Beta Branch Patch 1.0.1 - Patchnotes
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Gameplay
We're releasing a small patch that should fix several issues that have come up over the past two weeks. In the meantime we're hard at work for the next free update, so stay tuned!- Order chains are now started when the galaxy map is closed and Shift was still held
UI
- Added warning text about potentially losing turrets next to the apply button in ModifyWholeShipWindow
- Blueprints are now called "Blueprint" in tooltips
- Turret blueprints are now rendered with a blue background in shops
- Adaptive Vsync is always used first, when trying to enable vsync. If it fails, normal vsync is enabled.
- Fighter order buttons can now be toggled back off when clicked a second time
- Added a notification for when there are not enough slots to activate all turrets
- Newly received items are now always sorted up
- Added a "Tools" title to the tool buttons on the right side of the building mode
- Added "repair" and "repair target" orders to map commands
- Added warnings for mod version changes that will break compatibility
- "Transfer to Alliance" button is now invisible while not in an alliance
Client
- Reduced volume of background music vs action music
Server
- Several backend performance improvements for servers with many AI factions and players
- Added a chat message for when player enters 0:0 and the guardian was already beaten and has to respawn first in multiplayer
- Xsotan swarm event can now be limited to a configurable amount of sectors with players
Misc
- Added more debug logging to find more issues
- Client-sided mod version compatibility check with server only checks "major" & "minor" version numbers, to allow "patch" version to be used for backwards compatibility
Scripting API
- Added new Sector/Entity callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved
- Added new Player callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved
- Added new Galaxy callbacks onScriptValueChanged, onAllScriptValuesChanged, onScriptAdded, onScriptRemoved
- Renamed all "Multiplicator" occurrences to "Multiplier"
- Left in "Multiplicator", those are now deprecated and will be removed in future versions
Bugfixes
- Fixed an issue where crew quarters delta wasn't shown in building stats
- Fixed an issue where the turret factory ui wasn't correctly refreshed on show
- Fixed an issue where non-turret items could be added to the turrets window in building mode
- Fixed an issue where crew morale was not saved correctly
- Fixed several issues with german translation
- Fixed loop-order button not being shown when ship does not yet have some command running
- Fixed an issue where trading overview didn't list new turret factory supplier goods
- Fixed some issues where turret designs would get removed during modification of entire ship
- Fixed some issues where turret designs would get removed when merging blocks
- Fixed some issues with torpedo UI when auto-loading is enabled
- Fixed an issue where players of newly founded alliances wouldn't be immediately known as such as members of the alliance
- Fixed an issue where the AI wouldn't attack an alliance's ships
- Fixed several crashes in lua scripts
- Fixed a rare hang when collecting cargo
- Fixed an issue where map ship icons would be shown in the wrong place
- Fixed "Show in Workshop" button for mods not working
- Fixed too narrow list entries for mod paths
- Fixed some issues with respawning of asteroids
- Fixed default respawn not being triggered due to non-obviously mineable asteroids being present
- Fixed respawn not being triggered once all asteroids have been wiped from the sector
- Fixed an issue where camera shake would continue while paused
- Fixed an issue where disabled turrets would fire in out-of-sector simulations
- This fixes an issue where ships with repair turrets and armed turrets would hurt their target instead of repairing it
- Fixed an issue where the crew transport ship wouldn't bring enough crewmen
- Fixed an issue where trading posts could sell for less money than they buy for
- Trading post prices are now affected less by their stock
- Fixed an issue in building mode where transforming only the orientation didn't work
- Fixed an issue where "Transform all selected blocks" would reset the orientation of the transformed blocks
- Fixed an issue where turret designs on edge blocks were positioned incorrectly when the craft plan changed
- Fixed an issue where stations wouldn't have enough cargo space to be able to trade/produce
- Fixed an issue where hailing text would be displaced on MacOS