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The Last Patriot Battle Path is now available!

Commanders!

We’re happy to announce that the Last Patriot Battle Path campaign has just begun. Join Austin Harper in his effort to liberate the former United States of America from the scourge that is Enigma. Saddle up, commanders – it’s time for a ride of your lives!

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This three-month-long American-themed campaign offers you the opportunity to get your hands on three very special reward vehicles, including the CATTB Tier 10 Premium MBT, but other valuable prizes are also available, including Commander Austin Harper, skins, decals and much more. You can find more information about the campaign in the Frequently Asked Questions section below and in our dedicated article.

In order to join the Battle Path campaign, please enter the game and click on the Last Patriot icon on the upper bar.

From there, you can simply purchase the Battle Path access:
  • Standard pass (access only)
  • Golden pass with access and 42.500 Battle Coins

Please note that there might be a delay of up to 10 minutes between the purchase and the access to the event.


 
Frequently Asked Questions

How does it all work?

Simply put, you earn Battle Coins by completing missions and then spend them to raise your Battle Path level while earning Battle Path Premium vehicles, camouflages, player avatars, skins, decals and other goodies, including a reward tank with Premium status, the Tier 10 CATTB MBT. You can also get other Premium vehicles as well.



What do I have to do?

The Battle Path campaign is divided into four paths (mission chains), each with its set of many missions. Additionally, two sets of tasks are also available:
  • Battle Coin missions (deal damage, destroy enemy targets and earn XP for Battle Coins)
  • Challenges (weekly tasks and an additional source of Battle Coin income)

Unlike Challenges and Battle Coin missions, the branch missions offer additional rewards, not just Battle Coins, including Loot Crates, boosters, Credits, the Prime skins and the ultimate Mission reward, Commander Austin Harper.



How many levels are there and why should I care?

There are 50 levels in total. For reaching Level 50, you will a reward tank with Premium status, the Tier 10 CATTB along with a skin for it. An additional skin is available for completing further missions upon this vehicle’s acquisition.



How can I start a mission chain (path)?

In order to start a mission chain, you need a pass. You will receive a free pass on Level 1, 7 and 12 – you decide which chain you wish to unlock and when. In order to unlock the access to the fourth chain (the “Freedom” missions), you need to complete all the three previous chains first.

What are the Battle Coins?

The Battle Coins are a unique currency, required to advance through Battle Path levels. You can also spend Battle Coins on completing difficult missions without having to actually complete their requirements in the game. On the Battle Path screen, you can see your Battle Coin balance in the upper right corner.

How can I obtain Battle Coins?

There are several ways of obtaining them:
  • By completing Repeatable Battle Coins missions or Challenges
  • By completing missions from one of the four mission chains – almost each completed mission will award you with a certain amount of Battle Coins
  • By purchasing them or winning them in an official Armored Warfare event
  • By just playing

It’s worth noting that:
  • Special Battle Coin boosters can be obtained for Repeatable Battle Coin missions and for Battle Path level progression, increasing your Battle Coin income for two hours by 900 percent (these can also be saved for future Battle Paths)
  • Long queue waits are compensated by increased Battle Coin income
  • You will get Battle Coins for playing even without Battle Path access

The amount of Battle Coins for playing is calculated as such:

You’ll receive a fixed amount of Battle Coins (2 for PvE and GLOPS, 3 for PvP) for each minute of effective combat. Effective combat time is a new mechanic that counts only the time when you are active in battle (during or between the actions that contribute towards your team’s effort). The exact length will be rounded up for the purposes of rewards (eg. 41 seconds will be treated as 1 minute, 1:01 minute as 2 minutes etc.) and will be available on the results screen.

Like before, winning will multiply your reward (by 1.25 for PvE and GLOPS and by 1.5 for PvP) but you’ll also receive extra Battle Coins for being amongst the best players on the battlefield (4 for Top 2 in PvE, 5 for Top 5 in PvP and 10 for Top 5 in GLOPS).

How long will the campaign be available?

The Battle Path missions will be available for the duration of 3 months. The remaining time can be seen in the Battle Path window in the game.

What unique prizes can I look forward to for participating in the Battle Path?

The Battle Path level prizes include:
  • XM247 Sergeant York
  • Griffin 120
  • CATTB

Battle Path chain mission rewards include:
  • Expeditionary Tank Prime skin
  • RDF/LT Prime skin
  • MBT-70 Prime skin
  • Commander Austin Harper


Can I complete the chain missions within a chain in any order?

No. You need to complete them in the order specified by each chain, one after another. It is, however, possible to complete a mission by spending extra Battle Coins. You can see which mission is currently active by visiting the Mission tab of the Battle Path window. The completed missions are marked with a green ticker and the missions that are yet to be unlocked are marked with a lock icon.

