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Update 6.0



So many things become available on June 5 that they hardly fit into the intro. This includes a branch of British tank destroyers with a Tier X featuring a magazine loading system as well as provisions and consumables for new tank destroyers that will give you a unique gameplay experience. We've improved armor highlighting and decreased spread of armor penetration for more shooting confidence and efficiency. Also, mechanics now allow blowing off enemy turrets for the BOOM-BANG Jack-in-the-box effect! This paragraph is coming to an end, and we have not yet mentioned avatars awarded for victories and an income bonus for watching ads. Available from June 10 in realistic battles as well ...

For more details and nuances, read below or watch the video for more vivid and substantive information:
https://www.youtube.com/watch?v=DA6Jl5AYS-Q
Dominate the Battlefield Driving British Tank Destroyers

This new branch starts from the Sherman Firefly and includes four tank destroyers:
  • The Challenger at Tier VII
  • The Charioteer at Tier VIII
  • The FV4004 Conway at Tier IX
  • The FV4005 at Tier X
Apply Unique Provisions and Consumables

Consumables added for the new "Brits":
Shell Reload Boost
  • Reduces each shell's reload time by 30%
  • Duration: 15 seconds
  • Cooldown time: 75 seconds
  • Can be mounted only on the FV4005. Cost: 8,400 credits
Reticle Calibration
  • Decreases gun dispersion by 40%
  • Reduces aiming time by 40%
  • Duration: 15 seconds
  • Cooldown time: 65 seconds
  • Resupply: 5,600–8,400 credits
Improved Engine Power Boost
  • Increases engine power by 50%
  • Increases traverse speed by 10%
  • Increases maximum forward speed by 8 km/h and maximum reverse speed by 10 km/h
  • Duration: 15 seconds
  • Cooldown time: 90 seconds
  • Resupply: 5,600–8,400 credits

And provisions:

Spall Liner
  • Reduces damage received from HE shells by 20%
  • Activates in battle automatically, works permanently for one battle
  • Resupply: 5,600–8,400 credits


Sneak Up on Them Unnoticed in Realistic Battles

We have gone down the road of unchecked fun provided to us by Mad Games more than once. The time has come to try something radically different. The Realistic Battle type will be available in the game from June 10 to June 16. What's special about it:
  • Armor penetration zones are not highlighted.
  • Penetration and damage do not vary and are always equal to their average values.
  • Enemy vehicles are not displayed on the minimap.
  • The opponents' vehicles are visible at any distance unless they are hiding behind obstacles.
  • The light bulb never flicks on.
  • Markers above the vehicle are displayed while the enemy stays in the aiming circle and three seconds after that. The marker above the enemy vehicle will also be visible for three seconds to all allies if this vehicle has been hit or a quick command to attack was given.
  • Icons of consumables and damaged modules are not displayed above enemy tanks.
  • In realistic battles, the Enemy Spotted ribbon can't be acquired.


Blow Off Enemy Turrets Without Remorse

If you set off the ammunition or destroy a tank with a 3% HP or lower, the turret will be epically blown off for almost any Tier I–IV and Tier X vehicle.



The turret will remain attached:
  • On all tank destroyers and vehicles with an open cabin
  • On other vehicles where it's illogical due to design features (for example, the M3 Lee)

The blown-off turret can deal damage both to enemy and allied vehicles. The damage will be attributed to neither side. If a blown-off turret finishes off a tank, the battle results will display the Crashed destruction status.

But even if you don't manage to knock off a tank's turret, the destruction of the vehicle won't go unnoticed: we have reworked the animation of a vehicle's explosion. It is now truly legendary! The new animation is available only at the maximum graphics quality settings.

Try on New Camouflage and Attachments
Hot specialties:
  • The Hornet Legendary camouflage for the T49, available at 1,450 gold. Changes the tank name in battle to T49 Hornet.
  • The Blitz Rare camouflage, available for 65–750 gold depending on the vehicle tier.
  • The Thunder and Lightning Rare camouflage, available for 65–750 gold depending on the vehicle tier.
  • The Royal Treatment Rare attachment for the FV4005, available at 4,000 gold.

