1. Armored Warfare
  2. News

Armored Warfare News

Grand Steam Sale

Commanders!

We are pleased to announce that various Armored Warfare Steam DLCs are available with massive discounts of up to 70 percent. Have you thought about grabbing one of the bundles but waited for the right opportunity? Well, here it is!



The following bundles are currently discounted:
  • Armored Warfare - BMPT General’s Pack (-70%)
  • Armored Warfare - BMPT Officer’s Pack (-65%)
  • Armored Warfare - BMPT Standard Pack (-51%)
  • Armored Warfare - T-72AV General’s Pack (-70%)
  • Armored Warfare - T-72AV Officer’s Pack (-65%)
  • Armored Warfare - T-72AV Standard Pack (-51%)
  • Armored Warfare - M60-2000 Neon (-51%)
  • Armored Warfare - RDF-LT Neon (-51%)
  • Armored Warfare - ZBD-86 Neon (-51%)
  • Armored Warfare - Stingray 2 Black Eagle (-51%)
  • Armored Warfare - BMD 2 Black Eagle (-51%)
  • Armored Warfare - Vickers Mk.7 (-51%)
  • Armored Warfare - Sabra Mk.2 (-51%)
  • Armored Warfare - Marder 2 (-51%)
  • Armored Warfare - Merkava IID Black Eagle (-51%)
  • Armored Warfare - Type 96B (-51%)
  • Armored Warfare - WWO Wilk (-51%)
  • Armored Warfare - T-72M2 Wilk (-51%)
  • Armored Warfare - 2S14 Black Eagle (-51%)

We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Special Operations: Story So Far

Commanders!

Armored Warfare features a storyline you can participate it by playing the Special Operations mode.

The Spirithaven story arc is now available. Learn what happened after Ryan Miller’s sacrifice to destroy Enigma’s satellite during the earlier American Dream season.

[h2]Spirithaven[/h2] 

Chapter 1 – Person of Interest
  • Date: June 16, 2044
  • Location: Takahashi, Japan

Almost a year has passed since Hana Buric and Austin Harper helped Magnus Holter to escape Enigma's Moscow prison. The Resistance grew stronger, but it's still not powerful enough to wage a large scale war. That is why Magnus offered to capture a key asset of the enemy — James Todd Litteral, the leader on the National Patriot Activist Army. Litteral was one of the few people on the planet, who can provide the Resistance with Enigma's command center coordinates, allowing them to take out Enigma and its leader, Victor Blaze, in one fell swoop, and end its reign of terror.



The mission went surprisingly smoothly, even better than Hana had hoped for even though southern Japan turned out to be all but welcoming with local gangs and militia roaming everywhere. Despite the globalization trends of the early 21st century, the Okayama prefecture kept, for the most part, its traditional, rural way of life intact. However, even the most relentless and traditionalist of Japanese samurai had the need to arm themselves with cutting edge weaponry that Litteral was more than happy to provide in exchange for loyalty and, more importantly, protection.

Despite fighting their way through several groups of enemy troops, Hana’s forces managed to push the local gangs out of the local villages and the castle where Litteral turned out to be hiding. Led by Austin Harper, the Resistance Special Forces stormed the stronghold, capturing Litteral along with his retinue. As he was escorting the prisoner out, Harper promised Hana that he would make him talk.

Chapter 2 – Wandering the Mists
  • Date: June 16, 2044
  • Location: Shikotan, Japan

The info Harper managed to extract from Litteral placed Victor Blaze, Enigma’s leader, on Shikotan, a small island off the coast of Hokkaido, Japan’s northernmost region. Hana immediately dispatched Magnus Holter, who was already eager to pay Enigma back for his capture in Moscow. However, despite his best efforts, Harper was not able to make Litteral tell him any specifics of the place – a base was supposed to be located there, that much was sure, but when it came to its size or importance, that was something Litteral kept to himself.



The mists of the island dominated by a large mountain turned out to be most unwelcoming as Magnus’ forces came under attack from the NPAA almost immediately. Fighting through several groups of security confirmed to him what he suspected all along – this unassuming place was more than it seemed. At first glance, there was nothing on the island that would point to anything sinister going on, the area looked practically deserted save for several fishing installations, including a large port.

