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This Week in the Realm | May 7th, 2024

Greetings Champions! Here's what happening in the Realm this week:

Tales from Other Realms

Yesterday, we announced Feudal Fables, our next theme headed to the Realm alongside other a rework to Moji as well as Support changes. We'll have more officially revealed later this week but until then we'd like to share a bit more surrounding the theming of this update.

Folklore and fairytales have inspired countless iterations and adaptations throughout media, and the team wanted to create a unique vision that twists and turns familiar tales into new looks for our Champions. For Moji, that meant combining the story of Red Riding Hood with that of various incarnations of wolves in Japanese folklore. Furia, meanwhile, becomes the guardian of shrines and gateways between planes, a fitting tale both from Shinto inspiration to our own Realm and its lands.

These skins and their recolors coalesce into our newest Event Pass theme, one that feels fresh for Paladins and brings different visions of these two beloved Champions. You'll get a closer look at them during our Developer Update and on PTS this weekend!

This Week's Community Creations


[h2]Unfamiliar Flowers[/h2]
[h3]Artist: HappyOctopus[/h3]



[h2]Lunar Look[/h2]
[h3]Artist: Sailie[/h3]



[h2]Commander's Stance[/h2]
[h3]Artist: dond0n[/h3]



Weekend LTM: Capture the Flag & 2X Event Pass XP

Return to classic Stone Keep and race to capture the enemy flag before they take your own! During the weekend, enjoy double progress through the Beat Botz Flashback Event Pass in any queue!

- EvilMojoKryptek

This Week in the Realm | April 30th, 2024

Greetings Champions! Here's what happening in the Realm this week:

Welcoming More to the Realm

It's that time once again, as an update approaches over the horizon where we chat about various smaller features coming that may not get as much attention during the full reveal. This week, we wanted to chat about some quality of life and player onboarding improvements we've been working on!

Starting in the May Update, all players will see a new questline entitled "Welcome to Paladins" appear in their Activities tab. This questline will guide new players through their early Training matches, reaching open queue, creating a loadout, and then finally encourage them to unlock Ranked at level 20. That's right, as a part of this change Ranked's level requirement will raise from level 15 to 20. That may not sound impactful, but this raises the amount of XP needed by another 75% of the current requirement.

Along this questline, new players will unlock some Gold to spend and Champion Unlock Tokens to select a few Champions they want to explore right out of the gate. For existing players, this questline will allow them to also complete it for these rewards, so even returning or some veteran players looking to round out their roster should take part. It's another small step on a long road of steps we want to take to make it easier to invite your friends into the Realm and do better about educating players.

This Week's Community Creations


[h2]Dance with Destruction[/h2]
[h3]Artist: GyroPetra[/h3]



[h2]Open Merc Night[/h2]
[h3]Artist: Paulo Munir[/h3]



[h2]Aico Aristocracy[/h2]
[h3]Artist: Flora Lynn[/h3]



Weekend LTM: Swift Siege

Return to the quickest way to play Siege as Swift Siege returns as the LTM. play up to 2 rounds on some of our smallest and most fast-paced maps to enjoy our primary mode in bite-sized matches!

- EvilMojoKryptek

This Week in the Realm | April 23rd, 2024

Greetings Champions! Here's what happening in the Realm this week:

Where The Players Are

It's now been almost 10 months since we brought This Week in the Realm back as a Steam blog post, and over that time we've been watching how many players engage with it and comparing it to how we've communicated information before. On average, over 30,000 players read these weekly blogs, which makes it by far the most viewed space for Paladins updates. Beyond our socials, beyond the website, beyond even some YouTube trailers. We really appreciate everyone who takes time to catch up on the smaller developments we share here & want to get that information in front of more players' eyes, which brings us to some news.

The Paladins website has long suffered from issues in key moments of communication, as well as required significant upkeep from us despite less users than any other platform we utilize. Simply put: a dedicated website for news doesn't make sense anymore with how players are actually consuming content. As such, it's being archived and all future Update Notes, Chronicles, and blog posts will be hosted here on Steam and/or provided on our Support page. The New & Returning Player Guide, for example, already has been moved over to our Support offerings, merging the place to learn initially about the game with quick access to help!

