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S2ENGINE HD News

New vehicle physics in upcoming S2ENGINE HD 2020.1

Hi guys,

After some weeks of hard work on the integration of the new physx library we are proud to show you the new vehicle physics that will be available in the upcoming S2ENGINE HD 2020.1 version.

The new vehicles are much much more drivable, physically plausible and enjoyable than the previous ones.
I've also implemented some new parameters into the SetPositionFromObject action in GameMachine.
Thanks to these new parameters you will be able, in few passes, to get typical racing games camera movements.

In the following video I show a driving test, using the PS4 pad, running with the new vehicles and the new camera movements.
Enjoy!

[previewyoutube][/previewyoutube]

S2ENGINE HD 2020.1 is close to be released.

Stay tuned guys,
PROFENIX STUDIO

S2ENGINE HD 2019.2.1 Update

Hi guys,

Today we have updated S2ENGINE HD 2019.2 version to 2019.2.1

[h2]RELEASE NOTES[/h2]

[h3]CORE[/h3]
  • [BUGFIX] If a model is imported into project root folder, the model resource isn't saved and doesn't appear into the browser.
  • [IMPROVEMENT] Added parameter "SlopeLimit" to Character object class
  • [IMPROVEMENT] Added parameter "StepOfs" to Character object class
  • [IMPROVEMENT] Added parameter "sleepPhysicsAtStart" to RigidBody object class
  • [IMPROVEMENT] Added parameter "ParentBody" in UniversalJoint Object Class
  • [IMPROVEMENT] Replaced parameter "bodies" with "ChildBody" in UniversalJoint Object Class
  • [IMPROVEMENT] Added parameter "event" to GetEventInfo action for specifying from what event to get information.


[h3]EGP[/h3]
  • [IMPROVEMENT] Added parameter "autoUseIfKey" to ItemTAG object class


[h2]WARNING[/h2]
If you have created a project with previous version and you have used load/save game feature you have to delete all the .dat files in your project folder. They will be re-created by the engine with the updated format.

If you have problems with this version please report us.

Enjoy and stay tuned,
PROFENIX STUDIO

S2ENGINE HD 2019.2 update

Hi guys,

we have just released a new update for S2ENGINE HD 2019.

This update has been developed taking in mind the experience we have done with the development of HELLSEED demo.
We have identified and solved some bottlenecks in the rendering pipeline.
We have improved some functionalities, for example:

Last but not least we have fixed bugs, also reported by users.

