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Aico's Vault Update Notes

General Updates
[h2]Dragon’s Call Returns![/h2]Imani has relit the Warder’s Beacon, welcoming in a new era of apprentices to compete in an ancient rite of passage. The Event mode Dragon’s Call returns in its original form for players to capture the Key Sphere and escort it to their opponent's base!
  • Players play on the special Flagball map
  • First team to carry the Key Sphere & score 4 times wins!
  • Players who hold the Key Sphere cannot shoot or use abilities
    • They can throw & drop the ball
  • Champion selection is restricted as some refuse to obey the Warder’s Rules
    • Grohk
    • Grover
    • VII
    • Vora
    • Yagorath
 
Aico’s Vault Cosmetics
Rei has spent her time studying the secrets House Aico has within their vault and is now releasing them into the wild! Purchase new cosmetics like Admiration and Delight Rei: two versions of the archmage based on Grand Magister Lian and fellow Leipori Moji, complete with voice packs from the two original VAs! Alongside her, she’s brought new versions of fan favorites like Frozen Over Skye, Soul’s Animus Furia, and Soul Devourer Jenos!
Limited Time Modes
[h2]New[/h2][h3]Magistrate’s Parade | December 29th - January 1st[/h3]Play as either Rei & Lian or Cassie & Grover in this match on Frostbite Cavern as House Aico and House Arturos settle their differences the traditional way, and stay tuned for a Chronicle related to this LTM![h3]Roccer | January 5th - January 8th[/h3]Experience the latest sport to hit the Realm in Roccer. Play as all Terminus with increased movement in this chaotic version of Flagball. Rumor has it this is the greatest game since Dragon's Call![h2]Returning[/h2][h3]Swift Siege[/h3] 
Balance
[h2]Ash[/h2][h3]Talent[/h3]Slug Shot
  • Now deals an extra 50 damage per shot
Ash is a notoriously durable Frontline, with her first and third Talents giving her efficient ways to survive in a fight even longer than her base kit allows. This left her second Talent as the black sheep, focusing on Ash’s damage potential as a skirmisher where she can poke and pressure enemies while hunkering down on the objective or defending choke points. We wanted to push the validity of this playstyle, and so we’ve buffed the damage on Slug Shot - allowing Ash to more aggressively trade blows with her enemies and assert her dominance on the battlefield.  [h2]Betty[/h2][h3]Talent[/h3]Fiery Disposition
  • Damage over Time is now only applied by Grenade Launcher
Fiery Disposition pushed Betty’s damage a bit over the line that we’re comfortable with. With every stray hit racking up percentile damage - fighting Betty could become frustrating regardless of durability. This was especially apparent with Hail of Bombs, with its powerful area denial ability also burning enemies' health away, cleaning up team fights a little too efficiently. Fiery Disposition now only triggers on Grenade Launcher hits, rewarding Betty for aggression and accuracy without her being able to snowball the damage into her other abilities. [h2]Khan[/h2][h3]Cards[/h3]Chokehold
  • Old effect removed
  • New effect: Increase the travel speed and distance of Commander's Grab by [4|4]%
Chokehold’s original implementation wasn’t really valuable for Khan - he had more efficient healing in his base kit already and more worthwhile cards to take up the valuable slots in his loadout. Thus, following some community feedback, we’ve reworked the card to instead augment Commander’s Grab’s range. With this new range Khan can more aggressively push and pick off valuable targets, as well as gain access to some cheeky traversal routes he couldn’t previously access.   [h2]Koga[/h2][h3]Talents[/h3]Adrenaline Junkie
  • Increased Damage needed to generate 1 energy from 80 ➡️ 160
Adrenaline Junkie’s interaction with some Cards & Items can lead to situations where Koga has essentially unlimited energy - especially against Shields - if he lands his shots. This change is a stop gap measure as we investigate additional solutions to this problem, preventing Koga from generating energy as rapidly as he could before.  [h2]Lillith[/h2][h3]Talents[/h3]Murderous Intent
  • Old effect removed
  • New effect: Hitting an enemy with Heart of Crimson while they're affected by Blood Hex or Swarm increases your movement and attack speed by 10% for 4s. Stacks up to 3 times.
The original Murderous Intent was difficult to use and very niche, generally outclassed by her other two Talents. We’ve reworked it to maintain the essence of the original, which focused on landing shots, but instead made it a stim that rewards aggressive Lillith’s for accuracy and combos with her other abilities. [h2]Maeve[/h2][h3]Talents[/h3]Cat Burglar
  • Reduced damage bonus from 30% ➡️ 25%
  • Reduced bonus threshold from 5s ➡️ 3s
We felt Cat Burglar was a little too generous with the damage boost Maeve received, both in value and duration. We’ve hit the damage bonus slightly to still maintain the strength of the Talent but bring its effectiveness down, and we’ve reduced the duration to encourage more aggression after Maeve triggers the bonus.  [h2]Mal’Damba[/h2][h3]Talents[/h3]Ripened Gourd
  • Now deals 60% damage to enemies instead of 0%
Supports bring a lot to the table during a match, mixing sustain with damage to uniquely alter the trajectory of a match. We felt that Ripened Gourd’s penalty was too harsh in the current era of Paladins, and as such we’ve reduced the penalty to bring Mal’Damba more in line with newer Supports and their impact during a fight.  [h2]Omen[/h2][h3]Talents[/h3]Umbral Lance
  • Changed effect to be “Aphotic Reaver no longer ramps down, but its spread is reduced by 50% and its fire rate is reduced by 30%.”
Umbral Lance was too effective at negating Omen’s trade off with his weapon, turning his adaptable mid-range damage into a consistent high-DPS long-range machine. We’re updating the Talent to instead lock him into Aphotic Reaver’s halfway point, providing the consistency this Talent aimed to originally give him, without having it overshadow a skilled player’s ability to optimize the weapon’s modes.  [h2]Ruckus[/h2][h3]Talent[/h3]Flux Generator
  • Increased Shield granted from 1300 ➡️ 1500
  • Now also reduces Emitter’s cooldown by 1s & while Emitter is active, Ruckus gains Immunity to Crowd Control
 Ruckus has always struggled to maintain the frontline as a Frontline, his high DPS being the main deterrent to engaging him directly on the point. His durability would often get the better of him however, as other Frontlines could soak enough damage to let their team take Ruckus out. Ruckus (and Bolt) have always been one of the more difficult Champions to master, requiring a non-intuitive playstyle for a Frontline to play effectively. So, we’re giving Flux Generator a much-needed buff to give Ruckus a more viable “in your face” playstyle to help him solo-tank for his team. It should be noted that the Crowd Control Immunity only applies while the Shield is up - so buy Wrecker or face the wrath of a very angry Goblin!
[h2]Vatu[/h2][h3]Talent[/h3]Enveloping Shadows
  • Now has an internal cooldown of 3s
Vatu is a very polarizing Champion - incredibly capable when piloted correctly but struggles when not played optimally. Enveloping Shadows embodies this, as it allows Vatu to steamroll a lobby if in the right hands, and we felt it gives him a bit too much value for hitting shots. It’ll still offer Vatu that prized cooldown reduction - but triggering less frequently will allow for some counter play against his overwhelming mobility being on cooldown more often.  
Bug Fixes
[h3]General[/h3]
  • Fixed an issue where Quests were not showing the amount of Event Pass XP they awarded
  • Fixed an issue where gamepad players could accidentally buy Items even when the Item Shop was closed
[h2]Champions[/h2][h3]Bomb King[/h3]
  • Fixed an issue where players on poor connections could infinitely deploy Poppy Bomb
[h3]Imani[/h3]
  • Fixed an issue where summoning Dragon’s Call would freeze some PC clients
    • Imani has been re-enabled following this fix!

