1. Armored Warfare
  2. News

Armored Warfare News

Developer Diary: New Battle Interface

Commanders!

One of the things we wanted to do for a long time was to introduce the new Battle User Interface. In Update 0.31, we are introducing a new variant that we hope you will enjoy. Without further ado, here it is:



  • 1) Spotted Indicator – yellow eye icons shows that your vehicle is seen by other players, it turns grey when your vehicle is about to disappear from enemy sight
  • 2) Reload Timer – shows the time it takes to reload a shell as well as the type of the selected weapon system (the secondary weapon system – in this case, ATGMs – is shown below the bar)
  • 3) Enemy Distance – shows the distance to the targeted enemy
  • 4) Smoke Grenades Counter and Reload Timer – shows your smoke grenades available and the time it takes to reload a smoke grenade launcher
  • 5) APS Reload Timer – shows the time it takes to reload the Active Protection System (available to high-Tier vehicles only)
  • 6) Hitpoint Indicator – shows the remaining and maximum Hitpoints along with the green health bar
  • 7) Aim Reticle – this is where your shots will go, the size of the circle indicates accuracy, the color of the reticle indicates the chance to penetrate (Red – shells will not penetrate, Yellow – shells may penetrate, Green – shells will penetrate)
  • 8) Log Messages – shows what’s happening on the battlefield (enemy kills, your allies activity)
  • 9) Weapon Status – shows the current status of your weapon system (including firing and missile in flight)
  • 10) Destroyed Enemy Modules – shows the current target’s module status (yellow for damaged, red for destroyed)
  • 11) Target Lock – the target is currently locked (right-click) and being aimed at automatically

The rest of the Battle UI will be overhauled in the future.

Let us know what you think on Discord and, as always:

See you on the battlefield!

New Seasonal Contract: Type 89

Commanders!

Update 0.31 that is coming in the second half of February will bring a new contract season along with a brand new reward – the Type 89 Tier 7 Premium Armored Fighting Vehicle from Japan. But, before we get to the vehicle itself, let us discuss the contract mechanics and changes first.



Or, more specifically, the lack thereof. We are quite happy with the way the American Dream Contract Mission campaign turned out with the first contract prize being the vehicle itself and the following ones consisting of seasonal Loot Crates. That is why we will not be making any major changes apart from tweaking several missions and fixing a few bugs that were left unaddressed. The requirements will be tuned down a bit to reflect the reduction of the main prize Tier.

With that being said, let’s take a look at the main prize itself – the Type 89 IFV.

This vehicle is one of those rather unassuming vehicles that sort of pass through history unnoticed. It was never exported or saw combat, it’s just your typical late Cold War era western IFV with some interesting aspects, but nothing that would make history books. It has one rather unique characteristic though, which we’ll talk about in a moment.

The Type 89, much like other western designs of the same class, came to be as a replacement for the obsolete APCs (in this case, Type 60 and Type 73) that were designed to be deployed with the Battle Taxi doctrine in mind, under which, simply put, a lightly armored and poorly armed APC carries the troops to the front, drops them and retreats. The post-war Japanese military – established specifically as a defense force only – was, of course, heavily influenced by the Americans as well as the rest of the world and it was therefore only logical for them to follow the world trends.

With the appearance of such vehicles as the Soviet BMP-1, the era of the IFV has truly begun and the Japanese did not want to stay behind, even though, due to various constraints – likely of monetary and political nature – the development of such an indigenous machine came later than in some other western countries.

The IFV requirement for Japanese domestic use was first formulated around 1980. What followed were three or so years of procurement talks, culminating with a contract for Mitsubishi to build four prototypes in 1984. During the next several years, several prototypes were built and tested successfully. The vehicle was then officially accepted in service in 1989 under the designation Type 89 IFV.

The Type 89 IFV weighs 27 tons and carries the crew of 3 men (gunner, commander and driver) along with 7 troops in the back.



As protection goes, the Type 89 is remarkably thin-skinned and thus very vulnerable to any sort of threat. The basic armor is steel only and protects the vehicle from small arms only (approximately STANAG 4569 Level 3 – protection against 7.62mm AP bullets). Some sources incorrectly state that the armor is made of aluminum, but it seems that while it in fact does have some sort of aluminum liner inside, the main armor is indeed made of steel.

