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Beta Branch Update 0.33.4 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • AI captains now enable flight assist
UI
  • Rephrased several loading screen tips
  • Added "Refine Ores" button to strategy mode
  • Updated several icons
Misc
  • Added more debug logging to find more issues
  • Added a tutorial stage that highlights the turquoise stats in the Building Mode
Scripting API
  • Entity: Renamed "setToFlyToLocation" to more fitting "singleFlyToLocationTick"
  • Format: Added a "translated" method that returns the formatted, translated string
Bugfixes
  • [UBR] Fixed an issue where display of hyperspace cooldown was wrong
  • [UBR] Fixed an issue where speed of AI ships was too high
  • [UBR] Fixed an issue where entering "0" was required to start a "sell" AI command
  • [UBR] Fixed several issues with german localization
  • [UBR] Fixed several issues with localization in mission descriptions
  • [UBR] Fixed an issue where clicking through the action buttons in Strategy Mode was possible
  • Fixed a client crash that could happen after a failed connection attempt
  • [UBR] Fixed an issue where turrets were placed on the small sides of blocks instead of the big ones
  • [UBR] Fixed an issue where entities weren't transferred correctly between sectors
    • This might lead to some one-time ship duplication where this bug already happened in the background, no way around that, sorry!
  • [UBR] Fixed several issues where ships could get duplicated
  • [UBR] Fixed an issue where "refine ores" command couldn't be enqueued

Patch 0.33.3 - QoL and tons of Bugfixes

Moving things to Stable
This time it's a short announcement. We're moving the current beta build to default because it's been performing extraordinarily well and we'd like to test it with more users to find remaining issues.

In the meantime we're working on polishing up the game more, but for safety reasons those fixes will go live on beta once they're ready, before moving them on to stable. You should brace yourselves for lots of patches coming in over the next few days. We're trying to find some very pesky bugs where we need your assistance as well.

Most Important Features
The most important features coming with this patch are:
  • New Ship Name Block
  • New Alliance Emblem Block
  • Alliance Emblems
  • Blueprinting at the turret factory
  • A "repair" AI order
  • New introduction missions
  • Lots and lots of UI improvements
  • Lots and lots of QoL improvements

For more details, please check out the patchnotes for previous versions below.

Patchnotes 0.33.3
The patchnotes for 0.33.3 aren't that spectacular, it's just some smaller, but important fixes. We'll keep releasing the super new bugfixes on the beta branch to not compromise the stable branch by some errors that might be introduced by a faster working pace.

[h2]Misc[/h2]"Just a quick patch to move things to the default branch since it's been performing really well on the beta branch!"
  • Added debug logging to find the cause of more issues

[h2]Bugfixes[/h2]"As always, [UBR] are User Bug Reports! Thanks for reporting and keep it up!"
  • [UBR] Fixed an issue with combat instructions mission where it could get stuck
  • [UBR] Fixed an issue where turrets could get duplicated
  • [UBR] Fixed an issue where selling and buying of goods wouldn't work
  • [UBR] Fixed an issue with "investigate mission freighters" mission


Previous patchnotes

You can find the patchnotes for the previous beta branch updates here:
https://steamcommunity.com/games/445220/announcements/detail/1702861991428118097
https://steamcommunity.com/games/445220/announcements/detail/1702861991442377955
https://steamcommunity.com/games/445220/announcements/detail/1702861991448953398

