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Now Available: Operation Liberty

[p]Commanders![/p][p]We’ve prepared another event for you to participate in this June and July in order to earn bonus Battle Coins as well as other prizes. The theme of the event is the USA and France.[/p][p][/p][p]You’ll be earning American- and French-themed prizes, including two legendary skins:[/p][p]Additionally, the event contains AbramsX crates (effectively a discount), two new camouflages and new decals. Its rules are, once again, very simple. You can participate simply by destroying 5 enemy vehicles in PvE (or 1 in PvP) every day (while driving a Tier 3 vehicle or higher) in order to receive a reward.[/p][p]Please note:[/p]
  • [p]This event may run concurrently with other events and is available to all players[/p]
  • [p]You may only complete one objective per day[/p]
  • [p]The event starts on June 11, 2025 and ends on July 16, 2025[/p]
[p]We hope that you will enjoy this event and will see you on the battlefield![/p]

Rough Riders Battle Path: Info and Preorder

[p]Commanders![/p][p]Today, we’d like to tell you more about the upcoming Rough Riders Battle Path campaign as a whole along with the changes and improvements we’ve prepared for you.[/p][p][/p][p][/p][p][/p][h2]Preorder[/h2][p][/p][p]You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available:[/p]
  • [p]Rough Riders access with the Cavalry Blues camouflage and the Modern Cavalryman player avatar[/p]
  • [p]Rough Riders access with 50.000 Battle Coins, the Cavalry Blues camouflage and the Modern Cavalryman player avatar[/p]
  • [p]Rough Riders access with 10 Battle Coin boosters, the Cavalry Blues camouflage and the Modern Cavalryman player avatar[/p]
[p]Please note that the access price in Gold will increase from 3.999 Gold to 5.999 Gold at the launch of the event. However, the compensation for receiving the access multiple times remains 3.999 Gold for all such cases.[/p][p]The camouflage gives your vehicle a subtle rusty, worn-look only acquired by long years of service. If you’re not into flamboyant patterns, this is the right camouflage for you.[/p][p][/p][p][/p][p][/p][p]For more details about the Rough Riders Battle Path, please read below.[/p][p]The bundles are available in our Web Shop:[/p][p][/p][p][/p][p][/p][p][/p][h2]Rough Riders[/h2][p][/p][p]The Rough Riders Battle Path is focused on U.S. cavalry, from its humble beginnings in the Revolutionary War, the Civil War, the Rough Riders era of the late 19th century and both world wars to its transformation to the Armored Cavalry branch after the Vietnam War. The rewards will therefore be theme-appropriate, but there’s also a different theme at play here.[/p][p]There will be 50 levels of waiting for you as usual. Let’s start with the vehicles:[/p]
  • [p]ELKE Tier 7 Premium LT for reaching Level 20 (featuring an elevated weapons station allowing you to ambush your enemies with ease)[/p]
  • [p]RDF/LT Ares Tier 8 Premium LT for reaching Level 35 (featuring powerful missile launchers as well as 75mm gun)[/p]
  • [p]XM1302 Tier 10 Premium LT for reaching Level 50 (featuring new “Mitigation” passive ability – the faster you go, the less damage you take)[/p]
[p]There will of course be new epic skins based on real-life vehicles, such as:[/p]
  • [p]M60A3 “Crustacean” for the M60A3[/p]
  • [p]M3A2 Cavalry Vehicle for the M2 Bradley[/p]
  • [p]IPM1 “Danger Zone” for the M1 Abrams[/p]
[p]Each comes with its unique story of U.S. service. New camouflages, decals and base paints will also come with this Battle Path.[/p][p][/p][p][/p][p][/p][p]However, there’s also a major change that’s new with this Battle Path because it will allow you to earn previously released content as well as new.[/p][p]This content includes several new Premium vehicles, epic American skins and more. Here are a few examples of items you will also earn:[/p]
  • [p]T92 ACAV Tier 2 Premium Light Tank[/p]
  • [p]RDF/LT Tier 6 Premium Light Tank[/p]
  • [p]M60A3 SLEP Tier 6 Premium Main Battle Tank[/p]
  • [p]Expeditionary LT Tier 8 Premium Light Tank[/p]
  • [p]Full set of Prime skins[/p]
  • [p]Freedom Rider skin[/p]
  • [p]Ridgway skin for M8-120[/p]
  • [p]Rough Rider skin for M60A3 SLEP[/p]
  • [p]Gunslinger skin for the T249 Vigilante[/p]
  • [p]Full set of MERDCS camouflages[/p]
  • [p]Reforger 83 camouflages[/p]
  • [p]Skins for the reward Light Tanks mentioned above (such as Acid and Reaper)[/p]
[p]And much more. And if you are worried about the performance of your new Light Tanks – don’t be. They will be receive a comprehensible buff along with the release of the Battle Path. If you own any of these rewards already, you’ll receive Battle Coins instead, making your progression through the Battle Path faster.[/p][p]But that is still not all. After all, what would a Battle Path be without a commander? Commander Anthony Diaz will be making an appearance after nearly a decade of exile. You may have forgotten him but he has not forgotten you! This rugged commander has a set of versatile skills that make him suitable for a lot of vehicles.[/p][p][/p][p][/p][p]There are a few players who acquired his services in the past. To recognize their long service, these players will be rewarded with a lot of Battle Coins if they own Anthony Diaz.[/p][p][/p][h2]What else is new?[/h2][p][/p][p]The missions have been overhauled once again. This time, the missions will require Light Tanks, so better stock up on those – or use those you acquire from the Battle Path, they should perform fine in their new upgraded forms. Instead of high-stakes challenges, the missions have become a source of additional Battle Path boosters, Battle Coins and other goodies (and are therefore easier to complete than before).[/p][p]And, last but not least, we have added a couple of things to the Battle Path shop as usual – for the standardized prizes, of course. The rest of the Battle Path remains mostly the same. The Battle Path is currently planned to launch in the second half of July but, as usual, the specific date will be announced a bit later. We hope you’ll enjoy this Battle Path as much as we enjoyed designing it and, as always:[/p][p]See you on the battlefield![/p]