The following attachments will be permanently available:
  • Forward — for the AMX Chasseur de chars. Cost: 435 gold.
  • Pioneer — for the IS-6. Cost: 2,500 gold.
  • Ladder, Lucky Dice, Field Kitchen, Music Lover, and 24 Frames. Cost: 1,950 gold for Tier VII vehicles and 2,500 gold for Tier VIII. They can be installed on the IS, IS-3, SU-152, ISU-152, LTTB, Tiger I, Tiger II, Rhm.-Borsig Waffenträger, T49, and AMX 13 75.


Stock Up on Some Warm Clothing

The entire Garage is leaving the cozy forest for the cloudy French coast of 1944. In Normandy, combat doesn't stop and the foul wind bites to the bone.

Install Cool Avatars

The Victorious avatar is awarded for victories in regular and rating battles, while the Ultimate Destroyer avatar is for Raseiniai Heroes' Medals. Check out the avatars and conditions for receiving them.

In the Avatars screen, you can follow your victories and medals collecting progress. They are counted from the moment you created your account.

Capitalize on Watching Video Ads
Only for iOS and Android devices.

Experience and credits earned in battle can now be increased by 20% for just watching an ad. And it doesn't matter whether you won the battle or not. The profitability of every battle can be increased only once.

Anyone playing the game on a mobile device can obtain gold for watching an ad. However, ads that earn gold and ads that increase battle rewards share the same counter. You can increase your income using this trick up to five times a day. The counter is reset at 00:00 (UTC+0).

Congratulate the Spring Season Winners

The Update release wraps up the Spring Season. Note: Season Containers will be available in the Store till June 12.

In the Garage, the flags with the logos of winning clans have been revealed and the Spring Season logos have been removed.

The Spring Season 2019 button in the side menu has been replaced by the link to the Hall of Fame.

Enter Bonus Codes in a New Tab

In the Settings, the General tab has been added, which now contains the Account and Legal Information screens information. Here, you can also find information about the server, learn more about the game, or enter a bonus code.

Stay Abreast of Important Improvements

The highlighting of penetration zones has been reworked and now gives more accurate prompts to the player on the possibility of penetrating a specific zone. The vehicle armor itself hasn't changed.



Dispersion of armor penetration has been decreased from 15 to 5%. Armor penetration ranges from 100 to 105% upon activation of the Master Gunner skill and 95 to 105% upon the regular shot. The damage spread has remained the same ± 25%.

Certificates for camouflage or an attachment can be exchanged for credits, and avatars can be exchanged for Splinters that can be used to purchase containers with avatars in the Store. Temporary and especially memorable avatars (earned for tournaments, certain game events etc.) cannot be exchanged. Only those certificates that have the Use button next to them in Storage can be exchanged.

We've implemented synchronization of favorite vehicles between different devices. To add a vehicle to your favorites, double tap it in the carousel. On Windows-based devices, the same can be done using a double left-click or a single right-click.

The red indicator on the Missions button will now also appear when containers are available for opening (earlier, it only indicated that there were Keys that could be collected).

To the vehicle purchase screen, a timer for temporary certificates for researching has been added.

And on the very top shelf in the Storage, we've hidden some Sweet boosters. Let's come to an agreement: you can't touch them yet. They are meant for the Birthday!

Learn the Details of Balance Improvements

The shape of commander's cupolas and frontal armor of the IS-6 and IS-6 Fearless has been corrected.

Penetration zones on the Vindicator Ultramarines' scoop now display correctly.

The AMX 30 1er prototype has acquired mounted elements on the sides.

The Tankenstein with a 105 mm Gun T5E1 can participate in rating battles.

Armor in the vertical sections on the sides of the WZ-111-1G FT has been evened out at 80 mm.

A-20
A top gun: average penetration of the HE shell has been reduced from 95 to 39 mm.

Pz. II, M2 Light Tank
All magazine-fed guns have received four more shells to their ammo rack, and their number is now a multiple of the number of shells in the magazine.

M5A1 Stuart, Type 1 Chi-He
47 mm Gun Type 1B: damage of the HE shells has been increased from 50 to 65 HP.

Chi-Ni
A top gun: damage by the Ichi-Go AP shell has been increased from 15 to 30 HP.

B1
Stock gun: average penetration by the APCR shell has been increased from 79 to 84 mm.
A top gun: damage by the AP shell has been increased from 50 to 65 HP.

D2
Stock gun: average penetration by the APCR shell has been increased from 79 to 84 mm.

Cruiser Mk. IV
Stock gun: average penetration by the APCR shell has been increased from 49 to 65 mm.

