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Offer: Asian MBTs

Commanders!

This week, we’ve prepared three Asian MBTs for you, each available with significant discounts.



But, before we get to them, let’s have a few small bonuses, shall we?

Between December 5 and December 12, 2019, a 300% (x4) first victory of the day bonus will be available for the Global Operations mode. Additionally, a 50% Credit income bonus will be available on December 5 for the duration of 24 hours, starting at 15:00 CET.

As for the offers, here’s what’s available between December 5 and December 12, 2019:


Type 90



The Type 90 is the current service main battle tank of the Japanese Self-Defense Force. On the outside, it vaguely resembled the German Leopard 2, but inside, the vehicle’s completely different. It was adequately armed and armored for the time it was developed in, but what made it really stand out were its cutting-edge Japanese electronics and its hydraulic suspension, allowing the tank to tilt itself forward or backward, enhancing its gun elevation and depression beyond what the turret would normally allow. This trait was considered to be an important for Japan, as much of its landmass is covered by mountainous areas. You can read more about it in our dedicated article.



In Armored Warfare, the Type 90 is a Tier 7 Premium Main Battle Tank. Gameplay-wise, it resembles the Leopard 2 and Abrams version of the same Tier, being placed in power somewhere between the basic (stock) and elite versions of the said vehicles. The difference between the Leopard 2A5 and the Type 90 MBT lie in the presence of an automatic loading mechanism – otherwise, the firepower and protection levels is roughly the same with the Japanese tank having a little less armor, compensated by more module hitpoints. Overall, it is not the best-protected MBT on the battlefield, requiring careful long-range gameplay. However, the advanced electronics installed in this tank allow it to aim faster than all its class and Tier counterparts.

But the truly special feature of this tank that sets it apart from the others will be its hydropneumatic suspension. Using their mouse (just like regular aiming), the players will be able to tilt the vehicle forwards or backwards, significantly enhancing its gun depression or elevation and allowing it to take shots other tanks could not. Additionally, this tank has a special ability to lower itself to the ground much like the Object 279, reducing its silhouette. If this feature is engaged, the tank will lose some of its mobility and view range, but will gain additional camouflage bonus and the ability to aim faster. The hydropneumatic elevation and depression abilities are not available in this lowered setting.

This vehicle is available in MY.GAMES Store, alone or as a part of larger discounted bundles.






Type 99A2-140



The Type 99A2-140 is an experimental version of the most advanced Chinese Main Battle Tank in existence – the Type 99A. Unlike its production counterpart, however, it is not armed with a 125mm smoothbore, but massive 140mm smoothbore cannon. This is a theoretical upgrade to the vehicle – while the People’s Republic of China was considering upgrading the firepower of its Main Battle Tanks to face latest western and Russian MBT models, a 140mm gun was never installed on this chassis and was only mentioned in passing by certain Chinese sources. Now, however, your enemies will have the opportunity to experience what such a vehicle with you in command would be like to face in battle!



In Armored Warfare, the Type 99A2-140 is a rather unique Tier 10 Premium Main Battle Tank. It is essentially a version of the progression Type 99A2 Tier 10 MBT with one difference – the 140mm gun, trading its rate of fire for penetration and single shell damage. It is very fast and mobile (with its maximum speed being well over 90 km/h), protected by ERA and APS both and capable of using an acceleration-boosting active ability that pushes its engine far beyond the limits of common Main Battle Tanks. If used right, the vehicle is extremely deadly and one of the best Tier 10 MBTs on the battlefields of Armored Warfare.

The Type 99A2-140 3D model is available on Sketchfab - Click to Open!

The Type 99A2-140 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.






WZ-1224



Throughout the late 1970s and early 1980s, China increasingly began to recognize the drawbacks and flaws of their Soviet-based tank designs, many of which (like the Type 69) were simply upgraded versions of the now-obsolete Type 59. To produce modern and competitive designs, Chinese tank developers worked in two directions. The first was simply to continue improving existing designs. The other was to develop a brand new indigenous tank that would be different from anything previously built in China. One of the attempts at the latter was the WZ-1224. Design-wise, the tank was radically different from the previous Chinese MBTs. No longer a version of any Soviet tank, it featured a number of western technologies, including a Maybach diesel engine and a NATO caliber 120mm smoothbore gun. This would, however, become its downfall – the untested technologies turned out to be too expensive and unreliable to mass-produce and the WZ-1224 development program was closed in 1981.



In Armored Warfare, the WZ-1224 is a Tier 6 Premium Main Battle Tank. It’s very well protected and can deal a lot of damage per shot for its Tier thanks to its powerful gun with its only real drawback being its mediocre mobility. Players have to think carefully before moving ahead but can generally rely on its armor to do the job.





We hope that you will enjoy the bonuses, the offer and, as always:

See you on the battlefield!

Winter Calendar – Stage Two

Commanders!

The second stage of the Winter Calendar event begins today. We’ve once again prepared a special Winter Calendar series of missions for you!



What do you have to do to claim the amazing, cool presents we’ve prepared for you? It’s simple! Every day, until December 31, play one battle in any mode while dealing 2.500 points of damage and you’ll receive the gift of the day automatically!

To make things even more interesting, we’ve also prepared a special page for you. Here, you can track each day’s prize! And last but not least, a special bonus was also added for obtaining 10, 15 and 20 out of 27 rewards.

Please note:

For the purposes of this event, a day starts at midnight GMT each day (1 AM CET, 3 AM MSK). The event, which started earlier todaz at 1 AM CET therefore ends on January 1, 1 AM CET.

