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Avorion News

Update 2.0 News Flash - Independent Targeting


[h2]Changes and Improvements[/h2]
We (and you, we know) aren’t completely happy with the way independent targeting is handled at the moment, so we went ahead and implemented some direly needed changes. Let’s start off with the most important change: turrets set to auto targeting will no longer deal -50% damage! The 2.0 Update will allow you to set a certain number of turrets to independent targeting, based on a slot system. We also made it easier to keep an eye on the turret slots you have available, showing which turrets need multiple slots and what kinds of slots are still unoccupied.


[h2]PDC Turret Slots[/h2]
PDCs no longer use up military slots but are put into their own PDC slots, called “Defensive” slots. There will be specific subsystems that increase the number of PDCs you can install, but most other turret control systems will also add defensive slots. All PDCs will automatically have independent targeting enabled, so you won’t have to trade any slots or other firepower for defensive weapons.

Stay tuned for another Update 2.0 news flash next week!

Update 2.0 News Flash - UI


[h2]Inventory and Tooltips[/h2]
We also added more colors to the inventory. Now it is much easier to keep track of your items of different rarities and everything has a more concise look. The window itself got a sleeker, more metallic style and the tooltips received a new paint job.



[h2]New HUD[/h2]
Avorion’s GUI received some direly needed sprucing up and we’re very happy with the results. We freshened up the HUD, pulling the bars apart and adding icons to the individual bars for more clarity.



[h2]New Subsystems Tab[/h2]
The old design simply did not have the high-tech look you would expect from a space game. But the new tab is not only more pleasing to the eye, it also explains much better how the volume of the ship limits the processing power and therefore the number of subsystem slots.

[h2]Further Changes[/h2]
We know that our old GUI was difficult to read for people who are color blind. The 2.0 Update will introduce an option to change the color palettes of Avorion, allowing players to choose between different colorblind modes.

Over the next few weeks we will be posting more Update 2.0 news flashes, so stay tuned!

The entire Boxel Team wishes you a Happy Easter!

Spaceship building co-op sandbox Avorion teases a massive 2.0 update

Boxelware did exceptionally well with Avorion, a space exploration sim that lets you build ships together with blocks and they've teased a massive 2.0 update to come.

Read the full article here: https://www.gamingonlinux.com/2021/03/spaceship-building-co-op-sandbox-avorion-teases-a-massive-20-update

Avorion Update 2.0

It's crazy how time flies! It’s been a whole year already since Avorion left Early Access!



We are super happy with how things have been going! That’s why we have a little surprise for you:

[previewyoutube][/previewyoutube]

Update 2.0 will introduce massive changes that will fundamentally improve many aspects of the game:

- New progression system in which players acquire building knowledge of the various materials
- New “Classic Avorion” scenario without the new progression
- Fully configurable “Free Play” scenario
- Captains with specialized talents and personalities
- Improved AI orders to send your ship to go mining, trading, scouting and more
- Improved UI visuals
- Improvements to the independent targeting mechanics
- Many QOL improvements like less micro management, easier traveling to far away sectors and crew management, autopilots, many balancing changes, UI improvements like a sector overview that shows available missions, goods and crew members of all stations, and many more!

Update 2.0 will improve game mechanics that might not feel perfect at the moment. Many of these changes will make Avorion feel like a new game, that is why the title of the update will be “Avorion Update 2.0”.

More details about the specific changes will be coming over the next few weeks. Stay tuned!

Patch 1.3.7 is now live on branch default!

[h2]Patch 1.3.7 is now live on branch default![/h2]
After performing well on the beta branch, patch 1.3.7 is now live on the default branch for everyone. You can find full patch notes for 1.3.7 and 1.3.6 here:

https://steamcommunity.com/games/445220/announcements/detail/3022446487043326411
https://steamcommunity.com/games/445220/announcements/detail/2906474991117528927