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Armored Warfare News

Server Maintenance

On the 28th of January 2025, starting from 7:00 CET, the server will not be available for 2 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Special Gift for New Players: Object 279

Commanders!

We have prepared a special gift for newly opened accounts in the form of Object 279!



In Armored Warfare, the Object 279 is a Tier 5 Premium Main Battle Tank. Gameplay-wise, it’s a slow and ponderous vehicle with excellent armor and a powerful 130mm gun, very suitable for players who prefer firepower and protection over speed and agility. On top of that, the gun has excellent depression and elevation values. However, what makes it truly interesting and unique is its suspension system. The tank has the ability to lower its suspension – now you can squat while driving a tank like a true Slav!

In this squatting position, the tank covers its weakspots better, is harder to spot and has a better aiming time, but it moves and turns significantly slower with its view range lowered as well. The four-track suspension also makes it very hard to immobilize it.

This gift is available for a limited time only – until February 5, 2025. Now’s a great time to start playing Armored Warfare!

See you on the battlefield!

OFFER: Asian week

Commanders!

Today we’ve prepared the following items for you:

  • Type 99B Tier 10 Premium Main Battle Tank
  • Hunter Tier 9 Premium Armored Fighting Vehicle
  • Pindad SBS Tier 8 Premium Armored Fighting Vehicle
  • Type 89 Tier 7 Premium Armored Fighting Vehicle
  • K21 Tier 8 Premium Armored Fighting Vehicle
  • Tales from the Dark Loot Crate


Between January 23 and January 30, 2025, the following items will be available:

[h3]Type 99B[/h3]

The Type 99B is a fictional improved version of the currently most modern Chinese Main Battle Tank. It was designed as a concept by the Chinese tank community some years ago and we used the concept as a basis for its introduction. However, our version bears significant differences, most notably the Red Arrow missile launcher on the roof. You can read more about it in our dedicated article.



In Armored Warfare, the Type 99B is a Tier 10 Premium Main Battle Tank. It is fast, agile, and capable of dealing tremendous damage over a short period of time thanks to its turret-mounted thermobaric missile launcher.

This bundle is available in our Web Shop. It can be accessed it directly in the game by clicking the shopping cart button in the upper left corner of the Garage.


[h3]Hunter AFV[/h3]

Another alternative name for this vehicle is NGAFV (or Next Gen AFV), since it belongs to a whole program to replace the obsolete M113 APC in Singaporean service and to operate alongside its predecessor, another indigenous Singaporean IFV called Bionix. Hunter is the name of the production model of this program. The Hunter AFV is the pinnacle of bleeding edge of technology. In this sense, it can be compared to the AS21 Redback and both vehicles share several characteristics, not the least of which being relatively large size. This bulky IFV offers considerable levels of protection and firepower. It is expected to serve in the Singaporean army in large numbers in the near future with its mass-production having recently begun. You can read more about its history in our dedicated article.



In Armored Warfare, the Hunter AFV is a Tier 9 Premium Armored Fighting Vehicle. As its description above suggests, it is a rather standard-sized IFV with good levels of protection and excellent firepower (consisting of a 30mm autocannon and a Spike ATGM launcher). It also features a recently introduced type of armor, NERA. Simply put, NERA is an ablative armor kit that deteriorates whenever it gets hit. In other words, the vehicle starts with excellent protection levels but it will lose some with damage taken as the battle progresses. Apart from that, the vehicle is adequately mobile and quite universal. It can, of course, also deploy Mechanized Infantry.

This bundle is available in our Web Shop. It can be accessed it directly in the game by clicking the shopping cart button in the upper left corner of the Garage.


[h3]Pindad SBS[/h3]

The SBS platform is one of the first domestic armored vehicles developed by Pindad (the largest Indonesian armor producer) for Indonesia and is officially listed as a “light tank”. It was developed sometimes in the early 2010s with some prototypes in different configuration appearing in public in 2014 or so. The variant in the game is a long-range MLRS fire support vehicle with a 122mm multi-barreled rocket launcher. You can learn more about it in our [url=https://armoredwarfare.com/en/news/general/development-sbs-pindad.



In Armored Warfare, the Pindad SBS is a Tier 8 Premium Armored Fighting Vehicle. This AFV is fairly unique, since its main weapon is a multi-barreled rocket launcher capable of firing over obstacles. This makes the Pindad incredibly powerful in both offense and defense. Static enemy targets stand no chance! This vehicle is best used with Commander Ophelia Kitescu and in a platoon – the firepower of such a formation is truly without equal.

