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Armored Warfare News

Moving away from MY.GAMES Market

Commanders!

We’d like to announce that Armored Warfare is moving away from the MY.GAMES Market as a platform for distributing various goods and bundles for you to enjoy. This is a part of a wider modernization of the product and its services that we are working on in parallel with the actual game development.



All goods (including Premium vehicles, Battle Path items and other items) are now available in our Shop.

For those of you with some unredeemed items in the old Market inventory, we’d like to urge you to redeem them as soon as possible in order to avoid any issues that may lead to you missing out on earlier gifts. You may access the Market still by clicking on the Market button in the launcher.

At the same time, we’re hard at work improving the Shop service for you all and addressing the issues that make some payments difficult or impossible in some countries or via certain platforms (such as Steam or Epic Game Store).

We are excited to take these initial steps in making Armored Warfare a better game and service for you all. We hope you’ll accompany us on that journey.

See you on the battlefield!

Server Maintenance

On the 21st of March 2024, starting from 8:00 CET, the server will not be available for 2 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Offer: AbramsX

Commanders!

Today we’ve prepared the following items for you:
  • AbramsX Tier 10 Premium Main Battle Tank
  • Griffin 120mm Tier 8 Premium Light Tank
  • Bradley AAWS-H Tier 8 Premium Tank Destroyer
  • Stryker ADATS Tier 9 Premium Tank Destroyer
  • Exile Battle Coins
Between March 14 and March 21, 2024, the following items will be available:

 
[h2]AbramsX[/h2]
 

AbramsX is an advanced technology demonstrator. It was built as a private venture by General Dynamics Land Systems and unveiled in 2022 to show what the future of the Abrams MBT could look like. It is considerably lighter than a fully upgraded Abrams while retaining its protection levels and firepower thanks to its cutting edge systems. You can read more about it in our dedicated article.



In Armored Warfare, the AbramsX is a Tier 10 Premium Main Battle Tank. While still maintaining the basic Abrams line features such as a 120mm gun, it is considerably lighter and less armored. On the other hand it is also faster, more agile, stealthier, and features a 30mm autocannon that can reduce most light vehicles to a pile of scrap in seconds thanks to its new ammunition. As a result, this tank can dish out a lot of damage but requires careful and skilled gameplay.

The AbramsX Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.

 

 

 
[h2]Griffin 120mm[/h2]
 

The Armored Warfare version of the Griffin Light Tank is based on an early 2016 tech demonstrator, intended to show the U.S. military during the AUSA 2016 conference that General Dynamics meant business. It was built as a private venture; effectively a scaled-up example of General Dynamics was capable of providing when it came to highly mobile vehicles with a lot of firepower for the U.S. airborne forces. The U.S. Army was impressed and the design has since evolved into what is generally referred to as the MPF Light Tank. You can read more about this vehicle in our dedicated article.



In Armored Warfare, the Griffin 120mm is a Tier 8 Premium Light Tank and a powerful, fast machine, armed not only with its 120mm cannon, but also with special ammunition types, making it deadly at any distance. Few Tier 9 vehicles can match its sheer ferocity on the battlefield.

This bundle is available in our Web Shop.

 

 

 
[h2]Bradley AAWS-H[/h2]
 

The Bradley AAWS-H Tank Destroyer was an attempt by Loral Vought to mount four kinetic guided missiles on an extendable arm while using the Bradley IFV chassis as a platform. Kinetic missiles were cutting edge tech back in the 1980s – unlike standard ATGMs, they destroyed the target by their kinetic energy instead of a HEAT warhead, accelerating to several times the speed of sound. There was little to no defense against them, although they did have some drawbacks, which was why they were never adopted in real life. You can read more about the vehicle in our dedicated article.



In Armored Warfare, the Bradley AAWS-H is a Tier 8 Premium Tank Destroyer. It’s an ATGM-based TD, carrying special kinetic missiles that actually become more effective with increasing distance to your target. It is the embodiment of a long-range missile carrier and is perfect for players who prefer sniping to close combat.

This bundle is available in our Web Shop.

 

 

 
[h2]Stryker ADATS[/h2]
 

ADATS stands for “Air Defense Anti-Tank System,” describing its purpose very well. The system is intended to engage both air and ground armored targets. It was developed in the 1980s by a Swiss company called Oerlikon-Contraves and was offered as an interesting hybrid that would be able to deal with both Soviet tanks and helicopters or attack planes. Unfortunately for it, it came too late – only Canada would actually accept it in service and the end of the Cold War meant the end to all attempts at its large-scale introduction. The ADATS missiles were quite large but, more importantly, extremely fast and were certain to be extremely destructive to any Soviet armored targets, even though this thankfully never had to be tested in real combat. The ADATS turret was offered for a wide variety of platforms and was actively installed on a vehicle that is kind of like a cousin to the Stryker, the Canadian LAV-III. In this configuration, the vehicle was called MMEV.



In Armored Warfare, Stryker ADATS is a Tier 9 Premium Tank Destroyer. It is a wheeled vehicle armed with two weapon systems – powerful long-range guided missiles and short-range unguided rockets, offering it some survivability in short range combat as well as the ability to deal tremendous damage if left to its devices.

