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Mechanized Infantry: Limited Test

Commanders!

As you already know from the recently released patchnotes, in this update, we are introducing one of the most significant changes to the game in recent time – the Mechanized Infantry feature. To make sure we roll out this feature properly, we’ve decided to adopt a bit different approach this time.



For the next seven days, Mechanized Infantry will be in the state of limited testing for a period of seven days. What that means is that while we will enable the feature in full on the live server, we will carefully monitor your feedback for any potential game-breaking problems and will switch the feature off immediately if significant issues emerge.

When this test period is concluded, we’ll decide what to do with this feature based on your feedback – either we will leave the feature on, or will disable it for further overhaul. Please let us know what you think about the Mechanized Infantry feature using the form below:



Please note that the form is available in English only and that you will need a Google account to submit your feedback in order to prevent any tampering with the results.

For more information about Mechanized Infantry, please visit our developer diary and the Mechanized Infantry FAQ.

Let us know your first impressions of this updated Mechanized Infantry version on Discord and, as always:

See you on the battlefield!

Maintenance - November 7

On the 7th of November 2019, starting from 8:00 CET (6th of October, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.30.5804.



List of Update 0.30.5804 Changes


Mechanized Infantry

In this update, we are adding the crown jewel of the American Dream season – Mechanized Infantry. Three infantry types are now available:
  • AT Squad
  • Mortar Squad
  • Sniper

These can be deployed from most AFVs and some special vehicles (PL-01, Merkava Mk.4 and Mk.4M). For more information, please visit our dedicated article. This feature will launch as a Limited Test to gather your feedback. Please follow the portal for more information.

Battalion Improvements

We are introducing a number of improvements to the Battalion system. Most notably, completing Battalion Contracts will award you with a brand new reward vehicle – the RST-V Shadow Tier 10 Premium AFV.

One hundred blueprint pieces will be sent to the Battalion commander upon a successful Battalion Contract completion, which he or she then distributes using another new feature, the Trading system.

And last but not least, it’s now much easier to find (or look for) new friends thanks to the new Battalion Recruitment and Search system. Visit the dedicated article for more information.

M8 MGM-166 LOSAT Changes

We have taken a closer look at this vehicle, specifically at the issues you have reported with its weapon system aiming. As a result, we have found and fixed the issue that was causing the missiles to sometimes fly away from their target.

We have, however, also taken a look at the hydraulic suspension that we had introduced to this vehicle in one of the previous updates. This was not a realistic thing – the M8 platform did not have this system – and was there as a workaround to this vehicle’s aiming issues. In this update, we are therefore:
  • Removing the hydraulic suspension again
  • Improving the launcher depression and elevation values from -3/+3 to -6/+6

As a result of these fixes, the M8 MGM-166 should be considerably more effective overall.

General Changes
  • Fixed several issues that appeared in Update 0.30 and caused the game to crash
  • Changed the UI of outgoing and incoming damage panels in battle
  • Fixed a number of smaller visual and collision object issues in the American Dream Special Operation
  • M48 GAU-8: The gun now overheats 15 percent slower in the lower rate of fire mode
  • M48 GAU-8: The gun now loses 17 percent less accuracy for firing in the higher rate of fire mode
  • M48 GAU-8: Fixed an issue where this vehicle would not fire if it was commanded by Alisa Korhonen, who had the Hoarder skill activated
  • M8 MGM-166: Installing the Mastery skin available now correctly unlocks and installs the soft-kill APS module
  • Object 287: Fixed an issue where this vehicle would not start drowning even in deep water
  • ST-1, ZBL-08: Fixed the issue where its smoke grenades would be fired based on hull direction instead of its turret
  • T249 Vigilante: Improved the maximum gun depression value to -12 degrees (wherever the hull isn’t in the way)
  • T249 Vigilante: Fixed the side collision model
  • Battalion officers can no longer kick other Battalion officers out of a Battalion
  • For all Battalions, all active Battalion Contract progress above 50 percent was reduced to 50 percent for technical reasons (all affected Battalion members – excluding the penalized ones – will receive one free Battalion Loot Crate as a compensation)
  • Increased the duration of the fourth American Dream Special Operation on Tier 1-8 (Hardcore difficulty) by 2 minutes
List of Known Issues
  • Your team’s Mechanized Infantry troops may not appear correctly in battle after a reconnect
  • Your own troops can also appear incorrectly on the minimap after a reconnect
  • The infantry-connected new Achievement progress resets whenever a server gets reset
  • Infantry voiceover may be missing on the Alabino map
  • If a Mortar trooper dies, his mortar model will sometimes appear incorrectly positioned
  • The death screen incorrectly displays the infantry class if a player gets killed by infantry
  • The infantry icon in battle appears to activate even though the infantry is not deployed
  • Running infantry over slows your vehicle down
  • It’s sometimes impossible to deploy infantry when the space around is limited
  • You can’t kill infantry on the Alabino map
  • Battle results do not display the amount of enemy troopers neutralized by your own infantry
  • Battle results do not display the amount of enemy vehicles spotted by your own infantry
  • Graphics issues (animation problems) may appear upon the first infantry deployment in battle
  • AT Squad or Sniper models may disappear if looked at from a different vehicle
  • Mortar tracers sometimes do not correspond to the actual mortar shell trajectory
  • AT Squad models may become bugged after their return to your vehicle
  • Mortar trooper model may twitch when reloading his mortar
  • If your camera is located in a place where an infantry squad is being deployed, it may be moved elsewhere by the deploying infantry
  • Battalion search and application window shows placeholder texts

In Development: Griffin 120mm

Commanders!