Pz.Kpfw. III Ausf. A
The average penetration by an AP shell has been increased from 60 to 76 mm.

Enjoy No More Bugs

The bug that made the bonus to concealment display incorrectly in the characteristics of some tanks was fixed. The incorrect display of the Concealment Upon Firing While Stationary parameter in the Bat.-Châtillon 25 t AP was fixed.

Classes of medals in the Awards tab in the battle results are now displayed correctly.

Now the Rotation scale in the vehicle Brief Characteristics fills out correctly.

The game client now doesn't lag when there's a large number of chat contacts.

Various screens, notifications, and descriptions were improved.
General bugs and client crashes were fixed.

The FV4005 Branch: Appetite for Destruction



It’s time to check how ready you are for the release of Update 6.0 and, more importantly, the FV4005!

Sherman Firefly—check! Pools of XP—check. Morale—upbeat.

If this doesn’t describe your current situation, you better hurry. The new British tank destroyers come in with exclusive Consumables and Provisions. Try out these vehicles on the battlefield and be among the first to experience the power of the new Consumables!

https://www.youtube.com/watch?v=mIEq8Nt9Kh4

Exclusive Consumables and Provisions


The following new types of Consumables and Provisions are only available to the new tank destroyers. These might be powerful, but you can’t make your vehicle unstoppable: you still only have three Consumables slots. To add something new, you’ll have to remove something. Play around with these new additions and find the best loadout for you!




Shell Reload Boost
Consumable. Exclusively for the FV4005
  • Reduces the reload time of each shell in the magazine by 30%
  • Duration: 15 s
  • Cooldown time: 75 s
  • Replenishment cost: 8,400 credits




Reticle Calibration
Consumable
  • Reduces aiming time by 40%
  • Reduces gun dispersion by 40%
  • Duration: 15 s
  • Cooldown time: 65 s
  • Replenishment cost: 5,600–8,400credits




Improved Engine Power Boost
Consumable
  • Increases engine power by 50%
  • Increases traverse speed by 10%
  • Increases maximum speed going forward by 8 km/h and in reverse by 10 km/h
  • Duration: 15 s
  • Cooldown time: 90 s
  • Replenishment cost: 5,600–8,400 credits




Spall Liner
Provision
  • Reduces damage from HE shells by 20%
  • Works automatically throughout the battle
  • Replenishment cost: 3,200–5,000 credits



Speed. Turret. Gun.


Starting at Tier VII, the new TD branch consists of four vehicles. They are quite large and lightly armored, however, they do boast powerful guns with excellent depression and elevation, and fully-rotating turrets. You will be dispatching your foes into the Garage with ease in every battle, sailing through effortlessly to Tier X FV4005, which has an autoloader.

Tier VII: The Challenger


Researched from the Sherman Firefly for 65,680 XP, costs 1,400,000 credits.



In appearance, the Challenger resembles a heavy tank, but that first impression is deceptive: it’s actually based on the chassis of the Cromwell medium tank. When transformed into a TD, the vehicle inherited excellent mobility and a penchant for high speeds. It only takes about 5 seconds to reach its cruising speed of 35 km/h and will reach between 48 and 50 km/h in 10 seconds.

Add Improved Engine Power Boost to its maneuverability and every medium tank will be eating your dust!




In terms of armor, it’s best to assume that there’s nothing protecting this tank destroyer: most shells will penetrate and cause damage. Powerful HE shells are the most dangerous, so take the new Spall Liner provision into battle. A gun depression of 10 degrees and a high reversing speed will help save your precious hit points. To get the most out of your Challenger: hide your vehicle behind a terrain fold, roll out, shoot, quickly roll back and repeat. Be careful: your turret isn’t “bouncy” and if you expose too much of your vehicle, it could be disastrous.

The Challenger’s top gun can penetrate 220 mm of armor—this is more than enough to damage most opponents head-on. If it’s not enough, loading APCR with 252 mm of penetration will come to the rescue. And with the rotating turret, good damage per shot, fast reload speed and high accuracy, the enemy won’t stand a chance!

Tier VIII: The Charioteer


Researched from the Challenger for 106,250 XP, costs 2,650,000 credits.



