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Beta Branch Patch 1.3.4 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

[h2]Gameplay[/h2]
  • Adjusted strength of pirates when hacking

[h2]Balancing[/h2]"We improved the behavior for losing relations due to stray shots. We had to find a good balance between 'not punishing shooting things accidentally too much' and 'consequences for blowing up half a station'."
  • Reworked relation loss for hitting the hull of AI ships/stations
    • Relation loss per shot is now higher, but you can't lose more than 3000 relations per second through shooting only

[h2]Client & UI[/h2]
  • Building Mode: Added new visualization when using the transform blocks tool
  • Building Mode: Added new input hints about the rotation status of the Transformation Brush (keep orientation / overwrite orientation)
  • Added a news window with most important changes
  • Added a log entry for alliance ships being destroyed
  • Tooltips of uncollectable loot are now shown when aiming at in in mouse steering mode
  • Speech bubbles are now rendered transparent when aiming at them in mouse steering mode
  • Improved clarity of container cracking UI
  • Targeters of docked stations are now always shown
  • Added community chatter messages

[h2]Bugfixes[/h2]
  • [UBR] Fixed a wrong warning about sectors not being simulated when a ship was destroyed there
  • [UBR] Fixed an issue where being tractored by stations while having objects docked didn't work
  • [UBR] Fixed a desync issues when commanding ships over the galaxy map
  • [UBR] Fixed an issue where pre-1.2 stations couldn't dock objects
  • [UBR] Fixed an issue where boarded stations couldn't be docked
  • [UBR] Fixed several issues where transport mode of stations confused traders
  • Fixed several server crashes
  • Fixed an issue where sender of a chat message was always replaced by the entity title
  • Fixed AI backup in boss fights arriving looking in the wrong direction
  • Fixed several issues in scripts
  • Fixed several issues in texts
  • Updated localizations

Beta Branch Patch 1.3.3 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

[h2]Gameplay[/h2]
  • Factories that are docked to each other can now directly transfer goods between them
  • While attacking, ships try to roll in a way that their strongest turret side faces the enemy
  • Stashes now drop their items instead of just giving them to players

[h2]Balancing[/h2]
  • Adjusted damages of some new turrets

[h2]Client & UI[/h2]
  • Build Mode: Hold R to set the orientation when using the transform tool
  • Added a basic mission marker instead of no icon in mission list
  • Economy messages by the alliance are now marked as such
  • Players can now choose if they want to receive economy notifications from their alliance
  • Added activity logs for alliances

[h2]Bugfixes[/h2]
  • [UBR] Fixed an issue where blocks weren't correctly mirrored when using the transform tool
  • [UBR] Fixed an issue where anchors of permanently installed upgrades were visible through UI
  • [UBR] Fixed an issue in rendering in build mode when green arrows are disabled
  • [UBR] Fixed an issue where transfer vessel couldn't be completed if the vessel was to be delivered to a ship instead of a station
  • [UBR] Fixed an issue where pirates from pirate shipyard sectors didn't count as pirates for pirate problem mission
  • [UBR] Fixed an issue where ships lost upgrades when destroyed while not in the same sector as the player
  • [UBR] Fixed an exploit where operation exodus dropped too many artifacts
  • [UBR] Bad cargo warning is no longer shown when only a few unimportant ships of another faction are present in the sector
  • [UBR] Fixed an issue where camera wasn't resetting behind the ship correctly when exiting building mode
  • [UBR] Fixed several issues with chat commands not finding the right players
  • Fixed several crashes and other issues in scripts
  • Fixed & adjusted several textss
  • Fixed a few crashes in scrapyard due to new variables and people using old saves

Beta Branch Patch 1.3.2 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

[h2]Gameplay[/h2]
  • Added a note to headhunter attacks showing which faction attacked the player
  • Repairing at a repair dock is no longer possible during combat
    • The default repair rules apply same as in building mode
  • Docking & stealing wreckages in scrapyards is now illegal
  • Stations no longer automatically undock from other stations when transport mode ends

[h2]Balancing[/h2]
  • Reduced firepower of tesla turrets by 33% and reduced their range to 2.5km - 3.5km (from 3km to 4.5km)

[h2]DLC Content[/h2]"We're currently fixing things in the DLC content that got reported during our closed beta. Thanks for reporting and keep it up! To avoid spoilers we won't be listing story-related fixes here."
  • Fixed several reported issues in DLC-only content
  • Fixed several issues where NPCs wouldn't interact with players
  • Improved tooltips of new upgrades

[h2]UI[/h2]
  • Trade AI errors are now sent by the ship and contain the name of the ship in the chat message
  • Turrets can no longer be dismantled while favorited
  • Turrets & Upgrades can no longer be researched while favorited
  • Messages of containers when being abducted are more robotic
  • Added black market logo to main menu when black market DLC is owned
  • Adjusted news window to less obnoxious, especially on lower resolution
  • Adjusted size & position of server browser so that it's well visible on lower resolutions