This bundle is available in our Web Shop. It can be accessed it directly in the game by clicking the shopping cart button in the upper left corner of the Garage.


[h3]Type 89[/h3]

The Type 89 Infantry Fighting Vehicle is the current Japanese service IFV. It was built in very small numbers between 1989 and 2004. The low-production meant that, with the development costs sunk into it, each unit was incredibly expensive. In fact, to date, the Type 89 is the most expensive IFV in the world. Otherwise it’s generally unremarkable – last generation steel armor, a 35mm autocannon and massive guided missiles (that were also meant for landing ship destruction instead of just anti-tank combat) are generally being all phased out by now. The Type 89 is, however, still waiting for its replacement. You can read more about it in our dedicated article.



In Armored Warfare, the Type 89 is a Tier 7 Premium Armored Fighting Vehicle that is capable of not only deploying Mechanized Infantry, but also to destroy its targets at long distances using its powerful guided missiles. It is also fast and maneuverable, but does not feature thick armor.

This bundle is available in our Web Shop. It can be accessed it directly in the game by clicking the shopping cart button in the upper left corner of the Garage.


[h3]K21[/h3]

The K21 is a modern Infantry Fighting Vehicle, designed to replace the K200 series in the Korean Army. It features good protection and a hi-tech weapon system with the "hunter-killer" capability. You can read more about it in our dedicated article.



In Armored Warfare, the K21 is a Tier 8 Premium Armored Fighting Vehicle. In the game, it is an IFV with solid protection and firepower, but also excellent mobility. It carries Mechanized Infantry.

This bundle is available in our Web Shop. It can be accessed it directly in the game by clicking the shopping cart button in the upper left corner of the Garage.


[h3]Seahawks Boosters[/h3]

This week, we are offering you an opportunity to boost your Battle Path progress and get that main prize you know you want – the XK3 Phantom Tier 10 Premium MBT!

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The following Battle Coin booster bundles are available:

  • 5 Battle Coin boosters (15% off)
  • 10 Battle Coin boosters (30% off)
  • 15 Battle Coin boosters (40% off)
  • 20 Battle Coin boosters (50% off)


Please note: In order to use boosters, you need to obtain the access to the Seahawks Battle Path.

This bundle is available in our Web Shop. It can be accessed it directly in the game by clicking the shopping cart button in the upper left corner of the Garage.

We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Changes in Gold Bundles

Commanders!

We’d like to inform you of the adjustments we are making to Gold bundles.



The changes are as follows:

  • Added a new 1.99 EUR bundle with 400 Gold
  • Added a new 199.99 EUR bundle with 48.000 Gold
  • Removed the 69.99 EUR bundle with 16.000 Gold
  • The 99.99 EUR bundle now contains 23.000 Gold


The following bundles are therefore available:

  • 400 Gold for 1.99 EUR
  • 1.000 Gold for 4.99 EUR
  • 2.000 Gold for 9.99 EUR
  • 4.200 Gold for 19.99 EUR ( includes 200 Gold bonus)
  • 11.000 Gold for 49.99 EUR (includes 1.000 Gold bonus)
  • 23.000 Gold for 99.99 EUR (includes 3.000 Gold bonus)
  • 48.000 Gold for 199.99 EUR (includes 8.000 Gold bonus)


See you on the battlefield!

Update 0.250 Now Available

Commanders!

We are happy to announce that the Update 0.250 is now available!



[h2]List of Update 0.250 Changes[/h2]

[h3]TOS-1M Changes[/h3]

In this update, we are addressing the matter of TOS-1M and its gameplay. The vehicle currently has two issues. First, thanks to its armor and the lack of ammo rack it can ride out, deal enormous damage while weathering incoming fire, and hide again for reload. Secondly, the basic 122mm configuration is useless due to its abysmal accuracy. We are therefore introducing the following changes:

  • Reduced the frontal turret armor of the vehicle (thus creating a large weakspot)
  • Removed the “unmanned turret” feature
  • Hard-kill APS now only works in the frontal arc (much like the one on the KF51 Panther)
  • Increased the accuracy of 122mm rockets


[h3]AFT-10 Improvements[/h3]

The AFT-10 Tier 10 Premium Tank Destroyer has been underperforming for a long time. We are therefore introducing the following changes:

