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Patch 2.5.9 now live on default

[h2]Gameplay[/h2]
  • Passing ships can now use gates

[h2]Gameplay (Into The Rift)[/h2]
  • Ancient gates in rifts now have a higher durability to prevent them from getting destroyed accidentally
  • Several objects in rifts now slow down after collisions and being shot: battery stashes and batteries, wormhole generator, weapon chamber and its switches, marker and path buoys

[h2]Bugfixes[/h2]
  • [UBR] Fixed an issue where the scaling sliders for non-uniform ship scaling would be set to zero percent upon opening the menu
  • Fixed an issue in strategy mode where fast clicking on entries in the ship list while holding CTRL would stop the sector from being rendered
  • [UBR] Fixed an issue where log files would only print hexadecimal numbers after a certain point
    • To mitigate similar issues, a workaround to reset the number format regularly has been added as well
  • [UBR] Reduced issues that would lead to multiple log lines getting heavily mixed together
  • [UBR] Fixed an issue where the client would calculate incorrect values for its ping time (including negative ones)
  • [UBR] Fixed an issue where the server would not track ping times
    • Clients should now see ping values for all other players when pressing F1

[h2]Bugfixes (Into The Rift)[/h2]
  • [UBR] Fixed an issue where not enough batteries would spawn in rift missions with battery stashes and ancient gates as extraction
  • [UBR] Fixed an issue where Ancient Defense Platforms would shoot into nothingness instead of nearby enemies
  • [UBR] Fixed small objects like batteries, stashes and containers becoming undockable after collisions
  • Fixed an issue where the Adventurer could spawn in rifts
  • Fixed an issue where Yavana would continuously shoot at enemies that are out-of-range during story missions
  • Fixed group leader icon's tooltip not being translated (Rift Research Center)


(UBR = User Bug Report)

Beta Patch 2.5.9 now available

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Gameplay[/h2]
  • Passing ships can now use gates

[h2]Gameplay (Into The Rift)[/h2]
  • Ancient gates in rifts now have a higher durability to prevent them from getting destroyed accidentally
  • Several objects in rifts now slow down after collisions and being shot: battery stashes and batteries, wormhole generator, weapon chamber and its switches, marker and path buoys

[h2]Bugfixes[/h2]
  • [UBR] Fixed an issue where the scaling sliders for non-uniform ship scaling would be set to zero percent upon opening the menu
  • Fixed an issue in strategy mode where fast clicking on entries in the ship list while holding CTRL would stop the sector from being rendered
  • [UBR] Fixed an issue where log files would only print hexadecimal numbers after a certain point
    • To mitigate similar issues, a workaround to reset the number format regularly has been added as well
  • [UBR] Reduced issues that would lead to multiple log lines getting heavily mixed together
  • [UBR] Fixed an issue where the client would calculate incorrect values for its ping time (including negative ones)
  • [UBR] Fixed an issue where the server would not track ping times
    • Clients should now see ping values for all other players when pressing F1

[h2]Bugfixes (Into The Rift)[/h2]
  • [UBR] Fixed an issue where not enough batteries would spawn in rift missions with battery stashes and ancient gates as extraction
  • [UBR] Fixed an issue where Ancient Defense Platforms would shoot into nothingness instead of nearby enemies
  • [UBR] Fixed small objects like batteries, stashes and containers becoming undockable after collisions
  • Fixed an issue where the Adventurer could spawn in rifts
  • Fixed an issue where Yavana would continuously shoot at enemies that are out-of-range during story missions
  • Fixed group leader icon's tooltip not being translated (Rift Research Center)


(UBR = User Bug Report)

Patch 2.5.8 now live on default

[h2]Gameplay[/h2]
  • The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship
  • Wormhole Generator does not float away anymore if a ship collides with it or it is shot
  • Escort AI
    • Escorting ships no longer consider collisions as intentional attack
    • Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)
    • Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)
  • Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled
  • Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline
  • The pause menu can now be accessed while playing the tutorial


[h2]UI[/h2]
  • Added a continue button to the main menu
    • Note: This will restart the last played session in the same configuration.
    • This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.
    • If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.
    • The server's password is remembered. This way you only need to enter the password once.
  • Improved Saved Designs Filtering
    • Filter "Just Fighters" now no longer includes turret designs
    • Added new filter "Just Turrets" that includes only turret designs
  • Windows using a Saved Designs Selection now use an appropriate default filter
  • Strategy mode: available rift missions are now shown in mission overview
  • Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter
  • Removed ship menu for fighters as it did not contain accurate or helpful information


[h2]Modding[/h2]
  • Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer
  • Improved how servers try to update workshop mods on server start
  • Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet
  • Added more information to the info box shown after connection errors related to mod configuration


[h2]Scripting API[/h2]
  • Made UIBlockDisplayer's clear method public
  • Added new callback to UISelection that is called when sorting is finished
    • overload member "onEntriesSortedFunction" to receive the callback


[h2]Multiplayer[/h2]
  • Some types of connection errors will now be detected faster


