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Beta Branch Patch 2.4.1 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Behemoth Events[/h2]
  • Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems
  • Adjusted slightly misleading Behemoth Carrier Systems description

[h2]Remote Ship Management[/h2]
  • Remote managing the selected ship now requires the player to hold "I"
    • Briefly pressing "I" while having another ship selected now just opens your current ship's management window again
  • Added visual clues to the remote manage window to make it more clear it is not your current ship's window

[h2]Fleet Tab[/h2]
  • Improved compact view to take currently selected ship or station into account
  • Ships that have yield ready to claim will now display an icon in compact view

[h2]Misc[/h2]
  • Updated Credits

[h2]Bugfixes[/h2]
  • Fixed a crash on Linux related to recent Steam client updates affecting singleplayer and hosting multiplayer games
  • Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot
  • Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range
    • They will still attempt to use gates if their hyperspace engine is on cooldown
  • Fixed an issue where escorting ships did not immediately jump with the leader when possible
  • Fixed an issue that caused error messages "You can't modify the component ControlUnit"
  • Fixed an issue where player owned resource depots gave incorrect amounts of resources and money
  • Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings
  • Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded
  • Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't
  • [edit 2023-12-07] Fixed an issue where duplicate mails were sent during the expedition to the center mission

Beta Branch Patch 2.4 - Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Behemoth Events[/h2]"The behemoths are coming! These legendary ships will now attack helpless sectors - unless someone stops them."
  • [beta only] The DLC will be enabled for anyone playing on the beta branch
  • Added a new series of events where large behemoth ships attack sectors in the galaxy
  • Added new, special subsystems with unique properties dropped by these bosses
  • Behemoths are very strong and will ruthlessly attack random sectors in different quadrants of the galaxy
  • When they're not defeated in time, they will destroy & salvage entire sectors
  • Behemoths do not attack sectors with player-owned stations
  • Behemoths can be enabled/disabled at will, but will be always disabled when the DLC is not installed
  • You don't need the DLC installed to play on a multiplayer server which has the DLC enabled

[h2]New World Bosses[/h2]"We're introducing many new bosses that you'll encounter while exploring the galaxy. These bosses are tough to fight and will drop some fine loot. Additionally, they'll have their own unique back stories that players can discover. Or ignore. You can do what you want. I'm not your boss. I'm just text."
  • Added new bosses that will appear on the map
  • Each boss has a unique arena they can be fought in
  • Each boss has a unique background story for players to find
  • Dev Note: Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map

[h2]Escort AI[/h2]"We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace."
  • Added a new dotted range indicator for the jump range of all escorting ships
    • The minimum jump range of all ships escorting the selected ship (or you) will be shown
    • ie. when Ship A is being escorted by B (range 4) and C (range 6), a dotted line with range 4 will be displayed on the map
    • Works for escort chains, too (A escorting B escorting C)
  • Improved behavior for jumping after other ships when escorting/following
  • Ships now warn after waiting for 5 minutes if they can't follow their escortee
  • Ships can now find their escorted ship again when it returns into them, instead of cancelling the escort command
  • Ships now locate their escort target on the map and will jump to it (if in range)
  • Ships that want to jump out of the sector now wait until escorting allied ships are ready to jump
  • Travel command no longer destroys an escort order of escorting ships
  • Ships can no longer be followed by enemy ships that are set to "escort" them

[h2]Remote Ship Management[/h2]"Managing ships has received a big improvement: You can now remote-manage ships, that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!"
  • You can now manage ships that are in the same sector as you, as if you were sitting in them
  • Pressing 'I' now opens the management window for the selected ship (if you have the rights to manage it)
  • Added an interaction option to manage another ship

[h2]Fleet Tab[/h2]"The fleet overview has received some important quality of life changes. You can now filter, search, or remote-manage ships easily."
  • Added searching to the fleet window
  • Added a compact view to the fleet window
  • Added a checkbox to sort crafts in the same sector to the top
  • Added a context menu when right-clicking in the Fleet Tab (similar to Galaxy Map):
    • Select
    • Manage
    • Switch to craft
    • Switch to sector
    • Show On Map
    • Added controls hint for right mouse button context menu

