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This Week in the Realm | April 16th, 2024

Greetings Champions! Here's what happening in the Realm this week:

End Times Prime

Tears in reality appear once more as End Times returns in a Prime variation starting tomorrow, April 17th! Bringing back this precursor to King of the Hill was a blast & the team wanted to expand on the mode as we've got a collection of maps built for it. In tomorrow's version, there are some scoring changes as well as the addition of all of the KotH maps to End Times pool.

Enjoy closing rifts as Atlas guides you through the reality warping powers you will wield as End Times Prime is featured for the next week before it returns to the vaults for a bit. We've enjoyed having modes come back & stay tuned in the future for more ways to play these classic Events!

Check back tomorrow for the full hotfix notes!

Stricter Times Call For Stricter Measures

Our Support team has recently been aggressively investigating a wide variety of behaviors, from toxicity to cheating and other Terms of Service concerns. We take both the safety of our players as well as the health of our game and community seriously, which is why we plan to continue to enhance our efforts over the coming weeks. Players may see more regular warnings issued after matches if our team detects any potential bad behavior, as well as suspensions issued if players are found to have serious infringements and/or chronic bad behavior on their account. We kindly remind everyone of both the Paladins and HiRez Account Terms of Service as we work to make the Realm a safer place.

This Week's Community Creations


[h2]Paladins Magma Board[/h2]
[h3]Started By: NeveR[/h3]

The community recently came together and started a Magma board, dropping doodles that range from adorable to cursed. The team loved the vibes & wanted to give 'em a shoutout! Feel free to contribute respectfully & reminder that this space is moderated by community members. We just think it's neat.

https://magma.com/d/ssvm6S2Nvn



- EvilMojoKryptek

This Week in the Realm | April 9th, 2024

Greetings Champions! Here's what happening in the Realm this week:

Flashback Feels

The Flashback Beat Botz Event Pass was an experiment we very publicly commented on, so we felt it equally important we share some context as to the results. Simply put: the Flashback pass seems popular! We were unsure how many would scoop it up for its value versus its contents, but many new or returning players have picked it up for the former while veteran can earn some sweet Crystal incentives.

We plan to explore the Flashback concept more in the future as a way to offer some old themes new life and help us balance awesome new Event Passes without impacting quality. That doesn't mean these types of passes will always be the same, we may throw some new in with the old or explore themes players may not expect. That said, we're really excited for a future that also mixes the past in occasionally.

As for Event Passes themselves, we're still tracking and listening to feedback on progression, the chests, and the system overall. We don't have anything to share at this moment, but wanted to make sure you all knew we also hear that alongside the Flashback feedback. Thanks as always for letting us try out new things!

Paladins Chronicles: A Revised History

When rumor spreads of a mystery benefactor among the Goblins, Ruckus feels compelled to finally return home to the Quarry and discover new treasures. Bolt is less enthused.

šŸ“– [h2]A Revised History[/h2]



This Week's Community Creations


[h2]Io Portrait[/h2]
[h3]Artist: astro[/h3]



[h2]Analog Horror[/h2]
[h3]Artist: Fed0raTheXplora[/h3]



[h2]Principal of the Abyss[/h2]
[h3]Artist: Angemon[/h3]



[h2]Omen Awakens[/h2]
[h3]Artist: CharlesterArt[/h3]



LTM: Brightmarsh Beckons

Play Onslaught on Brightmarsh in this test LTM! If you all enjoy it, weā€™ll be adding this map to the Onslaught for future rotations of the mode, so let us hear any and all feedback!

- EvilMojoKryptek

This Week in the Realm | March 27th, 2024

Greetings Champions! Here's what happening in the Realm this week:

Delays and Disables

Now that we're on the other side of releasing the update after both some extensive delays and day one disables, let's chat about how we got here and what we're doing moving forward.

The initial delay of the update was due to an out-of-date aspect of our connection to one of our partner platform's systems that allow us to certify builds quickly for release. This is an important aspect of our release pipeline as it's what allows us to make changes and improvements after PTS right up till before release. This problem took about a day to solve as we rebuilt the game to update this connection.

