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Weekend Events: Arabian Nights

Commanders!

Like every weekend, we have prepared one of special mode events for you, all belonging to the War Games mode group.

These events include older Special Operation re-runs as well as the newly introduced Labyrinth mode and are open ever weekend from Friday CEST afternoon until Sunday evening.



This weekend, you’ll be able to relive the events of the Arabian Nights Special Operation for the first time. The Arabian Nights Special Operation follows the events of the Caribbean Crisis one and continues the story of Magnus Holter's revenge against Clayburn Industries. Join him in his fight in the Middle East and earn those Special Ops achievements you might have missed the first time around. You can learn more about the story of Armored Warfare in our dedicated article.

We hope that you enjoy these weekend events and will see you on the battlefield!

Celebrating German Unity

Commanders!

Once again, it’s time to celebrate the Day of German Unity! The Day of German Unity is an important German holiday, celebrating the reunification of Germany after four decades of being split into East and West, following the results of the Second World War. The reunification of Germany process that ended on October 3, 1990 and the fall of the Berlin Wall represented the start of a new era of prosperity and democracy in the Federal Republic of Germany. We’ve prepared a nice set of bonuses, gifts and offers for the occasion!



Between October 3 and October 10, 2019, the following bonuses will be available:
  • 30% bonus to Commander Experience income for every battle
  • 20% bonus to Crew Experience income for every battle

You can also pick up a gift on MyLoot for the duration of this event. The gift contains the following items:
  • 3 German Unity Day decals
  • 1 German Unity avatar
  • 3 Gold Loot Crates
  • Amber base color

And last but not least, we are offering several interesting items on MyLoot, starting with the German camouflages.

Three German camouflages are available. The first two both represent the standard post-1985 NATO pattern used by the Bundeswehr – one of them is a classic brush paintjob while the other one is spray-painted. Since both camouflages are essentially similar, they are offered together for the price of one standard camouflage. Additionally, please note that the camouflages are visually similar to the previously introduced French ones since both France and West Germany were using the same NATO pattern.



The second pattern is a summer camouflage from the late 1970s, as it appeared on the earliest German Leopard 2 service tanks. If you desire to drive a correctly painted historical vehicle, the Leopard 2 MBT is the perfect candidate for this paintjob.



Another part of today’s offer consists of various Unity Day Booster Packs featuring Premium Time, Loot Crates and a German Unity Day flag. Three standard sizes are available, but there’s also the fourth, largest pack available, which includes Commander Erin O’Connell.



Erin O’Connell is, thanks to her combination of scouting-oriented skills, one of the best AFV commanders in the entire game and is much sought after amongst the best and most skilled players. You now have the opportunity to obtain her services with a discount.



And, last but not least, the Leopard 2 Revolution Wallbreaker Tier 8 Premium MBT is now also available as a part of two discounted bundles. The Leopard 2 Revolution is a continuation of the older Evolution upgrade, intended to improve the performance of the older variants of the Leopard 2 Main Battle Tank in order to make it excel even on the battlefields of the 21st century. The improvements include a comprehensive armor upgrade, ROSY soft-kill APS and smoke grenade launchers as well as an entire suite of cutting edge electronics. You can read more about it in our dedicated article.



Check out its 3D model on our Sketchfab page!

In Armored Warfare, the Leopard 2 Revolution is a Tier 8 Main Battle Tank. It is not only well-armored, it also features an extremely accurate 120mm gun with advanced ammunition, allowing it to destroy its opponents at very long ranges, rivaling those of Tank Destroyers. The German tanks in general perform best at longer ranges and the Revolution is no exception. This vehicle features unique Berlin Wall-themed camouflage.



We hope that you will enjoy the bonuses, gifts and offers and, as always:

See you on the battlefield!

Developer Diary: Respawn and Ammo Refill in Update 0.30

Commanders!

In Update 0.30, we have overhauled the consumable systems and one of the biggest changes was the rebalance of PvE consumables called Field Rebuild Kit.



Previously, these consumables served three purposes. Upon triggering:
  • They healed the vehicle along with its crew and repaired all modules
  • They respawned the vehicle in PvE missions if it got destroyed in the fight
  • They restored all ammunition

This accumulation of functions significantly limited the consumable’s practicality. If you used it to heal in battle, it wasn’t available if you’d die later on. You could have also run out of ammunition (notably with some ATGM vehicles with limited ammo pool) and triggering the consumable would provide your weapon with extra ammo, but it also would deprive you of the option to heal or respawn.

