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Rough Riders Battle Path is now available!

[p]Commanders![/p][p]We’re happy to announce that the Rough Riders Battle Path campaign has just begun.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The Rough Riders Battle Path is focused on U.S. cavalry, from its humble beginnings in the Revolutionary War, the Civil War, the Rough Riders era of the late 19th century and both world wars to its transformation to the Armored Cavalry branch after the Vietnam War. The rewards will therefore be theme-appropriate, but there’s also a different theme at play here.[/p][p]There are 50 levels of waiting for you as usual. Let’s start with the vehicles:[/p]
  • [p]ELKE Tier 7 Premium LT for reaching Level 20 (featuring an elevated weapons station allowing you to ambush your enemies with ease)[/p]
  • [p]RDF/LT Ares Tier 8 Premium LT for reaching Level 35 (featuring powerful missile launchers as well as 75mm gun)[/p]
  • [p]XM1302 Tier 10 Premium LT for reaching Level 50 (featuring new “Mitigation” passive ability – the faster you go, the less damage you take)[/p]
[p]There of course are new epic skins based on real-life vehicles, such as:[/p]
  • [p]M60A3 “Crustacean” for the M60A3[/p]
  • [p]M3A2 Cavalry Vehicle for the M2 Bradley[/p]
  • [p]IPM1 “Danger Zone” for the M1 Abrams[/p]
[p]Each comes with its unique story of U.S. service. New camouflages, decals and base paints will also come with this Battle Path.[/p][p]You can review the prizes in the following article.[/p][p][/p][h2]Accessing the Battle Path[/h2][p][/p][p]In order to join the Battle Path campaign, please enter the game and click on the Rough Riders icon on the upper bar. From there, you can simply purchase the Battle Path access:[/p]
  • [p]Standard pass (access only)[/p]
  • [p]Golden pass with access and 50.000 Battle Coins[/p]
[p]The access can also be purchased in our Web Shop:[/p][p][/p][p][/p]

[h3]Don't forget about our Socials![/h3]

→ Join and start chating on our Discord: arwar.co/AWDiscord
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→ Watch interesting materials on our Youtube channel: arwar.co/AWYoutube
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Update 0.340.1 Now Available

[p]Commanders![/p][p]We are happy to announce that the Update 0.340.1 is now available![/p][p][/p][p][/p][h2]List of Update 0.340.1 Changes[/h2][p][/p][p]Rough Riders Battle Path[/p][p]We are rolling out a new four-month-long Battle Path featuring a lot of exciting content, including the following prizes:[/p]
  • [p]Three brand-new vehicles[/p]
  • [p]Commander Anthony Diaz[/p]
  • [p]Epic skins and numerous camouflages[/p]
[p]And much more! The prizes can be explored in this article and you can read about the entire Battle Path in our dedicated article (and an update on it). Please note:[/p]
  • [p]Some older items obtainable through this Battle Path were moved to the Rough Riders customization category[/p]
  • [p]Battle Path shop was updated with a lot of new items, including MPF LT blueprints[/p]
[p]General Changes[/p]
  • [p]Fixed several critical issues of the Rough Riders Battle Path (including the inability to obtain MPF blueprints correctly)[/p]
  • [p]Fixed an issue that prevented some players to open the Steam version of the game[/p]
  • [p]Fixed an issue where Level 49 of the Battle Path didn’t award Commander Anthony Diaz (several players managed to unlock the level already, he’ll be sent to them additionally)[/p]
  • [p]Fixed the appearance of the IPM1 Danger Zone skin from the Rough Riders Battle Path[/p]
  • [p]Fixed several localization issues[/p]

Server Maintenance

[p]On the 24th of July 2025, starting from 7:00 CEST, the server will not be available for 3 hours due to a planned server maintenance.[/p][p][/p][p]Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
[/p]

Wild Ride Gift

[p]Commanders![/p][p]What a day it's been yesterday! We've prepared a small gift for you to celebrate it's over and we are hard at work bringing you the Battle Path we promised (coming very soon).[/p][p][/p][p]This gift contains 1 Battle Path booster, 1 Platinum booster and 3 days of Premium Time.[/p][p]Click on the link below to claim it![/p][p][/p][p][/p][p][/p][p]See you on the battlefield![/p]

