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Avorion News Update

[h2]Release - what´s next?[/h2] It has been three weeks since we were able to celebrate the release of Avorion 1.0! We are incredibly happy that everything went well, and that the post-release stress is starting to fall off our shoulders. Now we will focus on new ideas, innovations, and improvements! There are a lot of things in Avorion that we can’t wait to get our hands-on. We want to thank everyone who sent us one of the many great suggestions that we received!

[h2]Boxelware, Corona, and Home Office[/h2] We're not getting spared from the Corona crisis either. Due to the current situation the entire team is now doing home office so that we and all our friends and families can stay safe. Of course, this also means that our workflow isn't as great as in our official offices and that some things will take longer than usual. But we hope that you will understand this and that you and your families are well!

[h2]Nomination for the DCP (German Computer Games Award)[/h2] Great news! Avorion has been nominated in two categories for the DCP 2020: Best Debut and Best Expert Game. It is an honor to be nominated and we are incredibly happy! So please keep your fingers crossed for us. 😊

Sadly, the news article is only available in German, but you can check it out here:

https://www.gameswirtschaft.de/events/deutscher-computerspielpreis-2020-dcp-nominierungen/

FYI: The DCP was first held in 2009 and each year the best computer games made in Germany receive awards in a number of categories. 590.000 Euros total of prize money is distributed among the winners, which makes it the German video game award with the most prize money.

[h2]What's up next?[/h2] Right now, we are putting most of our time and energy into the next free update! There are some really good ideas that just didn’t make it into version 1.0 and we're looking forward to adding them!
Over the next few weeks we'll keep you posted with more news on the upcoming update!😊

Avorion 1.0 is Officially Released

[h2]Avorion 1.0 Now Available![/h2] Here we are, 1.0! We're incredibly happy that we made it this far. The entire Boxelware Team wants to thank everyone who supported us. Our families, our colleagues, partners and most importantly: You! Thank you for buying Avorion and helping supporting us, you're awesome!

[h2]What's next?[/h2] Avorion is now at the level that I (Konstantin) imagined it years ago when I first had the idea for it. That's the reason why now, it's time to go from Early Access into 1.0. But that doesn't mean that we're done with it. Over the next weeks we'll be sorting out the inital launch chaos, and after that we'll start working on the first free update. It'll contain features that have been suggested by the community and that we really loved, but that just didn't make it into the 1.0 version.

In the future we're planning on releasing free updates and a few DLCs (for bigger, content-heavier updates) for both new features and new content. So stay tuned! We're planning to support the game for at least two years. Much longer if things go well. Avorion is our baby and we love working on it! ;)

If you have any troubles or even more new ideas for the game, don’t hesitate to reach out to us or other members of the community. Check out our Discord Server or the official Avorion Forum.

http://www.discord.gg/avorion
https://www.avorion.net/forum

And now have fun playing and may the Adventurer be with you!

Patch 0.33.6 - Patchnotes

Graphics
  • Improved lighting
  • Improved main menu
  • Stations on loading screen are now closer to the camera
UI
  • Added a tooltip telling players that extensive turret tooltips can only be set in main menu
  • In Strategy Mode, pressing "Space" now centers the camera on the current selection
Misc
  • Added more debug logging to find more issues
Bugfixes
  • [UBR] Fixed an issue where description of "Enemy of my Enemy" mission wasn't shown
  • Fixed several crashes in creative mode script
  • [UBR] Fixed an issue where a player's ships' and stations' locations in the sector weren't used correctly when restoring them from backups
  • [UBR] Fixed a crash on the client related to entities arriving from hyperspace
  • [UBR] Fixed several issues with several missions
  • [UBR] Fixed a bug where coaxial turrets were turned into automatic turrets while generating
  • Fixed an issue where callbacks to scripts weren't sent correctly on sector change
  • [UBR] Fixed a few issues with reclassing of alliance ships

