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Maintenance - September 24

On the 24th of September 2021, starting from 8:00 CEST (23rd of September, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.37.1.2



[h2]List of Update 0.37.1.2 Changes[/h2]
 
  • Fixed the incorrectly launched TAM 2IP contract (your progress is saved but the TAM contract will begin on September 29 as previously announced)
  • Fixed an issue where the in-match dirt setting wasn't working correctly
  • Fixed an issue where players could spawn outside of the intended area in the "Death" Special Operation

Offer: Echoes of War

Commanders!

Today we’ve prepared the following items for you:
  • Object 195 Tier 10 Premium Main Battle Tank
  • Kurganets-25 Tier 9 Premium Tank Destroyer
  • Msta-S Tier 9 Premium Self-Propelled Gun
  • Khrizantema-S Tier 8 Premium Tank Destroyer
  • T-72B3 Tier 8 Premium Main Battle Tank
  • Apocalypse Treasure Trove with 10.000 Gold
  • Commander Loot Crate
Between September 23 and September 30, 2021, the following items will be available:


[h2]Object 195[/h2]


The Object 195 Main Battle Tank is one of the 1980s Soviet supertanks, intended to fight the next generation of NATO MBTs. It was developed in Nizhny Tagil by the experienced Uralvagonzavod design bureau (UKBTM), which was responsible for such legendary tanks as the T-72 and T-90. Much like other such prototypes, it was designed to be armed with massive 152mm smoothbore cannon in an unmanned turret. A single prototype was built and it allegedly passed state trials between 2008 and 2010 but the project was discontinued due to a lack of financing. You can learn more about it in our dedicated article.



In Armored Warfare, the Object 195 is a Tier 10 Premium Main Battle Tank and one of the most versatile vehicles you can get your hands on thanks to a combination of excellent armor, unmanned turret, 152mm hard-hitting gun and one special feature – the coaxial 30mm autocannon that allows you to take out unarmored targets without having to waste a shot of your main weapon.

The Object 195 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.






[h2]Kurganets-25[/h2]


The Kurganets-25 Infantry Fighting Vehicle is intended as a cutting edge future replacement to the old BMP series in Russian service. While not as chunky and expensive as the T-15 Armata super-heavy IFV, it’s designed to finally offer the 21st century protection levels the Russian military has been demanding for a long time. However, the design turned out to be quite expensive and while it is currently undergoing state trials, it is unlikely to be ever mass-produced. You can learn more about it in our dedicated article.



In Armored Warfare, the Kurganets-25 is a Tier 9 Premium Tank Destroyer. Even though it offers decent protection and mobility for its class, this vehicle is all about firepower. To make sure you always have the right tool for the job, it comes with three distinctive weapon systems – a 57mm autocannon for light targets, fast and small Bulat missiles for highly mobile targets and, finally, full-sized ATGMs that can defeat pretty much anything on the battlefield. If dealing damage is your thing, few vehicles will match your playstyle better.






[h2]Msta-S[/h2]


The Msta-S SPG was developed as a replacement to the older 2S3 Akatsiya. The goal was to match (or surpass) the newly developed NATO artillery pieces with long 155mm guns. The production began in 1988 and is currently ongoing with a modernized variant rolling out for the Russian military. More than 500 Msta-S SPGs are still in Russian service and dozens were exported to several other countries. It has seen some combat during the Second Chechen War and the War in Donbass. You can learn more about it in our dedicated article.



In Armored Warfare, the Msta-S is a Tier 9 Self-Propelled Gun, which makes it only usable in the Global Operations mode and in PvE. It comes with two shell types – a slow-flying one with a high flight arc, and a fast-flying one for use against more mobile targets.






[h2]Khrizantema-S[/h2]


The Khrizantema-S is a dedicated tank hunter, built on a modified BMP-3 hull. The first Khrizantema-S prototype appeared in public as early as 1996 with the initial production variant (9P157) entering service in 2005. Around 2010, an upgraded variant called 9P157-2 appeared with a modernized Ukrainian optics system and a hull machinegun the original model lacked. This variant was in use until 2017. You can read more about it in our dedicated article.



In Armored Warfare, the Khizantema-S is a Tier 8 Premium Tank Destroyer. It is quite a stealthy vehicle armed with a twin ATGM launcher. The key to achieving excellent results with this machine is long-range ATGM sniping followed by rapid relocation. The missiles are quite powerful and make hits easy thanks to their excellent performance.






