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Avorion News

Almost Biweekly Stream!

Our Almost Biweekly Stream again! Due to a case of illness, we had to change some plans for this stream, but our team assistant Judith will give you an update on our work anyway! Also, there will be some spacey community fun - so get your coolest Avorion builds ready to show off!

Patch 2.2.2 is now live on the default branch!

After performing well on the beta branch, patch 2.2.2 is now live on the default main branch. These are the changes coming with the patch:

[h2]Gameplay[/h2]
  • Added more rift missions to mission boards of Rift Research Centers
  • Rifts: Gravity anomalies are now further away from mission targets to avoid interference
  • Rifts: Reworked "Applied Xenology" rift mission to make it easier to defend the probes
  • Rifts: Contents of rifts are now less far apart on lower rift depths
  • Rifts: Added Free Play settings for allowed mass and Xsotan damage in rifts

[h2]UI[/h2]
  • Added a button to request new rift missions at Rift Research Centers
  • Sectors with Rift Research Centers are now specially highlighted on the Galaxy Map
  • Added an explanation on how to get Rift Research Data in Research Center Shop
  • Rifts: Improved highlighting of nearby objectives
  • Rifts: Monoliths and buoys of nearby paths are now highlighted to make it easier to navigate in rifts

[h2]Bugfixes[/h2]
  • Fixed an issue where identical captain clones were received from 'A Lost Friend' mission
  • Fixed several issues where new subsystems gave too few turret slots
  • Fixed an exploit where autopilot could refine more ores than available
  • Fixed an issue where salvage and mining fighters didn't return to the hangar when a jump is ordered
  • Fixed an issue where splitting the procurement of goods reduced the duration and chance of attack
  • Fixed an issue where the corrupted AI did not become hostile to alliances after dialog
  • Fixed an issue where patch notes window did not reset scrolling
  • Fixed an issue where autopilot did not recognise when all required turrets were deactivated
  • Fixed an issue where the Hermit quest did not continue if a player traveled to them via command
  • Fixed an issue where ships could get lost/destroyed in rifts on higher difficulties when the game crashed or the server was shut down
  • Fixed an issue where new players were all placed in the same sector after enough players joined a server
  • Fixed several crashes in rifts

[h2]2022-09-08[/h2]
  • Improved some circumstances to help the game choose dedicated GPUs over Intel built-in GPUs
    • This should drastically improve performance for some machines with both built-in Intel GPU and dedicated GPU
  • Fixed a crash when opening the window to change turrets but ship is gone
  • Fixed a crash when entering a rift
  • Fixed some typos
  • Improved translations

Almost Biweekly Stream!


We talk about the aftermath of the launch of the Into the Rift DLC and give you an insight into everything that happened around the release! We'll also be introducing our newest team member and as always, we have an open ear for your questions!
We are also live on twitch.tv/boxelware

Beta Branch Patch 2.2.2 - Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Gameplay[/h2]
  • Added more rift missions to mission boards of Rift Research Centers
  • Rifts: Gravity anomalies are now further away from mission targets to avoid interference
  • Rifts: Reworked "Applied Xenology" rift mission to make it easier to defend the probes
  • Rifts: Contents of rifts are now less far apart on lower rift depths
  • Rifts: Added Free Play settings (and corresponding .ini settings) for allowed mass and Xsotan damage in rifts

[h2]UI[/h2]
  • Added a button to request new rift missions at Rift Research Centers
  • Sectors with Rift Research Centers are now specially highlighted on the Galaxy Map
  • Added an explanation on how to get Rift Research Data in Research Center Shop
  • Rifts: Improved highlighting of nearby objectives
  • Rifts: Monoliths and buoys of nearby paths are now highlighted to make it easier to navigate in rifts