[h2]Bugfixes[/h2]
  • [UBR] Fixed a crash when trying to upload a turret to Steam workshop
  • [UBR] Fixed an issue where Black Market missions could include sectors from the other side of the barrier
  • [UBR] Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier
  • [UBR] Fixed an issue where delivery missions would select target sectors on the other side of the barrier
  • [UBR] Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission
  • [UBR] Fixed an issue where headhunters could appear during rift missions
  • [UBR] Fixed an issue where a ghost block would remain in the sector after building a new ship
  • [UBR] Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission
  • [UBR] Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container
  • [UBR] Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance
  • [UBR] Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash
  • [UBR] Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)
  • [UBR] Fixed a font alignment issue in Equipment Trading Window
  • [UBR] Fixed an issue where gate titles where not correctly translated in strategy mode
  • [UBR] Fixed spelling errors in German translation
  • [UBR] Fixed an error in French translation
  • [UBR] Fixed an issue where tooltips were not translated in the key bindings window
  • [UBR] Added missing shipyard entry to encyclopedia production glossary
  • [UBR] Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode
  • [UBR] Fixed an issue where boarding progress could get stuck if the boarded ship had passengers
  • [UBR] Fixed an issue where players could enter and get stuck in photo mode during tutorial
  • [UBR] Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)
  • [UBR] Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war

Beta Patch 2.5.8 now available

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Gameplay[/h2]
  • The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship
  • Wormhole Generator does not float away anymore if a ship collides with it or it is shot
  • Escort AI
    • Escorting ships no longer consider collisions as intentional attack
    • Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)
    • Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)
  • Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled
  • Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline
  • The pause menu can now be accessed while playing the tutorial


[h2]UI[/h2]
  • Added a continue button to the main menu
    • Note: This will restart the last played session in the same configuration.
    • This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.
    • If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.
    • The server's password is remembered. This way you only need to enter the password once.
  • Improved Saved Designs Filtering
    • Filter "Just Fighters" now no longer includes turret designs
    • Added new filter "Just Turrets" that includes only turret designs
  • Windows using a Saved Designs Selection now use an appropriate default filter
  • Strategy mode: available rift missions are now shown in mission overview
  • Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter
  • Removed ship menu for fighters as it did not contain accurate or helpful information


[h2]Modding[/h2]
  • Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer
  • Improved how servers try to update workshop mods on server start
  • Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet
  • Added more information to the info box shown after connection errors related to mod configuration


[h2]Scripting API[/h2]
  • Made UIBlockDisplayer's clear method public
  • Added new callback to UISelection that is called when sorting is finished
    • overload member "onEntriesSortedFunction" to receive the callback


[h2]Multiplayer[/h2]
  • Some types of connection errors will now be detected faster


[h2]Bugfixes[/h2]
  • [UBR] Fixed a crash when trying to upload a turret to Steam workshop
  • [UBR] Fixed an issue where Black Market missions could include sectors from the other side of the barrier
  • [UBR] Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier
  • [UBR] Fixed an issue where delivery missions would select target sectors on the other side of the barrier
  • [UBR] Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission
  • [UBR] Fixed an issue where headhunters could appear during rift missions
  • [UBR] Fixed an issue where a ghost block would remain in the sector after building a new ship
  • [UBR] Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission
  • [UBR] Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container
  • [UBR] Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance
  • [UBR] Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash
  • [UBR] Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)
  • [UBR] Fixed a font alignment issue in Equipment Trading Window
  • [UBR] Fixed an issue where gate titles where not correctly translated in strategy mode
  • [UBR] Fixed spelling errors in German translation
  • [UBR] Fixed an error in French translation
  • [UBR] Fixed an issue where tooltips were not translated in the key bindings window
  • [UBR] Added missing shipyard entry to encyclopedia production glossary
  • [UBR] Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode
  • [UBR] Fixed an issue where boarding progress could get stuck if the boarded ship had passengers
  • [UBR] Fixed an issue where players could enter and get stuck in photo mode during tutorial
  • [UBR] Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)
  • [UBR] Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war

Patches 2.5.6 and 2.5.7 now live on default

Hello & Olá,

we've applied a few finishing touches to our recent updates and they are now live for everyone.

In case you didn't have a look at the beta patch notes so far, here are the combined patch notes for 2.5.6 and 2.5.7:

[h2]Language[/h2]
  • Added Portuguese (Brazil)

[h2]General[/h2]
  • Scenario presets have been added to free play settings
  • Added a free play setting to set the minimum block size value for new galaxies
    • You no longer have to edit server.ini directly
  • We have extended the allowed values for the minimum block size limit
    • Values can now be between 0.00001 and 0.01.
    • This is only a lowest allowed value, it doesn't impact precision or bigger values. E.g. you can still build blocks with size 0.0125.

[h2]Build Mode[/h2]
  • Added new highlight modes to show blocks that are smaller than the default and the server's minimum block size limit
    • You can use these to verify your builds before publishing them to the workshop
    • Added an info box in the bottom right corner which shows how many small blocks the current craft has
  • Added a notice to the Saved Design Window and Workshop Upload Window if your craft contains tiny blocks
  • The view settings button now pulsates slightly when there are active settings

[h2]Bugfixes[/h2]
  • [UBR] Added map context menu entry to remove death location marker
  • [UBR] Fixed an issue where mission bulletin of Cover Retreat would show the wrong faction name
  • [UBR] Fixed an issue where the mass constraint wasn't updated correctly in mission descriptions
  • [UBR] Fixed an issue where escorting ships did send incorrect warnings when following their leader to another sector
  • [UBR] Fixed an issue where turret group icons behaved like they were clicked while mouse pointer was not active, e.g. while flying and fighting
  • [UBR] Fixed an issue where NPC miners would sit idle in sectors instead of mining
  • [UBR] Fixed a visual bug in "Rescue an Associate" mission
  • [UBR] Improved some texts in the Russian translation

[h2]Gameplay[/h2]
  • Ships and Stations that get damaged due to decay now send a more accurate warning
    • Before these crafts would send the general "Craft is under attack" warning