Beta Branch Patch 0.33.2 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • Exodus artifact is dumped near the player
  • Resource Depots can now refine faster when equipped with assembly blocks
  • Implemented an AI command for repairing other ships
  • Renamed "Defense Weapons" to "Internal Defense Weapons" for better clarity
  • You can now drop stolen cargo to get controlling ships off your back
  • Prevention of player-to-player damage no longer prevents player-to-player healing
  • Increased time between spy report mails
  • Full cargo notification when mining and salvaging is now disabled if there is another command in the orderchain
UI
  • Added new icons for Missions Tab
  • Improved design of Missions Tab
  • Improved input in ComboBoxes when using IME
  • Updated German Localization
  • Added a separate window to explain how Singleplayer starts a Singleplayer Server Instance
  • Improved layout of Crew Tab
  • Added separate settings to pick up different kinds of cargo
  • Added "your cargo bay is empty" line in CargoBay Tab if cargo bay is empty
  • Added an icon to resource depot when it has a finished refinery job
Misc
  • Added debug logging to find the cause of more issues
  • Several minor performance improvements
Bugfixes
  • [UBR] Fixed an issue where entries with 0 cargo were showing up in fleet overview
  • [UBR] Fixed an issue where integrity field wasn't shown in Building Mode
  • [UBR] Fixed several issues with aiming of coaxial weapons over long distances
  • [UBR] Fixed several issues where camera was moving on mouse move while windows were visible
  • [UBR] Fixed several issues where players could get stuck in tutorial
  • [UBR] Fixed an issue where order chains would stop being executed
  • [UBR] Fixed an issue where orientation of blocks wasn't taken into account while transforming
  • [UBR] Fixed an issue where the overlap blocks check was wrong
  • [UBR] Fixed an issue where ships would clump up after flying through a gate
  • [UBR] Fixed several issues with untranslated mails in Hangar/Fighter tutorial mission
  • [UBR] Fixed an issue where allies of the player during the end boss fight could attack each other
  • [UBR] Fixed an issue where "investigate missing freighters" mission lead players into a rift
  • [UBR] Fixed several issues with texts
  • [UBR] Fixed an issue in turret factory where the value of the created turret would way higher than its ingredients and production cost
  • [UBR] Fixed an issue in Strategy Mode where 2-step orders were finicky
  • [UBR] Fixed several issues with pirate encounters
  • [UBR] Fixed an issue where fighting introduction didn't finish after pirate was destroyed

Beta Branch Patch 0.33.1 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
  • Repair AI now uses fighters
  • Scrapyard license time now adds up to a max of 60 min
  • Added a setting for smooth camera movement
  • De-weirdified several ship styles
  • Auto-Assignment of crews can now be configured per-ship
  • Added hints about the brotherhood to wreckages near the barrier
  • Several tutorials now start only later into the game and not immediately at the beginning
  • Improved brake behavior of ships when a player obviously wants to slow down (and not drift)
    • Example: Pressing no keys would brake faster than pressing backwards because the latter was interpreted as "drifting"
Balancing
  • Increased strength of several new bosses
  • Respawning of resource asteroids in asteroid fields happens faster now
  • Research station now creates a wider spectrum of turrets
UI
  • Improved visibility of search bar in galaxy map
  • Improved legibility of damage numbers
  • Renamed "Healing Fighter Squad" -> "Repair Fighter Squad"
  • Fighter Order buttons that don't match the squad are now hidden
  • Removed scientific notation in several places in the UI
  • Added "Report a Bug" and "Latest News & Updates" link to pause menu
  • Improved useability of commanding over the galaxy map
  • Turrets can now be replaced in building mode when shift is held
  • Reverted automatic mirrored selection
    • Mirrored merging of blocks still works
  • Added new icons for alliance emblem creator
  • Added input support for IME
    • Not completely done yet, but we'd like to start testing ASAP
  • Increased pause between two hints to 90 seconds after clicking them away
  • Turrets in current ship window are now highlighted on select or mouseover
  • Improved sorting of equipped turrets overview in current ship window
  • Improved several issues where tooltips weren't visible or blocking other UI elements
  • Added a menu setting that enables more detailed tooltips
  • Added DPS/Slot line when slots are not 1
  • Added mission priority (ie. order in missions list) and icons to missions
  • Improved several dialogs
  • Added a "You have new mail" chat message
  • Added price to upgrade tooltips
  • Added advertisements to clarify the (very much intended) randomness of research stations
  • Reduced frequency of station ads (looking at you, Repair Dock)
Graphics
  • When drone is near a dock and the dock is pushing away objects, the lasers are rendered with minimum brightness to not confuse players
Scripting API
  • Renamed ControlAction.MoveCamera1 -> ControlAction.FreeLook, ControlAction.MoveCamera2 -> ControlAction.MoveCamera
  • Renamed key binding 'Move Camera 1' -> 'Free Look'
  • Renamed key binding 'Move Camera 2' -> 'Move Camera'
  • Moved toggle state variable from ControlUnit to ClientControlUnit
  • Added a sleep() function
  • Removed obsolete settings from server.ini
  • Added layer parameter to several UIRenderer functions
Bugfixes
"More fixes and improvements! Fixes marked with [UBR] are fixes that were solved thanks to User Bug Reports! Keep reporting guys, even if it's been reported before!"
  • [UBR] Fixed several issues in various lua scripts
  • [UBR] Fixed an issue where the repair order line was missing in strategy mode
  • Fixed a crash in sector database
  • [UBR] Fixed a crash when using modded weapon sounds
  • [UBR] Fixed an issue in craft generator leading to degenerated ships
  • [UBR] Fixed an issue where children of the AI boss would attach each other
  • [UBR] Fixed an issue where relations to always-hostile factions could change (even though it did nothing)
  • Fixed an issue where station construction sites would take too long to finish
  • [UBR] Fixed an issue where "transfer vessel" mission couldn't be started in creative mode
  • [UBR] Fixed several instances where times wouldn't be translated correctly
  • [UBR] Fixed a crash when deleting Ship Name blocks
  • [UBR] Fixed several issues in the "free slaves" mission
  • [UBR] Fixed an issue where attack fighters were not used when no salvage fighters (but a salvage blueprint) is available
  • Fixed an issue with refreshing of members in alliance tab
  • Fixed several hints being displayed in creative mode even though not appropriate
  • [UBR] Fixed several issues where player would start new game with camera inside the station next to them
  • [UBR] Fixed indicators of gates being off
  • [UBR] Fixed overlap of sort & border combo boxes with inventory
  • [UBR] Fixed an issue where some bulletins in fleet commands mission were missing
  • [UBR] Fixed several issues where "New Mission" or "Mission Updated" texts were displayed too early
  • [UBR] Fixed an issue related to command visualization lines being offset with Windows UI scaling enabled
  • [UBR] Fixed an issue in gate payment system
  • [UBR] Fixed some performance issues for servers