Just like its predecessor in the tech tree, the Charioteer is built on the Cromwell chassis. Hence the excellent mobility: the vehicle became even lighter, and the power-to-weight ratio reached 21.5 hp/t. To some extent, the Charioteer is a wolf in sheep’s clothing; it’s not so much a TD, but almost a light tank. And when you add the Improved Engine Power Boost, well it’s more like a rocket!

There’s even less armor, and the only protection it offers is from the wind, the sun and the rain. It’s best not to find yourself being rained on by shells, and always packing a Spall Liner is a must. Otherwise, the first shells that hit will deal irreparable damage for that battle. Fortunately, the Charioteer also knows how to depress and elevate its gun on hilly terrain. Combine this with a reverse top speed of 20 km/h and you’ve got all you need to save your vehicle!



With the top configuration, the Charioteer is armed with a cannon from the FV4202, the variant with the HESH shells. If the enemy’s vulnerabilities are in sight, these shells would penetrate 210 mm of armor and inflict 440 damage per shot!


With the base AP shells, the gun serves up almost 3,000 damage per minute — dealing 350 damage per shot — and can penetrate 245 mm of armor. The high accuracy of the Charioteer can be further enhanced with the Reticle Calibration — with this onboard, locate the most fragile areas in your enemy’s armor and fire!

Tier IX: The Conway


Researched from the Charioteer for 160,000 XP, costs 3,500,000 credits.



This huge colossus got the chassis from a different British medium tank, the Centurion. The Conway isn’t as fast as its Cromwell-based predecessors, but it’s still one of the most mobile TDs for its tier. It’ll take just 5 seconds to hit 30 km/h and can reach 39–40 km/h in 10.

There’s no armor, so let’s say it again: use the terrain, the gun depression, Spall Liner, and caution. The task of the Conway is not to take damage, but inflict it; for that, this TD has everything you need.



The Conway has two good Tier X guns and it’ll be your decision which to mount. The first gun offers impressive damage per minute, and the second — great damage per shot.


The base 120 mm gun is stock. You might be familiar with it already as it’s available with the Tortoise — the Tier IX from the other British TD branch. It boasts a great rate of fire, short aiming time, high accuracy and armor penetration, good damage per shot and a DPM of 3,200!

However, for the Conway, the gun’s advantages are slightly flawed. To use the gun to its full potential, you must pay a price: getting under fire. However, if you decide to play with this stock gun all the time, we’re sure no-one will judge you… At least, we won’t!



The second option is a large caliber with HESH shells, high damage per shot, but a low rate of fire. In general, this weapon has its flaws, but its characteristics are more suited to the playstyle of the Conway. You’ll have to leave cover to take a shot every 13–14 seconds with each shot dealing 600 damage. The HESH shell, which has an armor penetration of 200 mm and deals 670 damage, will gladly set course for enemy weak spots. With this gun fitted, the Conway will survive longer and fight more efficiently, and with a high damage per shot, you’ll send the enemy into hiding!

Tier X: The FV4005


Researchable from the Conway for 280,000 XP, costs 6,100,000 credits.



The jewel in the crown of the new branch is also huge and built on the chassis of another medium: this time, the “donor” was the Centurion Mk.3. This chassis gave the FV4005 an enviable level of mobility for a vehicle of such size: it will hit 30 km/h in about 4 seconds, and its top speed of 40 km/h in 6–7 when on solid ground. Turn on Improved Engine Power Boost and in 15 seconds, you’ll have cleared half the map and be ready and waiting for the enemies to appear, sitting in a cozy position.

The chassis’ high maneuverability has been kept too, but it is still possible to run circles around the new TD. The slow turret, which only turns 180 degrees, is to blame. However, it’s a sin to complain about such a thing; don’t forget some turretless TDs’ guns only turn 14 degrees.



As for its armor, yes, you guessed it: you might as well pretend it’s not even there. There’s especially little armor on the turret — only 14 mm around. All the tips we gave you before are even more important at Tier X. Install a Spall Liner, use the terrain and the 10 degrees of gun depression to your advantage.

The FV4005 is designed to dish out damage. To do this, it has a powerful autoloader that holds 3 shells, each of which deals 460 damage. Reloading within the magazine takes only 3 seconds, and by equipping the Shell Reload Boost, it can be cut down to 2.1 s. In just 4 seconds, you can unleash 3 destructive projectiles with a combined damage of 1,380!




In addition to the unique consumables, the FV4005’s gun is distinguished by its advantages not normally seen with autoloaders: it manages to aim fully between shots, it has decent armor penetration and powerful APCR shells.

