S2ENGINE HD 2019.1.4 released
Hi to all,
we have released a new update before the Haunted House DLC publishing.
One of the latest features added is the Texture resolution parameter of the engine configuration. It allows you to "reduce" the resolution of all the textures
used, it could be considered as a first step towards the "texture streaming" features we want to implement into future versions.
DO NOT FORGET TO FOLLOW OUR TWITCH CHANNEL to know when we are LIVE!
Many exciting news are on the way (weekly reports, making of, tutorials, ...).
https://www.twitch.tv/profenixstudio
PROFENIX STUDIO
we have released a new update before the Haunted House DLC publishing.
One of the latest features added is the Texture resolution parameter of the engine configuration. It allows you to "reduce" the resolution of all the textures
used, it could be considered as a first step towards the "texture streaming" features we want to implement into future versions.
RELEASE NOTES
- [NEW] Now when a new object is placed into the scene it is automatically assigned to the currently selected layer
- [BUG FIXED] When unabling selection of a layer and placing a new object it is collides with unselectable layer
- [NEW] Added "refresh Prefab" option into project browser
- [IMPROVEMENT] When attaching an object to another, previous scaling transformation is keep (just as for position and rotation)
- [BUG FIXED] Sometime crashes when choose albedo or normal debug drawing mode.
- [NEW] Added parameters "SCacheMax" and "SCacheStaticMax" in FX tool, for controlling the shadowmap cache reserved memory
- [NEW] Added new action "SetMaterialAlpha" into GameMachine
- [IMPROVEMENT] Improved multiple lights rendering speed expecially for indoor environments.
- [IMPROVEMENT] Improved Shadowmap cache updating speed by distributing shaowmap rendering over multiple frames.
- [NEW] Added possibility to set variable to "time" and "event" parameter of the timer action in GameMachine
- [NEW] Added dropdown menu for choosing assets and objects from the string type parameter of the parameters list of a gameMachine
- [NEW] Added possibility to set variable to "material" parameter of SetMaterialLayerAlpha / SetMaterialAlpha / SetMaterialEmissionColor / SetMaterialUVOffset actions
- [NEW] Added "RotateTo" action in GameMachine
- [NEW] Added possibility to set variable to "event" parameter into SendEvent, SendEventInRange, SendEventBroad actions in GameMachine
- [NEW] Added possibility to set variable to "messageName" parameter into SendMessage, SendMessageInRange, SendMessageToNode actions in GameMachine
- [NEW] Added "animation", "speed", "loop" parameters to PlayOneShotAnimation action in GameMachine
- [BUGFIX] parameter "targets" of AwakeObjects gameMachine action doesn't work if a variable is assigned to it
- [NEW] Added "stopAllAnimations", "pauseAllAnimations" and "resumeAllAnimations" actions in GameMachine
- [NEW] Added new "lockAnimation","openLoop", "closeloop", "openSpeed", "closeSpeed" parameters in Switch class
- [IMPROVEMENT] Now object icon markers take into account depth and perspective
- [NEW] Added new "LockSpeed" and "lockLoop" parameters in Switch class
- [NEW] Added texture resolution option into engine configuration
DO NOT FORGET TO FOLLOW OUR TWITCH CHANNEL to know when we are LIVE!
Many exciting news are on the way (weekly reports, making of, tutorials, ...).
https://www.twitch.tv/profenixstudio
PROFENIX STUDIO