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S2ENGINE HD News

S2ENGINE HD 2019.1.11 update

Hi guys,

Today we have released the update to version 2019.1.11.

As anticipated the biggest change from previous version is the Launcher.

Other improvements are listed into the following
[h2]RELEASE NOTES[/h2]
CORE
  • [IMPROVEMENT] No more need to load plugins, the system automatically recognize the plugins to load basing on AssetPackages.
  • [NEW] New Launcher for creating and opening projects before running the editor
  • [NEW] Added parameters "UnlockWithCombination", "BinaryUnlockCombination", "CombinationTargets", "CombinationSequence" and "ResetCombination" for implementing switch unlocking via "combination" of target switches states.
  • [IMPROVEMENT] Now OalAudio module doesn't require OpenAL installation.
  • [BUGFIX] MedievalTown project has been removed (we apologize for the mistake).
  • [BUGFIX] TestApp.exe file missed (we apologize for the mistake).


Here is a tutoriual about how to create a project with the new Launcher:
[previewyoutube][/previewyoutube]

Enjoy and Stay tuned,
PROFENIX STUDIO

New S2ENGINE Launcher

Hi guys,

In the last week we have started to work to a new Launcher for S2ENGINE HD editor.

The launcher is the application executed when you click on Launch button of the s2engine hd page in the steam client, or when you double-click on s2engine icon.

The current launcher is a console application that simply executes the s2engine editor. It is invisible to the user.

The new launcher is a step forward.

It is a client that:
  • Allows you to open an existing project. It lists all projects you have in the projects folder of s2engine, so you can choose which project to run and then s2engine editor is executed with the selected project loaded.


  • Allows you to create a new project. It lists all the asset packages you have and lets you to choose the packages you want to be included into the new project. Then s2engine editor is executed with the new project created.


  • Allows you to directly access to the s2engine manual page (By the way we know the manual is a bit out of date, we apologize, we are working on a new manual that automatically will replace this one). Any modification or update to the manual is automatically reflected into the Launcher without needing to do an update.


  • Allows you to see all the GET STARTED tutorials without needing to access youtube page on a browser. The beautiful thing is that every new GET STARTED tutorial added to the playlist is automatically recognized and showed by the launcher without needing to do an update.


The approach of the new launcher has some advantages:
When you want to open a new project from s2engine editor, the editor itself is closed and the launcher appears again for allowing you to choose another project or creating a new one.
In this way all memory occupied by the previous project is completely cleared by the O.S. reducing memory fragmentation and the possibility to incur in an "OUT OF MEMORY" message or a crash.
The new Launcher allow us to give you all you need (the program, the manual, the tutorials, and in future the marketplace :D :D :D...) in an unique solution. No need to open a browser and/or searching for a resource.

The new launcher will be released within the upcoming S2ENGINE HD 2019.1.11 update.

Stay tuned,
PROFENIX STUDIO






New Easy Game Pack tutorial

Hi guys,

Today we have published a new Easy Game Pack tutorial showing how to place soldier enemies into the scene making them to patroling, covering and attacke the player in a plausible way.

[previewyoutube][/previewyoutube]

The tutorial, as always, has been included into the EasyGamePack guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1581894383
Enjoy and stay tuned!
PROFENIX STUDIO

S2ENGINE HD 2019.1.10

Hi guys,
Today we have released S2ENGINE HD 2019.1.10.
This version fixes some previous version bugs and adds some new features that improves the AI and logic of enemy characters in EasyGamePack.

[h2]RELEASE NOTES[/h2]

[h3]CORE[/h3]
  • [BUG FIXED] If during game test (in editor or runtime) a level containing terrain vegetation is loaded more than one time the engine could crash
  • [BUG FIXED] If you select a node from node picker dialog using lists, un-select it using lists and then select another node using, instead, the picker and press OK button the engine could crash.
  • [NEW] added parameters aiRadius, aiHeight, aiOccluder, aiObstacle, useBoxAsAiOccluder and walkable to all tile objects, cubeObjects and destroyable meshes.
  • [IMPROVEMENT] Now useBoxAsAiOccluder works also for dynamic objects.


[h3]EGP[/h3]
  • [IMPROVEMENT] Improved soldier logic


Hope you appreciate,
Stay tuned,
PROFENIX STUDIO

Create your own enemy character

Today we have published a great tutorial about how to replace the easy game pack soldier character with one created by you using FUSE and MIXAMO online skinner (all for free).

This tutorial has been possible thanks to the new animation retargeting feature included into S2ENGINE HD 2019.1.9 version.

From today you will be able to immediately put into action every character you want by using pre-made animations and logic of the Easy Game Pack soldier character.

This is only the tip of the iceberg of everything that can be offered by the new technology.

Enjoy and Stay tuned!
PROFENIX STUDIO

[previewyoutube][/previewyoutube]