[h2]Additional UI improvements[/h2]
  • Added a 'Manage' option to the GalaxyMap context menu to manage a ship in your sector
  • Initial ships are now named "Inspiration-X.xml" to avoid confusion over their purpose
  • Added a "Streamer Mode" setting for improved privacy
    • Hides paths containing possibly private information
  • Added more tooltips and explanation about how to buy building knowledge for ores
  • Added an item to the galaxy map legend for explanation of jump range of escorting ships
  • Reduced height of minor notifications on the right so that the important ones stick out more
  • Added an "Unlisted" setting for workshop uploads
  • Some buttons to command fighters are now hidden if they are not applicable
    • e.g. no "Return" button when no fighters are out
  • When pressing Return key in the ship design renaming window, the rename is confirmed instead of the text box losing focus
  • Mission-relevant trading goods are now specially marked in sell command
  • Clarified some single- vs. multiplayer related expressions in loading screen and other windows

[h2]Performance[/h2]
  • Improved performance on galaxy map when lots of sectors have been explored and are marked on the map
  • Improved overall performance in Rifts
  • Improved overall script performance

[h2]Multiplayer & Security[/h2]
  • Fixed an issue where it was possible to overload a server with too much traffic
    • Implemented detection of suspicious network traffic patterns and dropping of such players
  • Updated Steam API to v 1.57, added authentication safety against man-in-the-middle attacks

[h2]Misc[/h2]
  • Updated Credits

[h2]Bugfixes[/h2]
  • Fixed a bug where ships could get duplicated during hyperspace jumps
  • Fixed an exploit where resource depot could be abused for infinite resources
  • Fixed an issue where some captains with special combinations of traits could procure or sell infinite goods in constant time
  • Fixed an issue where docked objects removed the "empty space" hyperspace bonus
  • Fixed a bug in the encyclopedia, where Scrap Metal had the same text as scrap materials besides beeing a normal trading good
  • Fixed an issue where escorting ships could shoot torpedoes at their protegee
  • Fixed an issue were inactive gate activators would automatically undock a battery but then weren't able to dock that battery before it leaves docking distance
    • Inactive gate activator will now first check if it can dock the battery it undocked in previous update step independent of distance
  • Fixed an issue where stations could buy goods without getting them in their cargospace
  • Fixed an issue where captains didn't reach 100% experience when level 6
  • Fixed an issue where tooltips of turrets with 5 or more crew members of the same profession had two lines for crew instead of one
  • Fixed an issue where rift objects could be at war with players after loading a galaxy backup
  • Fixed a potential issue with Black Market mission "The Transport" where players could lose mission item
    • Family mission 4 will now reset to phase were identity thief is given instead
    • Mission item is now marked as such
  • Fixed an issue where milestone for a 5-slot-ship was already unlocked with 4 slots
  • Fixed an issue where the Four could have a pirate encounter in their sector
  • Fixed an issue where galaxies could have the same name when there were capitalized letters in the new galaxy name
  • Fixed an issue where tech level label for special offer was at the wrong place and wrong size
  • Fixed an issue where a boss with lasers would never fire at players if multiple player ships were in the sector
  • Fixed an issue where a negative amount of goods could be sold to a station
  • Fixed an issue were one explore sector mission couldn't be accomplished while a second was active
  • Fixed several issues were Tutorial could get stuck if player left the ship
  • Fixed an issue where rift monoliths could be shot through the sector
  • Fixed an issue were rift mission exiting items were not put in full inventories
  • Fixed an issue with Omni Recycler turret, where the turret might use massive amounts of energy
  • Fixed an issue were black market mission "Protect the Transport" would not continue after dialog
    • This was possible if dialog partner was destroyed by autofire turrets which led to the phase not being set correctly
  • Fixed an issue when renaming or moving a design file: The corresponding steam upload (project file) is now updated instead of deleted
  • Fixed tutorial using hard-coded key shortcut for interact instead of actual key
  • Fixed an issue where cargo bay pickup behavior was not transmitted from server to client
  • Fixed an issue where turret AI would try to shoot holo-blocks
  • Fixed an issue with the settler treck mission crashing sometimes when trying to delete entities
  • Added missing SFX for imperial lightning cannon
  • Fixed some issues concerning money and resource handling with broken values to avoid broken money/resource values

Boxelware Team Gamescom Meet & Greet!


Greetings, Space Pilots!

Prepare to set your navigation systems because Boxelware Team is launching their course straight to Gamescom for an epic Meet & Greet!

Touch down coordinates: Under a tree at the Piazza in Koelnmesse! We will be there from 3:30PM-4:00PM CEST. Land your shuttles nearby, and warp on over to chat, interstellar networking, and classified intel about the game!