While that issue occurred on one platform, we were testing all others to ensure everything was in order. In our playtests, we discovered an issue where another platform was failing to properly enter lobbies & freezing at load in. This issue is what prompted the longer, second delay during which we had programmers dig into the issue to solve it. This build, however, had enough changes that we had to recertify the build with partners again, which is how we ended up delayed to this week.

We try to walk a balance between transparency with you all & focusing on doing our best to solve problems so apologies there was little context prior. We hope this shines a little light on why the update took additional time!

As for the recent disabling of both Capture the Flag & certain Items in Survival, these were unfortunate stopgaps and results of issues we had not seen fully until launch day, In CTF's case, we wish we could've tested it on the PTS however the mode had an issue where it wasn't showing up for public players that we had to solve late into development. In general, we don't love shipping anything we feel is cutting it close, but in Capture the Flag's case we were super passionate and knew we'd likely have to make fixes but wanted it to release. Once the scoring issue was discovered, (players could exploit how we handled flag handoffs) we moved to disable the mode and began work on a fix.

Survival we did test on PTS, however our fix between PTS and Live was proven insufficient. Survival comes from an era where healing was still in its infancy in Paladins and while we were aggressive with how it functions in the mode (90% at all times, the Fog applies Anti-Heal) it was proven still not enough when it came to certain Champion and Item combinations when the public played. We disabled some of the enablers of this combo for now but also have been working on a fix.

This leads us to the resolution to all of these: We plan to release a hotfix tomorrow that will fix these issues with both CTF and Survival, as well as other small fixes we are confident we can make right now. When these are applied, Capture the Flag will return for its original timetable and Survival will leave until its scheduled debut. Despite all the issues we are tracking, the team is really proud of this update and has been enjoying seeing players explore all the changes we've made. Thank you for all your support and feedback!

This Week's Community Creations


[h2]Love Exchange[/h2]
[h3]Artist: ā˜™Vaeąæą¼…[/h3]



[h2]Spring Break Fireworks[/h2]
[h3]Artist: VoltaicFox[/h3]



[h2]League of Champions[/h2]
[h3]Artist: VitoraVT[/h3]



LTM: Capture the Flag (for real this time)

Teams compete to be the first to capture 3 flags on the Classic version of Stone Keep. Players carrying the flag have a special Ultimate that allows them to dash while holding it but are revealed to the entire enemy team, take increased damage, and have slower cooldowns.

- EvilMojoKryptek

New in Paladins - Banners Fall Update



The Banners Fall Update is here, and along with it comes Ranked Season 7, Capture the Flag as an LTM Realm, and a Flashback Event Pass allows players to revisit some old favorites!

[h2]Ranked Season 7[/h2]

For this yearā€™s Ranked skin, we wanted to pay homage to our legacy by returning to one of our older Champions as well as our roots as a game. Ultimatium Fernando hearkens from another Realm, one where combat is forged in a Battleground of Gods. Veteran Paladins players will know God of War Fernando well, who was based on the original Ares model in SMITE. This skin is instead based on Aresā€™ updated looks and uses his voice as he fights new battles in this unfamiliar land. We also made his effects and his weapon to truly feel like a new god has joined the likes of Jenos and Io. We hope players enjoy him alongside aim assist and MM changes made specifically to benefit our competitive environment!



[h2]Flashback Event Pass: Beat Botz[/h2]

Players have often requested a way to revisit older Battle & Event Pass themes, so presenting Flashback Event Passes! This updateā€™s Event Pass will be revisiting two of the earliest Battle Pass themes: Remix & Battlesuit. The Beat Botz Flashback Event Pass will offer 5 of the exclusive skins from those themes, as well as many of the cosmetics players originally earned through those passes. The goal of this is to offer players a much more affordable way to earn these contents through the EP while we work on the next original Event Pass releasing next update. Veteran players need not fret, rolling the chests within this pass will reward for those who own everything enough Crystals that if you own everything, you earn more Crystals than you spend.



For the full Update Notes, including balance adjustments, visit here: Banners Fall Notes

Weekend LTM: Classic Maps & Double Event Pass XP

To celebrate our upcoming addition of these maps to Customs, play Siege on 3 earlier versions of beloved maps. Stone Keep, Timber Mill, and Warder's Gate all return in their classic iterations for players to enjoy while also earning twice as much Event Pass XP all weekend long!