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Developer Anniversary Stream Summary

Commanders!

If you watched our recent Anniversary stream, you know that, in it, we unveiled some of the plans for the future of Armored Warfare. But if you missed it, don’t worry – you can either re-watch it on the video below, or learn more about the game’s future in this article.

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It’s been an eventful year so far – we launched several seasons, including the latest one called American Dream, with many new features, vehicles and maps.



But some of the most important changes have been happening behind the scenes, so to say. As of September 1, 2019, Armored Warfare is no longer published by My.com – instead, the PC version of the game was purchased by a fresh and eager Moscow operations team consisting of veterans with many years of experience behind their belts.

The entire structure – including the servers and the whole development team – had been transferred over the course of many months to make sure that no negative side effects would affect you, the players. We are, of course, still working closely with My.com and are pleased to confirm that Armored Warfare will become one of the games in the recently announced MY.GAMES brand portfolio.

Rest assured that, as the new owners of Armored Warfare project, we are committed to running it for years to come and to make changes to the project based on both your wishes and the vision of the developers.

As for our concrete plans, American Dream will run until the end of 2019 winter with the following content awaiting you this season:

The next Battle Path will be American-themed and will feature several new vehicles, including a rather exciting top prize. Naturally, there will be also other rewards such as skins, flags and much more. In addition to that, you can look forward to many events and celebrations, gifts, bonuses, contests and more.

We are, of course, working hard on the next season that will be coming in the early 2020. Here’s what you can definitely look forward to next year:
  • New Asian progression vehicle branch
  • Another Battle Path campaign
  • A new PvP map
  • Plenty of new mechanics as well as old mechanic overhauls

We are also reviewing old features that might get a comeback (did someone say “military base”?) and supporting the growing – yes, growing – population of the game with quality of life improvements.



We’d like to take the opportunity to address the matter of Armored Warfare on different platforms – specifically Playstation and Xbox.

During our communication with players, we’ve noticed a lot of questions regarding those two games. Unfortunately, we cannot answer those questions since the console versions of Armored Warfare are essentially different products from the PC version and were not a part of the deal. As such, the right to answer any queries regarding them falls to My.com only. For any information about those games, please follow their respective pages:

Last but definitely not least, we’d like to thank all of you, the players, without whom nothing of this would be possible. Thank you for your support, for your care, even for your criticisms – but, most importantly, thank you for playing Armored Warfare.
  • Armored Warfare Team

DCOT PvE Winter League

Commanders!

It's time to challenge other teams in this exciting PvE Winter league organized by DCOT! Take part in a showdown and win amazing prizes!



Where does the event take place?
  • Server: EU
  • Language: German/English (My.com clients only)
  • Date: 26.10.2019 to 30.11.2019 (for more info, please visit the detailed rules)
  • Time: from 19:00 to 23:59 CET
  • Mode: PvE Hardcore
  • Format: 5 Player-Platoons (3 substitutes) compete with each other in the group phase, followed by quarter-finals, semi-finals and finals – the winner is determined by having gathered the most Experience per match. For more info, please visit the detailed rules
  • Tier: 7 for the group phase, 10 for the finals
How to sign up?
The registration is open until 31.10.2019, 23:59 CET.

Prizes

The best five teams will obtain the following prizes:
  • First place: Choice between Armata 152, Type 99A2-140, AFT-10 or Object 640 for each member of the team
  • Second place: Choice between Abrams AGDS, Centauro 120 Wolf, BM Oplot, Leclerc T40 or VT-5 for each member of the team
  • Third place: Choice between WWO Wilk, Terminator Sapphire, M1134, AMX 10 RCR, Marder 2, Rosomak M1 Wataha, Vickers Mk.7, Leopard Revolution, Type 96B or Ascod LT for each member of the team
  • Fourth place: Choice between PTL-02, Wiesel HOT Wolf, M60-2000, Merkava Mk.2D, Challenger 1 Wolf or Stingray 2 Black Eagle for each member of the team
  • Fifth place: Choice between KPz-70, MBT-70, WZ-1224, Leopard 2AV Predator, MT-LB S8, BMD-2 Wolf, VFM Mk.5 Merc or RDF/LT Neon for each member of the team

All participants will also receive 7 days of Premium Time and those teams who do not reach the finals will receive a free T-72 Victory Tier 5 MBT.

