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World of Tanks Blitz Update

[h2]New Matchmaking Rules[/h2][p] [/p][p]We know how important fair team composition is—especially at higher tiers. That's why we're starting to test two new rules for regular battles with Tier IX and X tanks.[/p][h3] [/h3][h3]1. Restriction on vehicles with magazine-based guns[/h3][p] [/p][p]Each team will now be limited to a maximum of three such vehicles. This includes vehicles equipped with all types of magazine-based guns, except standard cyclic guns—namely, classic drum guns, autoreloaders, reserve shell guns, and "machine guns."[/p][p] [/p][p]To avoid longer matchmaking times, this rule may be temporarily disabled if there are too many magazine-equipped vehicles in the queue.[/p][p] [/p][h3]2. Heavy Tank Symmetry[/h3][p] [/p][p]To ensure more evenly matched teams, the number of higher-tier heavy tanks will be the same on both sides. If one team receives an additional heavy tank, it will always be of a lower tier among HT.[/p][p] [/p][p]As of the update, this rule will only be active on the European server. If the test results are positive, we'll roll it out in other regions.[/p][p] [/p][p]We'll continue monitoring the matchmaker's performance and adjust it as needed. Don't forget to share your feedback on social media![/p][p][/p][previewyoutube][/previewyoutube][p] [/p][h2]Total Domination Mode[/h2][p] [/p][p]In this fun new mode, vehicles of all tiers—from the humble MS-1 to the fearsome Maus—clash on a single battlefield! But don't underestimate lower-tier vehicles: every machine receives a powerful stat boost in battle to match Tier X vehicle performance.[/p][p] [/p][p]So, how do you win? Capture and hold bases! Sounds simple—but there's a twist. Bases constantly change locations, and enemies never run out, thanks to endless respawns.[/p][p] [/p][p]Jump into Total Domination mode starting April 17 and lead your team to victory![/p][p] [/p][h2]New Minimap Feature[/h2][p] [/p][p]When an enemy disappears from view, their last known position will remain visible on the minimap for a short time. This will help you navigate the battlefield better and make more informed tactical decisions![/p][p] [/p][h2]Improved Maps: Falls Creek and Oasis Palms[/h2][p] [/p][p]Gameplay on Falls Creek largely revolves around controlling the bridge. To make battles in this area more dynamic for heavy and medium tanks, we've adjusted the terrain and vegetation. [/p][p] [/p][p]On Oasis Palms, we've reworked several key areas to revitalize gameplay in both the city and the dunes. We've reduced the excessive influence of tank destroyers in the medium tank zone and introduced new positions around the city to better involve TDs in heavy tank gameplay on their side of the map. [/p][p] [/p][h2]Balance Improvements[/h2][p] [/p][p]Five tanks have advanced from Tier VIII to Tier IX:  the T-34-3, 59-Patton, Vickers MBT Mk. 3, VK 168.01 (P), and Somua SM. And the HWK 12 has received an additional set of consumables and provisions. For details on the changes to these and other vehicles, see a separate news article on the website.
[/p][h2]New sounds
[/h2][p]New sound effects have been added for vehicles with magazine-based guns, making it easier to tell when ammunition is running low and it's time to pull back and reload.
[/p][p]Classic drums and "machine guns": 
A muffled click now plays on the last shot.
[/p][p]Guns with a reserve shell mechanic: 
A sharp click now plays on the second-to-last shot.[/p]