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Update 0.30.2 - Missions, Bosses Sound



New Missions and Bosses

In order to fill the galaxy with more life, we are introducing new bosses and missions. Some of the missions are available at bulletin boards, while others will appear naturally. The bosses need to be found and use unique strategies and techniques to protect themselves. We don't want to spoil too much so go and find them yourself!

SFX Changes

We improved our sound engine to use effects and filters to create a more immersive sound experience. The further you are away from the action the more diffuse the sound will be.



Sounds

We reworked many aspects of the game's sound. Some of the old sounds were a bit blunt and too direct. In this update we replaced those and also added lots of previously missing sounds in order to create a coherent atmosphere and to add more life to the game. Among those are impact sounds that not only depend on the hit surface but also the damage type, different destruction sounds for explosions, blocks breaking and rocks being smashed, distinct laser sounds for the various weapons, a laser impact sizzle and many more. Collision and impact sounds are now attenuated when happening in quick succession to prevent unnatural stacking of sounds. Furthermore we added sound effects for entering and leaving hyperspace and ambient noise for stations, factories, mines, gates and wormholes.

Bugfixes
  • [UBR] Fixed a crash when trying to delete a galaxy with wrong permissions
  • [UBR] Fixed an issue where resource shortages could not be delivered when playing in creative mode
  • [UBR] Armed/unarmed turret slots stats text is now more compact, especially in german
  • Fixed several crashes in scripts
Other Changes

You can check out the full patch notes here:
https://steamcommunity.com/games/445220/announcements/detail/3999690924758323795
https://steamcommunity.com/games/445220/announcements/detail/1696102156445506842

New Ship Generator Teaser Trailer

[previewyoutube][/previewyoutube]
This video shows the reworked procedural ship generator of Avorion.

New Ship Generator Teaser Trailer

Ships are generated based on so-called "Faction Styles". Our goal is that players can recognize a faction by their ships. That means that all ships of a faction have similar visual properties. That includes the color and structure of the ship, and also visual features like spikes. In addition, a faction can have multiple types of ships, which among themselves are very similar to each other, but not completely alike.

Compared to the old ship generator (not shown here), the new generator can create much prettier ships that are very distinguishable from each other. The new generator will also be moddable.

Leaving Early Access in Q1 2020

More news: We now settled on a time frame when we're planning to leave Early Access - Q1 2020! While it's really hard to pick an arbitrary point where we you can declare a sandbox game as "finished", Avorion is nearing its feature completion in one way in particular: As the vision I had of it when I first imagined it.

But don't worry! If you're thinking that now that's it with Avorion, that we're done, then you couldn't be more wrong! We love working on Avorion and we love the community that formed around the game.

We're going to actively support the game with free updates and some DLCs for at least 2 years after release. Depending on how well it goes for us financially, it might be longer.

The road to 1.0

So that's that for now! Until the 1.0 release we have a couple more updates planned. We'll give you more info on that in another news post next week. And then after that there's going to be a period of relentless bugfixing, polishing and balancing, to get rid of all the obnoxious issues that are okay for an Early Access game, but not a 1.0 version.

Beta Branch Patch 0.30.1 - Bugfixes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Bugfixes
  • Fixed radio silence of stations and ships in the galaxy
    • Scripting API: Fixed isAttackingSomething property being inverted
  • Fixed a crash when collecting loot
  • [UBR] Added missing wormhole sound
  • Fixed an issue where match shape in build mode didn't work correctly

Patch 0.29.6

Gameplay
  • Trading Post can now be configured to not buy goods
Balancing
  • Profit from consumed goods at stations is now 10% (up from 5%)
Memory Usage
  • Reduced base memory usage of logged-in players
  • Reduced base memory usage of server & client
Bugfixes
  • Fixed a crash in gates
  • Fixed a crash on server startup

Beta Branch Patch 0.30 - Missions, Bosses Sound

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

New Missions and Bosses
"In order to fill the galaxy with more life, we are introducing new bosses and missions. Some of the missions are available at bulletin boards, while others will appear naturally. The bosses need to be found and use unique strategies and techniques to protect themselves. We don't want to spoil too much so go and find them yourself!"
  • Added two new missions to introduce the player to boarding and station founding
  • Added three new missions to bulletin boards
  • Missions at bulletin boards now depend on the station's type
  • Added two new bosses that need special tactics to beat
SFX Changes
"We improved our sound engine to use effects and filters to create a more immersive sound experience."
  • Implemented reverb effect and lowpass filter that increases with distance
  • Sounds now use the inverse distance model instead of linear for a more natural falloff
Sounds
"We reworked many aspects of the game's sound. Some of the old sounds were a bit blunt and too direct. In this update we replaced those and also added lots of previously missing sounds in order to create a coherent atmosphere and to add more life to the game."
  • Added impact sounds that not only depend on the surface (metal, stone, shield) but also on the damage type (physical, energy)
  • Added new sounds for different types of destruction, like explosions, blocks breaking, rock being smashed
  • Added distinct sounds for the different laser weapons like mining, salvaging, repair, point defense, etc.
  • Implemented laser impact sizzle sound
  • Added tractor beam sound effect
  • Added new sounds for cannons, chainguns, anti-fighter guns and railguns
  • Added dedicated sounds for metal-metal, metal-stone and stone-stone collisions
  • Added new shot impact sounds depending on the surface and weapon type
  • Collision and impact sounds are now attenuated when happening in quick succession to prevent unnatural stacking of sounds
  • Added ambient sounds to stations, factories, mines, gates and wormholes
  • Added various new UI sounds
  • Added sound effects for entering and exiting hyperspace
  • Sounds are now paused when the game is paused
  • Volumes, effects and filter settings can be tuned via a 'data/sfx/volumes.ini' file
Balancing
  • Improved the shooting time and relative reload time of energy cooled weapons
Scripting API
  • Added new script 'missionbulletins.lua' which distributes bulletins to specific stations
  • Added new class Shield to access a shield component
  • Shields can now be made invincible
  • Added passive patrol script where entities only fight after being attacked
  • Added SoundSource class that supports playing, stopping and looping sounds
  • Added EntityArrivalType to create[Entity/Object/Ship] functions
Bugfixes
"As always, bug fixes marked with [UBR] stem from bug reports we got from users. Thank you so much for helping and keep it up! :)"
  • Fixed an issue with "Fleet Commands" mission
  • [UBR] Fixed an issue where declarations of war without sender could happen
  • [UBR] Fixed some issues with attacking behavior of AI
  • Added missing translation for teleport command