How many Battle Coins does unlocking each level cost?

Advancing to another level costs 50 to 3200 Battle Coins for Levels 1-10 and 3500 Battle Coins for Levels 11-50.

Can I see the progress of my missions in the game?

Yes, in the Battle Path window.

Can I complete more missions at the same time, or the next one only starts after the previous one is finished?

The next one only starts after the previous one is finished. You need to pick up your mission reward manually in the Battle Path window in order to activate the next mission. However, if you earn more than one pass and unlock multiple chains at the same time, it is theoretically possible to have up to three missions active simultaneously and to complete them all in one battle (if their requirements do not prohibit you from doing so). It is also possible to complete a Battle Coin mission, a regular chain mission and a Challenge at the same time.

How do I know what vehicles to use and what modes to enter when completing a mission?

Each mission has its own set of requirements that are sometimes randomized. Mission requirements are stated in each mission’s description, above the mission’s text and main objective description.

Important: Please note that for the missions requiring to use HEAT (cumulative) rounds, HESH shells do count as well.

Do I also need a pass for the Freedom mission chain?

No, it is unlocked automatically once you complete all three previous Paths (mission chains).

When do I receive a prize that I win, for example by advancing by a level?

You will receive it automatically, within 30 minutes of you receiving it.

If I didn’t receive the reward I won fair and square, what do I do?

Please contact our support service.



**I’ve seen a reference to the Last Patriot crates. Can you tell me more about them?*

The Last Patriot Loot Crates are in exchange for surplus Battle Coins. They include blueprint pieces of the Bradley AAWS-H Tier 8 Premium TD (along with a chance for that vehicle to drop directly) as well as pieces of Special Patriot Loot Crates. These Special Crates have to be first assembled and, upon doing so, they drop improved loot, including:
  • Exclusive Premium vehicles (including those from previous Battle Paths, up to Tier 10)
  • Exclusive commanders (including Battle Path ones)
  • Battle Path boosters
What else is new in this Battle Path?

Updated Repeatable Battle Coin Missions. There are three missions available:
  • Deal a certain amount of damage (each point of damage against player vehicles will count as five for the purpose of this mission)
  • Destroy a certain number of enemy vehicles (each player vehicle will count as five)
  • Earn a certain amount of net Experience

The cooldown of these missions is 72 hours. However, there’s a twist to them. Upon each cooldown, each of these three missions will also contain a randomly chosen set of conditions. For example, the Battle Path may ask you to deal damage while driving a Marat Shishkin Tank Destroyer, or a Sol Schreiber vehicle of any class.



Challenges (there will be ten of them in total) will open on weekly basis as the event progresses. Each Challenge requires you to do something (for example, deal 15.000 damage in PvE/GLOPS or 3.000 damage in PvP) and consists of ten stages, each more difficult than the last. The abovementioned Challenge opening will be server-based, so joining the Battle Path two weeks into it will allow you to start with two Challenges already unlocked. This will help latecomers to catch up on progress faster than ever before.

Workshop Battle Path tab will allow you to modify your Battle Path vehicles with additional performance-enhancing or modifying modules that will be available for completing a certain number of Battle Path Missions (chain missions or Battle Coin missions) or Challenges (even though the act of opening a Special Crate also counts towards these objectives).



These modules include for example a module for the XM247 that will trade more mobility for fewer hitpoints or new, advanced shells for the Griffin 120mm.

These modules will become available only when you obtain the vehicle itself, although the completed missions and challenges from this Battle Path will count retroactively. With some effort, all these upgrades will be obtainable during the Last Patriot Battle Path but it is worth noting that if you don’t manage to do that, future Battle Path missions and challenges will count towards them as well.

Please note, however, that, unlike before, standard Contract Missions available to anyone DO NOT count towards any Battle Path progress.

Enjoy the event and see you on the battlefield!

Maintenance - December 10

On the 10th of December 2019, starting from 8:00 CET (9th of December, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.30.5863



List of Update 0.30.5863 Changes


XM247 Changes
  • Reduced the combined rate of fire of both guns from 400 to 360 rounds per minute
  • AP shell damage reduced from 60 to 50 units
  • PELE shell damage reduced from 50 to 40 units
  • Rebalanced the PELE rounds in order not to deal as much non-penetration damage
General Changes
  • The Last Patriot Battle Path launches with this maintenance
  • Added the option to collect the reward for previously completed Battalion Contracts in case players did not manage to collect them on time

Maintenance - December 7

On the 7th of December 2019, starting from 14:00 CET (9 AM PST), the server will not be available for 5 hours due to the application of Update 0.30.5852.1.