The vehicle does, however, have some additional protection elements, including:
  • Laser warning system
  • NBC protection system
  • Smoke grenade launchers

The Type 89 is powered by the Mitsubishi 6SY31WA turbocharged diesel inline six-cylinder 3.1 liter engine that is producing some 600hp. It is paired with a Hitachi automatic transmission and allows the vehicle to go as fast as 70 km/h. Of particular note is its high maximum reverse speed of 42 km/h but, generally speaking, the Type 89 is not all that fast off-road and, despite its appearance, it is not amphibious.

And last but not least, there’s the firepower. The Type 89 IFV has two weapon systems – a 35mm Oerlikon-Contraves automatic cannon and a pair of Jyu-MAT ATGMs.

The Swiss 35mm L/90 KDA automatic cannon is license-produced in Japan. It has a duel feed system, which means that it can switch between ammunition types almost instantly. The ammunition (217 rounds) is stored in the back of the turret. It is fully stabilized, its rate of fire is 200 rounds per minute, it can elevate to 60 degrees and depress to 9 degrees. The gun is controlled by a FCS that does by all accounts not seem to be very advanced (contrary to what the reputation of Japan as a technological superpower might suggest) and should be roughly on par with an early Bradley one.

The gun fires two types of 35x228mm Oerlikon ammunition:
  • APDS (1385 m/s, 110mm at 100m penetration or 90mm at 1000m – some sources claim 100mm at 2000m but this is unlikely)
  • HE-I (1175 m/s, 112g of explosive charge)

The Jyu-MAT missile system is not extremely advanced either and is roughly on par with a 1980s TOW. Much like TOW, these missiles (also referred to as KAM-9) are wire-controlled and the operator has to be aiming at the target for the entire duration of their flight.



These 152mm diameter missiles weigh 15.7kg each, have the range of roughly 4km, their flight velocity is 200 m/s and are available with two types of warheads:
  • Standard HEAT (roughly 400-450mm of penetration)
  • SAP-FRAG (semi-armor piercing with fragmentation – low penetration but deadly anti-manpower effect, intended against Soviet or Chinese landing vessels)

It’s worth noting that the launchers (one per each side of the turret) do not depress or elevate – instead, they simply elevate slightly and then launch the missile.

All in all, the vehicle is rather unremarkable. What is remarkable, however, is what happened after 1989.

Initially, 300 vehicles of this type were ordered but, with the collapse of the Soviet Union (this was, of course, well before the current rise of China), the need to build a large number of IFVs all but evaporated. Combined with the Japanese economic recession of the early 1990s, it would seem that the cancelation of the program was all but inevitable. But, that didn’t happen.

Instead, Japan chose to build a relatively small number of these IFVs (68 to be exact) between 1989 and 2004 with the rate of 8 (1989) to mere 1-2 pieces (2004) per year. This drove the unit price of Type 89 to incredible heights and, at roughly 5 million USD per unit (to compare, a Bradley costs roughly 3 million USD per unit), it is currently the most expensive IFV ever mass-produced, anywhere.

It is assumed that the Japanese did that simply to keep the plant alive and the workers there employed but the costs were nevertheless staggering, even for the Japanese. The plan to replace the older APCs mostly failed due to budget restraints and the older APCs remain in service, waiting to be replaced by a next generation vehicle. As for the Type 89, an artillery piece (Type 99 155mm SPH) was developed from it in the 1990s and joined it in service by 1999 with around a hundred built.



In Armored Warfare, the Type 89 will be a Tier 7 Premium AFV that will be, in terms of gameplay, a relatively poorly protected but highly mobile infantry fighting vehicle with some quite serious firepower.

As usual, let’s take a look at its armor first. Simply put, there will be very little of it – hardly any at all. The basic hull only protects the vehicle from machineguns and low-Tier autocannons, but that’s about it. There will not be any APS available or an ERA kit to mitigate incoming ATGMs. The only thing available will be a special spall liner increasing the protection of internal modules.

