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New Patch, New Look, New Fun!

[p]Hello, Pirates![/p][p]A massive THANK YOU to everyone who jumped into the playtest and shared their feedback! If you haven’t had a chance to set sail yet, head over to the main store page and give it a try. It’s free, it’s fun, and it helps me immensely. A win-win-win for the whole crew![/p][p]
[/p][p][/p][p][/p][p][/p][h2]Visual Overhaul[/h2][p][/p][p]Based on your feedback, I’ve spent the last month upgrading the art and feel of the game. I wanted the world to feel less static and more like a living, breathing world.[/p][h3]
Before[/h3][p][/p][h3]
After[/h3][p][/p][p][/p][p]As you can see, the new visuals are much more dynamic. The colors pop, the sails catch the solar winds, and dust drifts through the air. The background now has a sense of motion that hopefully makes the whole experience feel alive.[/p][h3]
What do you think?[/h3][h3]Is this the right direction for the game?[/h3][p][/p][h2][/h2][p][/p][h2]Patch Notes[/h2][p]While the focus was on "Art and Feel", I’ve also snuck in several gameplay improvements and bug fixes.[/p]
  • [p]Added ship animations[/p]
  • [p]Improved map visuals[/p]
  • [p]Added Seagulls[/p]
  • [p]Ships now sway and wobble and move more[/p]
  • [p]Added gravity to ships[/p]
  • [p]Reworked how enemies look[/p]
  • [p]Each enemy has its own attack animations[/p]
  • [p]Removed Intro cutscene for now[/p]
  • [p]Dialogue is now much shorter[/p]
  • [p]Improved screen shake[/p]
  • [p]Improved/Added new Visual Effects[/p]
  • [p]Enemy Attack Power is highlighted[/p]
  • [p]Improved Upcoming Attack visuals[/p]
  • [p]Important tooltips are now highlighted[/p]
  • [p]Units now react to being hit or buffed[/p]
  • [p]Ranged ships have their own Sky Attack[/p]
  • [p]Improved wording on cards/keywords[/p]
  • [p]Added Mute Music in Options[/p]
  • [p]Improved Ambient sounds on both maps[/p]
  • [p]Added new cursor icon[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Hand is properly locked after playing lots of cards at once[/p]
  • [p]Fixed delay between units movement[/p]
  • [p]Fixed “Power Link” card: no longer copies enemy attacks[/p]
  • [p]Fixed “Asteroid” removal after switching maps[/p]
[p][/p][p][/p][p][/p][h2]What’s Next?[/h2][p][/p][p]Hopefully I’m done with the visuals, and I can shift my focus to the next major milestone - content! Expect new cards, new enemies, new maps, and plenty of other-new-stuff. In the meantime, if you like the direction the game is heading, please add it to your Wishlist - it’s the best way to support an indie dev![/p][p][/p][p][dynamiclink][/dynamiclink][/p]