Rules and Organizer

The host of this Event is the DCOT (Deutsche Community Organisations-Team). You can find the list of rules following this link.
  • E-mail: [email protected]
  • Facebook: https://www.facebook.com/dcot2017/
  • Twitter: https://twitter.com/DCOT_AW
We'll see you on the battlefield!

Maintenance - October 24

On the 24th of October 2019, starting from 8:00 CEST (23rd of October, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.30.5783.



List of Update 0.30.5783 Changes


New American Dream Special Operation

In this update, we are adding the fourth and final PvE Special Operation, which will lead Ryan Miller down the rabbit hole of secrets and to one of the most enigmatic locations on the planet – Area 51. Three new Achievements will also be available:
  • Part 4 of the Patriot achievement
  • Clock is Ticking
  • New Buyer


American Dream Vehicle Adjustments

We are adjusting two American Dream vehicles as a response to their battle results. First, the M8 MGM-166 (LOSAT):
  • This vehicle now has the automatic hydraulic suspension ability
  • Increased its hitpoints from 2000 to 2100
  • Rate of fire increased from 12 to 15 rounds per minute
  • Full launcher reload time decreased from 60s to 48s
  • Increased the vehicle weight from 17.5t to 25t
  • Increased the improved ATGM (CKEM) penetration at 700m from 1500mm to 2250mm

We are also changing the T249 Vigilante as follows:
  • Its name is no longer spelled “Vigilatne” on several places
  • Improved this vehicle’s acceleration to 32 km/h from 4.3s to 3.9s
  • Somewhat improved the effectiveness of its shells against thick armor
  • Reduced the accuracy penalty per shot fired
  • Reduced the maximum size to which the aim circle can grow while firing
  • Improved this vehicle’s peak accuracy from 0.18 to 0.16
  • Reduced the camouflage penalty for firing
  • Reduced the gun’s cooling duration from 2.5s to 2s
General Changes
  • American Dream Special Operation: Changed the voice of Ryan Miller so that he no longer sounds like Batman
  • American Dream Special Operation: Changed the voice of the Resistance Officer character to fit his later appearance in the Special Operations mode
  • American Dream Special Operation 3: Increased the time limit for this mission from 15 to 17 minutes on the Hardcore difficulty
  • Fixed an Armor Inspector issue where ERA hit results were not displayed correctly and did not correspond to the actual results from battles (most notable example includes the “impenetrable” BMPT Mod. 2017 side armor that appeared all-red in the Inspector)
  • Fixed several Special Operations voiceover effects
  • Fixed the issue where AI vehicles with two weapon systems would not switch between autocannons and ATGMs as intended
  • BVP Šakal: Fixed the issue where, when the ATGM launcher was tilted, the ATGM was launched from outside of the launcher model
  • Object 287: Fixed the issue where the ATGM was launched from above the actual launcher model
  • M48 GAU-8: Added a new sound effect when switching firing modes
  • Fixed an issue where getting killed by a Lieutenant AI vehicle could break the player death screen

Historical Camouflages - Commonwealth

Commanders!

We’ve prepared another set of historical camouflages, this time from the Commonwealth of Nations.

The Commonwealth of Nations is a political organization consisting mostly of subjects to the former British Empire. There are currently 53 member states, spanning from Canada to Australia, which means their armed forces are expected to fight in practically all conceivable environments. This need gave rise to a large variety of camouflages that these countries use. Today, we’d like to tell you more about the three that are coming to Armored Warfare in the near future.



The first one is a British urban camouflage from the 1980, as seen on the FV101 Scorpion. It generally resembles the famous Berlin Brigade camouflage and consists of rectangles of various colors, but the paint scheme is a bit different here. The rectangle areas are light grey, dark grey and black on green background. This kind of camouflages is generally referred to as a silhouette breaker, making the vehicle harder to spot by disrupting its silhouette rather than making it completely blend into its environment.



