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Huebound is now Open-Source!

[p]🎨 Huebound is Now Open Source[/p][p]Today I'm making Huebound's source code publicly available, and I want to share why.[/p][p]Huebound is an abstract idle factory game about mixing colors — place geometric nodes on an infinite canvas, wire them together, and discover all 256 named hues through subtractive color mixing, just like real paint. It launched on Steam Early Access a week ago, and getting it in front of players has been incredibly rewarding.[/p][p]But this game wouldn't exist without the community. Your feedback shaped the balance, guided the features, and helped me understand what this kind of game could actually be. It felt wrong to keep the code behind closed doors when so many of you had a hand in what ended up in it.[/p][p]There's something else I want to be upfront about: Huebound was written entirely with AI assistance. AI coding tools helped write and debug the game code from start to finish. I think that's worth being transparent about — not as a disclaimer, but as something I genuinely believe you deserve to know. The design, the 256-color palette, the recipe system, the procedural audio and visuals — those are mine. But the process of building it looked different than traditional solo development, and now you can see exactly how it came together.[/p][p]The project is built with Godot 4 and GDScript. Whether you want to learn from it, mod it, fork it, or just satisfy your curiosity about how a color-mixing idle game works under the hood — it's all there.[/p][p]Thank you for playing, for the feedback, and for being the kind of community that makes sharing this feel like the right thing to do.[/p][p]— Dan[/p][p]🎮 Play on Steam | 💻 Source on GitHub[/p]