Moving forward, we want to utilize platform-specific features to communicate with those audiences information relevant to them, by continuing This Week in the Realm but also tying in our other communication styles and forms. This is a big change & we understand that it'll take time for us to show you all why this is an improvement, so stay tuned for future Update Notes, blogs, and Chronicles to see how we better utilize not just Steam but all platforms to get more information directly in player's hands.

This Week's Community Creations


[h2]Lunar Aurora[/h2]
[h3]Started By: AkinaComet[/h3]



[h2]Cookie Coverup[/h2]
[h3]Artist: Lun[/h3]



[h2]Family of Faces[/h2]
[h3]Artist: PangoBoy[/h3]



Weekend LTM: Arcade

Enjoy a mix of Paladins gamemodes in one queue, now including the likes of Survival alongside Payload, King of the Hill, Onslaught, and Team Deathmatch!

- EvilMojoKryptek

End Times Prime

End Times Prime
Tear in reality appear once more as End Times returns in a Prime variation! As Atlas departed our timeline, ruptures were sent across the Realm. Vora went searching and discovered temporal Rifts opening in familiar locales, with Atlas's voice guiding how to once again mend the seams of existence.  Join in the battle to ensure your chance to see the future!
[h3]Game Rules[/h3]End Times is an Event mode that predated King of the Hill, as such it shares a lot of similar rules.  To shake things up, we've made adjustments to the mode that should make it more objective focused while remaining fast paced.
  • The first team to reach 250 tickets, or the team with the most tickets after 12 minutes, wins.
  • Killing a player scores the team 2 tickets.
  • Controlling the Capture Point earns 1 ticket per second.
  • The Tear relocates every 90 seconds to a different spot on the map.
  • Every time the capture point relocates, both teams receive a random effect:
    • Warp Speed: Movement Speed Buff
    • Quick Cast: Ability Cooldowns Reduced
    • Anti-Gravity: Gravity Reduced & Jump Height Increase
    • Ultimate-Engine: Ultimate Ability Charge Rate Increased
The original End Times took place exclusively in the Shattered Desert, but this version has spread across the Realm. The following maps will be available in End Times Prime:
  • Shattered Desert
  • Foreman's Rise
  • Magistrate's Archives
  • Trade District
  • Snowfall Junction
  • Marauder's Port
It was a blast bringing back another Event mode, this time with a larger scale twist. We hope players enjoy!

April 2024 Hotfix Notes

End Times Prime
Tear in reality appear once more as End Times returns in a Prime variation! As Atlas departed our timeline, ruptures were sent across the Realm. Vora went searching and discovered temporal Rifts opening in familiar locales, with Atlas's voice guiding how to once again mend the seams of existence.  Join in the battle to ensure your chance to see the future!
[h3]Game Rules[/h3]End Times is an Event mode that predated King of the Hill, as such it shares a lot of similar rules.  To shake things up, we've made adjustments to the mode that should make it more objective focused while remaining fast paced.
  • The first team to reach 250 tickets, or the team with the most tickets after 12 minutes, wins.
  • Killing a player scores the team 2 tickets.
  • Controlling the Capture Point earns 1 ticket per second.
  • The Tear relocates every 90 seconds to a different spot on the map.
  • Every time the capture point relocates, both teams receive a random effect:
    • Warp Speed: Movement Speed Buff
    • Quick Cast: Ability Cooldowns Reduced
    • Anti-Gravity: Gravity Reduced & Jump Height Increase
    • Ultimate-Engine: Ultimate Ability Charge Rate Increased
The original End Times took place exclusively in the Shattered Desert, but this version has spread across the Realm. The following maps will be available in End Times Prime:
  • Shattered Desert
  • Foreman's Rise
  • Magistrate's Archives
  • Trade District
  • Snowfall Junction
  • Marauder's Port
It was a blast bringing back another Event mode, this time with a larger scale twist. We hope players enjoy!
Trials Refresh
We've now refreshed Trials of the Realm, which means we're back to the first few regions with a different set of rewards. This time, we're embracing the same Flashback energy the Event Pass has taken with returning Trials classics alongside some new options. Here's what you can earn beyond the usual 175 Crystals and various Chests:
  • Here for the Violence and the Vibes Limited Title
  • Flashback Challenger's Spoils
    • Digital Space Avatar
    • E-motions Avatar
    • Point n' Click Spray
    • Striking Snake Mal'Damba MVP Pose
      • If you own all of these, each roll will provide you with 2 Team Skin Boosters
Season 6 Ranked Frames
Season 6 Ranked Frames are here! Thank you all for your patience while we worked to get these out to you. As a heads up, we made a few changes to the distribution of Ranked Frames this season. If you played multiple splits in Ranked last Season, you will be receiving a Loading Frame for each split you played where you achieved a different division. This means if you placed Masters in Split 1 last year and Diamond in Split 3, you’ll receive both the Season 6 Masters and Diamond Loading Frames.