Type 89’s mobility will start as average thanks to its 600hp Mitsubishi engine with the maximum speed being 70 km/h. However, there will be an option to upgrade it with by the means of additional progression – a special turbocharger module will be available, increasing its acceleration by 30 percent, its maximum speed by 10 percent and its hull traverse rate by 20 percent at the cost of engine module hitpoints. With this upgrade unlocked, the vehicle will become very fast and agile, one of the most mobile machines of its class and Tier.



Type 89’s firepower will be excellent as well. With its 35mm Oerlikon autocannon capable of firing with 220 rounds per minute rate of fire from its 34 round magazine, it will have very little problem dealing with lighter targets or even some heavier ones – the penetration of 200mm for its armor-piercing rounds is nothing to scoff at. Additionally, the gun will have excellent elevation and depression values: +60 to -9 degrees.

But the true tank killing potential will come from a pair of Jyu-Mat ATGMs (one on each side of the turret). These 800mm penetration missiles will be possible to fire 3 seconds from each other, followed by 16 seconds of reload time. The vehicle will of course be able to carry infantry and will also have above average camouflage factor (30 percent) as well as view range (460m with Recon Package).



All in all, you will get a fast and agile infantry deployment platform that will be more than capable to support its deployed troops by accurate fire of its autocannon and missiles. Its secondary task (or primary, if this is the playstyle you prefer) will be recon duty thanks to its excellent spotting capabilities. However, this vehicle should not find itself in close combat with the enemy – its thin armor cannot withstand such type of combat.

We hope that you will enjoy it and, as always:

See you on the battlefield!

Offer: Treasure Trove

Commanders!

Today, we have once again a special offer for you, available only until the end of this month. A veritable Chinese New Year treasure trove of 10.000 Gold awaits you at a discounted price. You can find it until February 1, 01:00 CET at the MY.GAMES Market.



Please note that this item can only be purchased once per user. You can find out more about Gold and its uses in our dedicated article.



See you on the battlefield!

Offer: Chinese Firepower

Commanders!

To go well with the coming Chinese New Year celebrations, we’ve prepared several amazing Chinese-themed Premium vehicles for you, including:
  • AFT-10 Tier 10 Premium Tank Destroyer (available via Loot Crates)
  • VT-5 Dragon Tier 9 Premium Light Tank
  • Type 96B Red Dragon Tier 8 Premium Main Battle Tank
  • Object 187 Dragon Tier 7 Premium Main Battle Tank

Between January 23 and January 30, 2020, the following items will be available:


[h2]AFT-10[/h2]


The AFT-10 is a tracked ATGM carrier based on a ZBD-04 IFV hull that carries eight massive Red Arrow-10 guided missiles. In their latest version, these modern ATGMs are capable of devastating even the most modern MBTs at extreme distances and the AFT-10 was designed to do just that – to stop enemy assaults dead in their tracks. You can read more about it in our dedicated article.



In Armored Warfare, the AFT-10 is a Tier 10 Premium Tank Destroyer. Its massive ATGM launcher immediately draws comparison with another Tier 10 vehicle, the Kornet-EM. But where Kornet-EM is all about speed, stealth and missile ambushes, the AFT-10 is about one thing and one thing only – uncompromising firepower. It is capable of unleashing devastating missile salvos that can knock out even Tier 10 MBTs in seconds. Additionally, its missiles have a very high penetration value, which means that no matter the angle, no target is truly safe from its reach.

Between January 23 and January 30, you have the opportunity to obtain this unique vehicle from an AFT-10 Loot Crate.

This Loot Crate contains mostly AFT-10 blueprint pieces. You need to assemble one hundred of these pieces (that will appear in your Inventory upon the crate opening) to receive the AFT-10. Each crate drops one of the following items:

As a main reward:
  • AFT-10 Tier 10 Premium Tank Destroyer (rare drop)
  • 1 to 99 blueprint pieces
  • Temporary 3-day version of a random Tier 6 or higher Premium vehicle
As a additional reward:
  • 10 Special AFT-10 Loot Crates (Special AFT-10 Loot Crate – Special Loot Crates are enhanced versions of the standard Loot Crates, offering more drops and higher chances to receive better items)
  • A part of an Special AFT-10 Loot Crate (collect 10 to receive a Special AFT-10 Loot Crate)

