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S2ENGINE HD 2023.2.3 update

[h2]RELEASE NOTES[/h2]
  • BUGFIX: EasyGamePack Platforms do not work after latest updates
  • BUGFIX: Wrong Shapes scaling in Prefab viewport
  • BUGFIX: EasyGamePack Mission objects do not run GameMachines
  • Added persistentState parameter to GUI Object
  • Added ClampVec3 gameMachine action
  • Added "CheckPointFile" parameter to MissionTimer, MissionSwitch and MissionCounter class objects in EasyGamePack
  • Now the discrete graphics card is selected in the case of double card (discrete + integrated) systems (to verify!)
  • Added parameter "AlignToCamera" into ParticleSystem object class
  • Huge rework on the AudioDevice subsystem that improves playable sound sources usage avoiding frequent glitches when there are too many looping audio sources in the scene
  • Recompiled OpenAL Soft audio library to make it to read local configuration (alsoft.ini)
  • BUGFIX: Global mono sound sources flickering and right-left chopping
  • LEAKFIX: Huge leak in the activation cache that waste memory when the game simulation restarts.
  • BUGFIX: level related DLLs are not copied int the destination folder if you publish the game without loading any level into the editor


Enjoy and stay tuned
PROFENIX STUDIO