Beta Branch Patch 0.33.0 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Gameplay
"These will be the last major features that will make it into the new game. Along with some more quality of life improvements."
  • Added a new block that displays the name of the ship it belongs to
  • Added a new charred wreckage block
  • Added an editor for creating an emblem for your alliance
  • Added a new alliance emblem block
  • Added more encounters with enemies
  • Added possibility to transfer torpedoes between ships
  • Added new introduction missions for combat and trade
  • Updated "Battleship" achievements. They are now called "Flagship" achievements and are simplified
  • Added "Transfer Squad" buttons to Transfer Crew/Goods/Fighters UI
  • Gates now change their owner if the faction that own the sector they lead to changes
  • Valuables detector upgrade now shows flight recorders in wreckages
  • Added blueprinting functionality to turret factory
  • Added the ability to switch crafts and interact from the Strategy Mode
  • Added more radio chatter
  • Replaced factions like "The pirates of ___" with "The buccaneers of ___" to avoid confusion with always-hostile pirate factions
  • Added story and lore fragments and logs for players to find
  • Added a "Repair" order
  • Alliance ranks can now have icons assigned
UI
"Almost only quality of life stuff and maybe something to do with bug fixing."
  • Removed obsolete ToggleHangars control setting
  • Alliance's resources are shown while Alliance Diplomacy Tab is opened
  • Drone is now shown as last entry in ship selection of "switch to ship in sector"
  • Filter text box of the buy/sell map commands is no longer case sensitive
  • Reworked several icons
  • Added a hint that is shown when a player manages to crash the drone in a way that it turns unflyable
  • Added a tracker to track your current mission
  • Added several "nothing-to-see-here" texts that are displayed instead of the meaningless void that are empty lists
    • Ie. Smuggler's market now shows 'You have no stolen goods' if player has no stolen goods
  • Added a check box to Galaxy Map for toggling the "notes" icon
  • Add HOME and END key functions to multi line text box
  • Weapon groups now show their bound key in "Current Ship" tab and Turret Controls, not just a number
  • Improved several texts and descriptions
  • Added an extra dialog layer to "Give me all your cargo" that doesn't immediately worsen relations
  • Price of turrets is now shown in their tooltips
  • Changed the DPS value of tooltips to Omicron, we kinda just wanna see how you guys react
  • If you like the above change, write "Banana" in the comments as feedback
  • If you don't, write "Lemon" in the comments to confuse people
  • Added separate sliders to building mode for non-uniform scaling
  • Added input boxes for entering the scale
  • Smugglers market's unbrand text field now doesn't allow higher numbers than the player has
  • Building stats now show the amount of small, medium and large fighters that can be stored in hangar
  • Added size to Modify Whole Ship window
  • Ship stats overview now uses human readable number system for HP and Shields
  • Selections are now mirrored
  • Improved performance of several menus and HUD elements
  • Galaxy Map: Craft portraits can only be selected with Left Mouse so you cannot accidently select a ship while setting a route
  • Improved visibility of valuables detector upgrade arrows
  • Squads of fighters can now be moved up & down in UI
  • Added tracking of ingredients list of Turret Factory
Client
  • Adjusted volume of Mining Lasers of Drone
  • Adjusted volume of point defense chainguns and lasers
  • Added toggle for 'No Turning' in Mouse Steering
  • Added a new snapping mode that snaps all corners of a block into a global grid
  • Added an option to mute sound when focus of the window is lost
Building Mode
  • Improved clarity of color window tooltips