The second camouflage is not exactly British per se – instead, it’s an Export jungle camouflage from the early 1990s. It was most notably used on the upgraded Scorpion 90 AFVs that were refitted in Britain with a larger gun and sold off to other countries. This paintjob appeared, for example, on the vehicles intended for Indonesia (which purchased around a hundred in 1995). It consists of dark green, light green, brown and black vertical stripes that make the vehicle very hard to spot in a jungle environment.



The third camouflage is Australian as seen on the Leopards and Abrams tanks in the 1990s. It is roughly similar to the already introduced Australian Bush camouflage, consisting of green, yellow and black spots. However, on this one, the colors are more pronounced.

Like before, these camouflages will be available for all vehicles and environments and will soon be available in Armored Warfare. We hope you will enjoy them and are hard at work on the next set.

Stay tuned and see you on the battlefield!

In Development: Mechanized Infantry

Commanders!

Today, we’d like to unveil one of the biggest features of Update 0.30, that’s going to revolutionize the gameplay of AFVs in general, but also some other vehicles – Mechanized Infantry, which will be available in every game mode of Armored Warfare.



It has always been our dream and goal to introduce more complex features to the battlefields of Armored Warfare. Over the time, we have added things such as drones, air support and artillery to the Global Operations mode as well as to Special Operations, but infantry was always the proverbial elephant in the room that was missing in the large picture of a modern battlefield. That is why we will be finally adding it, in the form of Mechanized Infantry, in the American Dream season.

The core of this feature is quite simple. Vehicles that are capable of doing so in real life will have the option to deploy one of three types of infantry squads:
  • Anti-Tank squad
  • Mortar squad
  • Sniper squad (or a solo Sniper)

These units will then behave as independent units, attacking enemy targets on their own. On paper, that’s quite straightforward, but, as we all know, the devil is in the detail, so let’s take a closer look at this new mechanic, starting by describing the squads.

The Anti-Tank squad consists of several troopers armed with rocket launchers. Once deployed, it will start firing these rocket launchers directly at enemy targets in devastating volleys at low to medium distances. The entire squad usually engages a single target but if some troopers cannot engage the target the rest of the squad is firing at, they will choose a different one. Their projectiles aren’t especially accurate and fly quite slowly, but at short distances they can seriously hurt pretty much any armored opponent save from the heaviest ones. They can also engage other infantry, although they prefer to fire at enemy armor.



The Mortar squad is essentially your own pocket artillery. As its name suggests, it’s a couple of blokes with a mortar, firing HE shells with a lot of splash as well as bonus module damage at everything in their vicinity. These shells are accurate but not especially difficult to evade given their high arc. If a static light target gets under fire, however, it should probably move away very fast or risk destruction. Given how a mortar squad fires indirectly, it’s entirely possible to deploy it behind a hill and watch the fireworks.



And last but not least, we have the Sniper squad (or solo Sniper). Snipers are essentially scouts and infantry killers. Each team consists of a spotter with advanced spotting equipment and a sniper with a massive Barrett .50cal rifle. They can make short work of any deployed enemy infantry (when there’s an enemy infantry unit in sight, the snipers will always target it over enemy vehicles), but that’s not their only purpose. They are also extremely stealthy and have high viewrange, allowing them to see over vast swathes of map space, foiling enemy plans to sneak around your lines in a heartbeat. Moreover, when firing at armored vehicles, they specifically target vehicle sights’ (optics, periscopes), destroying them to blind the enemy.



The following vehicles will have the access to this feature:
  • All BMPs and BMDs, including their Polish and Chinese counterparts
  • BWP-2000
  • BMP-3M Dragun 125
  • OT-64 Cobra (yes, this is the buff it’s been waiting for)
  • BVP Šakal
  • ZBL-08
  • Both Rosomak wheeled IFVs
  • FV510 Warrior
  • M2A3 Bradley
  • Marder 2
  • C-13 TUA
  • T-15 Armata
  • M113 ACAV (in real life, this vehicle is an infantry carrier)
  • Griffin 50mm
  • Merkava Mk.4 (Mortar only)
  • Merkava Mk.4M (Mortar only)

Mechanically, each individual soldier counts as a unit with no armor and one hitpoint – pretty much any enemy fire will kill a soldier instantly. Reduced squads will fire fewer projectiles or will fire slower. Wiping out all the soldiers in a squad results in that squad’s destruction. However, if your vehicle is destroyed, the infantry will not despawn and will continue to wreak havoc until killed. The original squad only despawns if you respawn your vehicle (for example, in PvE) and re-deploy a new squad somewhere else.