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Update 0.330 Now Available

[p]Commanders![/p][p]We are happy to announce that the Update 0.330 is now available![/p][p][/p][h2]List of Update 0.330 Changes[/h2][p][/p][p]Operation Liberty Event[/p][p]A new event is starting soon, commanders! Operation Liberty will allow you to earn two epic skins as well as bonus Battle Coins and other prizes. Expect more information in the near future.[/p][p][/p][p]BMT-72-140[/p][p]This update is bringing a new vehicle into the game, the powerful BMT-72-140 Tier 10 Premium Main Battle Tank. Aside from being a powerful all-rounder, this vehicle’s special ability allows it to deploy all regular types of infantry, something no other MBT in the game can do. You can learn more about it in our dedicated article.[/p][p][/p][p]Vehicle Fixes and Updates[/p][p]With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:[/p]
  • [p]AbramsX: Corrected the camouflage layout[/p]
  • [p]Begleitpanzer 57: Fixed the ATGM launch trajectory[/p]
  • [p]BMP-1P: Smoke grenades now have a correct appearance when reloading[/p]
  • [p]BMP-2M Berezhok: Added a proper grille to the troop compartment filter (visual fix)[/p]
  • [p]BMPT Mod.2017: Fixed the main ERA layer that did not work properly[/p]
  • [p]BMPT-72: Fixed the collision model of the first wheel[/p]
  • [p]Boxer RIWP: Autocannon ammo belt no longer changes colors when using a camouflage[/p]
  • [p]Bradley AAWS-H: Grilles on the hull no longer have thick armor for no reason[/p]
  • [p]Centauro 105: Smoke grenades are no longer clipping through armor with ERA upgrade installed[/p]
  • [p]EBRC Jaguar: Fixed an issue where the gun could fire through targets at close distances[/p]
  • [p]Challenger 2 ATDU: Fixed the appearance of the Nightmare skin[/p]
  • [p]Chieftain Mk.11: APFSDS shell icons no longer differ between garage and combat[/p]
  • [p]Leopard 1: Vehicle no longer gets stuck in ditches and on stones[/p]
  • [p]Leopard 2 Revolution: Fixed the Wallbreaker skin icon[/p]
  • [p]Leopard 2A6: Flag antennae are no longer levitating above the vehicle[/p]
  • [p]Lynx Skyranger: Drive sprocket is no longer clipping into the tracks[/p]
  • [p]M1A2C: Fixed the side ERA by adding a separate layer of armor to the back of it (the armor now works as intended)[/p]
  • [p]M1A2C: Fixed the APS not being colored properly on the SEP v3 PL skin[/p]
  • [p]M60A3: Fixed the Legion skin ERA appearance in Armor Inspector[/p]
  • [p]Object 287: Corrected the launcher’s collision model[/p]
  • [p]Object 292: Depleted Uranium shell “Zaraysk” now correctly has a higher chance to set vehicles on fire[/p]
  • [p]Object 787 Gadyuka: Fixed the ERA elements flying above the vehicle[/p]
  • [p]Panzer 87-140: The Dragon skin no longer reduces the vehicle’s armor thickness[/p]
  • [p]Puma: Fixed the collision model size[/p]
  • [p]Puma: Removed the incorrect gun barrel recoil animation[/p]
  • [p]Strv 2000: Fixed the appearance of the Silver Wolf skin[/p]
  • [p]T-62M: The Rusalka skin no changes the vehicle’s armor layout[/p]
  • [p]T-80UM-1 Bars: Fixed the visual effect of machinegun gunfire[/p]
  • [p]T-90A Burlak: Gun no longer clips into the engine cover[/p]
  • [p]TOS-1M: Soft kill and hard kill APS modules can now be correctly damaged[/p]
  • [p]TOS-1M: Tracks now correctly move in sync with roadwheels[/p]
  • [p]XK3: Fixed the gun mantlet and rear light textures[/p]
  • [p]XM1A3: Fixed the side ERA by adding a separate layer of armor to the back of it (the armor now works as intended)[/p]
  • [p]ZTL-11: The gun no longer has different elevation and depression angles between the third person and sniper modes[/p]
  • [p]ZTZ-20: Suspension arms are now correctly animated[/p]
  • [p]Fixed a number of small visual issues[/p]
[p]General Changes[/p]
  • [p]Fixed the Polish (Classic Winter) camouflage colors[/p]
  • [p]Fixed several localization issues[/p]
  • [p]Added a number of new assets[/p]