RELEASE NOTES


[h2]CORE[/h2]
  • [NEW] Added parameter OpenOnly to Switch object class.
  • [NEW] Added "PlayOnce" parameter to TextObject object class. TextObject isn't destroyed is 'PlayOnce' parameter is false.
  • [NEW] Added message "Text" to TextObject object class.
  • [NEW] Added "useBoxForRaycast" parameter to all sceneobjects.
  • [NEW] Added "unlock_anim" parameter to Switch class object
  • [NEW] Added "unlock_sound" parameter to Switch class object
  • [NEW] Added "SubWidgetChangeTexture" function to s2script
  • [NEW] Added "GetScreenWidth" function to s2script
  • [NEW] Added "GetScreenHeight" function to s2script
  • [NEW] Added "isOccluder" parameter to Wall object class, now visiblity and occlusion are decoupled
  • [NEW] Added "isOccluder" parameter to Floor object class, now visiblity and occlusion are decoupled
  • [BUGFIX] Wall,Floor,Column,Stairs and Roof generated meshes aren't deallocated
  • [BUGFIX] Wall and floor objects occluders aren't generated
  • [BUGFIX] When painting vertices the brush has effects also behind the camera
  • [BUGFIX] ActivationTrigger spawns objects 2 times.
  • [BUGFIX] Resource renaming progress blocks if resource to rename is just loaded.
  • [BUGFIX] if you try to import Texture into the root folder it isn't imported.
  • [BUGFIX] if you select an already created cutscene ans click on add track, if you click on cancel anc then create a new cutscene the engine crashes.
  • [IMPROVEMENT] Added parameter "up" in LookAt cutscene track
  • [IMPROVEMENT] Added parameter "planar" in LookAt cutscene track
  • [IMPROVEMENT] Added parameter "node" in LookAt cutscene track
  • [IMPROVEMENT] Added parameter "axis" in LookAt cutscene track
  • [IMPROVEMENT] Now "lookAt" track can make lookAt operation in world space
  • [IMPROVEMENT] Added parameter "sound" to Title track type
  • [IMPROVEMENT] Added parameter "volume" (sound volume) to Title track type
  • [IMPROVEMENT] Added parameter "channel" (sound channel) to Title track type
  • [BUGFIX] refracting material doesn't be affected by diffuse texture colors.
  • [BUGFIX] If a joint capsule is deleted from model editor and an object inside the scene has that model the engine crashes.
  • [BUGFIX] When using triggers without a volume the enter counter doesn't work.
  • [IMPROVEMENT] Added new flag "interactive" that allows objects to be marked as interactive or not (very useful with EasyGamePack DLC).
  • [NEW] Added action "AddToLayerMask" in GameMachine
  • [NEW] Added action "RemoveFromLayerMask" in GameMachine
  • [NEW] Added "START_SAVE_GAME" event in GameMachine
  • [NEW] Added "IsActive" action in GameMachine
  • [IMPROVEMENT] Now if you select a lower texture resolution, the higher mips of the textures (marked as resizable) aren't loaded at all, reducing memory consumption and loading times.
  • [NEW] Added pitch parameter into soundSource object class
  • [BUGFIX] sound source position isn't updated when moved.
  • [NEW] Added message "SHOW_LOCKED_TEXT" into switch object class
  • [NEW] Added parameter "startnode" to PhyCreateRagdoll gameMachine action
  • [NEW] Added parameter "sleepThreshold" to PhyCreateRagdoll gameMachine action
  • [NEW] Added parameter "startnode" to PhyRagdollSleep gameMachine action
  • [NEW] Added parameter "startnode" to PhyRagdollWakeUp gameMachine action
  • [NEW] Added action "PhyRagdollEnableGravity" to gameMachine
  • [NEW] Added action "PhyRagdollDisableGravity" to gameMachine
  • [NEW] Added parameter "iterationCount" to "PhyCreateRagdoll" action in GameMachine
  • [IMPROVEMENT] Now Ragdoll physics capsules are better synchronized with graphical nodes / skins
  • [NEW] Added parameter "soundVolume" to Trigger object class
  • [IMPROVEMENT] About 8x Faster active objects sorting
  • [IMPROVEMENT] Faster shadowmap cache update
  • [NEW] Added parameter "weight" to "NodeLookAt" GameMachine action.
  • [NEW] Added parameter "visionCone" to "AIEnableSense" GameMachine action.
  • [IMPROVEMENT] Load/Save game system is now much more stable.
  • [NEW] added parameter "unlockedText" to Switch object class.
  • [IMPROVEMENT] editor camera speed is restored after running game simulation.
  • [IMPROVEMENT] Improved triggers and switches selection.
  • [IMPROVEMENT] Added parameter "invertRightAxis" to NodeLookAt GameMachine Action
  • [IMPROVEMENT] Improved all-axis translate gizmo grabbing
  • [IMPROVEMENT] Improved all-axis scale gizmo grabbing
  • [IMPROVEMENT] GameMachine events in node combobox are sorted by name.
  • [IMPROVEMENT] Fixed some artifact affecting high quality Sun shadows.
  • [IMPROVEMENT] Now CHARACTER_COLLIDED event is sent also to colliding character
  • [IMPROVEMENT] Now, if importer doesn't find model textures, it is possible to choose if to perform or not a deeper search
  • [IMPROVEMENT] Now wireframe of skinned meshes depends also on LOD


[h2]LAUNCHER[/h2]
  • [BUG FIXED] if there is a project without its own folder the launcher crashes


[h2]EGP[/h2]
  • [NEW] Added message SHOW_ACTION to itemTAG object class
  • [NEW] Added message HIDE_ACTION to itemTAG object class
  • [NEW] Added parameters "DynamicCross" to PlayerCharacter class for making hud cross visible only for interactive objects (the action to execute is showed inside scanDistance range)
  • [NEW] Added parameter "MaxScanDistance" to PlayerCharacter class for making hud cross visible only for interactive objects inside a maximum distance range



Enjoy and stay tuned!
PROFENIX STUDIO

S2ENGINE HD LAUNCHER FIX

Hi guys,

Some users experienced problems with launcher caused by no internet connection or no youtube access.
Since launcher is necessary to make s2engine running it is vital to make it as robust as possible, even if no internet connection is available.

Today we have fixed the issue.

We apologize for the inconvenient,
if you have other problems with launcher please let us know.

PROFENIX STUDIO

EARN WITH S2ENGINE!


Hi to all S2ENGINE HD fans,

We have started the development of the S2ENGINE HD MARKETPLACE, a place where you can sell your S2ENGINE HD assets or buy assets made by other people.

For now we are working on technical aspects and we are starting to define the rules of the marketplace.
We are confident to finish the development of the store in a couple of months.

In order to fill the marketplace before officially publishing it we are listing all guys who want to sell assets for s2engine.
If your passion is creating models, musics or other kind of game-related asset and you want to monetize on the new marketplace, if you want to help s2engine community to evolve please send us an e-mail to [email protected] with the following informations:
  • Your name and, eventually, the name you want to have as seller (your company name if you have one)
  • If you want to sell as company or single
  • What kind of asset you want to sell
  • Your portfolio


Come on guys,
Let's grow the s2engine community!