[h2]T-72B3[/h2]


The T-72B3 is the most modern Russian T-72 variant currently in service. It is a heavily upgraded version of the T-72B, featuring Kontakt-5 ERA kit and an improved Fire Control System. Together, these modifications allow the aging T-72 to serve well into the 21st century. You can learn more about its history in our dedicated article!



In Armored Warfare, the T-72B3 is a Tier 8 Premium Main Battle Tank. It continues the tradition of other Russian tanks. Its low silhouette, good mobility, powerful 125mm gun and its advanced ERA kit make it a formidable opponent. This version of the T-72B3 is offered without any camouflage.






[h2]Apocalypse Treasure Trove[/h2]


Today, we have a special offer for you. A veritable treasure trove of 10.000 Gold awaits you at a discounted price.



Please note that this item can only be purchased once per user. You can find out more about Gold and its uses in our dedicated article.






[h2]Commander Loot Crate[/h2]


This week, we’ve prepared another special offer for you in the form of a brand new Commander Loot Crate, featuring, amongst other things, some of the rarest commanders in the game!



This Loot Crate gives you the opportunity to obtain the following items:
  • Commander Ofelia Kitescu
  • Commander Austin Harper
  • Commander Alexander Cortez
  • Commander Alisa Korhonen
  • Commander Erin O’Connell
  • Commander Jorge Alvarez
  • Commander Joshua Seagrove
  • Commander Fyodor Sokolov
  • Platinum Commander XP Insignia tokens
  • Gold Commander XP Insignia tokens

The mechanics are very simple. Each crate allows you to win one of the listed items (or its value in Gold if you have it already, in this case 1.000 Gold per commander).

To learn more about what's in a chest simply click on it, this will launch a small pop up window to show you what’s inside!

Please note:

After opening the crate, you will immediately roll on one of the items that are inside this Loot Crate and will see what you receive before you have to actually pay anything. No more random chances – you immediately see what you get and what you don’t. You can then opt to purchase the item you rolled on for the Loot Crate’s price. Until you do so, you will be unable to buy any other Loot Crate of the same type.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Historical Camouflages – U.S. Vietnam War

Commanders!

As you may already know, on September 29, we are planning to launch an in-game event celebrating another Armored Warfare anniversary. The event is called Riders on the Storm and its main prize will be the M60A3 SLEP Tier 6 Premium MBT (which we’ll tell you more about later) along with a semi-historical skin for it, but other prizes will be obtainable as well, including this article’s topic – the U.S. Vietnam War camouflage.



During the Vietnam War, the United States Army did not use a standardized set of camouflages. Most vehicles were painted in dark green and khaki colors but the exact shade of those was (likely contrary to what the manuals said) not exactly standardized either. That doesn’t mean, however, that the U.S. wartime vehicles weren’t ever camouflaged. Various patterns unique to specific units or even individual vehicles were fairly common.



For the upcoming event, we chose one of the most attractive patterns we could find. The history behind it is, unfortunately, very hazy. Only one photo of it is available and the M113 on it belongs to an unknown unit. Unverified internet sources claim the M113 belonged to the F Company, 1st Battalion of the 50th Infantry Regiment, which was active in Vietnam between December 1967 and January 1969 as a LRP special operations unit (long-range reconnaissance patrol, a precursor of U.S. Rangers).



SpecOps units were (and still are) known not only for their unorthodox weaponry and tactics, but also for the use of unusual camouflages and paint jobs, so this one does seem to fit the profile and despite the pattern clearly being designed for jungle concealment, you’ll be able to use it in any environment that and on any vehicle that allows you to do so.

But if you’re more into more traditional paintjobs and are interested in making your lower Tier vehicles historically accurate, we have something for you as well. One of the prizes of the abovementioned event will be a new base paint called Vietnam War Khaki.



The color is based on the dark green paint used by the U.S. forces deployed in Vietnam. The shade we chose will be a dark one, matching that of an M48 tank that can be seen in the War Remnants Museum in the Ho Chi Minh City (formerly known as Saigon).



We hope that you’ll enjoy these prizes and, as always:

See you on the battlefield!

Update 0.37 “Seal of Frost” is now available!

Commanders!

The Apocalypse season concludes with the fourth and final major content pack, Update 0.37 “Seal of Frost”

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Here’s what you can look forward to right now:


[h2]Special Operation “Death”[/h2]


The fourth and final mission of the Apocalypse Special Operation awaits you in this update.