The Loot Crate is available by purchasing it in our Web Shop in the following bundles:
  • 2 Loot Crates (10% discount)
  • 5 Loot Crates (15% discount)
  • 11 Loot Crates (20% discount)
  • 23 Loot Crates (25% discount)
  • 50 Loot Crates (30% discount)





[h2]VT-5 Dragon[/h2]


The VT-5 Dragon is a special version of the VT-5 with a beautiful red and gold paint scheme. The vehicle itself is a modern Chinese Light Tank that was developed specifically with export in mind. There are many reasons why a country without its own tank development should opt to purchase a Light Tank instead of a full-scale Main Battle Tank. It’s equally as fast if not faster with equal firepower but, what is most important, it is affordable. The VT-5 excels in all these categories. While its armor cannot match that of an MBT, it can protect its crew against most infantry threats thanks to its ERA and cage armor sets. It also has a powerful 105mm gun capable of firing guided missiles, it is packed with advanced electronics and is supremely agile thanks to its 1000hp diesel engine. Simply put, wraps cutting edge technologies up into an affordable bundle. You can learn more about it in a dedicated article.



In Armored Warfare, the VT-5 is a very powerful Tier 9 Premium Light Tank. Fast and agile, it features solid levels of protection (the configuration in the game is the one featuring the ERA kit as well as the turret cage armor) and a good rate of fire. Additionally, its gun is capable of firing guided missiles. It’s an ideal machine for players who value speed and agility, as it offers plenty of both. The VT-5 is capable of dancing around its opponents on the battlefield, outperforming even some AFVs in mobility.





[h2]Type 96B Red Dragon[/h2]


The Type 96B MBT, as its name suggests, is an evolution of the Type 96A, featuring such elements as an upgraded fire control system and a much more powerful engine, resulting in considerably better mobility and speed. Unlike the Type 96A, however, the Type 96B is a prototype, designed for the Chinese military team to use during the annual Tank Biathlon event in Russia. In 2017, the Chinese team won the second place, being defeated only by Russia. You can learn more about its history in our dedicated article!



In Armored Warfare, the Type 96B is a Tier 8 Premium Main Battle Tank. Gameplay-wise, it’s very agile and fast for its class and uses advanced ammunition, making it highly suitable for players who prefer mobility over armor protection, even though it can take a lot of punishment as well.




[h2]Object 187 Dragon[/h2]


The Object 187 was a Soviet era program, developed to improve upon the excellent but ageing T-72 Main Battle Tank. Several prototypes were built, featuring a number of advanced elements compared to the older Soviet tanks, such as the new long 125mm smoothbore gun with a typical muzzle brake. The result was an excellent MBT that was, however, never mass-produced due to the 1990s Russian military budget cuts – the Russian army chose a less advanced but cheaper T-90 instead. You can learn more about it in our dedicated article.



In Armored Warfare, the Object 187 is a typical Russian style Main Battle Tank – it’s suitable for an aggressive play style and is a good choice for the players who prefer to take on their opponents at close ranges.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Celebrating Chinese New Year

Commanders!

Today, we are celebrating the onset of a new year in the Chinese calendar – a year of the Rat, which begins on January 25, 2020.



That is why, starting today, we’ve prepared a cool event for you to participate in. First and foremost, we will be enabling a Chinese New Year Garage for the duration of the festivities (January 23 to January 30, 2020) along with a substantial bonus:
  • 50% Commander Experience income bonus for all modes

Along with it, a series of missions will become active.

Once per day, deal 2.500 damage in one match in any mode while driving a Chinese vehicle in order to obtain a daily prize.

This event will be active between January 24 and January 29, 2020 (six different daily prizes) and, for collecting all six, you will get a special bonus prize. Don’t miss it!

You can track the daily prizes on our dedicated web page.

Please note:

For the purposes of this event, a day starts at midnight GMT each day (1 AM CET, 3 AM MSK). The event, which launches on January 24 at 1 AM CET therefore ends on January 30, 1 AM CET.

We hope that you will enjoy the event and will see you on the battlefield!