This Week in the Realm | 12/19/2023

Greetings Champions! Here's what happening in the Realm this week:

Bonus Update: Aico's Vault

The year is nearly over, but we still have one more update in us. Aico's Vault is a bonus update to help transition us to the new year & all the fun festivities that we have planned in 2024. From some extra fanservice-y cosmetics to answering the Dragon's Call once more, there's plenty for you all to sink your teeth into when it launches tomorrow!



Latest Paladins Chronicles

After the fall of Yagorath, Imani searched for meaning in a world devoid of her kin. After wandering the Realm and learning from the cultures she met, she felt only one course of action made sense. Read her decree to the Realm & answer the Dragon's Call once more Champions!

📜 Warder's Future



This Week's Community Creations


[h2]Painted Nyx[/h2]
[h3]Artist: Alliebug[/h3]



[h2]Drogoz Sketch[/h2]
[h3]Artist: DarkDragonArt[/h3]



[h2]Monochrome Seris[/h2]
[h3]Artist: KIIL[/h3]



[h2]He Who Persists...They Who Release[/h2]
[h3]Artist: Albert Da Wolf[/h3]



Goodbye 2023

This is the last TWitR for the year, and what a year it has been! This tradition took a hiatus and changed twice, every game update came with new ups and downs, but no matter what the community stayed strong and created some amazing moments many of us won't forget. From the entire team here at Evil Mojo, we thank you for your passion and playership this year, as well as all the support you've shown us as we continue to work to make Paladins the best it can be. We're so excited to show you all what's next for Paladins in 2024, but until then have a happy holiday season and enjoy Aico's Vault!

- EvilMojoKryptek

This Week in the Realm | 12/12/2023

Greetings Champions! Here's what happening in the Realm this week:

Exclusive Interview with Grand Magister Lian
Recently, we got the chance to sit down with the woman helming the Magistrate herself, Lian of House Aico. Her ascent was one filled with controversy and speculation, but she's here to set the record straight after her first full year in charge has ended.

So, how do you view the relationship between House Aico & the Magistrate?

Starting off strong I see. When I look at the Magistrate versus my own House, I see an institution that has both evolved and regressed with the times. In the days of many, it made sense for such a democratizing structure. However, time hasn't been kind to other Houses and we can't let their end lead to our own. House Aico serves to both honor that history, but move us forward into a new age of action.


You're thinking of a single-bodied future. What about Houses still with claims; Arturos, Bomba?