The mission of the Apocalypse arc takes place in Batumi, a city that froze over following the supervolcano explosion, which took place at the end of the Spirithaven arc. In it, Igor Kopylov and Ivo Rinaldi encounter another person from Rinaldi’s dark past.



In this mission, your squad will be separated into two teams that have to cooperate with each other to survive. Coordination is the key to success, making this mission easy to learn but difficult to master. As usual, this mission comes with its own set of new achievements and rewards.



As an additional feature, any player who completed at least one Apocalypse Special Operation (that is, Plague, War and Famine) in the past will have immediate access to the “Death” Special Operation.


[h2]New Contract[/h2]


Update 0.37 “Seal of Frost” is also bringing a new Contract with a special new reward – the Argentinian TAM 2IP Tier 7 Premium Light Tank replacing the T-90A Burlak.



This Light Tank will come with a brand-new special ability called Laser Lock, significantly increasing your accuracy over a short period of time. On the downside, activating this ability will make the TAM 2IP illuminate its target with a laser visible to all players on the battlefield even if you aren’t spotted. You can read more about it in our dedicated article.



However, please note that the new contract will not be available upon delay. For the sake of quality, we have decided to prolong the Burlak contract for a few more days to ensure the vehicle will reach you properly tested and balanced as well as to give you some more time to finish your older contract. The TAM 2IP contract will launch after September 30, 2021.


[h2]Further Season Plans[/h2]


Update 0.37 will be available at least until December and we have plenty of extra content prepared for you to enjoy during the upcoming months. These include:
  • Tier 1 to 6 balance overhaul that we’ll tell you more about in the near future
  • More Storyline Campaign missions (learn more)
  • Riders on the Storm – special anniversary Vietnam War-themed event with a Premium vehicle (M60A3 SLEP MBT) as one of its prizes, launching on September 29, 2021
  • Brand-new MPF Light Tank Tier 10 Premium LT (learn more about it in our dedicated article)
  • New Raid event with a set of high-tech sci-fi skins for your favorite high-Tier vehicles along with new mechanics (coming in late October)
  • Further events, improvements and fixes

You can read more about the contents of Update 0.37 “Seal of Frost” below:


List of Update 0.37 Changes



Gameplay Mechanics


General Changes
  • Added the option to view skins on vehicles that aren't purchased yet (this can be done via a context menu button)
  • Reload time bonuses now properly influence the reload time between shell types (for vehicles that do not have the instant shell type switch feature available)
  • Changed the top-down ATGM mechanics so that their launches result in less no-damage results (they become more reliable)


Vehicles


Challenger Series

We have adjusted the side armor of the Challenger series again, this time reducing to a half of the buffed value. During the last round of buffs, we might have overdone it a bit, making the Challenger flanks completely impervious to incoming ATGM fire. This is not the intended state. Instead, the flanks should be penetrable by ATGMs of the same Tier when fired at without any angling and that's how it's going to be with the abovementioned change in place.

General Changes
  • Improved the appearance of all wheels of wheeled vehicles in the game
  • Fixed a number of small model issues
Abrams AGDS
  • Increased the ATGMs carried from 24 to 36
BM Oplot
  • Fixed this vehicle's collision model (the issue that allows other vehicles to drive under it, lifting it in the air)
Ramka-99, BMPT Mod.2017, BMPT Mod.2000
  • Fixed the cage armor areas to work correctly as cage armor
BMPT-72 Hades
  • Added the Supercharged Soft-Kill APS ability to match that of the progression BMPT-72
CV90 Mk.IV
  • Added a turret ring to the armor model
  • Fixed some smaller texture issues
CV90105 TML
  • Fixed an issue where the aiming point wouldn't match the actual impact point with the turret facing backwards
Griffin 50mm
  • Renamed the TACTO module to ATCS (Active Thermal Cloaking System), the functionality remains the same
K1A1
  • Increased the ammo carried from 36 to 44
Leopard 2A6
  • Improved the overall visual quality of this vehicle's model, including its textures
  • Fixed a number of small visual issues
  • Fixed the turret's collision model so that it no longer interferes with environmental objects
  • Adjusted the decal positions so that it no longer interferes with some skins
M1A2
  • Returned the fourth unlockable Reputation module to this vehicle's Upgrade section
M48 GAU-8
  • Improved the overall visual quality of this vehicle's model, including its textures
M60A3
  • This vehicle now has working reverse lights
Object 195
  • Updated this vehicle's mobility model so that it no longer feels like a bouncy ball when driving over obstacles. Instead, it now feels heavier, losing more speed when turning with a slight tendency towards oversteer
PL-01
  • Renamed the ADAPTIV module to ATCS (Active Thermal Cloaking System), the functionality remains the same
PLZ-05
  • The alternative cannon now has a machinegun available with it
RST-V Shadow
  • Fixed the incorrect reload time displayed in the vehicle's characteristics
Sprut-SD
  • Improved the overall visual quality of this vehicle's model, including its textures
Strv 2000
  • Fixed the aiming issue with both weapons' aiming points being switched
T-80U
  • Fixed a number of small visual issues
  • Fixed the closed optics on the Metal Rat skin
Type 10 Hitomaru
  • Activating the Dynamic Suspension feature now lowers the tank considerably more than before