[h2]Bugfixes[/h2]
  • Fixed an issue where identical captain clones were received from 'A Lost Friend' mission
  • Fixed several issues where new subsystems gave too few turret slots
  • Fixed an exploit where autopilot could refine more ores than available
  • Fixed an issue where salvage and mining fighters didn't return to the hangar when a jump is ordered
  • Fixed an issue where splitting the procurement of goods reduced the duration and chance of attack
  • Fixed an issue where the corrupted AI did not become hostile to alliances after dialog
  • Fixed an issue where patch notes window did not reset scrolling
  • Fixed an issue where autopilot did not recognise when all required turrets were deactivated
  • Fixed an issue where the Hermit quest did not continue if a player traveled to them via command
  • Fixed an issue where ships could get lost/destroyed in rifts on higher difficulties when the game crashed or the server was shut down
  • Fixed several crashes in rifts

[h2]Update 2022-08-31[/h2]
  • Rifts: Added Free Play settings (and corresponding .ini settings) for allowed mass and Xsotan damage in rifts
  • Fixed several crashes

Patch 2.2.1 now live on the default branch!

We also made some minor improvements, like a hint to use Strategy Mode for better orientation and finding objects in rifts, as well as some performance improvements (also mostly related to rifts).

[h2]UI[/h2]
  • Added a hint to use the Strategy Mode (N) for better orientation in rifts

[h2]Bugfixes[/h2]
  • Fixed an issue where 'Fight the Swarm' mission spawned infinite numbers of Xsotan
  • Fixed an issue where captain icons in sector ship overview were not visible
  • Fixed an issue in sector ship overview where not all available missions were shown
  • Fixed an issue in 'Rescue of a Lost Expedition' where the beacon could be attacked by Xsotan
  • Fixed an issue where wormhole generator could be spawned in non-rift sectors
  • Fixed several issues in Xsotan Swarm Event
  • Fixed an issue where Xsotan Core of 'Xsotan Core Extraction' could be collected into alliance inventories
  • Fixed an issue where rift extraction button wasn't working properly for alliance ships
  • Fixed an issue where rift research center could send people over the barrier
  • Fixed an issue where new rift mining subsystem would not uncover hidden resource asteroids
  • Fixed an issue where achievements were wrongly unlocked
  • Fixed an issue where scout command didn't reveal faction home sectors
  • Fixed an issue where Zach's Xsotan Reinforcement Spawner could continue spawning Xsotan after ship was towed
  • Fixed an issue where 'Elimination of Corrupt Officials' Mission would send too many mails
  • Fixed an issue where 'Mega Thor' turret could use too much energy
  • Fixed several issues where commands would behave erroneously with 0 cargo space
  • Fixed several performance issues in rifts where wreckages didn't despawn
  • Fixed several issues where wreckages didn't despawn even though they should
  • Improved performance of rifts by reducing amount of asteroids by 30%

[h2]Hotfixes 2022-08-09[/h2]"Hotfixes of the past weeks for completeness' sake."
  • Fixed an issue with ship autosaves and filesystem-incompatible characters in ship's name
  • Tutorial: Camera movement is no longer prohibited in building mode
  • Fixed several crashes reported through our crash reporter
  • Fixed an issue where speech bubbles of alliance ship hunter captains weren't displayed
  • Fixed a few performance issues when rendering portraits of resources/money
  • Improved docking pull-in mechanics
  • Fixed an issue when restoring turrets of a craft where automatic and weapon group settings could be lost
  • Key bindings for Autopilot, Trading Overview and Object Detector can now be assigned explicitly
    • Quick Access 4 & 5 remain and can be used by mods. Use it by defining the getControlAction() function in the desired script.

[h2]Hotfixes 2022-08-05[/h2]"Hotfixes of the past weeks for completeness' sake."
  • Fixed an issue where turret factory couldn't build Exotic rarity turrets
  • Fixed several crashes reported through our crash reporter
  • Fixed Research Station trying to feed unresearchable items in auto research
  • Added some debug support to help us find more crashes & issues