Beta Branch Patch 0.33.5 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • Escorting ships can now passively shoot nearby enemies as long as their protegee wasn't harmed yet
  • Reduced overall bounciness of physics
  • Fighters can now heal their mothership if ordered via fighter orders
  • AI piloted ships can now heal themselves when they have repair fighters
Balancing
"We adjusted the pricing of turrets. Work in progress. There were some pretty harsh outliers, with salvaving, force or mining turrets selling for a price higher than most stations. Other turrets, like point defense cannons, almost cost nothing at all. You can still get crazy turrets for crazy prices, but it'll fit more to the kind of turret. Pricing is now more equally distributed and we removed some of the super harsh outliers, which we think is healthier for the game overall."
  • Adjusted prices of turrets
    • Pricing is now more equally distributed over all turret types
    • Fixed several issues with massive outliers in turret pricing
    • Fixed several outliers where turrets would cost / sell for nearly nothing at all
  • Energy suppressor now suppresses pirate attacks as well as xsotan and head hunter attacks
  • Reduced power of force fighters since they could be used for griefing a lot
  • Reduced probability of "free slaves" mission on bulletin boards
  • Increased damage of laser turrets
  • Increased damage of lightning turrets
  • Increased damage of tesla turrets
  • Increased damage of Laser Point Defense turrets
UI
  • Workforce bars in the Crew Tab are now correctly updated to show the influence of the current morale
  • Added icon for "your cargo bay isn't configured to collect this"
  • Added a hint to crew tab about automatic crew payments
  • Disabled "Situational" turret targeting since it was mostly glitchy and unintuitive
  • Improved german translation
  • Classes of own ships are now shown on galaxy map and the fleet window
  • Added a button to change a ship's class from the fleet window
  • Improved the color "Orange" (yes really)
  • Added warnings for when inventory is full
  • The "Found Ship" button on the top right gets a highlight when a player tries to enter build mode while in the drone
  • Added quick transfer of items between alliance and player by holding shift
  • Improved the IME input (still not perfect, but we're on it!)
  • Added new stations pictures to encyclopedia and updated some descriptions
  • Improved visibility of name and emblem on ghost blocks in building mode
  • Added loading screen tip that talks about the detailed turret tooltip option
  • Lost fighters are now shown in sector tooltip on the galaxy map
  • Updated icon for resource depot
  • Added error messages for craft orders: heal, heal target, attack, attack enemy, guard, patrol
  • Updated encyclopedia
Client
  • Increased visual size of fighters when they're big fighters
  • Added more debug logging to find more issues
  • Improved performance of alliance emblems
  • Added particle effect to crew loot to better recognize them
  • Added one more bug for you to find
  • The tutorial is now automatically terminated if the player loses his ship in building mode
Scripting API:
  • Added clearValues() functions to all objects that can have values set
  • Added a listFilesOfDirectory() function
  • Added a deleteFile() function
  • removeFolder(): only removes empty directories now
  • Added callback "onSectorGenerated" similar to "onRestoredFromDisk" for sectors being generated for the first time
  • Added a Galaxy:isFactionLoaded(...) function to check if a faction is currently in memory
  • Added a UIRect class
  • Added "slots" and "automatic" properties to fighters that always return 1 and false to simplify some code
  • Added a stoneDamageMultiplier property for armed objects
Bugfixes
  • [UBR] Fixed an issue where after boarding a ship, the ship would still count as pirate, head hunter, etc.
  • [UBR] Fixed several issues with pirates, xsotan and head hunters spawning where they shouldn't
  • [UBR] Fixed an issue where craft designs didn't restore their saved turret designs
    • Yes, they were supposed to do that from the very beginning
  • [UBR] Fixed several issues with german translation in missions
  • [UBR] Fixed an issue where every dialog with an entity started the exodus mission if a exodus beacon was in the same sector
  • [UBR] Fixed ingredients list not being restored correctly
  • [UBR] Fixed an issue where asteroids and other objects would jitter around while mining them
  • [UBR] Fixed an issue where scrapping license duration of alliances wasn't shown in scrapyard
  • [UBR] Fixed an issue where player wasn't put in the correct location after a jump
  • [UBR] Fixed an issue that led to only factories of size S being generated
  • [UBR] Fixed an issue that led to unarmed AI ships flying off into nothingness
  • [UBR] Fixed an issue where hull polarizer would remove too many HP
  • [UBR] Fixed an issue where expanded combo boxes weren't clickable when they expanded outside the window they were in
  • Fixed an issue that prevented reclassing of ships in some cases
  • Fixed an issue where Headquarters couldn't get missions on their bulletin board
  • Fixed an issue where explore sector couldn't be returned to stations except military outpost
  • [UBR] Fixed an issue where compare window wasn't shown over other windows
  • [UBR] Fixed an issue where several AI states didn't remember their last target over a game shutdown/reload
  • [UBR] Fixed an issue with generated ships not being able to turn correctly
  • [UBR] Fixed an issue where high-tier turrets could be placed on too low material blocks
  • [UBR] Fixed an issue where notifications for new mails were sent on every login, even if there was none
  • [UBR] Fixed several issues with several introductory missions
  • [UBR] Fixed several issues with mirroring of emblem and ship name blocks
  • [UBR] Fixed a few exploits where maxmimum inventory size could be exceeded
  • [UBR] Fixed an issue where damage malus between client and server was desynced, leading to wrong repair costs
  • Fixed an issue where no "you can't pick this up because..." notification was displayed for full inventory
  • [UBR] Fixed an issue where morale jumped between good and bad if crews weren't paid on time
  • [UBR] Fixed an issue where turret AI was sometimes picking targets incomprehensibly
  • Fixed shipyard build ship stats still being shown after back was pressed
  • [UBR] Fixed an issue where after selecting a new language, loading screen tips weren't changed to the new language

Beta Branch Update 0.33.4 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • AI captains now enable flight assist
UI
  • Rephrased several loading screen tips
  • Added "Refine Ores" button to strategy mode
  • Updated several icons
Misc
  • Added more debug logging to find more issues
  • Added a tutorial stage that highlights the turquoise stats in the Building Mode
Scripting API
  • Entity: Renamed "setToFlyToLocation" to more fitting "singleFlyToLocationTick"
  • Format: Added a "translated" method that returns the formatted, translated string
Bugfixes
  • [UBR] Fixed an issue where display of hyperspace cooldown was wrong
  • [UBR] Fixed an issue where speed of AI ships was too high
  • [UBR] Fixed an issue where entering "0" was required to start a "sell" AI command
  • [UBR] Fixed several issues with german localization
  • [UBR] Fixed several issues with localization in mission descriptions
  • [UBR] Fixed an issue where clicking through the action buttons in Strategy Mode was possible
  • Fixed a client crash that could happen after a failed connection attempt
  • [UBR] Fixed an issue where turrets were placed on the small sides of blocks instead of the big ones
  • [UBR] Fixed an issue where entities weren't transferred correctly between sectors
    • This might lead to some one-time ship duplication where this bug already happened in the background, no way around that, sorry!
  • [UBR] Fixed several issues where ships could get duplicated
  • [UBR] Fixed an issue where "refine ores" command couldn't be enqueued