1. Avorion
  2. News

Avorion News

Beta Branch Patch 2.4.3 Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]UI[/h2]
  • Improved consistency of subsystem tooltip descriptions

[h2]Bugfixes[/h2]
  • Fixed an issue where client and server disagreed about docking state
    • This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked
  • Implemented a workaround for an AMD GPU driver issue
  • Fixed an issue where ancient gates could be connected to world boss sectors
  • Fixed an issue where it was possible to give orders meant for ships to stations
  • Fixed a crash when a station was ordered to support a ship and the ship left the sector
  • Fixed an issue where boss health bars were visible in build mode
  • Fixed a crash related to destroyed entities in scrapyard sectors
  • Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click

[h2]AMD situation[/h2]
Some users reported crashes with AMD cards when creating or loading a galaxy using AMD driver version 23.12.1 or 24.1.1. We have implemented a workaround that hopefully addresses this issue. If you had this issue, please report in the comments if this patch fixes the issue for you (on driver 24.1.1). If the problem still exists we recommend a downgrade to driver 23.11.1.

[h3]Details[/h3]
Some background on the status of this issue, by one of our devs:

"This problem is particularly difficult to debug. Originally none of our office PCs with AMD cards were affected. However, we managed to build a PC where we can reproduce the issue, but even with this PC, the crash doesn't happen reliably.

On a technical level, the crash happens in a thread run by the AMD driver in the Avorion process. This should not be possible unless there is a bug in the driver. For those who don't know: a driver *must not crash*. We have verified multiple times that our code is correct and doesn't raise any errors. We've contacted AMD multiple times over different channels but have not received a helpful answer, yet.

Warning, technical: To analyze the cause, we tried to disable various parts of the engine. When the crash disappeared we always had to test many times, as it wasn't 100% reliable. No crashes a few times in a row can just be plain (bad?) luck and lead down the wrong path. We finally found different, independent functions we could disable, that individually stopped the crash. None of them look like they made sense as a cause for a crash. Just leaving them disabled was no option either, we had to find a solution without impacting the content of the game. We settled on restructuring a small part of preparatory texture work so we give the driver less work while loading the game, and forced the driver to complete some of its work on our schedule instead of its own."


We're very sorry for the inconvenience. We hope that the workaround we've screwed into our engine fixes the issue for you fine AMD folks, and we hope we can remove it once the driver crash was fixed by AMD.

Embark on an Interstellar Adventure with Avorion and this Winter Sale Offer!

Discover the Avorion universe with a festive 50% discount and join our latest Free update!

  • 🚀 Behemoths Update Highlights:
  • 🌌 Mini World Bosses
  • 🔧 Escort AI & Ship Management
  • 🌠 Behemoth Event Series


Hyper-jump into Savings: Avorion + All DLCs and Extra content are available now!


https://store.steampowered.com/app/445220/Avorion/

Patch 2.4.2 is now live!

Hello dear spacefarers,

good news awaits as the latest patch 2.4.2 is now live on the default branch! After performing well on beta we're moving it onto default so you can enjoy the latest improvements over the holidays.

Check out the exact patch notes here:
https://steamcommunity.com/games/445220/announcements/detail/3884981746112663883

Merry Christmas and a happy new year!

- The Boxelware Team

Beta Branch Patch 2.4.2 Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Gameplay[/h2]
  • Increased bonuses of Behemoth Civil Turret Control System
  • Increased bonuses of Behemoth Military Turret Control System
  • Behemoth Carrier Control System production speed is now a percentage bonus
  • Behemoth Carrier Control System now also counts mining and shield subsystems for bonuses
  • Tweaked a few subsystem tooltips to clarify their relevance for Behemoth System Bonuses

[h2]Bugfixes[/h2]
  • Fixed a crash when attempting to open a remote ship window for an unnamed craft (e.g. for a fighter)
  • Fixed an issue where limit of at most one behemoth hyperspace system was not enforced
  • Fixed an issue where behemoth upgrade systems counted temporary installed subsystems as permanently installed ones for bonuses

Free DLC Release - Behemoth Event Series

The long-awaited Behemoth Events DLC has landed in the Avorion default branch, together with Patch 2.4.1! Encounter legendary behemoth ships, enhance your ship with new subsystems, and face epic challenges as they ruthlessly attack sectors in the galaxy.

Behemoth Event Series
  • Fight Behemoth bosses that will attack different sectors in the galaxy
  • Collect unique subsystems with special properties dropped by these colossal bosses
  • Dive into a dynamic experience as behemoths destroy and salvage entire sectors if left undefeated
  • Enable or disable behemoth events at will
  • Get it here: Avorion - Behemoth Event Series
Update 2.4.1 Highlights

[h2]New World Bosses[/h2]
We wanted to bring more life to the galaxy, so we're introducing many new bosses that you'll encounter while exploring. These bosses are tough to fight and will drop some fine loot! Each of them will have a unique encounter and sector to fight them in. Additionally, they'll have personal unique backstories that players can discover.

[h2]Escort AI[/h2]

We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace. You can now see on the map how far your following ships can jump so that you don't accidentally lose them. On top of that, we've fixed some other issues and ensured that ships keep looking for the ship they were supposed to escort until it comes back into the sector or in hyperspace range.

[h2]Ship Management[/h2]

Managing ships has received a big improvement: You can now remote-manage ships that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!

The fleet overview has received some important quality-of-life changes, too. You can now filter, search, or remote-manage ships easily.

[h2]Performance & Bugfixes[/h2]
We've added tons of performance improvements, especially on the galaxy and in rifts. As always there are also many fixes for bugs that have been reported by users. Thank you so much and keep it up, everyone! Enjoy!

For more details on the other improvements and features coming with Update 2.4.1, check out the full patch notes here: https://store.steampowered.com/news/app/445220/view/3882728508898127857

Thank you all for your ongoing support! We are looking forward to seeing you all in Avorion!

- The Boxelware Team