  • Added color picker button to colors window
  • Added combo box to colors window to switch between used colors first and normal order
Misc
  • Added chat message when player enters a hazard zone
  • Reworked several texts
Scripting API
  • Renamed TorpedoLauncher:getTorpedoes() -> getNumTorpedoes()
  • Added nextQuadraticRect() to Listers
  • TurretTemplate can now be constructed from other TurretTemplate objects
  • Added Tab.isActiveTab property
  • Fixed an issue where sorting in InventorySelection wouldn't work when it wasn't filled with content from a Player's inventory
  • Added access to tracked missions
  • Added SystemUpgradeLoot class
  • Added moddable weapon sound effects
Bugfixes
"Bug reports marked with [UBR] are user bug reports. I think there is a clear tendency visible in the list below, and we're not planning on stopping. Keep it up guys! :)"
  • [UBR] Fixed an issue with gates leading to sectors without gates
  • [UBR] Fixed an issue with wreckages getting duplicated
  • [UBR] Fixed a bug when pressing Escape while moving a window
  • [UBR] Fixed an issue where Railguns with 0 firerate could be created
  • [UBR] Fixed an issue where players would be put into their drone on relog
  • [UBR] Fixed several issues where english would be used instead of the chosen localization
  • Fixed several issues where wrong factions were used while interacting with alliance ships
  • [UBR] Fixed an issue where the Adventurer and Boss Swoks could spawn in the same sector
  • [UBR] Fixed an issue where text field scrolling would scroll too far
  • Fixed a client crash when jumping into a sector with a craft by a different alliance, i.e. not the alliance the player is in
  • [UBR] Fixed several errand missions sending players over the barrier
  • [UBR] Fixed an issue where selling to your own smuggler's market would not make you any money
  • [UBR] Fixed an issue where the crew quarters delta wasn't displayed in building stats
  • [UBR] Fixed an issue where shooting down persecutors and drones could create hazard zones
  • [UBR] Fixed color loot still being around
  • [UBR] Fixed valuables detector icon still being shown even after there are no more valuables in the sector
  • [UBR] Fixed an issue where selecting ships and more in the Strategy Mode would not actually select them after exiting the mode
  • [UBR] Fixed an issue where high-material turrets remained even after transforming its block material too low
  • [UBR] Fixed an issue where the Strategy Mode action menu wasn't updated when selecting via the overview list
  • [UBR] Fixed a very bad hang in server while saving/loading
  • [UBR] Fixed an issue where too many crew problems were shown
  • [UBR] Fixed an issue where rifts that are only one sector wide weren't shown on the map
  • [UBR] Fixed an issue where time stamps in logs weren't working
  • [UBR] Fixed an issue where ships would chase each other out of a sector indefinitely
    • They still do chases, but no longer indefinitely
  • [UBR] Fixed an issue where the artifact from the exodus mission could be dropped indefinitely
  • [UBR] Fixed an issue where focus events of window weren't properly handled
  • [UBR] Fixed an issue where "Target selected" sound was played a lot while drawing a rect-selection in Strategy Mode
  • [UBR] Fixed an issue where travelling merchants didn't have enough cargo space
  • [UBR] Fixed an issue where "Ship Problem" icons overlapped
  • [UBR] Fixed an issue where ship icons would overlap with command icons on the Galaxy Map
  • [UBR] Fixed an issue where both attack and salvage fighters were used for salvaging
  • [UBR] Fixed an issue where ads for reconstruction tokens were shown on Hardcore and above
  • [UBR] Fixed an issue where Hyperspace Engine efficiency hint was displayed when Hyperspace Engine was disabled
Known issues
"We still have tons of things to do, we know that and we're working hard on it! Please keep reporting bugs as you're already doing. You guys are awesome!"