This is why we have changed the Field Rebuild Kit to become a vehicle healing tool only. No longer does it respawn your destroyed tank, nor does it refill ammunition. Triggering it will simply maximize your vehicle’s hitpoints in battle.

It’s worth noting that this PvE consumable does neither heal your crew, nor does it repair your modules anymore. This is because the crew healing and module repairing consumables are newly available for free and each vehicle can have them equipped without any additional costs (unless you opt for the improved version of each respective consumable, which is available for Credits).

Of course, this does not mean we’d leave you without any abilities to refill your ammunition or to respawn.

Ammunition refill is newly available for free for every vehicle once per PvE battle. You can see the icon next you your vehicle status panel in the lower left corner.



The icon is marked on the screenshot above and disappears when you use the function. Simply press the Q key to refill your ammunition at any point, even in combat.



Respawn is now also available for all vehicles when you die in a PvE mission. Upon your death, a respawn screen will appear with the Credit cost of a respawn in the middle, as indicated below:



Click on the Credit icon within the allotted time limit (indicated by the timer in the middle of the screen) to accept the respawn offer. Two respawns per PvE battle are available, the second one being rather more expensive than the first.



We hope that you do find these changes to your liking. After all, our goal is to offer you more in-game options, allowing you to react on any battle developments appropriately.

See you on the battlefield!

In Development: T249 Vigilante

Commanders!

In the American Dream season, currently available in Armored Warfare, we have introduced four new progression vehicles, including the M48 GAU-8, armed with a 30mm rotary cannon. However, that’s not all that’s coming this year – two more vehicles are planned for Update 0.30, one of them being a predecessor to the abovementioned Avenger-carrying Patton. Today, we’re going to take a look at this machine. Its name is T249 Vigilante.



We’ve touched upon the history of the Vigilante in our previous DIVAD article as one of the attempts to provide the U.S. Army with a mobile anti-aircraft platform. For the full history of the American triple-A platforms until the 1970s, we recommend checking the previous article out, but here’s the short version.

By the 1950s, the Americans were struggling to provide their armored forces with adequate anti-aircraft capabilities. There was, of course, the famous M42 Duster with its twin Bofors 40mm cannons, but those were manual sights only (without any radar guidance). A Duster variant with radar was considered but ultimately never adopted (mostly due to the fact it was quite expensive).

Additionally, the American projects of tracked AA platforms with guns had an additional enemy that was far more powerful than any Soviet airplane – the U.S. Military. During this era, anti-aircraft (or even aircraft) guns in general were regarded as obsolete and it was believed that guided missiles would be the next big thing. The Vietnam War would prove that notion wrong, but that is a story for another time.

It was during this time that the Vigilante was introduced with the work on the weapon system beginning in 1956. It’s worth noting that the Vigilante program didn’t consist of one vehicle but rather two platforms:
  • Vigilante A (towed version of the weapon system)
  • Vigilante B (self-propelled version of the system)

We will focus, naturally, on the Vigilante B version. It was a project undertaken by the Sperry Corporation with three prototypes made at some point in the late 1950s.



The chassis was a heavily modified M113 APC, on which a massive radar-controlled turret, armed with a six-barrel T250 37mm rotary cannon. The vehicle had a crew of three. The crew was protected by generally thin aluminum armor, similar to that of the M113 APC. What this meant was protection against small arms (but little else).

Mobility was generally comparable to the original M113 APC – its Chrysler 75M 215hp V8 gasoline engine provided enough power to move the 9.2 ton vehicle around. The suspension was also taken from the M113 but the vehicle was made longer and had a special feature where it could be locked to become rigid in order to better withstand recoil.

And some recoil it was – the 37mm T250 Gatling gun was capable of firing up to 3000 high-explosive rounds per minute from a 192-round drum (emptying it in under 4 seconds), although a reduced rate of fire (120 rounds per minute) was available as well, should the Vigilante engage ground soft targets. Against armored targets, the gun wasn’t very effective due to the fact that the only 37x219mm T68 shells (made by modifying 40mm Bofors ammo) available for it were high-explosive. The muzzle velocity of these shells was around 914 m/s (3000 feet per second). The gun fired in short bursts of 1 to 48 rounds.



The gun was controlled by the T51 Fire Control System, which included the XM17 group, featuring pulse-Doppler radar. By some accounts, it was fairly effective. The three prototype vehicles were tested until 1960 but with the focus shifting towards missiles and a lot of hopes being put into the Mauler program that ran in parallel with the Vigilante, cancelation was but a matter of time. The development ran until 1962 or so, at which point it was mothballed, only to re-surface in the form of the Sperry DIVAD proposal in the late 1970s. One of the three prototypes survived and is currently displayed in the Fort Sill museum in Oklahoma.

