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Update 0.270 Now Available

Commanders!

We are happy to announce that the Update 0.270 is now available!



[h2]List of Update 0.270 Changes[/h2]

Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • Ajax: Fixed a number of visual issues on the Desert Ajax skin
  • ASCOD LT-105: Manned turret no longer receives reduced damage
  • Challenger 2 ATDU: Additional armor now correctly appears in the Armor Inspector window
  • FV101 Scorpion Kastet: Turret now correctly counts as unmanned
  • KF41 Lynx Prototype: It is now possible to damage or destroy the APS module
  • LAV-150 90: Fixed the missing toys on the Duckling skin
  • Leclerc: Fixed the camouflage net appearance on the Tropicalisé skin
  • Lynx Skyranger: Fixed the drive sprocket interaction with tracks
  • M1A2C: Fixed broken ERA clipping through the camouflage on the War Pig skin
  • M1A2C: Fixed a number of visual issues of the War Pig skin on low and medium graphics settings
  • M1A2C: Fixed the ERA texture on the SEP v3 PL skin and some other smaller visual issues
  • Puma: Added a shell ejection animation
  • T-14 Armata: Fixed the dirt appearance on the Nakidka skin
  • T-64BV Mod.2017: Fixed the frontal gun depression value
  • T-72A: Fixed the headlight appearance
  • T-72B: Fixed the headlight appearance
  • T-72B3 Fixed the headlight appearance
  • T-72M1: Fixed the headlight appearance
  • T-72M4CZ: Fixed the headlight appearance
  • T-80B: Fixed the destroyed ERA appearance on the Pacific Fleet Marines skin
  • T-90M: Fixed several smaller visual issues
  • Typhoon-VDV: Improved the vehicle’s passive ability, which now provides 100 meter spotting range bonus instead of the previously announced 30 meter one and improves the ability of your teammates to spot targets through foliage


General Changes

  • Fixed an issue where it was impossible to complete some Contract missions, including for Gold
  • Fixed an issue where broken (empty) achievements were awarded to players
  • Fixed some incorrectly deployed UI elements
  • Rate of Decay Special Operation: Fixed the electric pole that was getting players stuck at B4
  • Lone Star Special Operation: Fixed several smaller visual issues (small holes in buildings, incorrect detail settings of objects)
  • Added several assets for future events

Server Maintenance

On the 18th of February 2025, starting from 7:00 CET, the server will not be available for 7 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

In Development: KNIFV NLOS LPS

Commanders!

Today we’d like to show you the final prize of the Shadow Protocol Battle Path, the KNIFV NLOS LPS Tank Destroyer that will be available for reaching Level 50.



But before we get to its gameplay characteristics, let’s discuss what this vehicle actually is in real life.

Let’s unpack the name first. The name KNIFV stands for “Korean Next Infantry Fighting Vehicle” and is an earlier name for the K21 IFV. In other words, the vehicle chassis on the photo belongs to a heavily modified K21 with some elements from AS21 Redback.

Next, the NLOS LPS designation. NLOS stands for “non-line of sight”, which means the vehicle can fire at targets it cannot actually see. And, finally, LPS stands for “long-range precision system”, indicating the vehicle’s capability of engaging targets at very long ranges (up to 8km).

With this piece of information in mind, a more complete picture can already be formed. The KNIFV NLOS LPS is a long-range anti-tank guided missile launcher installed on a futuristic-looking tracked chassis. The concept was developed by Hanwha, the company behind the K21 and the Redback. It has two main weapon systems – a large missile launcher in the back, and a separate remote-controlled weapons station fitted with 12.7mm machinegun in front.



The missile launcher contains 12 TAipers missiles by Hanwha. TAipers stands allegedly for “tank snipers” (or Cheongeom in Korean). The name is perhaps a bit corny, but the missile itself is anything but. It is a next-gen ATGM, intended to replace the aging TOW systems in South Korean service.

It can be launched either from the ground or from the air and operates in two modes – fire-and-forget (has a combined optical and infrared seeker) or direct control via an optical cable. Its flight speed is 200 m/s and it has a maximum range of 8km. Its tandem HEAT warhead can defeat 1000mm of armor. The missile itself weighs some 35kg (roughly a third more than a TOW missile).

According to the available data, the vehicle weighs some 25-30 tons and is powered by a Doosan hybrid engine to reduce its IR signature on the battlefield, allowing for excellent speed (75 km/h maximum speed) and agility. The vehicle has a crew of three men (driver, commander, weapon operator), all sitting in an armored capsule in the hull. The protection is generally light (this is not a frontline vehicle) but hard-kill active protection systems were seen on the earlier iterations of this vehicle along with various jammers and other electronic warfare devices.



A small scale model of this vehicle started appearing perhaps around 2018 at various expos all around the world with South Korean presence (most recently at ADEX 2024 in Azerbaijan). The idea behind the vehicle was presented as a tank killer capable of operating in mountainous terrain, which is something South Korea is known for. The presentation (and the availability of TAipers for export) suggests that, if completed, it would become also available for export. That has, however, not happened yet, and the vehicle remains a small-scale concept.

In Armored Warfare, the KNIFV NLOS LPS will be a Tier 10 Premium Tank Destroyer.

As you’ll see, we took some liberties with the design in order to make its gameplay interesting, as we’re about to explain. But first let’s take a look at the more obvious things.



This is a light (25 tons), long-range missile-based tank destroyer. That means it’ll be mobile (thanks to its Doosan hybrid engine) and relatively stealthy. This will be compensated by thin armor, especially against kinetic ammunition. The vehicle follows the same armor concept as the XK3 – it’s an advanced composite hull, which means it’ll be well-protected against HEAT ammunition, but very weak to armor-piercing rounds.