Following the trail of enemies indeed led Magnus to the foot of the mountain and a large set of doors hiding an elevator to Enigma’s innermost sanctum. Victor Blaze was here, of that Magnus was certain. There was only one thing left to do. With that thought, Magnus severed the radio connection with Hana.

Chapter 3 – Disaster
  • Date: June 16, 2044
  • Location: Tsushima, Japan

Later that day, back in Tsushima, the Resistance base Hana was planning the sorties from, was re-captured by Enigma forces that deployed several of the dreaded aerial warships. Hana’s ships, returning from the trip to Takahashi, immediately came under attack by Enigma with one of them being blown up en route to the base’s approach. The connection to Harper, who had stayed behind, was also severed.



With their whereabouts unknown and barely making the landing herself, Hana and her troops had no choice but to fight through the Enigma defenders to re-capture the base since the only viable way off the area was the flight of V-22 Osprey VTOL aircraft, operated by the Resistance.

They almost made it, the Ospreys were in their grasp, but Enigma managed to destroy them before the Resistance could these valuable aircraft back. On the upside, Hana managed to get in touch with Harper, who confirmed that Litteral had escaped during the attack. Harper himself was beset by Engima forces and could provide no assistance for that moment.

Desperate, Hana decided to play her last hand – she first captured the EMP guns that knocked out Harper’s ship and then used their cover to take over a landed Enigma warship in an attempt to stage a rescue for Magnus, who, she was convinced, was in trouble. During the fighting, Harper expressed his doubts about Magnus since he was aware of the Enigma files that he and Ryan Miller had captured in the United States. However, he wasn’t able to deter Hana’s desire for Magnus’ rescue and eventually grudgingly accepted that a rescue effort would have to be made. The two then set off to Shikotan using Hana’s stolen warship.

The Spirithaven story arc will conclude in the near future. Will Hana and Harper survive the attempt to once again rescue Magnus from the clutches of Engima? Stay tuned to find out!

Update: Spirithaven Schedule

Commanders!

Today, we have an important piece of news to share with you. No doubt you are aware of the events unfolding around the world and of their impact on everyday life. You are likely also aware of the precautions that you need to take in order to minimize any risks of exposure and harm because when all is said and done, your health and the health of your loved ones is the most important thing there is.



We are dedicated not only to delivering premium quality games for you to enjoy, but also to the strict standards of ethical workplaces. We value the well-being of each of our employees and want to ensure that they can stay safe by not taking any chances. That is why, effective immediately, the entire development and maintenance process will temporarily change to ensure that the abovementioned standards are met. In other words, all our employees will conduct their work from the safety of their homes.

This will, unfortunately, influence the arrival of several new features, as such:
  • AS21, K-153C and K2 Black Panther – end of March
  • Fourth Special Operations mission – early April
  • Major, yet unannounced event – mid-April

We’ll absolutely do our best to deliver these features to you as soon as possible, but, with all honesty, delays can and likely will happen.

We’d like to apologize for the situation with the hope that you understand the steps we feel we have to take. As a token of our appreciation of your support, we’d like to offer you 7 days of Premium Time, to be delivered to your account tomorrow.

See you on the battlefield!
  • The Armored Warfare team

Spirithaven Contest: Damage (Round 2)

Commanders!

The Spirithaven season is here and, with it, a new series of contests that we’ve prepared for you.



In the second contest, we’ll be asking you to deal as much damage as you can while driving the Type 16 Tier 7 TD and post the screenshot of your result in the dedicated contest channel on Discord. You can compete in three categories, separated by mode:
  • PvP (Random Battles)
  • Global Operations
  • Spirithaven Special Operations

However, please note that you can only win in one of the categories. The best result for each mode will be rewarded with the Japanese Type 90 Tier 7 Premium MBT!

Make sure that your submission includes the following information along with the screenshot: Your in-game nickname, mode and your result.

Please note:
  • The contest ends on March 23, 16:00 CET
  • One player can only submit one result per category (so make sure you submit your best one)
  • One player can only win in one category
  • All submitted results must be from the battles that take place during this event (March 16, 13:00 CET to March 23, 16:00 CET)
  • Platoons are not allowed
  • If you own the Type 90 already, you will receive its price in Gold instead
Good luck and see you on the battlefield!