We hope that you will enjoy the event and will see you on the battlefield!

Maintenance - December 5

On the 5th of December 2019, starting from 8:00 CET (4th of December, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.30.5852.



List of Update 0.30.5852 Changes


Mechanized Infantry Returns

In this Update, we are returning the Mechanized Infantry feature to the game. As we promised, we made a number of changes that were previously broadly described in our dedicated article.

Here’s what else changed:
  • Friendly fire does no longer affect Mechanized Infantry (it’s still possible to run them over though)
  • Improved the spotting range of prone Snipers
  • Mechanized Infantry damage no longer protects you from being tagged as AFK
  • Once per minute, a Sniper can mark spotted enemies in order for them to receive increased damage
  • Added a new medal called Recon Squad for spotting enemies using your Mechanized Infantry
  • Fixed the Mortar Squad shell trajectory
  • Your Dossier now also shows Mechanized Infantry-related statistics
  • Fixed several UI issues (Infantry designation etc.)

At the same time, we are introducing a new feature for MBTs – coaxial machineguns. A large number of MBTs will have their coaxial machineguns enabled as a separate weapon system – you can switch between MGs and your main weapon by pressing the button 4 (default setting) practically instantly.

List of Vehicles with Coaxial MGs
 
  • Al-Hussein
  • Altay
  • BM Oplot
  • C1 Ariete
  • Challenger 1
  • Challenger Falcon
  • Challenger 2
  • Challenger 2 ATDU
  • Challenger 2 Hades
  • Chieftain (entire series)
  • IS-7
  • K1A1
  • Kampfpanzer 70
  • Leclerc
  • Leclerc Prototype
  • Leclerc T4
  • Leopard 1
  • Leopard 1A5
  • Leopard 2
  • Leopard Evolution
  • Leopard Revolution
  • Leopard 2A5
  • Leopard 2A6
  • Leopard 2AX
  • Leopard 2AV
  • M-50
  • M-51
  • Sabra Mk.2
  • M-95 Degman
  • M1
  • TTB
  • XM1
  • M1A1
  • M1A1 AIM
  • M1A1 Storm
  • M1A2
  • M1A2C
  • XM1A3
  • M48A3
  • M60
  • M60-2000
  • M60A1
  • M60A2
  • M60A3
  • Magach 5
  • Magach 6B
  • Magach 7A
  • Magach 7C
  • MBT-70
  • Merkava I
  • Merkava IIB
  • Merkava IID
  • Merkava III
  • Merkava IV
  • Merkava IVM
  • Object 187
  • Object 279
  • Object 279
  • Object 430
  • Object 490
  • Object 640 Black Eagle
  • OF-40
  • Sho't Kal Dalet
  • T-14 Armata
  • T-14 Armata 152
  • T-14 Armata Hades
  • T-55
  • T-55 Enigma
  • T-55M1
  • T-62
  • T-62M
  • T-64A Mod. 1969
  • T-64A Mod. 1976
  • T-72M2 Wilk
  • T-72A
  • T-72B
  • T-72B3
  • T-72 Ural
  • T-80
  • T-80B
  • T-80U
  • T-90
  • T-90A
  • T-90MS
  • T-90MS Hades
  • Tira n6
  • Type 59-IIA
  • Type 69-II
  • Type 80-I
  • Type 85-IIM
  • Type 90
  • Type 90-II
  • Type 96
  • Type 96A
  • Type 96B
  • 9910
  • Type 99
  • Type 99A
  • Type 99A2
  • Type 99A2-140
  • Vickers Mk.7
  • VT-4
  • WZ-1224

 
Please note that for the purpose of the game, all coaxial machineguns are of 7.62mm caliber. After all, the game takes place in the 2040s and all mercenaries have retrofitted their vehicles to this caliber.

The machineguns fire AP bullets that deal 8-9 damage and can penetrate 18mm of steel. These are usable only against infantry or very lightly armored targets (such as Wiesels and Kornets), but they can be used to effectively puncture wheeled vehicle tires.

Kinetic Missile Vehicle Rebalance

The vehicles that are armed with kinetic missiles are being rebalanced for improved gameplay.

M8 MGM-166:
  • Its missiles no longer deal damage by non-penetration hits
  • Changed the limits, within which its penetration and damage values grow, from 250-700m to 200-800m
  • Minimum and maximum range damage values for both types of missiles changed from 360-1189 to 360-1761
  • Stock missile minimum and maximum penetration values changed from 500-1500mm to 500-1400mm
  • Improved missile minimum and maximum penetration values changed from 700-2100mm to 600-1800mm
  • Rate of fire reduced from 20 to 15 rounds per minute
  • Camouflage penalty for firing increased from 30% to 50%
  • Viewrange reduced from 400 to 370m

Bradley AAWS-H:
  • Its missiles no longer deal damage by non-penetration hits
  • Changed the limits, within which its penetration and damage values grow, from 250-700m to 200-800m
  • Minimum and maximum range damage values changed from 360-1189 to 360-1761
  • Minimum and maximum penetration values changed from 500-1500mm to 500-1400mm
  • Camouflage penalty for firing increased from 30% to 50%
  • Camouflage penalty for moving increased from 5% to 10% along with a correction of its mechanism
  • Viewrange reduced from 400 to 360m
General Changes
  • The time requirement for the Clock is Ticking achievement was increased from 4 to 7 minutes
  • Shadow RST-V: Fixed an issue where having a damaged ammo rack would cause the vehicle to take double damage when shot at