Player versus Player

  • River Point: Fixed an issue where the grass appeared too bright


Global Operations

  • Desert Crossing: Fixed some map models that disappeared in a recent update
  • Desert Crossing: Fixed this map's lighting (including the sandstorm phase)
  • Waterway: Fixed the collision model of several towers on the map


Player versus Environment


New Special Operation

In this Update, we are rolling out a new Special Operation called Death, along with several achievements, including:
  • Death
  • Frozen Vehicles
  • Frozen Madness
  • Guardian Angel
  • Battering Ram
  • Class-specific achievements as usual

You can read more about this Special Operation in our dedicated article. Additionally, we've changed the Garage look to meet the new Special Operation. Please note that we've also put a new mechanic in place – if you played any of the previous three "Apocalypse" Special Operation missions (Plague, War and Famine), you can skip to "Death" immediately.

General Changes
  • Fixed an issue where the intended amount of AI vehicles wouldn't sometimes spawn
  • PL-01 will no longer appear both in PvE and in Special Operations as an AI lieutenant
  • Cerberus: Fixed an issue with some Lieutenants not spawning correctly
  • Desert Fox: Fixed an issues where enemy snipers appeared to be flying in the air
  • Desert Path: Fixed an issue where AI vehicles would sometimes get stuck on some objects in the port area
  • Desert Viper: Fixed an issues where enemy snipers appeared to be flying in the air
  • Dire Wolf: Fixed an issue where AI vehicles sometimes wouldn't drive towards the first objective
  • Watchdog: Removed the 0/1 tags from optional objectives
  • Special Operation "Famine": Fixed the warship's collision model so you do not get stuck anymore


User Interface

  • The announcement about your crews achieving new levels no longer appears in the Debriefing window if your vehicle already has Level 5 crews
  • Added a new setting allowing you to choose the maximum dirt amount on your vehicle in battles
  • Fixed an issue where your avatar wouldn't change in the Chat window if you changed it with the window open
  • Improved the event UI by highlighting the uncompleted stage rewards
  • Fixed several smaller UI issues


Issues and Corrections

  • Fixed an issue where assist damage when it's your infantry that's doing the spotting wouldn't count towards assist damage contract missions and other such objectives
  • Fixed an issue on several maps where normal trees would have ash and cinder falling from them. This effect is now only used on trees that are actually on fire
  • Fixed an issue where player vehicles would disappear and appear again during Special Operations countdown
  • Fixed an issue with the broken collision model of some objects on various maps (for example the Zubr landing craft in the last mission of the Caribbean Crisis Special Operation)
  • Fixed an issue where vehicles could show an incorrect Mastery Flag
  • Fixed an issue where your crew sometimes wouldn't inform you if your APS got destroyed or repaired
  • Fixed the low-res texture of the city gate on the Garage and on the Famine map
  • Fixed the appearance of rain on water on some maps
  • Fixed some smaller issues with Sniper's animations
  • Fixed a number of small visual issues
  • Fixed several issues causing the game to crash


See you on the battlefield!

Maintenance - Update 0.37

On the 21st of September 2021, starting from 8:00 CEST (20th of September, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.37 "Seal of Frost"



Please note that the content of this major update will be disclosed in a separate post. During this maintenance, the following extensions will take place:
  • The Burlak Contract will be prolonged until September 29, 2021
  • The Northern Wind Battle Path will be prolonged until October 1, 2021