Before you depart from your space stations, remember, Earth’s sun is notorious in this galaxy. Cosmic rays play hard, so don't forget your sunscreen as you embark on your voyage to Gamescom! 🌌

Safe travels, pilots! See you at Gamescom! ⭐🛸

Follow us on Facebook, Twitter, and Instagram for more developer news and updates!

DEVLOG: Behemoths DLC & Updates


Hello dear Spacefarers, Explorers, Pirates and Xsotan Hunters!

We are excited to be back to Avorion with many updates and a free DLC in the works! We have some new world minibosses, we made some improvements to escort AI, ship management, and more! We truly hope that you enjoy these changes, and of course, enjoy experiencing them when the time comes!

Mini World Bosses


We all love exploring space, and to make sure it won’t get too boring, we added various Mini World Bosses! Now you’ll be running into some ‘friends’ as you travel around the galaxy… Oh, also, be careful, we can’t be held accountable for any property damage made to your vessels. These mini world bosses will each have their own unique designs as well as backstories! Some will even feature new and unique weapons!

Escort AI


Over time we’ve collected quite some feedback for the escort AI. We tried our best to improve the escort AI as much as possible with all the suggestions we’ve received, here are some of the changes we’ve made:
  • Behavior improvement of ships set to “escort”,
  • When ships are escorting other ships, their collective group jump range will be displayed on the map. Even when it is transitive escorting, ie. A escorts B which escorts C,
  • Ships will now wait before a hyperspace jump until all escorting ships have recharged their hyperspace engines,
  • Ships will send more meaningful messages when their escorted ship is lost,
  • An escort order will not automatically end when the escortee is lost, instead the ship will wait for it to reappear, and even try to hyperspace jump to it, if it is in range,
  • Travel commands will no longer break escort orders!
Ship Management


Considering ship management, we’re busy implementing your feedback as best we could, so we are working on making the management of fleets easier and better! We’ll be adding a compact view of the ship list, as well as a search function and filters! There will also be a feature that allows you to switch to any ship through this list. On top, you will have the convenience of managing ships that are in the same sector as you are, as if you were sitting in them! Unfortunately we cannot do this for ships in other sectors due to technical reasons 😞 Nonetheless, we hope you enjoy these new features when they are out!

Behemoth Event Series



A new Behemoth Event Series will be added as a new DLC! We’re really excited about this as it introduces a cool dynamic gameplay event for all players on the server to enjoy, adding more life to the galaxy! If you wish to partake, the Behemoth Event will feature the following:
  • 4 new, very large and strong motherships will be attacking random sectors every few hours without previous warning in all 4 directions of the galaxy! (Don’t worry though, it will be one at a time.)
  • The attacks will be called out on the entire server/galaxy!
  • If they’re not defeated quickly enough, they will turn the entire sector to ashes
  • If you do defeat them, they will drop new unique upgrades, (4 new upgrades in total)!
  • And if you’re not strong enough… Flee!

Additionally we have worked on many other bug fixes and quality of life improvements as well!

Why the 'Free DLC'?


We’ve been getting this question a lot since the initial announcement. We would like to communicate from the get-go that some of the content the update brings is optional. While we think the Behemoth Event will be a great addition to the game, time has shown that not everyone likes these kinds of updates/events. We've learned from our past experiences and want to communicate well and clearly, which is why we've decided we'll be releasing the Behemoth Event series as a free DLC. In the future, you might see more parts of updates released as free DLCs to communicate the, uh, optionality of these features.

What about the future of Avorion?


We've got some good news here: After taking a short break from Avorion we've decided that we'll be supporting the game for at least another 2 years with more content, additional features, performance and bugfix updates! Full disclosure: We won't be able to release all three updates that we had initially planned on our Roadmap for 2023, but we're confident we'll be able to release two of them.

Thank you all so much for being with us, and supporting us. We will continue doing our best to deliver all these features as soon as possible!

https://store.steampowered.com/app/445220/Avorion/

Avorion Team Announcement


Greetings, Space Pilots

After listening to all the amazing feedback, you’ve provided us with. We took some time to focus on improving our internal structures and workflows to ensure that the upcoming updates help improve your overall Avorion experience.

New updates are around the corner, so make sure to keep an eye out for them, as a new Free DLC and Free Update is lurking in the abyss! Get behind-the-scenes insights on what exactly to expect in the spectacular changes coming!

We’d like to thank all of you for taking part in this project of ours. Without you, all of this wouldn’t be possible!

https://store.steampowered.com/app/445220/Avorion/