Update 5.9

Reworked vehicle characteristics on the updated screen, a new camouflage, start of the Spring Season, a multiple x2 bonus for your first victory in a tank, improved equipment for Tier V–VI vehicles, the return of Mad Games... Phew, we're tired from listing the changes. And you are probably already enjoying this video about Update 5.9 that takes effect on March 27.
https://youtu.be/x9LFDAi4y1s
Screen with Vehicle Characteristics
The vehicle characteristics panel on the Upgrades screen is now divided into two tabs. Brief Characteristics include six parameters: damage, rate of fire, penetration, armor, speed, and rotation. The indication system works like this:
- Yellow shows the current parameter.
- Red and green allow you to see the difference in parameters when switching between modules.
- Light-gray shows the maximum value that can be achieved if you mount all top modules.
- The bar is filled based on the comparison of the selected vehicle's parameters with the maximum possible values among vehicles of all tiers.
Some old parameters displayed in the Detailed Characteristics tab were renamed (e.g. Armor -> Main Armor). Plenty of new parameters were added: reload time, damage per minute, depression/elevation angles, gun traverse limits to the left / to the right, maximum forward/reverse speed, average speed, power-to-weight ratio, road/ground/water crossing capacity. For autocannons: bursts per magazine, burst reload time, shells in magazine.
Multiple XP Bonus
From April 1 through April 8, you'll be able to get a multiple x2 bonus for your first victory in a Tier X vehicle. You can use the x2 bonus as many times as the number of Tier X vehicles you have in your Garage.
Spring Season
The Spring Season will be held from March 27 through July 5 and includes the following three types of activities: Professionals Tournament, Ascent Tournaments and Echelon Championships, and Quick Tournaments. Earn Season Coins by fighting in tournaments and rating battles, as well as by watching tournament live streams on our portal.
Use Season Coins to open Season Containers in the Store. Among other things, these containers include the A-32, Type 64, and Cromwell B.
Camouflage
Three new rare warpaints were added for all vehicles: Crimson Fury, Desert Wind, and Hardy. Cost: 65–750 gold depending on the vehicle tier.
The following legendary warpaints and a rare one are available for purchase again:
- Shinobi for the Type 3 Chi-Nu Kai. Cost: 450 gold.
- Valor for the M36 Jackson. Cost: 490 gold.
- Pz.Kpfw. IV (-o-) for the Pz.Kpfw. IV Schmalturm. Cost: 600 gold.
- Gamescom 2016 for the Tiger I. Cost: 950 gold.
- Rin for the STA-1. Cost: 1,450 gold.
- Clan Guardian for the IS-5. Cost: 1,450 gold.
- Tomahawk for the Chrysler K. Cost: 1,450 gold.
- Steel Cavalry for the KpfPz 70. Cost: 1,890 gold.
- Invincible for the 121B. Cost: 2,550 gold.
- Uncatchable for the T-22 medium. Cost: 2,550 gold.
Some rare camouflages will be removed from sale: Old Signora, Galácticos, WG Fest 2017, Iron Will, Oxidized Metal, Jade Shards, Ice Block, Cold-blooded, Glacial Armor, and Time-tested.
The Nine Lives and Verdun Forest warpaints are now resupplied using credits.
Balance Improvements
Check out the Balance Improvements in Update 5.9 article for all the values.
The gameplay comfort was improved for Tier I–IV vehicles: suspension restoration was accelerated, ground resistance was reduced, average penetration was increased, and gun aiming time was decreased.
Firepower was improved for researchable Tier VII light tanks, while several tank destroyers were made more durable in battle and more effective when firing.
Armor and/or durability were decreased for the VK 100.01 (P), Mäuschen, and AMX 50 Foch. Efficiency and firing performance were increased for the KpfPz 70 and Jagdpanzer E 100.
Players can now sell the T-22 medium and T95E6 for 7,500, the standard price for Tier X Collector vehicles.
New Equipment
Improved Modules and Defense System for Tier V–VI vehicles will be replaced with new equipment: Improved Modules + and Defense System +. This will allow you to resist High-Explosive shells more effectively without shaking from fear when the KV-2 appears on the battlefield.
Improved Modules + increase the durability of modules and reduce damage from ramming. Plus reduce the damage from High-Explosive shells with a caliber larger than 130 mm by 10%.
Defense System + decreases the enemy's chances of inflicting damage to your vehicle's modules and crew. Plus reduces the penetration of High-Explosive shells with a caliber larger than 130 mm by 10%.
Other Changes and Improvements
Shell tracers received a new improved look. A picture is worth a thousand words:

The Mad Games battle type will be available from April 26 through 30.
The game client size was decreased by approximately 30% for iOS-devices, in the Mac App Store, and Steam. When installing the update, the whole game client will be downloaded again.
The game is no longer available for Android 4.1 and lower.
The New Render setting is now enabled by default on all Metal API compatible Apple devices.
Bug Fixes
Progress for the Avenger medal is accrued again.
The 120 FPS option is available on Razer Phone again.
When reloading the clan recruitment screen, the previously selected values are now displayed.
The FPS settings are now displayed correctly when entering the game again.
Various screens, notifications, and descriptions were improved.
General bugs and client crashes were fixed.