of strife culminated in the 2039 Seahawk Rebellion when an entire battalion-sized unit of Clayburn Industries rose up against orders to commit genocide.



Unbeknownst to them, the uprising was in fact a clever ruse prepared by the mastermind behind the Clayburn Industries Corporation, Andrew Clayburn, to gain more influence across the world. Employing the services of a Corporate Wars veteran Sebastian Grimm known for his campaign against Clayburn’s rival, Lodestar GmbH, Clayburn’s plan worked almost flawlessly, resulting in thousands of dead enemies and a massive territory and wealth influx for the company, including a portion of the former American south. The handful of surviving Seahawks retreated to Istanbul, reduced to a life in shadows. There, they from the Black Company.



This lore is split into three separate segments:

  • Battle Path “Seahawks” covers the complete beginning up to the point where Andrew Clayburn wins and eliminates the Seahawks
  • Special Operations Rate of Decay and Lone Star cover the direct aftermath if this event and the era between the escape of the remaining Seahawks and their arrival in Istanbul
  • PvE missions covering the era after their arrival in Istanbul and becoming mercenaries


That’s it, commanders. The lore is of course ongoing and you can expect more to come in the hopefully not so distant future.

See you on the battlefield!