  • Vehicle’s ATGMs now ignore soft-kill APS
  • Increased the missile agility from 20 deg/s to 30 deg/s
  • Increased the camouflage factor from 20% to 30%
  • Reduced the time between launches from 3.53s to 3s
  • Reduced the launcher reload time from 34s to 30s


[h3]Seahawks Battle Path[/h3]

In this update, we are correcting several issues of the Seahawks Battle Path and its vehicles:

  • VN20: Fixed an issue where the vehicle received too high damage by ramming
  • VN20: Fixed other smaller visual issues
  • Fixed the description of the “Eliminate the Marauders!” mission


[h2]Vehicle Fixes and Updates[/h2]

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

Ajax: Dirt and snow now applies correctly to the Desert Ajax skin
  • AMX-10P PAC 90: Machinegun is now animated properly
  • Arjun: Removed the cover from the vehicle’s machinegun port
  • BM Oplot: Slightly increased the lower frontal plate thickness
  • BM Oplot: Significantly increased the thickness of the frontal part of its side armor
  • Boxer RIWP: XM5 Warhawk skin now changes its colors correctly
  • BTR-82A: Some parts of cage armor are no longer transparent
  • BTR-82A: Fixed other smaller visual issues
  • CV90120T Ghost: Machinegun is now animated properly
  • ERC-90 F4: Fixed the machinegun animation
  • Harimau: Machinegun is now animated properly
  • IT-1: Vehicle now has a working machinegun
  • K21 XC-8: Machinegun is now animated properly
  • KF41: Troop compartment door is no longer camouflaged from the inside
  • Kornet-D1: Activating the Retreat ability no longer makes the vehicle fire faster
  • Kornet-EM: On the Military Police skin, the police signal lights now only activate when you turn the headlights on
  • Kornet-EM On the Military Police skin, fixed the signal lights being white on low graphics settings
  • Leclerc Prototype: Machinegun is now animated properly
  • M109A6 Paladin: Fixed the machinegun elevation
  • M60: Camouflage is no longer applied to the engine exhaust grille
  • M8 Hades: Fixed the machinegun location and elevation
  • M8-105 Buford: Fixed the machinegun location and elevation
  • MGM-166: Machinegun is now animated properly
  • Object 187: Machinegun is now animated properly
  • Object 287: Vehicle now has a working machinegun
  • Object 640: Fixed the machinegun depression so that it no longer fires through the hull
  • PT-76: Machinegun is now animated properly
  • Puma: Bolts on the top of the hull are no longer flickering
  • Puma: Fixed other smaller visual issues
  • T-15 Kinzhal: Empty shell casings no longer hang in the air
  • T-62M: The Rusalka inscription on the Rusalka skin is no longer flickering
  • T-64BV Mod.2017: Fixed the machinegun position
  • T-72 Victory: Acquiring the vehicle no longer makes the crew lose a level on the original T-72 Ural
  • T-80UM-1 Bars: Fixed the unlock achievement UI
  • T-80UM-1 Bars: Machinegun is now animated properly
  • T-90: Fixed the missing turret elements
  • T-90A: Fixed the broken Relikt ERA
  • T-90M Proryv: Removed the fuel tank internal module (the way it is on other vehicles)
  • T-90M Proryv: Turret ERA now has a matte anti-slip surface as it does in real life
  • T-90M Proryv: Surveillance equipment on the turret is now correctly painted black
  • T-90M Proryv: Fixed the rear ERA color (rear panels are no longer black and the “soft” ERA bags change color properly)
  • T92 Light Tank: Machinegun is now animated properly
  • Type 90-II: Spall Liner module now has a correct unlocking price
  • Type 99A2: Fixed the machinegun’s depression angle
  • Type 99A2-140: Fixed the machinegun’s depression angle
  • Type 99B: Machinegun is now animated properly
  • XM1A3: Fixed the missing frontal side ERA panels
  • ZUBR PSP: Machinegun is now animated properly


[h2]General Changes[/h2]

  • Fixed an issue that caused a major performance loss when activating headlights
  • Lone Star: Death cutscene now has a soundtrack
  • Lone Star: Death cutscene camera no longer clips through the ground
  • Lone Star: Players can no longer enter an area they weren’t supposed to at D1
  • Lone Star: Fixed a building with missing textures in the north-eastern area of the map
  • Lone Star: Fixed an issue that caused enemy vehicles to teleport around
  • Fixed the icons of USA (Winter) and Russian (Winter) camouflages
  • Fixed the texts for unlocking vehicle progress for Gold
  • Added the assets for future events