This weapon will grant you crazy firepower, but you need to use it properly. It will take you almost 20 seconds to reload the magazine, so you need to always think about escape routes and cover for this time. Keep the enemy at a distance, use your good mobility and take up spots that allow you to deliver decent damage. Fight in a platoon with a more protected tank, which can take the enemy’s blows. And then, each enemy in your sight can receive 1,380 damage!

Get the “Royal Treatment” for the FV4005


When the FV4005 graces your presence, open the “Appearance” menu. A royal dress will be waiting for you: the “Royal Treatment” attachment. A spiked mine trawl adorns the front of the royal car, a machine gun and shield which states the kettle is boiling, just make sure you don’t forget the teabags. To unlock the “Royal Treatment”, you will need 4,000 gold.



Give your enemies a “Royal reception”!

The Reliable Krupp-38(D)



Discover all the advantages of its dependable gun, assault the flanks in time, teach "spotters" their place, and leave battles triumphantly with piles of credits using the new Tier V German tank Krupp-38(D).

Through May 31, you'll find two bundles in the Store: one with the new tank and the other its fully equipped version. Take this chance and test the Krupp-38(D) for yourself in battle!


What About Shooting and Riding?

The Krupp-38(D) is based on blueprint ideas of German engineers. It once seemed impossible to build this vehicle with the Hetzer's hull and a more powerful medium tank gun in steel, but now you can appreciate the realization of this idea in World of Tanks Blitz.



The gun of the Krupp-38(D) is already known to many of you thanks to the Pz.Kpfw. IV Ausf. G or the Pz.Kpfw. V/IV. This gun is one of the most accurate for Tier V. It aims really quickly, deals 160 HP of damage with an AP shell, and penetrates up to 110 mm of armor. Good gun stabilization and a quick turret make this tank a great tool for destroying the ELC AMXs and the Leopards. Coping with their armor for this gun is like multiplying two by two for a pupil. Your shells will also bring welcome damage to medium tanks. Heavy tanks will be more difficult to destroy, but flanking maneuvers and shooting at vulnerable sides and rear will help you resolve this issue.



The imposing single-shot damage delivers major blows to enemy tanks' hit points. But don't forget to take cover when necessary: the average rate of fire makes machine gunning impossible. If you have no way out, just go ahead disabling enemies and destroying them then and there. Good accuracy and stabilization will help you.

The quick turret will allow you to change your target easily and save you in a high maneuver battle since the chassis of this machine is relatively slow. If any agile tank invites you to "a spin dance", you'll hardly have time to point your protective front armor. However, the high turret traverse speed will let you take aim at the enemy and battle on equal terms, perhaps even sending the "dancer" to the Garage prematurely.



Although this tank is not brilliant at turning, it has absolutely no problems with dynamics. Having chosen your tactics at the beginning of battle, hurry up to take the most advantageous position on the map. It will take the Krupp-38(D) 5-6 seconds to increase its speed to 30 km/h, and if the road is straight and flat, it will do an even 40 km/h. You'll have enough time both to take a good position and to ride away in case of danger.

And What About Armor?

The front hull of the Krupp-38(D) has 80 mm of armor, which doesn't impress at first sight. But prudent engineers made the Hetzer’s hull armor sloped. That means an enemy shell has to pierce one and a half or even two times more than 80 mm. This is how the proprietary hull of a famous German tank destroyer can gift you a bunch of Damage Blocked ribbons.



Unfortunately, the Krupp-38(D) wasn't as lucky with turret armor. It's also 80 mm thick but without angles. The gun mantlet is unlikely to be of any interest for an enemy, which means the "cheeks" will take most damage. So don't forget to shift the turret slightly when reloading.

The small size will help save hit points. The Krupp-38(D) is one of the most compact medium tanks of this Tier: you'll be able to hide even in small shelters and it will be more difficult for the enemy to aim at you.



The Krupp-38(D) gives you everything one would expect from a German medium tank: decent damage dealt by a dependable gun, good dynamics, and strong frontal hull armor. Destroy enemy vehicles even from minimal cover or support allies' attacks by striking opponents on the move. And, of course, earn more credits and experience for every battle!

Triumphant Victory





A tank capable of breaching enemy defenses, attacking from the flanks, and inflicting a first strike always comes in handy in battles. With the fast, accurate, and quick-firing Т23Е3, you will always be the spearhead of your team!