Beware: Infantry soldiers or squads do not respawn once killed – if you lose yours, that’s it for the battle, unless you use some respawning mechanism such as a Global Operations respawn or a PvE Field Repair Kit, in which case the vehicle will re-appear with its squad at full strength and loaded. Repair Points (in Global and Special Operations) and the new Ammo Refill feature also replenish your infantry squad.

Mobility-wise, infantry squads are mostly static with some limited movement such as repositioning to take a better shot, taking cover or actively jumping away from being killed by running them over.

The squads also have their own view range (from very low for the mortar team to very high for the snipers) and camouflage (from low to very high, depending on their type and course of action – logically, firing mortars are easy to locate while snipers in hiding are very difficult to uproot). Foliage works on them the same way as it does on vehicles.

Their weapons work the same way as standard projectiles do:
  • AT squad projectiles are treated as HEAT shells
  • Mortar squad projectiles are treated as low-penetration HE shells
  • Sniper squad projectiles are low caliber AP bullets with low penetration

The firepower (penetration, damage) of each squad will scale with vehicle Tier. Spotting by infantry squads and their damage will, of course, count towards the statistics and rewards of the player who deployed them.



Squads will work as an Active Ability choice for the abovementioned vehicles. In other words, the vehicles in question will have to choose whether they want to have the ability to deploy infantry squads or to mark their targets.

In battle, each vehicle can only have one squad deployed at any given time and the types of squad cannot be changed in battle, only in your Garage. You deploy a squad by pressing the E key. The vehicle has to be standing or moving very slowly to deploy an infantry squad and there has to be enough room for the squad to be deployed.

Upon their deployment, the squad will take position (it is not moving by itself) and will start firing at the nearest target. An active squad can be retrieved by the same way it is deployed – by getting near it and pressing the E key. It can then be almost immediately re-deployed elsewhere.

You will, of course, have to find the most effective use for your infantry by yourself. The potential is endless:
  • Deploy a mortar squad near your enemy’s favorite “camping” spot and watch them abandon it with haste
  • During a daring raid behind enemy lines, deploy a stealthy sniper squad and watch your enemies howl in anger as they try to find why they are constantly spotted
  • Have a friend deploy snipers ahead of your position while you and your other platoon mate deploy mortars for some extra long-range barrage
  • Deploy your anti-tank squad a bit to the side from your position to guard your flanks

Naturally, there are also ways of countering infantry. HE rounds and HE autocannons are especially effective and an accurate hit can wipe out the entire squad with one shot. It’s also entirely possible to just run them over with your vehicle.

Getting close to enemy infantry is a good way to make them stop firing – once a tank is near them (15 meters), they suffer from a “tank shock” effect and will, instead of firing, disperse, trying to take cover to avoid being crushed. Friendly tanks will also be able to destroy your team’s infantry, but this will have the same effect as firing on a friendly vehicle – the offending player will become marked as a teamkiller.



This all is, however, just the initial form of the Infantry feature. We plan to develop it further with such improvements as:
  • The option to lay low until told to fire (ambush)
  • Full infantry movement with various commands
  • First Person View of deployed infantry squads where you control them manually
  • More infantry types (ATGM troops and others)
  • Infantry customization (skins and more)

But that all will, of course, depend on your feedback. Speaking of which, there’s one last thing we’d like to mention:

The contents of this article do not represent the finalized state of the feature – everything in it is classified as “work in progress” and can (or, more specifically, very likely will) be changed.

Let us know what you think on Discord and we’ll see you on the battlefield!