This bundle is available in our Web Shop.

 

 

 
[h2]Exile Battle Coins[/h2]
 

This week, we are offering you an opportunity to boost your Battle Path progress and get that main prize you know you want – the Boxer RIWP Tier 10 Premium AFV!

[previewyoutube][/previewyoutube]

The following Battle Coin bundles are available:
  • 1.000 Battle Coins (10% off)
  • 5.000 Battle Coins (15% off)
  • 10.000 Battle Coins (25% off)
  • 25.000 Battle Coins (35% off)
  • 50.000 Battle Coins (45% off)

Battle Coins can be used for a number of things, including:
Please note: In order to use Battle Coins, you need to obtain the access to the Exile Battle Path.

This bundle is available in our Web Shop.

 

 

We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Update 0.117 Now Available

Commanders!

We are happy to announce that the Update 0.117 is now available!



[h2]List of Update 0.117 Changes[/h2]

This update is bringing a large number of fixes for the current Battle Path vehicles as well as some other issues.

PELE Improvements

In this update, we’re improving the PELE rounds for Boxer CRV and Puma. This is a straight up buff but it also deserves some context.

After the special HE airburst shells started suffering from the current problems for these two vehicles, their statistics dropped significantly. On one hand, this was a good thing – the airburst shells were clearly overperforming and we had promised an adjustment even before the current issue arose.

On the other hand, the statistics tanked so much we felt it wasn’t fair to you, the players. That is why, in addition to having standard HE shells, we are adjusting the PELE shells for the vehicles to perform better. In the future, with the introduction of correctly working airburst shells, the performance of the affected vehicles will once again be reviewed.

Additionally, we fixed the bugged part of PELE mechanics for the KF41.

General Changes
  • Contract loot crates no longer award broken achievements
  • BMD-1: Fixed the transparent light on the turret
  • Boxer CRV: Shells and missiles no longer fly from above the vehicle
  • Boxer CRV: Fixed an issue where the actual aiming reticle moved slower than intended, lagging behind the player aiming point (some remnants of this issue might still be there)
  • Boxer CRV: Fixed the incorrectly positioned aiming reticle
  • Boxer CRV: Fixed the incorrectly positioned gunfire effect
  • Boxer CRV: Fixed the destroyed ERA appearance
  • Boxer CRV: Fixed the infantry door appearance
  • Boxer CRV: Fixed the engine fire visual effect placement (when the engine on fire, it was the antenna that was burning instead of the hull)
  • Boxer CRV: Fixed an issue where the ATGM launcher module would just disappear when destroyed
  • Boxer RIWP: All turrets now correctly take reduced damage for being unmanned
  • Boxer RIWP: Added the ammo belt for the autocannon and the machinegun to the model
  • Boxer RIWP: Fixed several gaps in the launcher module (the “launchers in the air” issue)
  • Boxer RIWP: Fixed the way the vehicle gets covered in mud
  • Boxer RIWP: Fixed the ERA textures
  • Boxer RIWP: Fixed the misaligned infantry door
  • Boxer RIWP: Tracks now appear correctly when destroyed
  • Boxer RIWP: Roadwheels now have proper rubber coating
  • Boxer RIWP: Fixed the firing visual effect for all weapons and turrets
  • Boxer RIWP: The gun now recoils correctly when fired
  • KF41 Lynx Prototype: Vehicle now correctly appears in filters to all players
  • Marder 2: Fixed the camouflage layout on this vehicle
  • Puma: Fixed the issue where the gun fired through enemy targets at short distances
  • Puma: Roadwheels now have proper rubber coating
  • Puma: Roadwheels no longer disappear when destroyed
  • Puma: Fixed the destroyed ATGM launcher visual model
  • Puma: Fixed the destroyed model textures
  • Puma: Fixed the texture flickering around the vehicle’s optics
  • Puma: Fixed the camouflage appearance on several places
  • Puma: Smoke grenades now have proper animations
  • Puma: Reactive armor is now properly colored in the Tank Inspector window
  • Puma: Fixed an issue where a part of the door texture remained in the air when deploying infantry
  • T-80UM-1 Bars: Fixed the broken collision model that made the tank get easily stuck in various holes and on slopes
  • T-80UM-1 Bars: Fixed a number of smaller visual issues (clipping boxes and optics)
  • T-80UM-1 Bars: Fixed several missing ERA elements
  • TOS-1M: Camera zoom now works correctly between first person and third person modes
  • Aim reticle no longer behaves strangely when encountering smoke
  • Fixed an issue where the penetration indicator would not consider destroyed vehicles in its path
  • Fixed an issue where installing retrofits would show incorrectly in the garage’s log (as not completed instead of the price in Credits)
  • Fixed a number of smaller visual issues
  • Fixed some small localization issues

Please note that we’re aware of the Puma reticle issue and are working on a fix for this problem that unfortunately turned out to be considerably more complex than expected. We should have a solution soon.

Server Maintenance

On the 14th of March 2024, starting from 8:00 CET, the server will not be available for 5 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.