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Server Maintenance

[p]On the 10th of June 2025, starting from 5:00 CEST, the server will not be available for 5 hours due to a planned server maintenance. Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
[/p]

In Development: XM1302

[p]Commanders![/p][p]With the information of the first two Rough Riders Battle Path vehicles (ELKE, RDF/LT Ares) out in the open, it’s time to take a look at the final prize of the event, the XM1302 Light Tank.[/p][p][/p][p]But, as usual, a little history first.[/p][p]The XM1302 Light Tank prototype was developed by BAE to participate in the Mobile Protected Firepower (MPF) program, which was a U.S. Army program to replace the aging Stryker platform. U.S. Airborne forces needed a highly mobile fire support platform, which effectively called for a reincarnation of the old Light Tank concept that had ended in active service with the M551 Sheridan.[/p][p]Two companies answered the call – BAE Land Systems with its prototype based on the old M8 Thunderbolt II Light Tank, and General Dynamics with a Light Tank based on the Griffin demonstrator. The first was the XM1302. The first iteration of this final incarnation of the M8 appeared in 2015 and was gradually upgraded until the launch of the MPF program in 2019. Twelve prototypes were in February 2021 and were thoroughly tested that year but, despite showing some quality, BAE was disqualified from the program in March 2022. Some say that the game was rigged from the start in GDLS's favor but regardless of how things went down, that was the end of XM1302.[/p][p][/p][p]The fate of all prototypes is unknown but at least one ended up in the U.S. Army Armor & Cavalry Collection museum in Fort Moore. The winning proposal by GDLS was renamed to M10C Booker and went on to be initially approved for mass production, only to be unceremoniously cancelled in 2025, once again leaving the U.S. Army without a highly mobile Light Tank the third or fourth time around. Time really is a flat circle.[/p][p]In Armored Warfare, the XM1302 will become a Tier 10 Premium Light Tank and the third and final new vehicle prize of the Rough Riders Battle Path.[/p][p]Those of you familiar Armored Warfare’s many vehicles will likely immediately draw comparison to the MPF. That’s right; the current MPF Tier 10 Premium Light Tank was the competing project that became the M10C Booker. However, while meeting the same requirements and therefore being similar to one another in real life, these vehicles couldn’t be different in the game.[/p][p][/p][p]The MPF in the game is one of the heaviest Light Tanks around and is protected by layers of NERA. The XM1302 is effectively the opposite. We modeled the basic configuration without additional armor (which can be seen on most photos) and, instead of protection, we made it about speed.[/p][p]But let’s get the armor out of the way first. The vehicle has basic armor and that’s about it. Its protection lies in its special ability (described below), mobility, and the Iron Fist active protection system mounted on its turret with the Supercharged APS ability available. The APS, while not present on the real-life prototype, is quite realistic as it could be found on earlier BAE prototypes). The smoke grenade launcher is also improved compared to other vehicles of its class.[/p][p]The main weapon is the 105mm M35 soft recoil cannon that can be found on the XM8. The main difference is its ability to deal a lot of damage in a short period of time thanks to it having a large magazine and a very high rate of fire when it’s loaded. Granted, you won’t be penetrating most MBTs in their upper frontal plate, but that’s not how you are intended to play anyway. The gun will also offer excellent depression and elevation angles (-13/+20) so the vehicle will be easy and convenient to use.[/p][p][/p][p]But the main point is its mobility. The XM1302 will be very fast and agile – that’s a given as its lack of armor needs to be compensated somehow. However, there’s one more trick to it. The XM1302 will offer a special new passive ability called Mitigation.[/p][p]Very simply put, the faster the tank goes, the less damage it takes. The current work looks roughly as such:[/p]
  • [p]If you are going 32 km/h (or faster) upon shell impact, you receive only 50% damage[/p]
  • [p]If you are going 50 km/h (or faster, almost at maximum off-road speed) upon shell impact, you receive only 25% damage[/p]
  • [p]If you are going 70 km/h (almost at maximum speed) upon shell impact, you receive only 10% damage[/p]
[p]There are of course downsides to this ability as well. For one, the mitigation does not affect module damage so it’s perfectly possible to become immobilized. Damage dealt by ramming and fires is not mitigated either. And last but not least, the numbers above are not final yet, we are still in the process of implementing the ability and it will require additional testing.[/p][p][/p][p]And that’s still not everything. Owning this vehicle will be very useful because it’ll become a prerequisite to owning ANOTHER vehicle in an unannounced upcoming system, but it’s too early to talk about that. For now, please take the vehicle “as described above”.[/p][p]We hope you will enjoy this amazing machine as much as we enjoyed making it for you. We’ll tell you more about the rest of the Battle Path in the very near future, but for now:[/p][p]See you on the battlefield![/p][p][/p][p][/p]


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