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  3. TIPS FOR PORTING FROM 2018.1 TO 2019.1

TIPS FOR PORTING FROM 2018.1 TO 2019.1

Hi guys,

There are some functionalities then have been changed a bit from 2018 to 2019.
You might notice some difference in the look of a scene if you open a 2018 project into 2019.

The following are some tips that lets you to better tune your scenes for the new version:



  • outputGAMMA:
    In the post processing tab of FX tool there is a parameter that controls the final GAMMA amount of the image, called outputGAMMA, in 2018.1 version the default value was 0.45, in 2019.1 is 1. So if your image seems too DARK set this value to 1.

  • Lights:
    in 2018.1 there were 2 parameters for tuning lights, lightScale and lightFalloff. Generally light falloff was set inside a [0..100] range while lightScale generally in a [0...10] range BUT viceversa (falloff in [0..10] and scale in [0...1000] is also valid.
    In 2019.1 there isn't a falloff parameter and light scale is generally inside a range of [0...10]

  • MacroGloss:
    Materials in S2engine can have up to 4 layers and every layer has a diffuse and a normal texture.
    Into material props u can set a parameter called macroGloss that controls how the roughness of the layer 0 (base layer) must affect the roughness of all the other layers (detail layers).
    In 2018.1 if you set macroGloss to 0 it means that layer 0 roughness affects other layers at 100%.
    In 2019.1 it is exactly the viceversa. MacroGloss to 0 means that layer 0 roughness doesn't affect other layers, while MacroGloss to 1 means that layer 0 affect other layer at 100%.


Stay tuned,
PROFENIX STUDIO