List of Update 0.30.5852.1 Changes

 
  • Fixed the issue where the main gun shots fired at a different spot from where you aimed
  • Fixed the issue where shots would sometimes fly through enemy tanks when too close to them
  • Fixed the issue with some tanks not being able to load up on machinegun ammunition

Developer Diary: Machineguns and You

Update: We are currently aware of a number machinegun-related bugs and are working hard on fixing them. Expect the corrections in the near future!

Commanders!

In the most recent 0.30 update, we’ve introduced a new element to the world of Armored Warfare – Coaxial Machineguns. Let’s talk a bit about the how’s and why’s of this mechanic as well as its impact on the game.

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First – why did we introduce them? Well, there are a number of gameplay reasons (described below), but, the most important reason is – because you wanted it. Working machinegun requests have been the staple of Armored Warfare feedback for quite some time now but the topic really became acute with the introduction of Mechanized Infantry. Without it, adding machineguns wouldn’t have made all that much sense.

But let us take a look at the basics. What is a coaxial machinegun? As its name suggests, it is a machinegun that’s mounted in the turret right next to the main cannon and is connected (slaved) to its axis. Simply put, wherever the main gun aims, the coaxial machinegun aims too. This allows the crew of the tank to rapidly switch between the cannon and the machinegun depending on what they are aiming. Cannon shots are not always a suitable tool – sometimes you simply need to spray a building window with bullets instead of bringing the whole structure down, or suppress that pesky enemy infantry that keeps popping up and shooting at your guys.

And that’s what the coaxial machinegun does in the game too – it is primarily an anti-infantry tool that’s been given to the MBT class. Why exactly MBTs though? MBTs in general are armed with one powerful weapon – their main gun, which fires HE shells (also effective against infantry) but is relatively slow to reload and in a pitched battle, that one shell might mean the difference between life and death.

Other classes mostly do have other weapon systems such as autocannons, which are very effective against infantry, the exception being Tank Destroyers – but, to be honest, if you’re playing a Tank Destroyer that doesn’t have autocannons (unlike the BMPT series) and you get fired at by infantry, either you are doing something wrong or the player deploying the infantry really deserves the kill.

So, how exactly are those implemented?

As you might have already noticed, all coaxial machineguns in the game act as a separate weapon system and have their own ammo type. For the reasons of swifter implementation and simplification, we’ve decided to model all these machineguns after a generic 7.62mm universal MG, which is by far the most used caliber for such a weapon. In the game, it has the following characteristics
  • Damage per shot: 7-8
  • Penetration: 18mm
  • Rate of fire: 400 rounds per minute
  • Magazine: 800 rounds
  • Limited depression and elevation (typically lower than that of the main gun due to physical limitations of the vehicle)

The weapon will act as a separate weapon system and fills the fourth ammo slot for those tanks that only have three ammo types. For those tanks that have four ammo types (for example, Merkava’s APFSDS, HE, HEAT and ATGM), it replaces one ammo type.

Now you might be wondering, what else can you do with these machineguns apart from eliminating enemy infantry?

For starters, there are some (albeit few) vehicles that are vulnerable to machinegun fire. This would mostly include the “armored jeeps” such as the VBL, Kornet-EM or the Shadow, which have very thin armor by themselves. Raking them with a nice long machinegun burst tends to ruin their day.

This can be considered an additional game balance parameter for the AFV class – before the introduction of Mechanized Infantry, vehicles such as the VBL were quite superior in performance to their heavier AFV brethren. Mechanized Infantry did make that performance difference smaller, but not as much as we’d have hoped. In this case, we are giving the MBTs the means to defend themselves specifically against the lightest AFVs.

And last but not least, there are the situational uses where having a machinegun can come in handy:
  • Machineguns can puncture tyres, stopping wheeled vehicles dead in their tracks
  • Like autocannons, machineguns can be used to destroy lighter types of ERA
  • They can also be used to destroy enemy vehicle optics
  • Finally, they can be effective against lighter environmental obstacles (where you’d otherwise have to waste a shell) and certain AI opponents such as helicopters or drones

However, it should be noted that against anything heavier will be mostly immune to them and it will not be (for example) possible to damage tracks or cannon barrels with a machinegun – they are too sturdy for that.

The machineguns will be a tactical, situational tool in your arsenal, one that we hope you will enjoy.

See you on the battlefield!

Offer: Asian MBTs

Commanders!

This week, we’ve prepared three Asian MBTs for you, each available with significant discounts.



But, before we get to them, let’s have a few small bonuses, shall we?