[h2]Scripting API[/h2]
  • Added a DockingParent class

[h2]Bugfixes[/h2]"As always, bug reports marked with [UBR] are user bug reports. Thanks for taking the time to report stuff and keep it up!"
  • [UBR] Fixed an issue where Swoks' friendly/enemy behavior didn't work for alliances
  • [UBR] Fixed an issue where MAD Science Lab's friendly/enemy behavior didn't work for alliances
  • [UBR] Strategy Mode: Fixed an issue where the grid plane prevented shots and beams being rendered below it
  • [UBR] Fixed cultists not aggroing when trying to steal their precious asteroid
  • [UBR] Fixed an issue where tractor beams weren't working correctly
  • [UBR] Fixed several issues related to station docks
  • [UBR] Fixed an issue where sectors with only destroyed ships would be included in limited simulated sectors of a player
  • [UBR] Fixed an issue where brake thrust and rotation wasn't calculated correctly
  • [UBR] Fixed an issue where it was possible to select a turret with the ships tab
  • [UBR] Fixed an issue where client-sided independent turrets would shoot ships and stations that were being boarded
  • [UBR] Fixed an issue where hyperspace engine was always recharging after a relog if an upgrade was installed
  • [UBR] Fixed an issue where mirroring of front-torpedo launcher didn't work properly
  • [UBR] Fixed some issues with being able to click through news window
  • Fixed several issues & crashes in scripts
  • Fixed several issues & typos in texts

Avorion - Black Market expansion is due on November 2, has a new trailer up

The huge open-world space sandbox Avorion has the first expansion releasing on November 2, along with plenty more details revealed and a trailer.

Read the full article here: https://www.gamingonlinux.com/2020/10/avorion-black-market-expansion-is-due-on-november-2-has-a-new-trailer-up

Beta Branch Patch 1.3.1 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

[h2]Gameplay[/h2]
  • 30s repair restriction no longer applies when the damage was self-inflicted
  • Flinging asteroids into stations now holds the ship that threw the asteroid responsible for damages
  • Added the option to only repair all missing blocks, without ship health
  • Pirate encounters now respawn after 24h of playtime (newly discovered only)
  • Pirate encounters now reset after some time when players flee (newly discovered only)
  • Xsotan now turn hostile when ramming them

[h2]Docking Adjustments[/h2]"So far, docking has been a huge success and we're very happy with the results! You got really creative with what you could do, and sadly that's where we had to make some adjustments since you broke the game in far too many ways :("
  • Gates can no longer be docked in Normal (still in Creative)
  • Several story-relevant objects and characters can no longer be docked
  • Turrets of docked objects are now dependent on their parent's turret slots
  • Added little chatter messages when containers are being abducted
  • AI ships that don't want to be docked will now undock themselves
  • Added a 'Transport' mode for stations
    • Stations must be in 'Transport' mode to be docked and moved
    • Stations in 'Transport' mode lose their station-specific interactions and passive abilities (Shipyard, Equipment Dock)
  • Increased pulling force of dock blocks
  • It's now possible for docked objects to jump and take their parent with them (if they belong to the same faction)

[h2]Balancing[/h2]
  • Relation loss by damage is now relative to maximum HP/shields of AI crafts
    • This reduces relation loss for high-damage weaponry in late game
  • Increased repair speed for crew to 40min for the entire craft, from 60min

[h2]Client[/h2]
  • Improved transparency rendering of green box in building mode
  • Added explanation for size of docking blocks and pulling force
  • Added a preview of integrity field size in build mode

[h2]UI[/h2]
  • Galaxy Map: Added input hints
  • Strategy Mode: Grid plane is now more transparent
  • Strategy Mode: Camera can now be rotated by just holding right mouse, shift doesn't have to be held
  • Added a check box to hide/show green arrows in build mode
  • NewsWindow is now invisible while ModsWindow is visible
  • Added a little green icon that tells the player they can build advanced blocks in the sector

[h2]Misc[/h2]
  • Added an introductory chat message when playing on the beta branch
  • Reduced RAM requirements while calculating background AI faction economy

[h2]Scripting API[/h2]
  • Added several missing Player callbacks on Server side
  • Removed obsolete Entity:getWormHoleComponent() function

[h2]Bugfixes[/h2]"Thanks for reporting tons of issues! We're still working through the reports, and this is the first bunch of bugfixes that we've finished."
  • Fixed several typos
  • [UBR] Fixed a script crash when ordering ships to salvage/mine through interaction window
  • [UBR] Fixed a few issues when multiple docks are pulling the same object
  • [UBR] Fixed an issue where collision damage wasn't taken into account for relation changes
  • [UBR] Fixed a few issues where weapons with high omicron would cost tons of reputation even though they hit a station that didn't even lose 1% HP
  • [UBR] Fixed an issue where important artifacts weren't in the inventory of mobile merchants
  • [UBR] Fixed an issue where stations would try pushing away their docking parent
  • [UBR] Fixed several issues in controls settings
  • [UBR] Fixed an issue where shots of ships owned by players, but controlled by AI would cause reputation losses when hitting the wrong target
  • [UBR] Fixed stations pushing obstacles while they're docked to something
  • [UBR] Fixed an issue where script commands that required Sector() access didn't work (ie. /addcrew)
  • [UBR] Fixed an issue where interacting with a docked station would result in strange displacement of both objects
  • [UBR] Fixed an issue where hidden resource asteroids had only a few resources
  • [UBR] Fixed an issue where hazard zone being called out had string placeholders
  • [UBR] Fixed an issue where all patrolling ships would fly to the same point in space and get stuck
  • [UBR] Fixed an issue where ships wouldn't follow docked objects if set to escort
  • [UBR] Fixed an issue where docking heavy objects sometimes didn't impact the ship's physics
  • [UBR] Fixed an issue where modifying docked objects didn't impact the parent ship's physics