In Development: Artillery in Global Operations

Commanders!

Today, we’d like to tell you a bit more about an upcoming change to the Global Operations mode – the re-introduction of the Self-Propelled Gun class (also known as artillery) and the reasoning behind it.



As we announced during the Spirithaven season launch, artillery would be making a comeback to Global Operations along with the re-implementation of its special shells (smoke and illumination rounds). This is a significant change to this mode’s gameplay, so, as you can imagine, the decision wasn’t taken lightly or out of the blue.

Over the last couple of months, we’ve carefully analyzed both your feedback and our data regarding the balance of the Global Operations mode. It’s no secret that with the introduction of several vehicles and features (such as the LOSAT kinetic ATGMs), the gameplay balance of – especially high-Tier – Global Operations was somewhat disrupted, leading to teams full of one type of vehicles (such as the Wilk XC-8 situation before American Dream season).

This was, of course, not the intended state of things. The thing about Global Operations is, not only does this mode sort-of magnify specific vehicle traits and, subsequently, the impact of said vehicles on gameplay; it also favors long-range encounters to close combat in an effort to emulate the feeling of a real, open battlefield. This is, on the other hand, is intended, but one has to find the right counter to the vehicles that tend to outperform the most (and are therefore the most popular) such as various long-range Tank Destroyers that have:
  • A lot of firepower
  • Good camouflage (very useful at long distances)

Very simply put, the best counter to such vehicles is artillery. But not the way it is right now, since just dumping a PvE class in a PvP mode wouldn’t be very useful or fun for either side. That is why we will be making the following changes to the Self-Propelled Guns as a whole:
  • Accuracy changes – we’ll be taking a look at the entire class to make sure it’s not overpowered but, generally speaking, we’ll be increasing the accuracy to make the class useful in Global Operations
  • Aim changes – SPGs will take aim somewhat faster than the way it is now
  • Special shells – smoke shells are making a comeback
  • New shell type – white phosphorus shells (overhauled illumination shells)
  • Switching between ammo types will be practically instant

Special shells existed in the game in the past, before they were removed during the overhaul of the entire class. Simply put, the smoke shells allow the artillery to deploy smoke to a certain position, blocking enemy lines of sight or covering your friendlies when they get exposed too much. It’s worth noting that artillery shell smoke will stay around for far longer than standard tank smoke and also fly a lot faster than before, so the deployment is nearly instant.

The white phosphorus shells, on the other hand, are new and represent a significant change to the previous illumination mechanics. Before, the artillery would just fire a flare over a certain area and would spot everything there instantly. This wasn’t really all that great for gameplay because there was no defense available against this kind of mechanic and even if you did everything “right”, you could still get spotted this way, often resulting in your vehicle’s destruction (in PvP, at least).

The way the WP shells will work instead is they will deploy white phosphorus to a certain (rather wide) area. This area will, of course, be visible to everyone (burning ground is hard to miss). Anything in that area will get covered in burning phosphorus, suffering from the following effects:
  • Camouflage factor reduced to zero for the duration of the burn
  • The vehicle will start taking damage for as long as it is in the affected area
  • Engine starts overheating and will start to burn if you in the area for too long

Additionally, any infantry caught in the zone is not going to have a good day, to put it mildly. However, the phosphorus disappears as soon as you leave the affected area.

They will also have reload times independent on the standard ammunition (will therefore act more as an ability than an actual shell).

Basic shells will also be available, but these will not do a whole lot of damage and will serve either to suppress the enemy or to finish off almost destroyed vehicles.

In other words, the artillery in Global Operations will serve mostly as a support class that will aid your team in victory by providing cover and additional spotting abilities. With that being said, we do not want the class to have too big of an impact, which is why we will be introducing the following restrictions:
  • No more than four artillery vehicles per match (two per team at most)
  • No artillery platoons

Last but not least, given the special nature and abilities of this class that would become too overpowered in regular PvP without respawns, we do not intend to return this class to Random Battles.

Currently, the plan is as follows – much like the Mechanized Infantry feature, we will release this feature for one week in the near future to gather your feedback. If the feedback turns out to be positive, the feature will be launched permanently or, possibly, removed for further work.

We hope that you will enjoy the new balance of power in Global Operations and, as always:

See you on the battlefield!