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S2ENGINE HD News

HAUNTED HOUSE DLC FINALLY OUT!

We are very proud to announce that, after more than an year of sacrifice, passion and hard work, one of the best DLC we have ever made, HAUNTED HOUSE DLC is finally among us :D

https://store.steampowered.com/app/979780/S2ENGINE_HD__Haunted_House/
We hope this DLC could help many users in making the horror games they ever dream.

DO NOT FORGET TO FOLLOW OUR TWITCH CHANNEL to know when we are LIVE!
Many exciting news are on the way (weekly reports, making of, tutorials, ...).

https://www.twitch.tv/profenixstudio

Enjoy and Stay tuned!
PROFENIX STUDIO

S2ENGINE HD 2019.1.4 released

Hi to all,

we have released a new update before the Haunted House DLC publishing.
One of the latest features added is the Texture resolution parameter of the engine configuration. It allows you to "reduce" the resolution of all the textures
used, it could be considered as a first step towards the "texture streaming" features we want to implement into future versions.

RELEASE NOTES
  • [NEW] Now when a new object is placed into the scene it is automatically assigned to the currently selected layer
  • [BUG FIXED] When unabling selection of a layer and placing a new object it is collides with unselectable layer
  • [NEW] Added "refresh Prefab" option into project browser
  • [IMPROVEMENT] When attaching an object to another, previous scaling transformation is keep (just as for position and rotation)
  • [BUG FIXED] Sometime crashes when choose albedo or normal debug drawing mode.
  • [NEW] Added parameters "SCacheMax" and "SCacheStaticMax" in FX tool, for controlling the shadowmap cache reserved memory
  • [NEW] Added new action "SetMaterialAlpha" into GameMachine
  • [IMPROVEMENT] Improved multiple lights rendering speed expecially for indoor environments.
  • [IMPROVEMENT] Improved Shadowmap cache updating speed by distributing shaowmap rendering over multiple frames.
  • [NEW] Added possibility to set variable to "time" and "event" parameter of the timer action in GameMachine
  • [NEW] Added dropdown menu for choosing assets and objects from the string type parameter of the parameters list of a gameMachine
  • [NEW] Added possibility to set variable to "material" parameter of SetMaterialLayerAlpha / SetMaterialAlpha / SetMaterialEmissionColor / SetMaterialUVOffset actions
  • [NEW] Added "RotateTo" action in GameMachine
  • [NEW] Added possibility to set variable to "event" parameter into SendEvent, SendEventInRange, SendEventBroad actions in GameMachine
  • [NEW] Added possibility to set variable to "messageName" parameter into SendMessage, SendMessageInRange, SendMessageToNode actions in GameMachine
  • [NEW] Added "animation", "speed", "loop" parameters to PlayOneShotAnimation action in GameMachine
  • [BUGFIX] parameter "targets" of AwakeObjects gameMachine action doesn't work if a variable is assigned to it
  • [NEW] Added "stopAllAnimations", "pauseAllAnimations" and "resumeAllAnimations" actions in GameMachine
  • [NEW] Added new "lockAnimation","openLoop", "closeloop", "openSpeed", "closeSpeed" parameters in Switch class
  • [IMPROVEMENT] Now object icon markers take into account depth and perspective
  • [NEW] Added new "LockSpeed" and "lockLoop" parameters in Switch class
  • [NEW] Added texture resolution option into engine configuration


DO NOT FORGET TO FOLLOW OUR TWITCH CHANNEL to know when we are LIVE!
Many exciting news are on the way (weekly reports, making of, tutorials, ...).
https://www.twitch.tv/profenixstudio

PROFENIX STUDIO

TWITCH AND DISCORD

Hi guys,

We are constantly looking for the best ways to communicate with S2ENGINE HD users.

