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Armored Warfare News

Server Maintenance

On the 30th of March 2023, starting from 8:00 CEST, the server will not be available for 2 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Developer Diary: EBRC Jaguar Suspension

Commanders!

As you know, the EBRC Jaguar AFV will be an overprogression prize of the Eclipse Battle Path (due to launch soon). Today we’d like to tell you more about its status and some of the aspects of its development.



In our last article about the vehicle, we’ve mentioned its concept – it’s essentially a counterpart to the progression Tier 10 Sphinx AFV with some specific traits like 40mm PELE ammunition for its autocannon, which makes the vehicle quite deadly, especially in PvE. We’re pleased to say the vehicle now plays just as advertised. But in game development, there are always some catches.

One of the first requests from you after the publication of the article was an active suspension and we started developing it for the vehicle immediately. After all, we do want to listen to your feedback. Unfortunately, even after several months of development, the task is not complete as we ran into some issues causing the suspension to often behave strangely and erratically.



As a result, the vehicle will be released without its active suspension, the way it was previously announced. This changes its gameplay a bit as its ATGMs are a bit more difficult to aim without the ability to tilt the vehicle forward and will be usable at mid-to-long range only. We will adjust the gun and ATGM performance to compensate for this handicap and will continue to develop the suspension model for future introduction (although, admittedly, we aren’t sure yet what’s causing the issues so promising anything would be irresponsible).

We hope that you’ll enjoy the vehicle nonetheless and, as always:

See you on the battlefield!

Scavenger Run is here!

Commanders!

Starting on March 27 (17:00), you’ll be able to earn a major bonus to your next Gold purchase (even a truly massive one, like 80 percent) by participating in the Scavenger Run event.



In other words, in case you win such a bonus and buy 1.000 Gold, you’ll receive 1.800 Gold instead. And that can make one hell of a difference (please note, however, that the maximum amount of bonus Gold obtainable this way is 10.000 Gold).



Scavenger Run is, in its core, a very simple event. There are many ruined and abandoned objects across the world of Armored Warfare and your friendly neighborhood arms dealer ran across one of them.



You are now being hired to scout it out. On a small map, you choose one of three bases and then scout its three warehouses by clicking on them. Depending on your finds (determined randomly), you will receive a sizeable bonus to your next Gold purchase.



This event will be active for several days (the counter in Garage will always tell you how much time is left), so if you’re planning to stock on Gold for the next Battle Path or simply want to boost your progress right now, it’s the perfect opportunity to do so.

We hope that you’ll enjoy this new mechanic and, as always:

See you on the battlefield!

Developer Diary: Parallel Guns

Commanders!

Today we’d like to tell you more about the gameplay of two Eclipse Battle Path reward vehicles – the Gadyuka and Gepard.



When selecting these vehicles for the next Battle Path, we were facing a dilemma. Oh one hand, both of these machines have been highly requested, which (along with their compatibility with the story) is the reason we wanted them in the first place.

On the other hand, there’s a reason why we haven’t had them until now. Both of these vehicles feature something that can’t really be found anywhere else in the game – two parallel guns located quite far from one another (in both cases on the opposite sides of the turret). This basically creates a major aiming problem as their shell trajectories and impact points do typically not intersect anywhere near the vehicle.



There were three potential solutions to the matter. The first and the easiest one (but also the dumbest one) was creating a single firing point in the middle of both turrets. That way, while both guns would have a firing effect, there would only be one stream of shells. This solution is fine when there are two guns close together (typically the Terminator series) but for the Gadyuka and Gepard it would just look strange.

Another solution was to set these guns up so the shell trajectory would line up perfectly with the barrels. In real life, in both cases, the shell trajectories do intersect but this happens very far away from the vehicle. Since Armored Warfare doesn’t work with such distances (Gepard’s effective range is around 5km), this would effectively lead to two impact points very far away from each other.

The solution we went with is a compromise of sorts and mechanically it works roughly the same way as it does on the Ontos (which was the baseline for our research). The guns stay positioned correctly but the shell trajectories have been slightly adjusted inwards (by roughly 3 degrees). From the outside, this isn’t truly noticeable but it allows you to fire more accurately at long distances.



At medium or short distances, however, there truly are two impact points and it’s quite difficult to target weakspots with both guns at the same time (we’ve adjusted the gun performance to compensate). The best way to target weakspots is to target them with the reticle first as usual and then “walk” one of the tracer streams onto it.



This is especially interesting for the Gadyuka, creating a rather unique close combat vehicle that’s best played by switching between autocannons (short- to mid-range) and rocket (close range only).



We hope you’ll enjoy the vehicles we’ve prepared for you and, as always:

See you on the battlefield!

Server Maintenance

On the 27th of March 2023, starting from 8:00 CEST, the server will not be available for 2 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.