The ability to control the course of battle is the key to victory. Find a perfect sniping position, provide cover for your allies, and crush careless enemy vehicles using the SU-122-44's powerful gun!





Be a solid shield for your team! Strong frontal armor and high durability enable the AT 15A to take effective action on the frontline by destroying enemy vehicles with an accurate, quick-firing gun!



Answers to the main questions about the Triumphant Victory in-game event are available in the game client and on our official website .

Update 5.10



Mix a striking camouflage with a new system of missions, add a new-look Garage, and, for the finishing touch, sprinkle a dozen various avatars on top. Voila! A colorful spring update is ready!

Update 5.10 will take effect on April 24. Watch this video to find out what it'll bring:

https://www.youtube.com/watch?v=W75VdL_fQNI
Missions


The number of available tasks has become larger, and the rewards more diverse. Check out the New Missions article for more details.

Now you can complete not three, but ten daily missions, which are grouped by difficulty level. The higher your vehicle tier, the higher the mission level. This means the reward for completing the mission is of higher quality as well! Among the prizes are a lot of new warpaints for any vehicle.

With the update release, all players will receive 360 Keys as a bonus. To claim these Keys, install the update and enter the game by April 29, 0:00 (UTC) (3:00 (MSK) / 2:00 (CEST) / 8:00 (UTC+8); April 28, 17:00 (PT) / 20:00 (ET)).

Balance Improvements


Read the Balance Improvements in Update 5.10 article to see all the stats.

We enhanced the armor of the sides, lower and upper glacis plates, hatches, and commander's cupolas for many Tier VI heavies so that they feel more confident when opposing Tier VII vehicles on the battlefield.

To simplify module research at lower tiers, we replaced or removed inefficient guns and engines for several vehicles, as well as added missing types of shells or increased their number.

All the shells for replaced or removed guns will be refunded in full.

Camouflage


Check out the Smashing Camo article to thoroughly examine our new warpaints and find out battle names of the vehicles wearing legendary camouflages.

All legendary warpaints now change vehicle names in battle.

You'll be able to receive one of the following six new Rare warpaints for all vehicles for completing missions: Frozen Soil, Oasis, Hexagons, Green Mamba, Carbon, or Radiant Energy.

After the update release, some Rare warpaints will be available for purchase again: Retro, Thunderbolt, Full Forward, and Faster, Higher, Stronger. The Tactical Shield, Frozen Flame, and Tectonic camos will be removed from sale.

The Fire Sentinel Rare camouflage is now available for vehicles of all nations and types.

Avatars


The following 11 new temporary avatars can drop from bonus containers:



You can receive the same 11 avatars permanently for completing missions.

Other Improvements


Previously, an additional menu was displayed upon tapping the battle type selection button. Now, you will see a new screen. You can go back by tapping any free area on the screen or the Back button. Double tap the battle type button to select a battle type and close the screen. (Oh, and beautiful sparks are flying here.)

Let's spend this spring in the forest! For that purpose, the Garage was moved outside into fresh air:



The battle queue screen was renewed.

The Detailed Overview screen now shows concealment parameters in percentage (while stationary, while moving, and upon firing while stationary). The names of characteristics were updated for autocannons (Burst Reload Time > Reload Time between Shots; Bursts per Magazine > Shots per Magazine; Shells per Burst > Shells per Shot).

We were so desperate to add the concealment parameter in this version that we missed a bug with camouflage. In Update 5.10, the concealment value for some vehicles may be displayed including the camouflage bonus, even if this camo is not installed on the vehicle. We will fix this bug in the next version of the game.


The Appearance tab is now also available on the components panel. It will be blocked for vehicles featuring a unique appearance (for example, T6 Dracula).

The link to the World of Tanks Blitz official server in Discord was added to the Community tab in the side menu.

Bug Fixes


If you have a certificate for a camouflage in Storage, you can now get this camouflage even if it is removed from sale.

The bug where the clan supply discount on vehicle repairs was displayed incorrectly in the Detailed > Credits tab on the battle results screen was fixed.

When selecting a rating battle, tournament participants now see their rating in the Garage.

The shell tracer is now displayed correctly when firing at an obstacle.

Various screens, notifications, and descriptions were improved.

General bugs and client crashes were fixed.