Between December 5 and December 12, 2019, a 300% (x4) first victory of the day bonus will be available for the Global Operations mode. Additionally, a 50% Credit income bonus will be available on December 5 for the duration of 24 hours, starting at 15:00 CET.

As for the offers, here’s what’s available between December 5 and December 12, 2019:


Type 90



The Type 90 is the current service main battle tank of the Japanese Self-Defense Force. On the outside, it vaguely resembled the German Leopard 2, but inside, the vehicle’s completely different. It was adequately armed and armored for the time it was developed in, but what made it really stand out were its cutting-edge Japanese electronics and its hydraulic suspension, allowing the tank to tilt itself forward or backward, enhancing its gun elevation and depression beyond what the turret would normally allow. This trait was considered to be an important for Japan, as much of its landmass is covered by mountainous areas. You can read more about it in our dedicated article.



In Armored Warfare, the Type 90 is a Tier 7 Premium Main Battle Tank. Gameplay-wise, it resembles the Leopard 2 and Abrams version of the same Tier, being placed in power somewhere between the basic (stock) and elite versions of the said vehicles. The difference between the Leopard 2A5 and the Type 90 MBT lie in the presence of an automatic loading mechanism – otherwise, the firepower and protection levels is roughly the same with the Japanese tank having a little less armor, compensated by more module hitpoints. Overall, it is not the best-protected MBT on the battlefield, requiring careful long-range gameplay. However, the advanced electronics installed in this tank allow it to aim faster than all its class and Tier counterparts.

But the truly special feature of this tank that sets it apart from the others will be its hydropneumatic suspension. Using their mouse (just like regular aiming), the players will be able to tilt the vehicle forwards or backwards, significantly enhancing its gun depression or elevation and allowing it to take shots other tanks could not. Additionally, this tank has a special ability to lower itself to the ground much like the Object 279, reducing its silhouette. If this feature is engaged, the tank will lose some of its mobility and view range, but will gain additional camouflage bonus and the ability to aim faster. The hydropneumatic elevation and depression abilities are not available in this lowered setting.

This vehicle is available in MY.GAMES Store, alone or as a part of larger discounted bundles.






Type 99A2-140



The Type 99A2-140 is an experimental version of the most advanced Chinese Main Battle Tank in existence – the Type 99A. Unlike its production counterpart, however, it is not armed with a 125mm smoothbore, but massive 140mm smoothbore cannon. This is a theoretical upgrade to the vehicle – while the People’s Republic of China was considering upgrading the firepower of its Main Battle Tanks to face latest western and Russian MBT models, a 140mm gun was never installed on this chassis and was only mentioned in passing by certain Chinese sources. Now, however, your enemies will have the opportunity to experience what such a vehicle with you in command would be like to face in battle!



In Armored Warfare, the Type 99A2-140 is a rather unique Tier 10 Premium Main Battle Tank. It is essentially a version of the progression Type 99A2 Tier 10 MBT with one difference – the 140mm gun, trading its rate of fire for penetration and single shell damage. It is very fast and mobile (with its maximum speed being well over 90 km/h), protected by ERA and APS both and capable of using an acceleration-boosting active ability that pushes its engine far beyond the limits of common Main Battle Tanks. If used right, the vehicle is extremely deadly and one of the best Tier 10 MBTs on the battlefields of Armored Warfare.

The Type 99A2-140 3D model is available on Sketchfab - Click to Open!

The Type 99A2-140 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.






WZ-1224



Throughout the late 1970s and early 1980s, China increasingly began to recognize the drawbacks and flaws of their Soviet-based tank designs, many of which (like the Type 69) were simply upgraded versions of the now-obsolete Type 59. To produce modern and competitive designs, Chinese tank developers worked in two directions. The first was simply to continue improving existing designs. The other was to develop a brand new indigenous tank that would be different from anything previously built in China. One of the attempts at the latter was the WZ-1224. Design-wise, the tank was radically different from the previous Chinese MBTs. No longer a version of any Soviet tank, it featured a number of western technologies, including a Maybach diesel engine and a NATO caliber 120mm smoothbore gun. This would, however, become its downfall – the untested technologies turned out to be too expensive and unreliable to mass-produce and the WZ-1224 development program was closed in 1981.



In Armored Warfare, the WZ-1224 is a Tier 6 Premium Main Battle Tank. It’s very well protected and can deal a lot of damage per shot for its Tier thanks to its powerful gun with its only real drawback being its mediocre mobility. Players have to think carefully before moving ahead but can generally rely on its armor to do the job.





We hope that you will enjoy the bonuses, the offer and, as always:

See you on the battlefield!