In order to make it more survivable, the vehicle will be equipped with:

  • Smoke grenade launchers (forward-facing only)
  • Hard-kill APS (similar system to XK3)
  • Soft-kill APS (similar system to XK3)
  • Adaptive camouflage module (known from PL-01, available as a part of additional progression)


Now, let’s talk weapons.



The primary turret is the forward one. We replaced the real-life 12.7mm machinegun with a short 30mm XM914 autocannon you all know and love from Boxer RIWP and AbramsX, firing rather powerful HE shells. This is a close range defense weapon – you’re not supposed to use it as a primary weapon, but to ward off pesky scouts behind enemy lines.

The main weapon is, of course, the TAipers missile launcher with 12 missiles. The missiles themselves are rather powerful at 1500mm penetration and 1250 damage per hit, but there are several twists to them:

  • More than one missile is fired at once (we are currently testing a single launch with fast reload, two missiles at once or even three missiles at once) – but please note that no matter how we set it, the vehicle will hit like a ton of bricks
  • The launchers are always aiming upwards when ready to fire, which means the vehicle will be able to fire over obstacles much more easily than regular missiles
  • The launcher has two firing modes (that can be switched between using the Active Ability button) – either the missiles behave normally, or they switch to top-attack mode (with Javelin-like lock-on mechanic, although the lock-on time is very short)


However, there are two downsides:

  • The launcher is static and forward-facing, which means it won’t be easy to engage targets behind you with the missiles – at least not easily
  • The minimum range is roughly 70 meters – this is NOT a close combat vehicle


With all that being said, when played carefully, this vehicle will enable you to engage targets at long ranges and bombard them with advanced missiles before retreating to reload.



Despite looking almost ready, the vehicle is not in its final form yet and we are in the process of internal testing. All your feedback is appreciated and, as always:

See you on the battlefield!

In Development: T-64BV Mod.2022

Commanders!

We continue unveiling the vehicles of the Shadow Protocol Battle Path with the prize that will be the easiest to obtain – the T-64BV Mod.2022 Main Battle Tank.


T-64BV Mod.2022

As we mentioned in the previous article, the Shadow Protocol Battle Path has two themes – the main one is mercenaries and their history. The second one is the past, the present and the future of warfare. The T-64BV Mod.2022 represents the “past” aspect since it is an old vehicle retrofitted to meet the requirements of contemporary battlefields.

But, as usual, a bit of history first.

The T-64BV Model 2022 is another small upgrade to the previous T-64BV Model 2017 Main Battle Tank that, as its name suggests, appeared more or less in 2022. The main improvements include two things – a new machinegun mount for the Laska K-2 machine gun (possibly based on a reverse-engineered Soviet “Utes” machinegun) and enhanced rear protection in the form of cage armor and an additional plate covering its fuel tanks.


T-64BV1K Mod.2022

There is some confusion regarding the features of this vehicle as it is very similar to T-64BV1K, an upgraded command version of the same tank. Both vehicles also seem to share additional rubber flaps covering the turret ERA.

The T-64BV Mod.2022 was produced in unknown (but likely not high) numbers with the most common estimates being between 10 and 30 vehicles.



In Armored Warfare, the T-64BV Mod.2022 will be a Tier 8 Premium MBT.

As you might have noticed already, the T-64BV Mod.2022 is very similar to the earlier T-64BV Mod.2017 but is positioned a Tier higher. To make it viable on Tier 8, we are taking the following steps:

  • Improved armor (as the vehicle shares the armor with T-64BV Mod. 2017, we will be upgrading the Mod.2017 armor as well) along with additional cage armor elements covering the rear sides
  • Improved firepower (by using the ammunition available to BM Oplot and an anti-tank guided missile called “Kombat”)
  • Improved 6TD engines (1000hp in the basic version, 1250hp available via additional progression)


Furthermore, the vehicle will have a passive ability called Advanced Battlefield Management System.



This ability is a nod to the “command” version of the tank mentioned in the historical description above (even though a regular T-64BV does not have such systems on board – we took some liberties here).

The ability is similar to the one used on the T-72M4CZ MBT, but more advanced. It improves your reload speed by 3 percent for every friendly vehicle within 50 meters from you. A full platoon of T-64BV Mod.2022 operating in sync will indeed be a force to be reckoned with!



Otherwise, the vehicle will play in a typical fashion similar to other Soviet, Russian or Ukrainian vehicles, which means it’ll be relatively easy to master and therefore suitable for new players.

We hope you will enjoy the vehicle and, as always:

See you on the battlefield!

Contest: First Armored Love

Commanders!

Today, we have a new contest for you and since today is, we’ll be focusing on what you love the most in the game – armored vehicles!



Which vehicle in Armored Warfare was the first to grab your heart? Let us know with a romantic screenshot of it and post it in our dedicated contest channel on Discord along with your nickname.

The submissions need to be positively oozing romance; hearts and filters are highly encouraged!

The three best submissions will receive all of the following prizes:

  • 5000 Battle Coins
  • Camouflage: Heartbreaker
  • Base Paint: Crimson
  • Decal: Red Kangaroo
  • Decal: Red Tiger Cub
  • Decal: Red Bull
  • Decal: O'Neill's Red Hand


Hot tip: To make the best screenshots, hide you UI with the F2 key!

Please note:

  • Filters and image enhancements are allowed
  • The contest ends on February 17, 22:59 CET
  • Only one submission per player is allowed
  • Don’t forget to add your nickname to your submission
  • Each submission must have the resolution of 1024x768 or higher
  • If you own a prize, you will receive its price in Gold instead


Good luck and see you on the battlefield!