Update 0.340 Now Available

[p]Commanders![/p][p]We are happy to announce that the Update 0.340 is now available![/p][p][/p][p][/p][h2]List of Update 0.340 Changes[/h2][p][/p][p]Commanders, we have discovered several issues with the Rough Riders Battle Path that prevent the release of the event and require us to deploy an update. The event is therefore temporarily not available. You will not lose any progress in the event. We apologize for the inconvenience.[/p][p]Light Tank Improvements[/p][p]As announced in a separate article, we are making changes to several existing vehicles:[/p]
  • [p]ASCOD LT: Removed the Ready Rack mechanism from the manned turret and set the regular reload time to 3.5s[/p]
  • [p]ASCOD LT: Improved the unmanned turret reload time within its magazine from 4s to 2s[/p]
  • [p]Dragun 125: Improved camouflage from 20% to 25%[/p]
  • [p]Dragun 125: Improved maximum speed to 75 km/h[/p]
  • [p]Dragun 125: Improved reload time from 5.14s to 4.9s[/p]
  • [p]Dragun 125: Improved viewrange from 430m to 440m[/p]
  • [p]Dragun 125: Added a new Invar-M tandem HEAT ATGM with 1050mm of penetration and 770 damage[/p]
  • [p]Dragun 125: Added a new 3UBK14F1 thermobaric ATGM with 80mm of penetration and 1000 damage[/p]
  • [p]Expeditionary Tank: Improved viewrange from 410m to 420m[/p]
  • [p]FV101 Scorpion: Improved camouflage from 25% to 30%[/p]
  • [p]K21 XC-8: Increased hitpoints from 2650 to 2900[/p]
  • [p]K21 XC-8: Improved reload time from 3.53s to 2.7s[/p]
  • [p]K21 XC-8: Increased the amount of APS charges to 8[/p]
  • [p]M551 Sheridan: Increased mobility by improving acceleration (2.8s and 11s respectively) and hull traverse (63 deg/s)[/p]
  • [p]M8-105 Buford: Improved reload time from 3.74s to 3.5s[/p]
  • [p]M8-105 Buford: Increased hitpoints from 2500 to 2750[/p]
  • [p]M8-105 Buford: Improved viewrange from 430m to 450m[/p]
  • [p]M8-105 Buford: Improved M152/3 HEAT round to 810mm penetration and 610 damage[/p]
  • [p]M8-105 Buford: Added a new transmission module adding 2.5% bonus to acceleration 10% bonus to hull traverse[/p]
  • [p]M8-120 Thunderbolt: Improved 0 to 32 km/h acceleration from 3.93s to 3.5s[/p]
  • [p]M8-120 Thunderbolt: Improved 0 to max acceleration to 17s[/p]
  • [p]M8-120 Thunderbolt: Increased hitpoints from 2650 to 2800[/p]
  • [p]M8-120 Thunderbolt: Improved reload time from 4.21s to 4s[/p]
  • [p]M8-120 Thunderbolt: Improved viewrange from 430m to 440m[/p]
  • [p]PT-85: Improved HEAT damage and penetration (440mm, 310 damage)[/p]
  • [p]PT-85: Improved reload time from 4.68s to 4s[/p]
  • [p]RDF/LT: Improved camouflage from 25% to 30%[/p]
  • [p]RDF/LT: M464 AP shell penetration increased from 550mm to 575mm[/p]
  • [p]RDF/LT: M464 AP shell damage increased from 260 to 290[/p]
  • [p]RDF/LT: T70E3 HESH shell damage increased from 230 to 260[/p]
  • [p]RDF/LT: 0 to 32 km/h acceleration improved to 1.65s[/p]
  • [p]RDF/LT: 0 to max acceleration improved to 11s[/p]
  • [p]RDF/LT: Maximum speed increased to 90 km/h[/p]
  • [p]RDF/LT: Maximum reverse increased to 40 km/h[/p]
  • [p]RDF/LT: Hull traverse rate increased to 77.49 deg/s[/p]
  • [p]Scorpion 90: Improved camouflage from 25% to 30%[/p]
  • [p]Scorpion 90: Improved viewrange from 430m to 440m[/p]
  • [p]Scorpion 90: Improved AP shell damage and penetration (550mm, 290 damage)[/p]
  • [p]Scorpion 90: Improved HEAT shell damage and penetration (605mm, 390 damage)[/p]
  • [p]Stingray 1: Reload time within magazine improved from 3 to 2.7s[/p]
  • [p]T92: Improved camouflage from 25% to 30%[/p]
  • [p]T92: Reduced reload time from 3 to 2.6s[/p]
  • [p]T92 ACAV: Improved camouflage from 30% to 35%[/p]
  • [p]T92 ACAV: Reduced reload time from 3 to 2.6s[/p]
  • [p]TAM 2IP: Increased hitpoints from 2200 to 2400[/p]
  • [p]TAM 2IP: Improved camouflage from 25% to 30%[/p]
  • [p]TAM 2IP: Improved viewrange from 430m to 440m[/p]
  • [p]TAM 2IP: Improved acceleration (3.53s and 15.39s respectively)[/p]
  • [p]VFM 5: Vehicle now has a 7-round magazine with 2.7s between shots within and 20s full magazine reload (partial reload is possible)[/p]
  • [p]VFM 5: Added a new HE shell with 55mm of penetration and 690 damage[/p]
  • [p]VT5: Increased the BTA2 APFSDS shell penetration to 740mm[/p]
  • [p]VT5: Added a new HE shell, DTB2 from ZTL-11[/p]
  • [p]VT5: Increased the amount of ammo carried from 54 to 66[/p]
  • [p]VT5: Increased the amount of APS charges to 12[/p]
[p]Vehicle Fixes and Updates[/p][p]With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:[/p]
  • [p]AbramsX: Fixed the Reaver skin appearance on medium settings[/p]
  • [p]Bradley FV: Missile launcher is now animated (depresses and elevates)[/p]
  • [p]BMT-72-140: APS launchers are now animated[/p]
  • [p]LAV-300: Improved AP shell damage and penetration (550mm, 290 damage)[/p]
  • [p]LAV-300: Improved HEAT shell damage and penetration (605mm, 390 damage)[/p]
  • [p]Object 292: Fixed the upgraded engine localization[/p]
  • [p]VCAC Mephisto: Fixed the vehicle’s aiming point position[/p]
  • [p]VN20: Deployable turret now stops firing when the target is below or above its gun depression/elevation angles[/p]
  • [p]ZTL-11: Increased the BTA2 APFSDS shell penetration to 800mm[/p]
[p]General Changes[/p]
  • [p]Added several new logging tools to help us catch bugs and stability issues more effectively[/p]
  • [p]Added a new button “Reconnect” directly to the server disconnection info window so that players are no longer required to restart the client to reconnect to the game[/p]
  • [p]Fixed an issue that prevented the game from loading correctly[/p]
  • [p]Fixed an issue where several BMPT series vehicles (and skins) were missing the side ERA panels in Armor Inspector[/p]
  • [p]Removed several incorrect traits from multiple vehicles[/p]
  • [p]Fixed an issue where winter map mud was not appearing correctly on multiple vehicles[/p]
  • [p]Fixed several localization issues[/p]