By now, the name Griffin should be more than familiar to you with the Griffin 50mm being one of the most popular American Dream season vehicles – and for a good reason. High accuracy combined with its excellent mobility and stealth makes it an extremely effective vehicle in any mode. But, like we mentioned in the history background article, there was a good chance more than one Griffin would make an appearance in Armored Warfare. Today, we are happy to present you with Griffin 50mm’s older cousin – the Griffin 120mm Light Tank.



In Armored Warfare, the Griffin 120mm will be a Tier 8 Premium Light Tank and a reward for the upcoming Patriot Battle Path. However, to avoid any confusion, here’s a little explanation first about the appearance of the model.

The entire Griffin series of vehicles started with a technology demonstrator by General Dynamics in 2016, based on the Ajax platform. It wasn’t a real Light Tank – it was likely functional (to a degree expected of a technology demonstrator, anyway) but it was not expected to be accepted in service or anything. It was simply an example of “here’s what we can do, check it out and let’s start a conversation about what the U.S. Army wants.”

What the U.S. Army wanted were all sorts of things – in this case, a Light Tank for its Mobile Protected Firepower program for its airborne units to replace the Stryker. In the years that followed, another Griffin prototype was unveiled, this time as a heavy IFV for a different program (that’s what our Griffin 50mm is based on) and, very recently (a month or two back, in fact), another version of the 120mm Griffin appeared with a modified Abrams turret. This new Griffin LT looks significantly different from the 2016 version.



Our Griffin 120mm model is based on the 2016 demonstrator and will offer you the opportunity to see what it would have looked like on a battlefield. But, before we get into any more details:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

With that being said:

As Light Tanks go, the Griffin 120mm will not have all that high damage per minute values. Nor will it feature extremely thick armor, but that’s to be expected when it comes to this vehicle class. It will be able to withstand light autocannon rounds (up to roughly 30mm) but that’s about it, even though an Iron Fist APS, when unlocked, will provide some measure of extra protection.



Its real strength will lie in very high-tech ammunition for its 120mm XM360 smoothbore gun. The basic ammunition will consist of a standard APFSDS round (M829A1) and a standard HEAT-MP round (M830A1), but the following special rounds will be unlockable through the additional vehicle progression system:
  • XM1111 MRM-CE – effectively a HEAT round with some limited guidance, 800mm of penetration and 600 damage
  • XM1111 MRM-KE – effectively a kinetic round with some limited guidance and kinetic ATGM mechanics, which allow it to gain more damage and penetration at longer distances (from 550 damage and 670mm penetration at 50m to 605 damage and 737mm at 200m)

The gun will also feature excellent accuracy and depression/elevation values for its type (-10/+20 degrees). Combined with solid mobility (816hp MTU engine at 41 tons, 72 km/h maximum speed and the ability to reach 32 km/h in 4 seconds), the Griffin 120mm will be a tactical sniper with a wide variety of tools at its disposal.



Unlike with the other LTs, aggressiveness won’t be the key to success for this vehicle – instead, careful, methodical approach should be applied whenever driving it, making it closer to the concept of a Tank Destroyer rather than a true Light Tank.

We hope you will enjoy it and, as always:

See you on the battlefield!

Starter Packs Now Available

Commanders!

We are happy to announce the arrival of Starter Packs to MyLoot. These packs are intended for those players, who are new to Armored Warfare and wish to get a head start in their mercenary careers.



The following packs are currently available:

Mercenary Starter Pack containing:
  • BWP-1M Puma Tier 4 Premium AFV
  • 7 days of Premium Time
  • 1.000 Gold
Veteran Starter Pack containing:
  • IT-1 Tier 5 Premium TD
  • Object 279 Tier 5 Premium MBT
  • 14 days of Premium Time
  • Russian Airborne Winter camouflage
  • 5.000 Gold
Elite Starter Pack containing:
  • Object 187 Tier 7 Premium MBT
  • Object 287 Tier 6 Premium TD
  • 30 days of Premium Time
  • Russian Airborne Desert camouflage
  • Commander Jorge Alvarez
  • Commander Olivia Bouchard
  • 10.000 Gold

 


We wish you a pleasant start of your new mercenary careers and, as always:

See you on the battlefield!

Historical Camouflages - Poland

Commanders!

As the last historical camouflage for this year and in connection with the upcoming Polish Independence Day celebration, we’ve prepared a pattern from Poland.



This is not exactly a service camouflage pattern for the Polish military, but it became somewhat famous because it was used on several prototypes displayed during the MSPO 2016 expo, most notably the PT-16 MBT, an upgraded T-72 variant. The pattern was likely devised by the company presenting the PT-16, the PGZ group (Polska Grupa Zbrojeniowa).



This digital “silhouette breaker” pattern consists of light brown and black rectangles on green background. In Armored Warfare, it is best used on such Polish vehicles as the WPB Anders, the prototype of which was actually painted that way for the duration of the same expo.

Like before, this camouflage will be available for all vehicles and environments and will soon be available in Armored Warfare. We hope you will enjoy it.

Stay tuned and see you on the battlefield!