Arturos still is as accepted as ever. In fact, I recently ran into... Cassie. She and I do not often see eye to eye, but if she ever wished to return to her seat at the table, I'd welcome it with open arms.


As for Bomba? Rei approached the Grand Magister & whispered something into her ear prior to an answer.

We don't currently see a path for House Bomba to amend for their crimes. There's always a chance, however we don't believe in Kings and Queens, so until change occurs...


Understood. Why wait till now to speak so openly about the Magistrate's future?

When I first became Grand Magister there were issues that took precedence. We had just come back from Yagorath, so reconstruction and defense were priorities. The Abyss wasn't going to wait for us to rebuild strength.


Speaking of the Abyss, rumors have been swirling around the events at Ascension Peak. How does the Magistrate feel about a former target falling to an enemy?

Our history with Jenos and the monks of the Tau-Kor Monastery is complicated, but I'm saddened to see them displaced. I'll be candid; we rushed to them in an attempt to assist but we couldn't invest many resources to foreign affairs. That's why we have the Paladins, after all.


Your administration, then, recognizes the Paladins? That's an intense departure from Karne.

The Paladins, under Inara, are a welcome presence in the Realm and a departure from Valera's Resistance. We still consider all those working with the remnants of the Resistance, as well as the Thousand Hands Guild, active insurgents.


Finally, what's next for the Magistrate?

I'm glad you asked. There's been a lot of stress and concern over the past few years, and we want to show that the Magistrate still stands to protect and server her people. That's why our archmage Rei has arranged for a parade, roaming throughout all our territory that ends in of our beloved Aico Tundra. We invite all citizens to join us somewhere along the route and celebrate!


Latest Paladins Chronicles

For almost as long as he can remember, Azaan has fought to keep the Abyss at bay. Now, he is trapped in his own fortress, his might snuffed out by an old flame. In his darkest moments, help may arrive from an unexpected place.

📜 He Who Persists



This Week's Community Creations


[h2]Io Eat Cookie[/h2]
[h3]Artist: DanTheBros[/h3]



[h2]Revamp of a Classic[/h2]
[h3]Artist: Yusef Tyler[/h3]



[h2]Snow Angels[/h2]
[h3]Artist: PaladinsSuomi[/h3]



[h2]Pip Potion[/h2]
[h3]Artist: Jade[/h3]



Weekend LTM: Classic Maps

This weekend, return to Paladins' past and push the cart in Siege on older versions of Stone Keep, Timber Mill, and Warder's Gate. From gravity-defying crystals to jumping through a cathedral, explore the parts of these maps lost to time.

That's all for now!

- EvilMojoKryptek

This Week in the Realm | 12/5/2023

Greetings Champions! Here's what happening in the Realm this week:

Quick Trip to the Arcade

As many of you have probably noticed, we swapped Onslaught this week for an Arcade queue. This queue features all of our main non-Siege modes with player-favorite maps. Payload, Onslaught, KotH, and TDM are all within this one queue at random, meaning for the first time all our core modes are (somewhat) available at once.

This was originally meant to be an LTM, but we thought we'd give a more-Core period in the spotlight. We'd love to hear feedback on the mode, and plan to restore Onslaught back to its place this weekend!

As to the why, look no further than the feedback form for Midnight Masquerade! Here were the results for this very idea:



This Week's Community Creations


[h2]Street Style Maeve[/h2]
[h3]Artist: Best Maeve[/h3]



[h2]Elegant Ying[/h2]
[h3]Artist: Lauren Schneider[/h3]



[h2]House Io-co[/h2]
[h3]Artist: PolePole[/h3]



[h2]Seris Approaches...[/h2]
[h3]Artist: ikohiki[/h3]



Weekend LTM: Swift Siege & 2x Champion XP

This weekend, enjoy quick bites of Siege in our sped-up version of the classic mode! From faster credits to the lack of comeback mechanic, it's quick and accessible for anyone looking to play a match between tasks or... grind XP as we activate 2X Champion gamewide that weekend!

That's all for now!

- EvilMojoKryptek

This Week in the Realm | 11/28/2023

Greetings Champions! Here's what happening in the Realm this week:

We've Got Merch

We've released new sets of t-shirt merch! Rep your role or show off your favorite Champion with this latest selection of art options. For their debut, we're offering them 25% off if you purchase before Friday, December 1st!

🛒 https://shop.hirezstudios.com/collections/paladins



This Week's Community Creations

It was a holiday for some of us, but that didn't stop you all from creating some amazing works!

[h2]Summertime Ying[/h2]
Artist:Madaras



[h2]Corrupted Io[/h2]
Artist:Surtr



[h2]Even Io got a shirt![/h2] Artist:Royal_P



[h2]Dark Elf Ash[/h2] Artist:MSPaintDoodles



[h2]Radiant Stars Inara & Imani[/h2]
Artist:Niacally



Weekend LTM: Subway

This weekend, return to Realm Central Station in this frantic TDM map! Avoid oncoming trains & fight for tickets out in this blockout paradise. Watch out for players trying to grab you & send you off the rails! 🚂

That's all for now, see you all!

- EvilMojoKryptek