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Avorion News

Beta Branch Patch 0.23.4

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Scripting API
  • Sector "name" property is now writable
    • Due to technical reasons the new designation is only sent whenever a player enters the sector
    • Changing the name while players are in the sector won't change the name for those players
  • Implemented a function in DockingPositions to delete asteroids and wreckages in docking ranges
  • miningfield.lua and startsector.lua now delete obstacles in docking routes
  • Client-side Player can now send inventory items via script chat message, and to different channels
  • Function "onMouseEvent"'s parameter "pressed" is now a boolean instead of an int
UI
  • Renamed caption of "Return" key to "Enter"
  • Adjusted behavior of Numpad Enter to function the same as primary Enter
  • Insta-Installing Upgrades from Systems Tab is now done with Shift
  • Pinging upgrades in chat from Systems Tab is now possible using Ctrl
  • Pinging turrets in chat from Ship Menu is now possible using Ctrl
  • Pinging turrets/upgrades in chat from Equipment Dock is now possible using Ctrl
Bugfixes
  • [UBR] Fixed an issue with backslashes in printed out profiling data
  • [UBR] Fixed an issue where exiting build mode would sometimes not unpause the game
  • [UBR] Adjusted Solar Panel and Light block durability to no longer be more cost-effective than other blocks
  • [UBR] Fixed an issue where starting a new galaxy would regularly start with the drone being in a super-lit docking beam
  • [UBR] Fixed a broken plural translation for Smuggler's suspicious goods
  • "Too many messages" chat message restriction no longer appears in Singleplayer
  • Fixed an issue with map search function and alliance info display
  • Fixed a crash in server when start up fails

Mac Beta Started

Hey guys,

Good news! We've rolled out the beta of our Avorion Mac Version. This beta will be available for all upcoming versions and will also be available for BOTH the beta and the default branch of the game!

Please Report Bugs

Please remember that this is a fresh version of Avorion for MacOS, so there may still be some bugs or other problems around. If you encounter any issues, please report them to us:

https://avorion.net/bugtracker/report.php

We need your hardware specs and OS version, as well as a detailed description of what happened and what you expected to happen.

Have Fun Playing!

Other than that, please try out the Mac Version and if everything goes well, we'll set it live officially in the store soon!

Happy playing!

Beta Branch Patch 0.23.3

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Client
  • Improved performance when shadows are active
  • Added a profiling graph for client + server (admins only)
  • Pressing F10 now prints out a JSON graph of the last few client frames, viewable in Chrome
  • When inviting a player to your group, an info message pops up for the invited player
  • Renamed "Leave Galaxy" button to "Main Menu"
  • Added a description to scanner booster to what scanners actually do
  • VSync and FPS limiting are now mutually exclusive
  • Added social media links to main menu
Server
  • Server doesn't start when mod loading fails
Scripting API
  • Added a "layer" property for script UI elements
  • Reworked code of singleinteraction.lua
  • ScriptUI component just calls "showDialog" when calling "interactShowDialog" with the dialog window already open
    • Avoids camera tilt on interact when already interacting
Bugfixes
  • Fixed an issue where ships would get built faster than intended in shipyard
  • [UBR] Adventurer only hails the player if they didn't already speak
  • [UBR] Fixed lots and lots of cargo loot entities being created when dumping cargo
  • [UBR] Fixed an issue where traders weren't spawned when players founded stations in remote sectors
  • [UBR] Fixed an issue where stations that were set to "don't buy/sell" would still trade with players
  • [UBR] Fixed some issues with the Bottan smuggling mission
  • [UBR] Fixed several other exploits
  • [UBR] Fixed several smaller bugs/crashes in scripts
Hotfixes 2019-06-25
  • Added a mod Dev-Mode check box for disabling file caching and other things
  • [UBR] Fixed some performance issues when mods are enabled
  • [UBR] Fixed an issue with transfer of crafts to alliance

Beta Branch Patch 0.23.2

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Scripting API
  • Added scriptPath() function that returns the path of the currently executed script
  • Entity is now serializable
  • function Sector::belongsToFaction() now accepts strings as entity id
  • Added Sector::exists() function
  • Added note to docs about double-registration of callbacks
Bugfixes
  • [UBR] Fixed turret beams and shots not being visible in some cases
  • [UBR] PlayerId is now useable in scripts
  • Fixed an issue where scraps of higher metals could be transported in freighters

Beta Branch Patch 0.23.1

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • Independent turrets no longer fire when target is obstructed by allies
  • When turrets are set to "Attack Target" and target is gone, they behave as if set to "Defensive"
  • Applying empty plans is no longer possible because it would delete the ship
Bugfixes
  • [UBR] Fixed tooltip layering issues in GalaxyMap
  • [UBR] Fixed tooltips of saved ships rendering over ship costs in saved designs window
  • [UBR] Fixed an issue where plans with double indices could get loaded cause problems
  • [UBR] Fixed an issue where edge blocks were incorrectly merged
  • [UBR] Fixed a performance issue in Galaxy Map
  • [UBR] Fixed an issue where harvest fighters would try harvesting asteroids that were impossible to harvest
  • Scripting API: Fixed Sector and Player not being able to receive tables as arguments when adding scripts
  • Fixed several budget updates not being visible to players
  • Fixed an issue where reconstruction tokens weren't properly removed from player's inventory