We just now have:
  • a YoutTube channel (https://www.youtube.com/channel/UC2ZtOnjR0iNnVnBnqIrA53w?view_as=subscriber) for video tutorials and video previews
  • a Facebook group (https://www.facebook.com/groups/1092162417509326) for discussion and Q&A

BUT

We want to improve the way we communicate information about S2ENGINE by supporting new platforms: Twitch and Discord.

DISCORD

We have opened a Discord channel:
https://discordapp.com/invite/nuqt5Yg?fbclid=IwAR3qLgCfnJnMKMGE0oN6rpEJry04oHQesEoUdq4qRove2ivbDvUSUeSPjPw

We believe Discord could become a great place in which make s2engine community growing, because it is a social platform designed specifically for doing this :)

TWITCH

Also we have opened a Twitch channel:
https://www.twitch.tv/profenixstudio

we found Twitch as a great platform for making streams, much more performing than other streaming services.
The only drawback is that we can only make streams for now, we CANNOT repeat streams storing them as videos (such as Youtube), because we have to become affiliates.

One of the pre-requisites to become affiliate is to have more than 50 followers SO follow our Twitch channel, for 2 reasons:
1 - you will be notified when a stream starts, so you will not miss streamed tutorials, or weekly reports
2 - Help us in becoming Affiliate and then have the possibility to store and re-play all the streams

What you fill find on the Twitch channel?
For now we have planned to make WEEKLY REPORTS of the S2ENGINE development status in form of video streams.

JOIN US

Help us in growing S2ENGINE community and join these 2 new channels,
we are really interested in make these 2 the preferred way to communicate with our users and really simplify the way through which we can communicate information.

Follow US and Stay tuned
  • TWITCH: https://www.twitch.tv/profenixstudio
  • DISCORD: https://discordapp.com/invite/nuqt5Yg?fbclid=IwAR3qLgCfnJnMKMGE0oN6rpEJry04oHQesEoUdq4qRove2ivbDvUSUeSPjPw

PROFENIX STUDIO


S2ENGINE HD 2019.1.3 released

Hi,

We have release a new minor version of 2019.1.
Another bunch of Bug fixes.

RELEASE NOTES
  • [IMPROVEMENT] When you clone a object hierarchy with a single parent object, Only the parent of the cloned object is selected improving placement
  • [BUG FIXED] After restarting level, somteimes framerate is not well synchronized (frame stuttering).
  • [BUG FIXED] UV coordinates layout debug layer into ModelViewport is inverted on V axis
  • [BUG FIXED] pos, rot, sca parameters into prefab editor not updated into scene instances when changed
  • [BUG FIXED] GUI editor viewport does not refresh when switching from another viewport

    EGP (Easy Game Pack)
  • [BUG FIXED] Zombies walk animation shakes when in wandering state

    BG (Building Generator)
  • [BUG FIXED] Pillar texture parameter has wrong default max value (must be 3)
  • [BUG FIXED] When trying to save a Building preset, engine crashes.


Stay tuned,
PROFENIX STUDIO

S2ENGINE HD 2019.1.2 released

Hi guys,

Today we have released a new minor update for 2019.1 version: 2019.1.2

Some bugs have been fixed.
We thank the community for feedbacks that allowed us to find issues in a very short time.

RELEASE NOTES
  • [BUG FIXED] "Rename" option of the assets browser doesn't work for Folders
  • [BUG FIXED] If you rename an asset with the same name it has before, the browser loses the asset
  • [NEW] "MoveTo" option of the assets browser now works also on Folders
  • [BUG FIXED] Normalmap on cubeObjects doesn't work
  • [BUG FIXED] Block Rain volumes makes all scene objects disappearing on NVIDIA GeForce cards
  • [BUG FIXED] Crash when rename or move a file that is referenced by a scene file that includes a navigation mesh.
  • [BUG FIXED] If a project is copied, file moving and renaming doesn't work well
  • [BUG FIXED] If the project has 2 folders with the same name the "choose folder" dialog will select all folders with the same name even if you select only one


Hope you appreciate,
Stay tuned,
PROFENIX STUDIO