In Armored Warfare, the T249 Vigilante will be a Tier 9 progression Armored Fighting Vehicle. Much like the other new American Dream vehicles, the Vigilante will be possible to unlock from an existing vehicle of another dealer – in this case, the Ramka-99 Tier 8 Tank Destroyer.

But before we continue, please note:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

With that being said:

In some ways, the Vigilante will be similar to the M48 GAU-8, featuring only mediocre mobility for its class (68 km/h maximum speed, acceleration to 32 km/h in approximately 5 seconds) and very little protection – its aluminum hull will not be able to stop practically any shells.



But, of course, all that will be compensated by its weapon system – the T250 37mm rotary cannon. Being the largest Gatling gun ever built, this weapon will have the firepower to match its size with its rate of fire being 3000 rounds per minute. There will, however, be some significant differences compared to the GAU-8 Avenger of the Tier 10 TD.

For one, the gun will fire only HE shells with high damage but limited penetration. These shells will be capable of tearing light targets apart easily, but will not perform well against frontal MBT armor, making proper target selection a must. Additionally, the gun will have a limited magazine (192 rounds) and will fire in fixed 1-second bursts (48 rounds per burst). In other words, four bursts will be available before the gun will have to be reloaded for a quite significant time.

Apart from its firepower, the Vigilante will have another important tool in its arsenal. It will have the Active Radar active ability, allowing it to improve its spotting range at the cost of its own camouflage. Running active radar on the battlefield makes any vehicle quite conspicuous, after all.



This ability will be especially useful to organized teams of players where one Vigilante will be able to unveil enemy vehicles for its team mates to destroy. Combined with its solid base view range, the Vigilante will have the potential to become one of the most potent spotters in the game.

The T249 Vigilante will not be a front-line vehicle, but rather a tactical tool of war for skilled players. When used as an MBT, it will die quickly, but staying hidden and choosing your battles carefully while keeping an eye out for enemy movements will yield some excellent results.

See you on the battlefield!

Maintenance - October 2

On the 2nd of October 2019, starting from 8:00 CEST (1st of October, 11 PM PDT), the server will not be available for 4 hours due to the application of Update 0.30.5744.



List of Update 0.30.5744 Changes


Enhanced AI Vehicle Pool

To make your battles with enemy AI opponents more diverse, we’ve improved the vehicle pool the PvE AI opponents can use. It now includes the following machines:

List of new AI vehicles:
 
  • Al-Hussein
  • AMX-13 DCA
  • AMX-30B2
  • AMX-30B2 Brenus
  • AMX-40
  • AMX-50
  • BWP-2000
  • BM Oplot
  • BMP-3M Dragun 125
  • C-13 TUA
  • Chieftain 900
  • Chieftain Mk.2
  • Chieftain Mk.11
  • IT-1
  • Leclerc
  • Leclerc Prototype
  • Leclerc T40 (excl. Javelin ATGMs)
  • Leclerc T4
  • Leopard 2 Evolution
  • M1A2C
  • M108
  • M50 Ontos
  • M51 Super Sherman
  • Magach 7A
  • Marder 2
  • MTLB S-8
  • NM-142
  • PLZ-05
  • Scimitar
  • Scorpion Kastet
  • T-14 Armata 152
  • T-55 Enigma
  • VT-4
  • Wiesel 1 HOT
  • ZBD-86

 
For more info about this feature, please visit our dedicated article.

Tank Encyclopedia

In this update, we are introducing the Global Directory feature, otherwise known as Tank Encyclopedia. It contains the full list of Armored Warfare vehicles and can be accessed from the Vehicles tab by clicking the Global Vehicle Directory in the lower left corner.



The directory can be sorted using the filters on the right side of the screen. Basic statistics for each vehicle are available upon mouseover. More options (including detailed characteristics, history and module configuration) can be selected by right-clicking each vehicle.



General Changes
  • The Arabian Nights Special Operation is now available as a part of the War Games mode rotation
  • American Dream, Special Operation 1: AI-controlled AGDS vehicles are now moving a bit slower, allowing them to better navigate various obstacles
  • Fixed an issue where a destroyed vehicle would appear alive in battle under certain circumstances
  • Improved the description of active abilities in the Garage
  • Fixed an issue where the “LT in America” achievement was incorrectly handed out for completing standard PvE missions
  • Changed the appearance of the Snake Skin and Anaconda camouflages
  • Fixed several small UI and visual issues