We also want to talk about Grandmaster Frames. This year, we are granting everyone who would receive the Season 6 Masters Loading Frame the Grandmasters Loading Frame as well. We don't do this lightly and understand if this seems controversial, but we wanted to share our reasoning for this. Our Grandmaster tracking has had blind spots the past few years, which has caused issues where several players who did achieve the status of Grandmaster would not be seen by our system when gifting those frames. In the past, this often applied when a player achieved Grandmaster early in the season and then lost or decayed to low Masters, or even out of Masters.

With this process change for Season 6, we wanted to remove the frustration of not receiving a frame that players felt they should have received and not require them to contact Support to receive their earned rewards. We also wanted to ensure our most dedicated players are rewarded for their hard work, we'd much rather a too many situation after several years of too few. We'll share more on how we intend to avoid this scenario for Season 7 at a later date!
Balance

[h2]Fernando[/h2][h3]Ability[/h3]Chivalry
  • Shield HP reduced from 4500 ➡️ 3500
After watching the performance of Scorch and Formidable, we felt Chivalry could use another tone down in order to both prevent Fernando from forsaking his Frontline oath and ensure Aegis offers a significant level of defense the other Talents give up for their strengths. 

[h2]Grover[/h2][h3]Talents[/h3]Deep Roots
  • Updated description to note the reduced projectile speed of Crippling Throw
Bringing back older Talents comes with surprises, and turns out Deep Roots has a 35% projectile speed nerf on it compared to base Crippling Throw. Considering the strength of the Talent, we decided to simplify clarify that this is an aspect of it as opposed to remove it. It has already had this functionality so it will feel identical! 


[h2]Khan[/h2][h3]Ultimate[/h3]Overpower
  • Reverted change to Ult targeter from cone back to pinpoint hitscan
This change made Khan's Ultimate feel more unreliable than prior, which worked opposite to our goals. So, we've reverted this change to help him feel a bit snappier and more responsive. 


[h2]Lian[/h2][h3]Health[/h3]
  • Reduced from 2150 ➡️ 2100
[h3]Weapon[/h3]Heirloom Rifle
  • Damage reduced from 450 ➡️ 425
[h3]Ability[/h3]Valor
  • Damage reduced from 400 ➡️ 350
Our Grand Magister has been having a bit too much fun at the higher levels with her regained lethality. We're partially reverting the buffs we gave to her health and weapon as we feel they still help modernize her kit and make her more viable. To better compensate, we're hitting Valor's damage to lean Lian further from her auto-aim roots into a new, glorious era for the Magistrate. 

[h2]Torvald[/h2][h3]Abilities[/h3]Protection
  • Maximum Shield reduced from 650 ➡️ 550
Recharge
  • Recharge amount reduced from 2750 ➡️ 2500
[h3]Talent[/h3]Thanks Grandpa
  • Removed 1s CD reduction
  • Shield bonus reduced from 300 ➡️ 200
His time has come. After over a year of enjoying strength he hasn't felt since his early days, we're asking him to slow down a bit. We're nerfing both Protection and Thanks Grandpa to lower the frustrations of pocketed Flanks and Damages after the Guardian buff, as well as adjusting Recharge to be less forgiving if Torvald pops it in the line of fire. We think he'll still be strong with these values, but no longer the terror he has become since Wild Hoard. 

Bug Fixes
[h2]Grohk[/h2]
  • Healing Totem description now shows its proper healing amount.
 [h2]Imani[/h2]
  • Pyretic Momentum now properly provides its Movement Speed bonus
 [h2]Skye[/h2]
  • Ninja now properly provides its added Movement Speed bonus in Hidden